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Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c22
1 files changed, 9 insertions, 13 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index c774bc9f9cc..b1b66554088 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -718,26 +718,22 @@ bool ED_object_editmode_enter_ex(Main *bmain, Scene *scene, Object *ob, int flag
return false;
}
+ /* This checks actual `ob->data`, for cases when other scenes have it in edit-mode context.
+ * Currently multiple objects sharing a mesh being in edit-mode at once isn't supported,
+ * see: T86767. */
+ if (BKE_object_is_in_editmode(ob)) {
+ return true;
+ }
+
if (BKE_object_obdata_is_libdata(ob)) {
/* Ideally the caller should check this. */
CLOG_WARN(&LOG, "Unable to enter edit-mode on library data for object '%s'", ob->id.name + 2);
return false;
}
- if ((ob->mode & OB_MODE_EDIT) == 0) {
- ob->restore_mode = ob->mode;
-
- ob->mode = OB_MODE_EDIT;
- }
+ ob->restore_mode = ob->mode;
- /* This checks actual `object->data`,
- * for cases when other scenes have it in edit-mode context.
- *
- * It's important to run this after setting the object's mode (above), since in rare cases
- * the object may have the edit-data but not it's object-mode set. See T85974. */
- if (BKE_object_is_in_editmode(ob)) {
- return true;
- }
+ ob->mode = OB_MODE_EDIT;
if (ob->type == OB_MESH) {
ok = true;