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Diffstat (limited to 'source/blender/editors/object/object_add.c')
-rw-r--r--source/blender/editors/object/object_add.c32
1 files changed, 28 insertions, 4 deletions
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index 20523264cd9..4ed1e85fb48 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -1154,7 +1154,21 @@ static int object_delete_exec(bContext *C, wmOperator *op)
base->object->id.name + 2, scene->id.name + 2);
continue;
}
+
+ /* This is sort of a quick hack to address T51243 - Proper thing to do here would be to nuke most of all this
+ * custom scene/object/base handling, and use generic lib remap/query for that.
+ * But this is for later (aka 2.8, once layers & co are settled and working).
+ */
+ if (use_global && base->object->id.lib == NULL) {
+ /* We want to nuke the object, let's nuke it the easy way (not for linked data though)... */
+ BKE_libblock_delete(bmain, &base->object->id);
+ changed = true;
+ continue;
+ }
+
/* remove from Grease Pencil parent */
+ /* XXX This is likely not correct? Will also remove parent from grease pencil from other scenes,
+ * even when use_global is false... */
for (bGPdata *gpd = bmain->gpencil.first; gpd; gpd = gpd->id.next) {
for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
if (gpl->parent != NULL) {
@@ -1450,8 +1464,6 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
}
if (ob_dst->parent) {
- invert_m4_m4(ob_dst->parentinv, dob->mat);
-
/* note, this may be the parent of other objects, but it should
* still work out ok */
BKE_object_apply_mat4(ob_dst, dob->mat, false, true);
@@ -1472,7 +1484,6 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
ob_dst->partype = PAROBJECT;
/* similer to the code above, see comments */
- invert_m4_m4(ob_dst->parentinv, dob->mat);
BKE_object_apply_mat4(ob_dst, dob->mat, false, true);
DAG_id_tag_update(&ob_dst->id, OB_RECALC_OB);
}
@@ -1626,7 +1637,7 @@ static int convert_exec(bContext *C, wmOperator *op)
MetaBall *mb;
Mesh *me;
const short target = RNA_enum_get(op->ptr, "target");
- const bool keep_original = RNA_boolean_get(op->ptr, "keep_original");
+ bool keep_original = RNA_boolean_get(op->ptr, "keep_original");
int a, mballConverted = 0;
/* don't forget multiple users! */
@@ -1664,6 +1675,19 @@ static int convert_exec(bContext *C, wmOperator *op)
{
for (CollectionPointerLink *link = selected_editable_bases.first; link; link = link->next) {
Base *base = link->ptr.data;
+ ob = base->object;
+
+ /* The way object type conversion works currently (enforcing conversion of *all* objetcs using converted
+ * obdata, even some un-selected/hidden/inother scene ones, sounds totally bad to me.
+ * However, changing this is more design than bugfix, not to mention convoluted code below,
+ * so that will be for later.
+ * But at the very least, do not do that with linked IDs! */
+ if ((ID_IS_LINKED_DATABLOCK(ob) || (ob->data && ID_IS_LINKED_DATABLOCK(ob->data))) && !keep_original) {
+ keep_original = true;
+ BKE_reportf(op->reports, RPT_INFO,
+ "Converting some linked object/object data, enforcing 'Keep Original' option to True");
+ }
+
DAG_id_tag_update(&base->object->id, OB_RECALC_DATA);
}