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Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c25
1 files changed, 0 insertions, 25 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 78440f52160..f06744068d5 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -134,8 +134,6 @@ Object *ED_object_context(const bContext *C)
return CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
}
-/* Find the correct active object per context.
- * NOTE: context can be NULL when called from a enum with #PROP_ENUM_NO_CONTEXT. */
Object *ED_object_active_context(const bContext *C)
{
Object *ob = NULL;
@@ -148,14 +146,6 @@ Object *ED_object_active_context(const bContext *C)
return ob;
}
-/**
- * Return an array of objects:
- * - When in the property space, return the pinned or active object.
- * - When in edit-mode/pose-mode, return an array of objects in the mode.
- * - Otherwise return selected objects,
- * the callers \a filter_fn needs to check of they are editable
- * (assuming they need to be modified).
- */
Object **ED_object_array_in_mode_or_selected(bContext *C,
bool (*filter_fn)(const Object *ob, void *user_data),
void *filter_user_data,
@@ -669,10 +659,6 @@ bool ED_object_editmode_load(Main *bmain, Object *obedit)
return ED_object_editmode_load_free_ex(bmain, obedit, true, false);
}
-/**
- * \param flag:
- * - If #EM_FREEDATA isn't in the flag, use ED_object_editmode_load directly.
- */
bool ED_object_editmode_exit_ex(Main *bmain, Scene *scene, Object *obedit, int flag)
{
const bool free_data = (flag & EM_FREEDATA) != 0;
@@ -723,11 +709,6 @@ bool ED_object_editmode_exit(bContext *C, int flag)
return ED_object_editmode_exit_ex(bmain, scene, obedit, flag);
}
-/**
- * Support freeing edit-mode data without flushing it back to the object.
- *
- * \return true if data was freed.
- */
bool ED_object_editmode_free_ex(Main *bmain, Object *obedit)
{
return ED_object_editmode_load_free_ex(bmain, obedit, false, true);
@@ -1161,11 +1142,6 @@ static bool has_pose_motion_paths(Object *ob)
return ob->pose && (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) != 0;
}
-/* For the objects with animation: update paths for those that have got them
- * This should selectively update paths that exist...
- *
- * To be called from various tools that do incremental updates
- */
void ED_objects_recalculate_paths(bContext *C,
Scene *scene,
eObjectPathCalcRange range,
@@ -1428,7 +1404,6 @@ static void object_clear_mpath(Object *ob)
}
}
-/* Clear motion paths for all objects */
void ED_objects_clear_paths(bContext *C, bool only_selected)
{
if (only_selected) {