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Diffstat (limited to 'source/blender/editors/mesh/mesh_data.c')
-rw-r--r--source/blender/editors/mesh/mesh_data.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index bb000b2f8f5..cdbe34b4bd5 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -288,7 +288,7 @@ int ED_mesh_uv_loop_reset(struct bContext *C, struct Mesh *me)
fuvs += len;
}
- /* BMESH_TODO: Copy poly UVs onto CD_MTFACE layer for tesselated faces */
+ /* BMESH_TODO: Copy poly UVs onto CD_MTFACE layer for tessellated faces */
BLI_array_free(uvs);
BLI_array_free(polylengths);
@@ -762,7 +762,7 @@ void ED_mesh_update(Mesh *mesh, bContext *C, int calc_edges, int calc_tessface)
if(mesh->totface > 0 && mesh->totpoly == 0) {
convert_mfaces_to_mpolys(mesh);
- /* would only be converting back again, dont bother */
+ /* would only be converting back again, don't bother */
tessface_input = TRUE;
/* it also happens that converting the faces calculates edges, skip this */
@@ -787,8 +787,8 @@ void ED_mesh_update(Mesh *mesh, bContext *C, int calc_edges, int calc_tessface)
* calculate normals only for the mvert's. - campbell */
#ifdef USE_BMESH_MPOLY_NORMALS
polyindex = CustomData_get_layer(&mesh->fdata, CD_POLYINDEX);
- /* add a normals layer for tesselated faces, a tessface normal will
- * contain the normal of the poly the face was tesselated from. */
+ /* add a normals layer for tessellated faces, a tessface normal will
+ * contain the normal of the poly the face was tessellated from. */
face_nors = CustomData_add_layer(&mesh->fdata, CD_NORMAL, CD_CALLOC, NULL, mesh->totface);
mesh_calc_normals_mapping_ex(mesh->mvert, mesh->totvert,
@@ -870,7 +870,7 @@ static void mesh_add_edges(Mesh *mesh, int len)
CustomData_free(&mesh->edata, mesh->totedge);
mesh->edata= edata;
- mesh_update_customdata_pointers(mesh, FALSE); /* new edges dont change tessellation */
+ mesh_update_customdata_pointers(mesh, FALSE); /* new edges don't change tessellation */
/* set default flags */
medge= &mesh->medge[mesh->totedge];