diff options
Diffstat (limited to 'source/blender/editors/object/object_add.c')
-rw-r--r-- | source/blender/editors/object/object_add.c | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c index 2256dee20cb..aefcf68390e 100644 --- a/source/blender/editors/object/object_add.c +++ b/source/blender/editors/object/object_add.c @@ -456,53 +456,53 @@ void ED_object_add_mesh_props(wmOperatorType *ot) bool ED_object_add_generic_get_opts(bContext *C, wmOperator *op, const char view_align_axis, - float loc[3], - float rot[3], - float scale[3], - bool *enter_editmode, - ushort *local_view_bits, - bool *is_view_aligned) + float r_loc[3], + float r_rot[3], + float r_scale[3], + bool *r_enter_editmode, + ushort *r_local_view_bits, + bool *r_is_view_aligned) { /* Edit Mode! (optional) */ { bool _enter_editmode; - if (!enter_editmode) { - enter_editmode = &_enter_editmode; + if (!r_enter_editmode) { + r_enter_editmode = &_enter_editmode; } /* Only to ensure the value is _always_ set. * Typically the property will exist when the argument is non-NULL. */ - *enter_editmode = false; + *r_enter_editmode = false; PropertyRNA *prop = RNA_struct_find_property(op->ptr, "enter_editmode"); if (prop != NULL) { - if (RNA_property_is_set(op->ptr, prop) && enter_editmode) { - *enter_editmode = RNA_property_boolean_get(op->ptr, prop); + if (RNA_property_is_set(op->ptr, prop) && r_enter_editmode) { + *r_enter_editmode = RNA_property_boolean_get(op->ptr, prop); } else { - *enter_editmode = (U.flag & USER_ADD_EDITMODE) != 0; - RNA_property_boolean_set(op->ptr, prop, *enter_editmode); + *r_enter_editmode = (U.flag & USER_ADD_EDITMODE) != 0; + RNA_property_boolean_set(op->ptr, prop, *r_enter_editmode); } } } - if (local_view_bits) { + if (r_local_view_bits) { View3D *v3d = CTX_wm_view3d(C); - *local_view_bits = (v3d && v3d->localvd) ? v3d->local_view_uuid : 0; + *r_local_view_bits = (v3d && v3d->localvd) ? v3d->local_view_uuid : 0; } /* Location! */ { float _loc[3]; - if (!loc) { - loc = _loc; + if (!r_loc) { + r_loc = _loc; } if (RNA_struct_property_is_set(op->ptr, "location")) { - RNA_float_get_array(op->ptr, "location", loc); + RNA_float_get_array(op->ptr, "location", r_loc); } else { - ED_object_location_from_view(C, loc); - RNA_float_set_array(op->ptr, "location", loc); + ED_object_location_from_view(C, r_loc); + RNA_float_set_array(op->ptr, "location", r_loc); } } @@ -510,19 +510,19 @@ bool ED_object_add_generic_get_opts(bContext *C, { bool _is_view_aligned; float _rot[3]; - if (!is_view_aligned) { - is_view_aligned = &_is_view_aligned; + if (!r_is_view_aligned) { + r_is_view_aligned = &_is_view_aligned; } - if (!rot) { - rot = _rot; + if (!r_rot) { + r_rot = _rot; } if (RNA_struct_property_is_set(op->ptr, "rotation")) { /* If rotation is set, always use it. Alignment (and corresponding user preference) * can be ignored since this is in world space anyways. * To not confuse (e.g. on redo), don't set it to #ALIGN_WORLD in the op UI though. */ - *is_view_aligned = false; - RNA_float_get_array(op->ptr, "rotation", rot); + *r_is_view_aligned = false; + RNA_float_get_array(op->ptr, "rotation", r_rot); } else { int alignment = ALIGN_WORLD; @@ -530,13 +530,13 @@ bool ED_object_add_generic_get_opts(bContext *C, if (RNA_property_is_set(op->ptr, prop)) { /* If alignment is set, always use it. */ - *is_view_aligned = alignment == ALIGN_VIEW; + *r_is_view_aligned = alignment == ALIGN_VIEW; alignment = RNA_property_enum_get(op->ptr, prop); } else { /* If alignment is not set, use User Preferences. */ - *is_view_aligned = (U.flag & USER_ADD_VIEWALIGNED) != 0; - if (*is_view_aligned) { + *r_is_view_aligned = (U.flag & USER_ADD_VIEWALIGNED) != 0; + if (*r_is_view_aligned) { RNA_property_enum_set(op->ptr, prop, ALIGN_VIEW); alignment = ALIGN_VIEW; } @@ -551,18 +551,18 @@ bool ED_object_add_generic_get_opts(bContext *C, } switch (alignment) { case ALIGN_WORLD: - RNA_float_get_array(op->ptr, "rotation", rot); + RNA_float_get_array(op->ptr, "rotation", r_rot); break; case ALIGN_VIEW: - ED_object_rotation_from_view(C, rot, view_align_axis); - RNA_float_set_array(op->ptr, "rotation", rot); + ED_object_rotation_from_view(C, r_rot, view_align_axis); + RNA_float_set_array(op->ptr, "rotation", r_rot); break; case ALIGN_CURSOR: { const Scene *scene = CTX_data_scene(C); float tmat[3][3]; BKE_scene_cursor_rot_to_mat3(&scene->cursor, tmat); - mat3_normalized_to_eul(rot, tmat); - RNA_float_set_array(op->ptr, "rotation", rot); + mat3_normalized_to_eul(r_rot, tmat); + RNA_float_set_array(op->ptr, "rotation", r_rot); break; } } @@ -572,21 +572,21 @@ bool ED_object_add_generic_get_opts(bContext *C, /* Scale! */ { float _scale[3]; - if (!scale) { - scale = _scale; + if (!r_scale) { + r_scale = _scale; } /* For now this is optional, we can make it always use. */ - copy_v3_fl(scale, 1.0f); + copy_v3_fl(r_scale, 1.0f); PropertyRNA *prop = RNA_struct_find_property(op->ptr, "scale"); if (prop != NULL) { if (RNA_property_is_set(op->ptr, prop)) { - RNA_property_float_get_array(op->ptr, prop, scale); + RNA_property_float_get_array(op->ptr, prop, r_scale); } else { - copy_v3_fl(scale, 1.0f); - RNA_property_float_set_array(op->ptr, prop, scale); + copy_v3_fl(r_scale, 1.0f); + RNA_property_float_set_array(op->ptr, prop, r_scale); } } } |