diff options
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r-- | source/blender/editors/mesh/editmesh_tools.c | 198 |
1 files changed, 105 insertions, 93 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index cf3170b5446..83555e728d7 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -3946,6 +3946,61 @@ static Base *mesh_separate_tagged( return base_new; } +static Base *mesh_separate_arrays(Main *bmain, + Scene *scene, + ViewLayer *view_layer, + Base *base_old, + BMesh *bm_old, + BMVert **verts, + uint verts_len, + BMEdge **edges, + uint edges_len, + BMFace **faces, + uint faces_len) +{ + Base *base_new; + Object *obedit = base_old->object; + BMesh *bm_new; + + bm_new = BM_mesh_create(&bm_mesh_allocsize_default, + &((struct BMeshCreateParams){ + .use_toolflags = true, + })); + + CustomData_copy(&bm_old->vdata, &bm_new->vdata, CD_MASK_BMESH.vmask, CD_CALLOC, 0); + CustomData_copy(&bm_old->edata, &bm_new->edata, CD_MASK_BMESH.emask, CD_CALLOC, 0); + CustomData_copy(&bm_old->ldata, &bm_new->ldata, CD_MASK_BMESH.lmask, CD_CALLOC, 0); + CustomData_copy(&bm_old->pdata, &bm_new->pdata, CD_MASK_BMESH.pmask, CD_CALLOC, 0); + + CustomData_bmesh_init_pool(&bm_new->vdata, verts_len, BM_VERT); + CustomData_bmesh_init_pool(&bm_new->edata, edges_len, BM_EDGE); + CustomData_bmesh_init_pool(&bm_new->ldata, faces_len * 3, BM_LOOP); + CustomData_bmesh_init_pool(&bm_new->pdata, faces_len, BM_FACE); + + base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_old, USER_DUP_MESH); + + /* normally would call directly after but in this case delay recalc */ + /* DAG_relations_tag_update(bmain); */ + + /* new in 2.5 */ + assign_matarar(bmain, base_new->object, give_matarar(obedit), *give_totcolp(obedit)); + + ED_object_base_select(base_new, BA_SELECT); + + BM_mesh_copy_arrays(bm_old, bm_new, verts, verts_len, edges, edges_len, faces, faces_len); + + for (uint i = 0; i < verts_len; i++) { + BM_vert_kill(bm_old, verts[i]); + } + + BM_mesh_bm_to_me(bmain, bm_new, base_new->object->data, (&(struct BMeshToMeshParams){0})); + + BM_mesh_free(bm_new); + ((Mesh *)base_new->object->data)->edit_mesh = NULL; + + return base_new; +} + static bool mesh_separate_selected( Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base_old, BMesh *bm_old) { @@ -3959,41 +4014,6 @@ static bool mesh_separate_selected( return (mesh_separate_tagged(bmain, scene, view_layer, base_old, bm_old) != NULL); } -/* flush a hflag to from verts to edges/faces */ -static void bm_mesh_hflag_flush_vert(BMesh *bm, const char hflag) -{ - BMEdge *e; - BMLoop *l_iter; - BMLoop *l_first; - BMFace *f; - - BMIter eiter; - BMIter fiter; - - bool ok; - - BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) { - if (BM_elem_flag_test(e->v1, hflag) && BM_elem_flag_test(e->v2, hflag)) { - BM_elem_flag_enable(e, hflag); - } - else { - BM_elem_flag_disable(e, hflag); - } - } - BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) { - ok = true; - l_iter = l_first = BM_FACE_FIRST_LOOP(f); - do { - if (!BM_elem_flag_test(l_iter->v, hflag)) { - ok = false; - break; - } - } while ((l_iter = l_iter->next) != l_first); - - BM_elem_flag_set(f, hflag, ok); - } -} - /** * Sets an object to a single material. from one of its slots. * @@ -4109,72 +4129,64 @@ static bool mesh_separate_material( static bool mesh_separate_loose( Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base_old, BMesh *bm_old) { - int i; - BMEdge *e; - BMVert *v_seed; - BMWalker walker; - bool result = false; - int max_iter = bm_old->totvert; + /* Without this, we duplicate the object mode mesh for each loose part. + * This can get very slow especially for large meshes with many parts + * which would duplicate the mesh on entering edit-mode. */ + const bool clear_object_data = true; - /* Clear all selected vertices */ - BM_mesh_elem_hflag_disable_all(bm_old, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false); + bool result = false; - /* A "while (true)" loop should work here as each iteration should - * select and remove at least one vertex and when all vertices - * are selected the loop will break out. But guard against bad - * behavior by limiting iterations to the number of vertices in the - * original mesh.*/ - for (i = 0; i < max_iter; i++) { - int tot = 0; - /* Get a seed vertex to start the walk */ - v_seed = BM_iter_at_index(bm_old, BM_VERTS_OF_MESH, NULL, 0); + BMVert **vert_groups = MEM_mallocN(sizeof(*vert_groups) * bm_old->totvert, __func__); + BMEdge **edge_groups = MEM_mallocN(sizeof(*edge_groups) * bm_old->totedge, __func__); + BMFace **face_groups = MEM_mallocN(sizeof(*face_groups) * bm_old->totface, __func__); + + int(*groups)[3] = NULL; + int groups_len = BM_mesh_calc_edge_groups_as_arrays( + bm_old, vert_groups, edge_groups, face_groups, &groups); + if (groups_len <= 1) { + goto finally; + } + + if (clear_object_data) { + ED_mesh_geometry_clear(base_old->object->data); + } + + /* Separate out all groups except the first. */ + uint group_ofs[3] = {UNPACK3(groups[0])}; + for (int i = 1; i < groups_len; i++) { + Base *base_new = mesh_separate_arrays(bmain, + scene, + view_layer, + base_old, + bm_old, + vert_groups + group_ofs[0], + groups[i][0], + edge_groups + group_ofs[1], + groups[i][1], + face_groups + group_ofs[2], + groups[i][2]); + result |= (base_new != NULL); - /* No vertices available, can't do anything */ - if (v_seed == NULL) { - break; - } + group_ofs[0] += groups[i][0]; + group_ofs[1] += groups[i][1]; + group_ofs[2] += groups[i][2]; + } - /* Select the seed explicitly, in case it has no edges */ - if (!BM_elem_flag_test(v_seed, BM_ELEM_TAG)) { - BM_elem_flag_enable(v_seed, BM_ELEM_TAG); - tot++; - } + Mesh *me_old = base_old->object->data; + BMEditMesh *em_old = me_old->edit_mesh; - /* Walk from the single vertex, selecting everything connected - * to it */ - BMW_init(&walker, - bm_old, - BMW_VERT_SHELL, - BMW_MASK_NOP, - BMW_MASK_NOP, - BMW_MASK_NOP, - BMW_FLAG_NOP, - BMW_NIL_LAY); + BM_mesh_elem_hflag_disable_all(em_old->bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false); - for (e = BMW_begin(&walker, v_seed); e; e = BMW_step(&walker)) { - if (!BM_elem_flag_test(e->v1, BM_ELEM_TAG)) { - BM_elem_flag_enable(e->v1, BM_ELEM_TAG); - tot++; - } - if (!BM_elem_flag_test(e->v2, BM_ELEM_TAG)) { - BM_elem_flag_enable(e->v2, BM_ELEM_TAG); - tot++; - } - } - BMW_end(&walker); - - if (bm_old->totvert == tot) { - /* Every vertex selected, nothing to separate, work is done */ - break; - } + if (clear_object_data) { + BM_mesh_bm_to_me(NULL, em_old->bm, me_old, (&(struct BMeshToMeshParams){0})); + } - /* Flush the selection to get edge/face selections matching - * the vertex selection */ - bm_mesh_hflag_flush_vert(bm_old, BM_ELEM_TAG); +finally: + MEM_freeN(vert_groups); + MEM_freeN(edge_groups); + MEM_freeN(face_groups); - /* Move selection into a separate object */ - result |= (mesh_separate_tagged(bmain, scene, view_layer, base_old, bm_old) != NULL); - } + MEM_freeN(groups); return result; } |