diff options
Diffstat (limited to 'source/blender/editors/mesh/editmesh_utils.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_utils.c | 35 |
1 files changed, 24 insertions, 11 deletions
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c index 99be37845ee..4fc61e0912e 100644 --- a/source/blender/editors/mesh/editmesh_utils.c +++ b/source/blender/editors/mesh/editmesh_utils.c @@ -354,7 +354,9 @@ void EDBM_mesh_make(ToolSettings *ts, Object *ob, const bool add_key_index) BKE_mesh_convert_mfaces_to_mpolys(me); } - bm = BKE_mesh_to_bmesh(me, ob, add_key_index); + bm = BKE_mesh_to_bmesh( + me, ob, add_key_index, + &((struct BMeshCreateParams){.use_toolflags = true,})); if (me->edit_btmesh) { /* this happens when switching shape keys */ @@ -399,10 +401,25 @@ void EDBM_mesh_load(Object *ob) BKE_mesh_tessface_calc(me); #endif - /* free derived mesh. usually this would happen through depsgraph but there + /* Free derived mesh. usually this would happen through depsgraph but there * are exceptions like file save that will not cause this, and we want to - * avoid ending up with an invalid derived mesh then */ - BKE_object_free_derived_caches(ob); + * avoid ending up with an invalid derived mesh then. + * + * Do it for all objects which shares the same mesh datablock, since their + * derived meshes might also be referencing data which was just freed, + * + * Annoying enough, but currently seems most efficient way to avoid access + * of freed data on scene update, especially in cases when there are dependency + * cycles. + */ + for (Object *other_object = G.main->object.first; + other_object != NULL; + other_object = other_object->id.next) + { + if (other_object->data == ob->data) { + BKE_object_free_derived_caches(other_object); + } + } } /** @@ -1423,13 +1440,9 @@ bool BMBVH_EdgeVisible(struct BMBVHTree *tree, BMEdge *e, ARegion *ar, View3D *v sub_v3_v3v3(dir2, origin, co2); sub_v3_v3v3(dir3, origin, co3); - normalize_v3(dir1); - normalize_v3(dir2); - normalize_v3(dir3); - - mul_v3_fl(dir1, epsilon); - mul_v3_fl(dir2, epsilon); - mul_v3_fl(dir3, epsilon); + normalize_v3_length(dir1, epsilon); + normalize_v3_length(dir2, epsilon); + normalize_v3_length(dir3, epsilon); /* offset coordinates slightly along view vectors, to avoid * hitting the faces that own the edge.*/ |