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Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 43c6c332791..c0c2195592b 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -201,7 +201,7 @@ static int object_hide_view_set_exec(bContext *C, wmOperator *op)
ED_base_object_activate(C, NULL);
}
}
- }
+ }
}
CTX_DATA_END;
@@ -684,7 +684,7 @@ static void copymenu_logicbricks(Scene *scene, View3D *v3d, Object *ob)
if (TESTBASELIB(v3d, base)) {
/* first: free all logic */
- free_sensors(&base->object->sensors);
+ free_sensors(&base->object->sensors);
unlink_controllers(&base->object->controllers);
free_controllers(&base->object->controllers);
unlink_actuators(&base->object->actuators);
@@ -885,7 +885,7 @@ static void copy_attr(Main *bmain, Scene *scene, View3D *v3d, short event)
id_us_plus((ID *)cu1->vfonti);
if (cu1->vfontbi) cu1->vfontbi->id.us--;
cu1->vfontbi = cu->vfontbi;
- id_us_plus((ID *)cu1->vfontbi);
+ id_us_plus((ID *)cu1->vfontbi);
BKE_vfont_to_curve(bmain, scene, base->object, 0); /* needed? */
@@ -988,7 +988,7 @@ static void copy_attr(Main *bmain, Scene *scene, View3D *v3d, short event)
cu1->flag |= CU_UV_ORCO;
else
cu1->flag &= ~CU_UV_ORCO;
- }
+ }
}
else if (event == 29) { /* protected bits */
base->object->protectflag = ob->protectflag;
@@ -1401,7 +1401,7 @@ static void UNUSED_FUNCTION(image_aspect) (Scene * scene, View3D * v3d)
else ob->size[1] = ob->size[0] * y / x;
done = TRUE;
- DAG_id_tag_update(&ob->id, OB_RECALC_OB);
+ DAG_id_tag_update(&ob->id, OB_RECALC_OB);
}
}
if (done) break;
@@ -1795,7 +1795,7 @@ static int logicbricks_copy_exec(bContext *C, wmOperator *UNUSED(op))
{
if (ob != ob_iter) {
/* first: free all logic */
- free_sensors(&ob_iter->sensors);
+ free_sensors(&ob_iter->sensors);
unlink_controllers(&ob_iter->controllers);
free_controllers(&ob_iter->controllers);
unlink_actuators(&ob_iter->actuators);
@@ -1864,7 +1864,7 @@ static int game_physics_copy_exec(bContext *C, wmOperator *UNUSED(op))
ob_iter->anisotropicFriction[0] = ob->anisotropicFriction[0];
ob_iter->anisotropicFriction[1] = ob->anisotropicFriction[1];
ob_iter->anisotropicFriction[2] = ob->anisotropicFriction[2];
- ob_iter->collision_boundtype = ob->collision_boundtype;
+ ob_iter->collision_boundtype = ob->collision_boundtype;
ob_iter->margin = ob->margin;
ob_iter->bsoft = copy_bulletsoftbody(ob->bsoft);
if (ob->restrictflag & OB_RESTRICT_RENDER)