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Diffstat (limited to 'source/blender/editors/object/object_constraint.c')
-rw-r--r--source/blender/editors/object/object_constraint.c20
1 files changed, 13 insertions, 7 deletions
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index 306f5f89275..743b061a45a 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
+/** \file blender/editors/object/object_constraint.c
+ * \ingroup edobj
+ */
+
+
#include <stdio.h>
#include <string.h>
@@ -70,6 +75,7 @@
#include "ED_screen.h"
#include "UI_interface.h"
+#include "UI_resources.h"
#include "object_intern.h"
@@ -561,8 +567,8 @@ static bConstraint *edit_constraint_property_get(wmOperator *op, Object *ob, int
}
con = constraints_findByName(list, constraint_name);
- printf("constraint found = %p, %s\n", con, (con)?con->name:"<Not found>");
-
+ printf("constraint found = %p, %s\n", (void *)con, (con)?con->name:"<Not found>");
+
if (con && (type != 0) && (con->type != type))
con = NULL;
@@ -1531,7 +1537,7 @@ static int pose_ik_add_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(evt))
}
/* prepare popup menu to choose targetting options */
- pup= uiPupMenuBegin(C, "Add IK", ICON_NULL);
+ pup= uiPupMenuBegin(C, "Add IK", ICON_NONE);
layout= uiPupMenuLayout(pup);
/* the type of targets we'll set determines the menu entries to show... */
@@ -1540,14 +1546,14 @@ static int pose_ik_add_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(evt))
* - the only thing that matters is that we want a target...
*/
if (tar_pchan)
- uiItemBooleanO(layout, "To Active Bone", ICON_NULL, "POSE_OT_ik_add", "with_targets", 1);
+ uiItemBooleanO(layout, "To Active Bone", ICON_NONE, "POSE_OT_ik_add", "with_targets", 1);
else
- uiItemBooleanO(layout, "To Active Object", ICON_NULL, "POSE_OT_ik_add", "with_targets", 1);
+ uiItemBooleanO(layout, "To Active Object", ICON_NONE, "POSE_OT_ik_add", "with_targets", 1);
}
else {
/* we have a choice of adding to a new empty, or not setting any target (targetless IK) */
- uiItemBooleanO(layout, "To New Empty Object", ICON_NULL, "POSE_OT_ik_add", "with_targets", 1);
- uiItemBooleanO(layout, "Without Targets", ICON_NULL, "POSE_OT_ik_add", "with_targets", 0);
+ uiItemBooleanO(layout, "To New Empty Object", ICON_NONE, "POSE_OT_ik_add", "with_targets", 1);
+ uiItemBooleanO(layout, "Without Targets", ICON_NONE, "POSE_OT_ik_add", "with_targets", 0);
}
/* finish building the menu, and process it (should result in calling self again) */