diff options
Diffstat (limited to 'source/blender/editors/mesh/mesh_data.c')
-rw-r--r-- | source/blender/editors/mesh/mesh_data.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c index bb000b2f8f5..cdbe34b4bd5 100644 --- a/source/blender/editors/mesh/mesh_data.c +++ b/source/blender/editors/mesh/mesh_data.c @@ -288,7 +288,7 @@ int ED_mesh_uv_loop_reset(struct bContext *C, struct Mesh *me) fuvs += len; } - /* BMESH_TODO: Copy poly UVs onto CD_MTFACE layer for tesselated faces */ + /* BMESH_TODO: Copy poly UVs onto CD_MTFACE layer for tessellated faces */ BLI_array_free(uvs); BLI_array_free(polylengths); @@ -762,7 +762,7 @@ void ED_mesh_update(Mesh *mesh, bContext *C, int calc_edges, int calc_tessface) if(mesh->totface > 0 && mesh->totpoly == 0) { convert_mfaces_to_mpolys(mesh); - /* would only be converting back again, dont bother */ + /* would only be converting back again, don't bother */ tessface_input = TRUE; /* it also happens that converting the faces calculates edges, skip this */ @@ -787,8 +787,8 @@ void ED_mesh_update(Mesh *mesh, bContext *C, int calc_edges, int calc_tessface) * calculate normals only for the mvert's. - campbell */ #ifdef USE_BMESH_MPOLY_NORMALS polyindex = CustomData_get_layer(&mesh->fdata, CD_POLYINDEX); - /* add a normals layer for tesselated faces, a tessface normal will - * contain the normal of the poly the face was tesselated from. */ + /* add a normals layer for tessellated faces, a tessface normal will + * contain the normal of the poly the face was tessellated from. */ face_nors = CustomData_add_layer(&mesh->fdata, CD_NORMAL, CD_CALLOC, NULL, mesh->totface); mesh_calc_normals_mapping_ex(mesh->mvert, mesh->totvert, @@ -870,7 +870,7 @@ static void mesh_add_edges(Mesh *mesh, int len) CustomData_free(&mesh->edata, mesh->totedge); mesh->edata= edata; - mesh_update_customdata_pointers(mesh, FALSE); /* new edges dont change tessellation */ + mesh_update_customdata_pointers(mesh, FALSE); /* new edges don't change tessellation */ /* set default flags */ medge= &mesh->medge[mesh->totedge]; |