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Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_rip.c18
-rw-r--r--source/blender/editors/mesh/editmesh_rip_edge.c2
-rw-r--r--source/blender/editors/mesh/meshtools.c6
3 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c
index 23011f835c1..794111fd6ae 100644
--- a/source/blender/editors/mesh/editmesh_rip.c
+++ b/source/blender/editors/mesh/editmesh_rip.c
@@ -1037,7 +1037,7 @@ static int edbm_rip_invoke(bContext *C, wmOperator *op, const wmEvent *event)
/* running in face mode hardly makes sense, so convert to region loop and rip */
if (bm->totfacesel) {
/* highly nifty but hard to support since the operator can fail and we're left
- * with modified selection */
+ * with modified selection */
// WM_operator_name_call(C, "MESH_OT_region_to_loop", WM_OP_INVOKE_DEFAULT, NULL);
continue;
}
@@ -1050,14 +1050,14 @@ static int edbm_rip_invoke(bContext *C, wmOperator *op, const wmEvent *event)
error_disconected_vertices = false;
/* note on selection:
- * When calling edge split we operate on tagged edges rather then selected
- * this is important because the edges to operate on are extended by one,
- * but the selection is left alone.
- *
- * After calling edge split - the duplicated edges have the same selection state as the
- * original, so all we do is de-select the far side from the mouse and we have a
- * useful selection for grabbing.
- */
+ * When calling edge split we operate on tagged edges rather then selected
+ * this is important because the edges to operate on are extended by one,
+ * but the selection is left alone.
+ *
+ * After calling edge split - the duplicated edges have the same selection state as the
+ * original, so all we do is de-select the far side from the mouse and we have a
+ * useful selection for grabbing.
+ */
/* BM_ELEM_SELECT --> BM_ELEM_TAG */
BM_ITER_MESH(e, &iter, bm, BM_EDGES_OF_MESH) {
diff --git a/source/blender/editors/mesh/editmesh_rip_edge.c b/source/blender/editors/mesh/editmesh_rip_edge.c
index 33dc252ab14..c4a1ee9134d 100644
--- a/source/blender/editors/mesh/editmesh_rip_edge.c
+++ b/source/blender/editors/mesh/editmesh_rip_edge.c
@@ -99,7 +99,7 @@ static int edbm_rip_edge_invoke(bContext *C, wmOperator *UNUSED(op), const wmEve
/* not essential, but gives more expected results with edge selection */
if (bm->totedgesel) {
/* angle against center can give odd result,
- * try re-position the center to the closest edge */
+ * try re-position the center to the closest edge */
BMIter eiter;
BMEdge *e;
float dist_sq_best = len_squared_v2v2(cent_sco, mval_fl);
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index 537056cd1ba..b4033af1523 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -357,9 +357,9 @@ int join_mesh_exec(bContext *C, wmOperator *op)
}
/* - if destination mesh had shapekeys, move them somewhere safe, and set up placeholders
- * with arrays that are large enough to hold shapekey data for all meshes
- * - if destination mesh didn't have shapekeys, but we encountered some in the meshes we're
- * joining, set up a new keyblock and assign to the mesh
+ * with arrays that are large enough to hold shapekey data for all meshes
+ * - if destination mesh didn't have shapekeys, but we encountered some in the meshes we're
+ * joining, set up a new keyblock and assign to the mesh
*/
if (key) {
/* make a duplicate copy that will only be used here... (must remember to free it!) */