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Diffstat (limited to 'source/blender/editors/mesh/mesh_data.cc')
-rw-r--r--source/blender/editors/mesh/mesh_data.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/mesh/mesh_data.cc b/source/blender/editors/mesh/mesh_data.cc
index 09673b3d7ad..4ee518b5662 100644
--- a/source/blender/editors/mesh/mesh_data.cc
+++ b/source/blender/editors/mesh/mesh_data.cc
@@ -225,7 +225,7 @@ void ED_mesh_uv_loop_reset_ex(Mesh *me, const int layernum)
BLI_assert(CustomData_has_layer(&me->ldata, CD_MLOOPUV));
MLoopUV *mloopuv = (MLoopUV *)CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, layernum);
- const MPoly *polys = BKE_mesh_polygons(me);
+ const MPoly *polys = BKE_mesh_polys(me);
for (int i = 0; i < me->totpoly; i++) {
mesh_uv_reset_mface(&polys[i], mloopuv);
}
@@ -776,9 +776,9 @@ static int mesh_customdata_custom_splitnormals_add_exec(bContext *C, wmOperator
/* Tag edges as sharp according to smooth threshold if needed,
* to preserve autosmooth shading. */
if (me->flag & ME_AUTOSMOOTH) {
- const Span<MVert> verts = me->vertices();
+ const Span<MVert> verts = me->verts();
MutableSpan<MEdge> edges = me->edges_for_write();
- const Span<MPoly> polys = me->polygons();
+ const Span<MPoly> polys = me->polys();
const Span<MLoop> loops = me->loops();
BKE_edges_sharp_from_angle_set(verts.data(),
@@ -893,7 +893,7 @@ static void mesh_add_verts(Mesh *mesh, int len)
const int old_vertex_num = mesh->totvert;
mesh->totvert = totvert;
- MutableSpan<MVert> verts = mesh->vertices_for_write();
+ MutableSpan<MVert> verts = mesh->verts_for_write();
for (MVert &vert : verts.drop_front(old_vertex_num)) {
vert.flag = SELECT;
}
@@ -986,7 +986,7 @@ static void mesh_add_polys(Mesh *mesh, int len)
const int old_polys_num = mesh->totpoly;
mesh->totpoly = totpoly;
- MutableSpan<MPoly> polys = mesh->polygons_for_write();
+ MutableSpan<MPoly> polys = mesh->polys_for_write();
for (MPoly &poly : polys.drop_front(old_polys_num)) {
poly.flag = ME_FACE_SEL;
}