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Diffstat (limited to 'source/blender/editors/object/object_add.c')
-rw-r--r--source/blender/editors/object/object_add.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index 77b30951dee..649e4c7f221 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -449,10 +449,13 @@ Object *ED_object_add_type(
ob->gameflag &= ~(OB_SENSOR | OB_RIGID_BODY | OB_SOFT_BODY | OB_COLLISION | OB_CHARACTER | OB_OCCLUDER | OB_DYNAMIC | OB_NAVMESH); /* copied from rna_object.c */
}
+ /* TODO(sergey): This is weird to manually tag objects for update, better to
+ * use DEG_id_tag_update here perhaps.
+ */
DEG_id_type_tag(bmain, ID_OB);
DEG_relations_tag_update(bmain);
- if (ob->data) {
- ED_render_id_flush_update(bmain, ob->data);
+ if (ob->data != NULL) {
+ DEG_id_tag_update_ex(bmain, (ID *)ob->data, DEG_TAG_EDITORS_UPDATE);
}
if (enter_editmode)
@@ -2340,8 +2343,8 @@ Base *ED_object_add_duplicate(Main *bmain, Scene *scene, ViewLayer *view_layer,
/* DAG_relations_tag_update(bmain); */ /* caller must do */
- if (ob->data) {
- ED_render_id_flush_update(bmain, ob->data);
+ if (ob->data != NULL) {
+ DEG_id_tag_update_ex(bmain, (ID *)ob->data, DEG_TAG_EDITORS_UPDATE);
}
BKE_main_id_clear_newpoins(bmain);