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Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index c8923bb55c1..9c2a4fb1880 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -1152,7 +1152,7 @@ void ED_objects_recalculate_paths(bContext *C, Scene *scene, eObjectPathCalcRang
Depsgraph *depsgraph;
bool free_depsgraph = false;
/* For a single frame update it's faster to re-use existing dependency graph and avoid overhead
- * of building all the relations and so on for a temporary one. */
+ * of building all the relations and so on for a temporary one. */
if (range == OBJECT_PATH_CALC_RANGE_CURRENT_FRAME) {
/* NOTE: Dependency graph will be evaluated at all the frames, but we first need to access some
* nested pointers, like animation data. */