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Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c7243
1 files changed, 7243 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
new file mode 100644
index 00000000000..04187c93196
--- /dev/null
+++ b/source/blender/editors/object/object_edit.c
@@ -0,0 +1,7243 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation, 2002-2008 full recode
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include <time.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "IMB_imbuf_types.h"
+
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_effect_types.h"
+#include "DNA_group_types.h"
+#include "DNA_image_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_nla_types.h"
+#include "DNA_object_types.h"
+#include "DNA_object_fluidsim.h"
+#include "DNA_object_force.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_property_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_vfont_types.h"
+#include "DNA_world_types.h"
+#include "DNA_modifier_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "BLI_ghash.h"
+#include "BLI_rand.h"
+
+#include "BKE_action.h"
+#include "BKE_anim.h"
+#include "BKE_armature.h"
+#include "BKE_booleanops.h"
+#include "BKE_constraint.h"
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_blender.h"
+#include "BKE_booleanops.h"
+#include "BKE_cloth.h"
+#include "BKE_curve.h"
+#include "BKE_displist.h"
+#include "BKE_depsgraph.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_effect.h"
+#include "BKE_font.h"
+#include "BKE_global.h"
+#include "BKE_group.h"
+#include "BKE_image.h"
+#include "BKE_key.h"
+#include "BKE_lattice.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_mball.h"
+#include "BKE_mesh.h"
+#include "BKE_nla.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_particle.h"
+#include "BKE_property.h"
+#include "BKE_report.h"
+#include "BKE_sca.h"
+#include "BKE_scene.h"
+#include "BKE_softbody.h"
+#include "BKE_subsurf.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+#include "BKE_modifier.h"
+
+#include "ED_anim_api.h"
+#include "ED_armature.h"
+#include "ED_curve.h"
+#include "ED_particle.h"
+#include "ED_mesh.h"
+#include "ED_mball.h"
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_transform.h"
+#include "ED_types.h"
+#include "ED_util.h"
+#include "ED_view3d.h"
+
+#include "UI_interface.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+#include "RNA_enum_types.h"
+
+/* for menu/popup icons etc etc*/
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "object_intern.h" // own include
+
+/* ************* XXX **************** */
+static void error() {}
+static void waitcursor(int val) {}
+static int pupmenu(const char *msg) {return 0;}
+static int pupmenu_col(const char *msg, int val) {return 0;}
+static int okee(const char *msg) {return 0;}
+
+/* port over here */
+static bContext *C;
+static void error_libdata() {}
+
+/* ********************************** */
+
+/* --------------------------------- */
+
+/* simple API for object selection, rather than just using the flag
+ * this takes into account the 'restrict selection in 3d view' flag.
+ * deselect works always, the restriction just prevents selection */
+
+/* Note: send a NC_SCENE|ND_OB_SELECT notifier yourself! */
+
+void ED_base_object_select(Base *base, short mode)
+{
+ if (base) {
+ if (mode==BA_SELECT) {
+ if (!(base->object->restrictflag & OB_RESTRICT_SELECT))
+ if (mode==BA_SELECT) base->flag |= SELECT;
+ }
+ else if (mode==BA_DESELECT) {
+ base->flag &= ~SELECT;
+ }
+ base->object->flag= base->flag;
+ }
+}
+
+/* also to set active NULL */
+void ED_base_object_activate(bContext *C, Base *base)
+{
+ Scene *scene= CTX_data_scene(C);
+ Base *tbase;
+
+ /* sets scene->basact */
+ BASACT= base;
+
+ if(base) {
+
+ /* XXX old signals, remember to handle notifiers now! */
+ // select_actionchannel_by_name(base->object->action, "Object", 1);
+
+ /* disable temporal locks */
+ for(tbase=FIRSTBASE; tbase; tbase= tbase->next) {
+ if(base!=tbase && (tbase->object->shapeflag & OB_SHAPE_TEMPLOCK)) {
+ tbase->object->shapeflag &= ~OB_SHAPE_TEMPLOCK;
+ DAG_object_flush_update(scene, tbase->object, OB_RECALC_DATA);
+ }
+ }
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene);
+ }
+ else
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, NULL);
+}
+
+
+/* exported */
+void ED_object_base_init_from_view(bContext *C, Base *base)
+{
+ View3D *v3d= CTX_wm_view3d(C);
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= base->object;
+
+ if (scene==NULL)
+ return;
+
+ if (v3d==NULL) {
+ base->lay = scene->lay;
+ VECCOPY(ob->loc, scene->cursor);
+ }
+ else {
+ if (v3d->localview) {
+ base->lay= ob->lay= v3d->layact | v3d->lay;
+ VECCOPY(ob->loc, v3d->cursor);
+ }
+ else {
+ base->lay= ob->lay= v3d->layact;
+ VECCOPY(ob->loc, scene->cursor);
+ }
+
+ if (U.flag & USER_ADD_VIEWALIGNED) {
+ ARegion *ar= CTX_wm_region(C);
+ if(ar) {
+ RegionView3D *rv3d= ar->regiondata;
+
+ rv3d->viewquat[0]= -rv3d->viewquat[0];
+ QuatToEul(rv3d->viewquat, ob->rot);
+ rv3d->viewquat[0]= -rv3d->viewquat[0];
+ }
+ }
+ }
+ where_is_object(scene, ob);
+}
+
+/* ******************* add object operator ****************** */
+
+static EnumPropertyItem prop_object_types[] = {
+ {OB_MESH, "MESH", 0, "Mesh", ""},
+ {OB_CURVE, "CURVE", 0, "Curve", ""},
+ {OB_SURF, "SURFACE", 0, "Surface", ""},
+ {OB_MBALL, "META", 0, "Meta", ""},
+ {OB_FONT, "TEXT", 0, "Text", ""},
+ {0, "", 0, NULL, NULL},
+ {OB_ARMATURE, "ARMATURE", 0, "Armature", ""},
+ {OB_LATTICE, "LATTICE", 0, "Lattice", ""},
+ {OB_EMPTY, "EMPTY", 0, "Empty", ""},
+ {0, "", 0, NULL, NULL},
+ {OB_CAMERA, "CAMERA", 0, "Camera", ""},
+ {OB_LAMP, "LAMP", 0, "Lamp", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+
+
+void add_object_draw(Scene *scene, View3D *v3d, int type) /* for toolbox or menus, only non-editmode stuff */
+{
+ /* keep here to get things compile, remove later */
+}
+
+/* for object add primitive operators */
+static Object *object_add_type(bContext *C, int type)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob;
+
+ /* for as long scene has editmode... */
+ if (CTX_data_edit_object(C))
+ ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* freedata, and undo */
+
+ /* deselects all, sets scene->basact */
+ ob= add_object(scene, type);
+ /* editor level activate, notifiers */
+ ED_base_object_activate(C, BASACT);
+
+ /* more editor stuff */
+ ED_object_base_init_from_view(C, BASACT);
+
+ DAG_scene_sort(scene);
+
+ return ob;
+}
+
+/* for object add operator */
+static int object_add_exec(bContext *C, wmOperator *op)
+{
+ object_add_type(C, RNA_int_get(op->ptr, "type"));
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_object_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Object";
+ ot->description = "Add an object to the scene.";
+ ot->idname= "OBJECT_OT_object_add";
+
+ /* api callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= object_add_exec;
+
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "type", prop_object_types, 0, "Type", "");
+}
+
+/* ***************** add primitives *************** */
+/* ****** work both in and outside editmode ****** */
+
+static EnumPropertyItem prop_mesh_types[] = {
+ {0, "PLANE", ICON_MESH_PLANE, "Plane", ""},
+ {1, "CUBE", ICON_MESH_CUBE, "Cube", ""},
+ {2, "CIRCLE", ICON_MESH_CIRCLE, "Circle", ""},
+ {3, "UVSPHERE", ICON_MESH_UVSPHERE, "UVsphere", ""},
+ {4, "ICOSPHERE", ICON_MESH_ICOSPHERE, "Icosphere", ""},
+ {5, "CYLINDER", ICON_MESH_TUBE, "Cylinder", ""},
+ {6, "CONE", ICON_MESH_CONE, "Cone", ""},
+ {0, "", 0, NULL, NULL},
+ {7, "GRID", ICON_MESH_GRID, "Grid", ""},
+ {8, "MONKEY", ICON_MESH_MONKEY, "Monkey", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static int object_add_mesh_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ int newob= 0;
+
+ if(obedit==NULL || obedit->type!=OB_MESH) {
+ object_add_type(C, OB_MESH);
+ ED_object_enter_editmode(C, EM_DO_UNDO);
+ newob = 1;
+ }
+ else DAG_object_flush_update(CTX_data_scene(C), obedit, OB_RECALC_DATA);
+
+ switch(RNA_enum_get(op->ptr, "type")) {
+ case 0:
+ WM_operator_name_call(C, "MESH_OT_primitive_plane_add", WM_OP_INVOKE_REGION_WIN, NULL);
+ break;
+ case 1:
+ WM_operator_name_call(C, "MESH_OT_primitive_cube_add", WM_OP_INVOKE_REGION_WIN, NULL);
+ break;
+ case 2:
+ WM_operator_name_call(C, "MESH_OT_primitive_circle_add", WM_OP_INVOKE_REGION_WIN, NULL);
+ break;
+ case 3:
+ WM_operator_name_call(C, "MESH_OT_primitive_uv_sphere_add", WM_OP_INVOKE_REGION_WIN, NULL);
+ break;
+ case 4:
+ WM_operator_name_call(C, "MESH_OT_primitive_ico_sphere_add", WM_OP_INVOKE_REGION_WIN, NULL);
+ break;
+ case 5:
+ WM_operator_name_call(C, "MESH_OT_primitive_cylinder_add", WM_OP_INVOKE_REGION_WIN, NULL);
+ break;
+ case 6:
+ WM_operator_name_call(C, "MESH_OT_primitive_cone_add", WM_OP_INVOKE_REGION_WIN, NULL);
+ break;
+ case 7:
+ WM_operator_name_call(C, "MESH_OT_primitive_grid_add", WM_OP_INVOKE_REGION_WIN, NULL);
+ break;
+ case 8:
+ WM_operator_name_call(C, "MESH_OT_primitive_monkey_add", WM_OP_INVOKE_REGION_WIN, NULL);
+ break;
+ }
+ /* userdef */
+ if (newob && (U.flag & USER_ADD_EDITMODE)==0) {
+ ED_object_exit_editmode(C, EM_FREEDATA);
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+
+
+void OBJECT_OT_mesh_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Mesh";
+ ot->description = "Add a mesh object to the scene.";
+ ot->idname= "OBJECT_OT_mesh_add";
+
+ /* api callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= object_add_mesh_exec;
+
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags: no register or undo, this operator calls operators */
+ ot->flag= 0; //OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "type", prop_mesh_types, 0, "Primitive", "");
+}
+
+static EnumPropertyItem prop_curve_types[] = {
+ {CU_BEZIER|CU_2D|CU_PRIM_CURVE, "BEZIER_CURVE", ICON_CURVE_BEZCURVE, "Bezier Curve", ""},
+ {CU_BEZIER|CU_2D|CU_PRIM_CIRCLE, "BEZIER_CIRCLE", ICON_CURVE_BEZCIRCLE, "Bezier Circle", ""},
+ {CU_NURBS|CU_2D|CU_PRIM_CURVE, "NURBS_CURVE", ICON_CURVE_NCURVE, "NURBS Curve", ""},
+ {CU_NURBS|CU_2D|CU_PRIM_CIRCLE, "NURBS_CIRCLE", ICON_CURVE_NCIRCLE, "NURBS Circle", ""},
+ {CU_NURBS|CU_2D|CU_PRIM_PATH, "PATH", ICON_CURVE_PATH, "Path", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static int object_add_curve_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ ListBase *editnurb;
+ Nurb *nu;
+ int newob= 0;
+
+ if(obedit==NULL || obedit->type!=OB_CURVE) {
+ object_add_type(C, OB_CURVE);
+ ED_object_enter_editmode(C, 0);
+ newob = 1;
+ }
+ else DAG_object_flush_update(CTX_data_scene(C), obedit, OB_RECALC_DATA);
+
+ obedit= CTX_data_edit_object(C);
+ nu= add_nurbs_primitive(C, RNA_enum_get(op->ptr, "type"), newob);
+ editnurb= curve_get_editcurve(obedit);
+ BLI_addtail(editnurb, nu);
+
+ /* userdef */
+ if (newob && (U.flag & USER_ADD_EDITMODE)==0) {
+ ED_object_exit_editmode(C, EM_FREEDATA);
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+
+static int object_add_curve_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ uiPopupMenu *pup;
+ uiLayout *layout;
+
+ pup= uiPupMenuBegin(C, op->type->name, 0);
+ layout= uiPupMenuLayout(pup);
+ if(!obedit || obedit->type == OB_CURVE)
+ uiItemsEnumO(layout, op->type->idname, "type");
+ else
+ uiItemsEnumO(layout, "OBJECT_OT_surface_add", "type");
+ uiPupMenuEnd(C, pup);
+
+ return OPERATOR_CANCELLED;
+}
+
+void OBJECT_OT_curve_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Curve";
+ ot->description = "Add a curve object to the scene.";
+ ot->idname= "OBJECT_OT_curve_add";
+
+ /* api callbacks */
+ ot->invoke= object_add_curve_invoke;
+ ot->exec= object_add_curve_exec;
+
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "type", prop_curve_types, 0, "Primitive", "");
+}
+
+static EnumPropertyItem prop_surface_types[]= {
+ {CU_PRIM_CURVE|CU_NURBS, "NURBS_CURVE", ICON_SURFACE_NCURVE, "NURBS Curve", ""},
+ {CU_PRIM_CIRCLE|CU_NURBS, "NURBS_CIRCLE", ICON_SURFACE_NCIRCLE, "NURBS Circle", ""},
+ {CU_PRIM_PATCH|CU_NURBS, "NURBS_SURFACE", ICON_SURFACE_NSURFACE, "NURBS Surface", ""},
+ {CU_PRIM_TUBE|CU_NURBS, "NURBS_TUBE", ICON_SURFACE_NTUBE, "NURBS Tube", ""},
+ {CU_PRIM_SPHERE|CU_NURBS, "NURBS_SPHERE", ICON_SURFACE_NSPHERE, "NURBS Sphere", ""},
+ {CU_PRIM_DONUT|CU_NURBS, "NURBS_DONUT", ICON_SURFACE_NDONUT, "NURBS Donut", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static int object_add_surface_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ ListBase *editnurb;
+ Nurb *nu;
+ int newob= 0;
+
+ if(obedit==NULL || obedit->type!=OB_SURF) {
+ object_add_type(C, OB_SURF);
+ ED_object_enter_editmode(C, 0);
+ newob = 1;
+ }
+ else DAG_object_flush_update(CTX_data_scene(C), obedit, OB_RECALC_DATA);
+
+ obedit= CTX_data_edit_object(C);
+ nu= add_nurbs_primitive(C, RNA_enum_get(op->ptr, "type"), newob);
+ editnurb= curve_get_editcurve(obedit);
+ BLI_addtail(editnurb, nu);
+
+ /* userdef */
+ if (newob && (U.flag & USER_ADD_EDITMODE)==0) {
+ ED_object_exit_editmode(C, EM_FREEDATA);
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_surface_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Surface";
+ ot->description = "Add a surface object to the scene.";
+ ot->idname= "OBJECT_OT_surface_add";
+
+ /* api callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= object_add_surface_exec;
+
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "type", prop_surface_types, 0, "Primitive", "");
+}
+
+static EnumPropertyItem prop_metaball_types[]= {
+ {MB_BALL, "MBALL_BALL", ICON_META_BALL, "Meta Ball", ""},
+ {MB_TUBE, "MBALL_TUBE", ICON_META_TUBE, "Meta Tube", ""},
+ {MB_PLANE, "MBALL_PLANE", ICON_META_PLANE, "Meta Plane", ""},
+ {MB_CUBE, "MBALL_CUBE", ICON_META_CUBE, "Meta Cube", ""},
+ {MB_ELIPSOID, "MBALL_ELLIPSOID", ICON_META_ELLIPSOID, "Meta Ellipsoid", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static int object_metaball_add_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ MetaBall *mball;
+ MetaElem *elem;
+ int newob= 0;
+
+ if(obedit==NULL || obedit->type!=OB_MBALL) {
+ object_add_type(C, OB_MBALL);
+ ED_object_enter_editmode(C, 0);
+ newob = 1;
+ }
+ else DAG_object_flush_update(CTX_data_scene(C), obedit, OB_RECALC_DATA);
+
+ obedit= CTX_data_edit_object(C);
+ elem= (MetaElem*)add_metaball_primitive(C, RNA_enum_get(op->ptr, "type"), newob);
+ mball= (MetaBall*)obedit->data;
+ BLI_addtail(mball->editelems, elem);
+
+ /* userdef */
+ if (newob && (U.flag & USER_ADD_EDITMODE)==0) {
+ ED_object_exit_editmode(C, EM_FREEDATA);
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+
+static int object_metaball_add_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ uiPopupMenu *pup;
+ uiLayout *layout;
+
+ pup= uiPupMenuBegin(C, op->type->name, 0);
+ layout= uiPupMenuLayout(pup);
+ if(!obedit || obedit->type == OB_MBALL)
+ uiItemsEnumO(layout, op->type->idname, "type");
+ else
+ uiItemsEnumO(layout, "OBJECT_OT_metaball_add", "type");
+ uiPupMenuEnd(C, pup);
+
+ return OPERATOR_CANCELLED;
+}
+
+void OBJECT_OT_metaball_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Metaball";
+ ot->description= "Add an metaball object to the scene.";
+ ot->idname= "OBJECT_OT_metaball_add";
+
+ /* api callbacks */
+ ot->invoke= object_metaball_add_invoke;
+ ot->exec= object_metaball_add_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "type", prop_metaball_types, 0, "Primitive", "");
+}
+static int object_add_text_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+
+ if(obedit && obedit->type==OB_FONT)
+ return OPERATOR_CANCELLED;
+
+ object_add_type(C, OB_FONT);
+ obedit= CTX_data_active_object(C);
+
+ if(U.flag & USER_ADD_EDITMODE)
+ ED_object_enter_editmode(C, 0);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_text_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Text";
+ ot->description = "Add a text object to the scene";
+ ot->idname= "OBJECT_OT_text_add";
+
+ /* api callbacks */
+ ot->exec= object_add_text_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int object_armature_add_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ View3D *v3d= CTX_wm_view3d(C);
+ RegionView3D *rv3d= NULL;
+ int newob= 0;
+
+ if ((obedit==NULL) || (obedit->type != OB_ARMATURE)) {
+ object_add_type(C, OB_ARMATURE);
+ ED_object_enter_editmode(C, 0);
+ newob = 1;
+ }
+ else DAG_object_flush_update(CTX_data_scene(C), obedit, OB_RECALC_DATA);
+
+ if(v3d)
+ rv3d= CTX_wm_region(C)->regiondata;
+
+ /* v3d and rv3d are allowed to be NULL */
+ add_primitive_bone(CTX_data_scene(C), v3d, rv3d);
+
+ /* userdef */
+ if (newob && (U.flag & USER_ADD_EDITMODE)==0) {
+ ED_object_exit_editmode(C, EM_FREEDATA);
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_armature_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Armature";
+ ot->description = "Add an armature object to the scene.";
+ ot->idname= "OBJECT_OT_armature_add";
+
+ /* api callbacks */
+ ot->exec= object_armature_add_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int object_primitive_add_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ uiPopupMenu *pup= uiPupMenuBegin(C, "Add Object", 0);
+ uiLayout *layout= uiPupMenuLayout(pup);
+
+ uiItemMenuEnumO(layout, "Mesh", ICON_OUTLINER_OB_MESH, "OBJECT_OT_mesh_add", "type");
+ uiItemMenuEnumO(layout, "Curve", ICON_OUTLINER_OB_CURVE, "OBJECT_OT_curve_add", "type");
+ uiItemMenuEnumO(layout, "Surface", ICON_OUTLINER_OB_SURFACE, "OBJECT_OT_surface_add", "type");
+ uiItemMenuEnumO(layout, NULL, ICON_OUTLINER_OB_META, "OBJECT_OT_metaball_add", "type");
+ uiItemO(layout, "Text", ICON_OUTLINER_OB_FONT, "OBJECT_OT_text_add");
+ uiItemS(layout);
+ uiItemO(layout, "Armature", ICON_OUTLINER_OB_ARMATURE, "OBJECT_OT_armature_add");
+ uiItemEnumO(layout, NULL, ICON_OUTLINER_OB_LATTICE, "OBJECT_OT_object_add", "type", OB_LATTICE);
+ uiItemEnumO(layout, NULL, ICON_OUTLINER_OB_EMPTY, "OBJECT_OT_object_add", "type", OB_EMPTY);
+ uiItemS(layout);
+ uiItemEnumO(layout, NULL, ICON_OUTLINER_OB_CAMERA, "OBJECT_OT_object_add", "type", OB_CAMERA);
+ uiItemEnumO(layout, NULL, ICON_OUTLINER_OB_LAMP, "OBJECT_OT_object_add", "type", OB_LAMP);
+
+ uiPupMenuEnd(C, pup);
+
+ /* this operator is only for a menu, not used further */
+ return OPERATOR_CANCELLED;
+}
+
+/* only used as menu */
+void OBJECT_OT_primitive_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Primitive";
+ ot->description = "Add a primitive object.";
+ ot->idname= "OBJECT_OT_primitive_add";
+
+ /* api callbacks */
+ ot->invoke= object_primitive_add_invoke;
+
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= 0;
+}
+
+
+/* ******************************* */
+
+/* remove base from a specific scene */
+/* note: now unlinks constraints as well */
+void ED_base_object_free_and_unlink(Scene *scene, Base *base)
+{
+ BLI_remlink(&scene->base, base);
+ free_libblock_us(&G.main->object, base->object);
+ if(scene->basact==base) scene->basact= NULL;
+ MEM_freeN(base);
+}
+
+static int object_delete_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ int islamp= 0;
+
+ if(CTX_data_edit_object(C))
+ return OPERATOR_CANCELLED;
+
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+
+ if(base->object->type==OB_LAMP) islamp= 1;
+
+ /* remove from current scene only */
+ ED_base_object_free_and_unlink(scene, base);
+ }
+ CTX_DATA_END;
+
+ if(islamp) reshadeall_displist(scene); /* only frees displist */
+
+ DAG_scene_sort(scene);
+ ED_anim_dag_flush_update(C);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, CTX_data_scene(C));
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_delete(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name= "Delete";
+ ot->description = "Delete selected objects.";
+ ot->idname= "OBJECT_OT_delete";
+
+ /* api callbacks */
+ ot->invoke= WM_operator_confirm;
+ ot->exec= object_delete_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+}
+
+
+static void single_object_users__forwardModifierLinks(void *userData, Object *ob, Object **obpoin)
+{
+ ID_NEW(*obpoin);
+}
+
+static void copy_object__forwardModifierLinks(void *userData, Object *ob,
+ ID **idpoin)
+{
+ /* this is copied from ID_NEW; it might be better to have a macro */
+ if(*idpoin && (*idpoin)->newid) *idpoin = (*idpoin)->newid;
+}
+
+
+/* after copying objects, copied data should get new pointers */
+static void copy_object_set_idnew(Scene *scene, View3D *v3d, int dupflag)
+{
+ Base *base;
+ Object *ob;
+ Material *ma, *mao;
+ ID *id;
+#if 0 // XXX old animation system
+ Ipo *ipo;
+ bActionStrip *strip;
+#endif // XXX old animation system
+ int a;
+
+ /* XXX check object pointers */
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB_BGMODE(v3d, base)) {
+ ob= base->object;
+ relink_constraints(&ob->constraints);
+ if (ob->pose){
+ bPoseChannel *chan;
+ for (chan = ob->pose->chanbase.first; chan; chan=chan->next){
+ relink_constraints(&chan->constraints);
+ }
+ }
+ modifiers_foreachIDLink(ob, copy_object__forwardModifierLinks, NULL);
+ ID_NEW(ob->parent);
+ ID_NEW(ob->track);
+ ID_NEW(ob->proxy);
+ ID_NEW(ob->proxy_group);
+
+#if 0 // XXX old animation system
+ for(strip= ob->nlastrips.first; strip; strip= strip->next) {
+ bActionModifier *amod;
+ for(amod= strip->modifiers.first; amod; amod= amod->next)
+ ID_NEW(amod->ob);
+ }
+#endif // XXX old animation system
+ }
+ }
+
+ /* materials */
+ if( dupflag & USER_DUP_MAT) {
+ mao= G.main->mat.first;
+ while(mao) {
+ if(mao->id.newid) {
+
+ ma= (Material *)mao->id.newid;
+
+ if(dupflag & USER_DUP_TEX) {
+ for(a=0; a<MAX_MTEX; a++) {
+ if(ma->mtex[a]) {
+ id= (ID *)ma->mtex[a]->tex;
+ if(id) {
+ ID_NEW_US(ma->mtex[a]->tex)
+ else ma->mtex[a]->tex= copy_texture(ma->mtex[a]->tex);
+ id->us--;
+ }
+ }
+ }
+ }
+#if 0 // XXX old animation system
+ id= (ID *)ma->ipo;
+ if(id) {
+ ID_NEW_US(ma->ipo)
+ else ma->ipo= copy_ipo(ma->ipo);
+ id->us--;
+ }
+#endif // XXX old animation system
+ }
+ mao= mao->id.next;
+ }
+ }
+
+#if 0 // XXX old animation system
+ /* lamps */
+ if( dupflag & USER_DUP_IPO) {
+ Lamp *la= G.main->lamp.first;
+ while(la) {
+ if(la->id.newid) {
+ Lamp *lan= (Lamp *)la->id.newid;
+ id= (ID *)lan->ipo;
+ if(id) {
+ ID_NEW_US(lan->ipo)
+ else lan->ipo= copy_ipo(lan->ipo);
+ id->us--;
+ }
+ }
+ la= la->id.next;
+ }
+ }
+
+ /* ipos */
+ ipo= G.main->ipo.first;
+ while(ipo) {
+ if(ipo->id.lib==NULL && ipo->id.newid) {
+ Ipo *ipon= (Ipo *)ipo->id.newid;
+ IpoCurve *icu;
+ for(icu= ipon->curve.first; icu; icu= icu->next) {
+ if(icu->driver) {
+ ID_NEW(icu->driver->ob);
+ }
+ }
+ }
+ ipo= ipo->id.next;
+ }
+#endif // XXX old animation system
+
+ set_sca_new_poins();
+
+ clear_id_newpoins();
+
+}
+
+static int return_editmesh_indexar(EditMesh *em, int *tot, int **indexar, float *cent)
+{
+ EditVert *eve;
+ int *index, nr, totvert=0;
+
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ if(eve->f & SELECT) totvert++;
+ }
+ if(totvert==0) return 0;
+
+ *indexar= index= MEM_mallocN(4*totvert, "hook indexar");
+ *tot= totvert;
+ nr= 0;
+ cent[0]= cent[1]= cent[2]= 0.0;
+
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ if(eve->f & SELECT) {
+ *index= nr; index++;
+ VecAddf(cent, cent, eve->co);
+ }
+ nr++;
+ }
+
+ VecMulf(cent, 1.0f/(float)totvert);
+
+ return totvert;
+}
+
+static int return_editmesh_vgroup(Object *obedit, EditMesh *em, char *name, float *cent)
+{
+ MDeformVert *dvert;
+ EditVert *eve;
+ int i, totvert=0;
+
+ cent[0]= cent[1]= cent[2]= 0.0;
+
+ if(obedit->actdef) {
+
+ /* find the vertices */
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
+
+ if(dvert) {
+ for(i=0; i<dvert->totweight; i++){
+ if(dvert->dw[i].def_nr == (obedit->actdef-1)) {
+ totvert++;
+ VecAddf(cent, cent, eve->co);
+ }
+ }
+ }
+ }
+ if(totvert) {
+ bDeformGroup *defGroup = BLI_findlink(&obedit->defbase, obedit->actdef-1);
+ strcpy(name, defGroup->name);
+ VecMulf(cent, 1.0f/(float)totvert);
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+static void select_editmesh_hook(Object *ob, HookModifierData *hmd)
+{
+ Mesh *me= ob->data;
+ EditMesh *em= BKE_mesh_get_editmesh(me);
+ EditVert *eve;
+ int index=0, nr=0;
+
+ if (hmd->indexar == NULL)
+ return;
+
+ for(eve= em->verts.first; eve; eve= eve->next, nr++) {
+ if(nr==hmd->indexar[index]) {
+ eve->f |= SELECT;
+ if(index < hmd->totindex-1) index++;
+ }
+ }
+ EM_select_flush(em);
+
+ BKE_mesh_end_editmesh(me, em);
+}
+
+static int return_editlattice_indexar(Lattice *editlatt, int *tot, int **indexar, float *cent)
+{
+ BPoint *bp;
+ int *index, nr, totvert=0, a;
+
+ /* count */
+ a= editlatt->pntsu*editlatt->pntsv*editlatt->pntsw;
+ bp= editlatt->def;
+ while(a--) {
+ if(bp->f1 & SELECT) {
+ if(bp->hide==0) totvert++;
+ }
+ bp++;
+ }
+
+ if(totvert==0) return 0;
+
+ *indexar= index= MEM_mallocN(4*totvert, "hook indexar");
+ *tot= totvert;
+ nr= 0;
+ cent[0]= cent[1]= cent[2]= 0.0;
+
+ a= editlatt->pntsu*editlatt->pntsv*editlatt->pntsw;
+ bp= editlatt->def;
+ while(a--) {
+ if(bp->f1 & SELECT) {
+ if(bp->hide==0) {
+ *index= nr; index++;
+ VecAddf(cent, cent, bp->vec);
+ }
+ }
+ bp++;
+ nr++;
+ }
+
+ VecMulf(cent, 1.0f/(float)totvert);
+
+ return totvert;
+}
+
+static void select_editlattice_hook(Object *obedit, HookModifierData *hmd)
+{
+ Lattice *lt= obedit->data;
+ BPoint *bp;
+ int index=0, nr=0, a;
+
+ /* count */
+ a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw;
+ bp= lt->editlatt->def;
+ while(a--) {
+ if(hmd->indexar[index]==nr) {
+ bp->f1 |= SELECT;
+ if(index < hmd->totindex-1) index++;
+ }
+ nr++;
+ bp++;
+ }
+}
+
+static int return_editcurve_indexar(Object *obedit, int *tot, int **indexar, float *cent)
+{
+ ListBase *editnurb= curve_get_editcurve(obedit);
+ Nurb *nu;
+ BPoint *bp;
+ BezTriple *bezt;
+ int *index, a, nr, totvert=0;
+
+ for(nu= editnurb->first; nu; nu= nu->next) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(bezt->f1 & SELECT) totvert++;
+ if(bezt->f2 & SELECT) totvert++;
+ if(bezt->f3 & SELECT) totvert++;
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->f1 & SELECT) totvert++;
+ bp++;
+ }
+ }
+ }
+ if(totvert==0) return 0;
+
+ *indexar= index= MEM_mallocN(4*totvert, "hook indexar");
+ *tot= totvert;
+ nr= 0;
+ cent[0]= cent[1]= cent[2]= 0.0;
+
+ for(nu= editnurb->first; nu; nu= nu->next) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(bezt->f1 & SELECT) {
+ *index= nr; index++;
+ VecAddf(cent, cent, bezt->vec[0]);
+ }
+ nr++;
+ if(bezt->f2 & SELECT) {
+ *index= nr; index++;
+ VecAddf(cent, cent, bezt->vec[1]);
+ }
+ nr++;
+ if(bezt->f3 & SELECT) {
+ *index= nr; index++;
+ VecAddf(cent, cent, bezt->vec[2]);
+ }
+ nr++;
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->f1 & SELECT) {
+ *index= nr; index++;
+ VecAddf(cent, cent, bp->vec);
+ }
+ nr++;
+ bp++;
+ }
+ }
+ }
+
+ VecMulf(cent, 1.0f/(float)totvert);
+
+ return totvert;
+}
+
+void ED_object_apply_obmat(Object *ob)
+{
+ float mat[3][3], imat[3][3], tmat[3][3];
+
+ /* from obmat to loc rot size */
+
+ if(ob==NULL) return;
+ Mat3CpyMat4(mat, ob->obmat);
+
+ VECCOPY(ob->loc, ob->obmat[3]);
+
+ Mat3ToEul(mat, ob->rot);
+ EulToMat3(ob->rot, tmat);
+
+ Mat3Inv(imat, tmat);
+
+ Mat3MulMat3(tmat, imat, mat);
+
+ ob->size[0]= tmat[0][0];
+ ob->size[1]= tmat[1][1];
+ ob->size[2]= tmat[2][2];
+
+}
+
+int object_hook_index_array(Object *obedit, int *tot, int **indexar, char *name, float *cent_r)
+{
+ *indexar= NULL;
+ *tot= 0;
+ name[0]= 0;
+
+ switch(obedit->type) {
+ case OB_MESH:
+ {
+ Mesh *me= obedit->data;
+ EditMesh *em = BKE_mesh_get_editmesh(me);
+
+ /* check selected vertices first */
+ if( return_editmesh_indexar(em, tot, indexar, cent_r)) {
+ BKE_mesh_end_editmesh(me, em);
+ return 1;
+ } else {
+ int ret = return_editmesh_vgroup(obedit, em, name, cent_r);
+ BKE_mesh_end_editmesh(me, em);
+ return ret;
+ }
+ }
+ case OB_CURVE:
+ case OB_SURF:
+ return return_editcurve_indexar(obedit, tot, indexar, cent_r);
+ case OB_LATTICE:
+ {
+ Lattice *lt= obedit->data;
+ return return_editlattice_indexar(lt->editlatt, tot, indexar, cent_r);
+ }
+ default:
+ return 0;
+ }
+}
+
+static void select_editcurve_hook(Object *obedit, HookModifierData *hmd)
+{
+ ListBase *editnurb= curve_get_editcurve(obedit);
+ Nurb *nu;
+ BPoint *bp;
+ BezTriple *bezt;
+ int index=0, a, nr=0;
+
+ for(nu= editnurb->first; nu; nu= nu->next) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(nr == hmd->indexar[index]) {
+ bezt->f1 |= SELECT;
+ if(index<hmd->totindex-1) index++;
+ }
+ nr++;
+ if(nr == hmd->indexar[index]) {
+ bezt->f2 |= SELECT;
+ if(index<hmd->totindex-1) index++;
+ }
+ nr++;
+ if(nr == hmd->indexar[index]) {
+ bezt->f3 |= SELECT;
+ if(index<hmd->totindex-1) index++;
+ }
+ nr++;
+
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(nr == hmd->indexar[index]) {
+ bp->f1 |= SELECT;
+ if(index<hmd->totindex-1) index++;
+ }
+ nr++;
+ bp++;
+ }
+ }
+ }
+}
+
+void object_hook_select(Object *ob, HookModifierData *hmd)
+{
+ if(ob->type==OB_MESH) select_editmesh_hook(ob, hmd);
+ else if(ob->type==OB_LATTICE) select_editlattice_hook(ob, hmd);
+ else if(ob->type==OB_CURVE) select_editcurve_hook(ob, hmd);
+ else if(ob->type==OB_SURF) select_editcurve_hook(ob, hmd);
+}
+
+
+void add_hook(Scene *scene, View3D *v3d, int mode)
+{
+ ModifierData *md = NULL;
+ HookModifierData *hmd = NULL;
+ Object *ob=NULL;
+ Object *obedit= scene->obedit; // XXX get from context
+
+ if(obedit==NULL) return;
+
+ /* preconditions */
+ if(mode==2) { /* selected object */
+ Base *base;
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ if(base!=BASACT) {
+ ob= base->object;
+ break;
+ }
+ }
+ }
+ if(ob==NULL) {
+ error("Requires selected Object");
+ return;
+ }
+ }
+ else if(mode!=1) {
+ int maxlen=0, a, nr;
+ char *cp;
+
+ /* make pupmenu with hooks */
+ for(md=obedit->modifiers.first; md; md= md->next) {
+ if (md->type==eModifierType_Hook)
+ maxlen+=32;
+ }
+
+ if(maxlen==0) {
+ error("Object has no hooks yet");
+ return;
+ }
+
+ cp= MEM_callocN(maxlen+32, "temp string");
+ if(mode==3) strcpy(cp, "Remove %t|");
+ else if(mode==4) strcpy(cp, "Reassign %t|");
+ else if(mode==5) strcpy(cp, "Select %t|");
+ else if(mode==6) strcpy(cp, "Clear Offset %t|");
+
+ for(md=obedit->modifiers.first; md; md= md->next) {
+ if (md->type==eModifierType_Hook) {
+ strcat(cp, md->name);
+ strcat(cp, " |");
+ }
+ }
+
+ nr= pupmenu(cp);
+ MEM_freeN(cp);
+
+ if(nr<1) return;
+
+ a= 1;
+ for(md=obedit->modifiers.first; md; md=md->next) {
+ if (md->type==eModifierType_Hook) {
+ if(a==nr) break;
+ a++;
+ }
+ }
+
+ hmd = (HookModifierData*) md;
+ ob= hmd->object;
+ }
+
+ /* do it, new hooks or reassign */
+ if(mode==1 || mode==2 || mode==4) {
+ float cent[3];
+ int tot, ok, *indexar;
+ char name[32];
+
+ ok = object_hook_index_array(obedit, &tot, &indexar, name, cent);
+
+ if(ok==0) {
+ error("Requires selected vertices or active Vertex Group");
+ }
+ else {
+
+ if(mode==1) {
+ Base *base= BASACT, *newbase;
+
+ ob= add_object(scene, OB_EMPTY);
+ /* set layers OK */
+ newbase= BASACT;
+ newbase->lay= base->lay;
+ ob->lay= newbase->lay;
+
+ /* transform cent to global coords for loc */
+ VecMat4MulVecfl(ob->loc, obedit->obmat, cent);
+
+ /* restore, add_object sets active */
+ BASACT= base;
+ }
+ /* if mode is 2 or 4, ob has been set */
+
+ /* new hook */
+ if(mode==1 || mode==2) {
+ ModifierData *md = obedit->modifiers.first;
+
+ while (md && modifierType_getInfo(md->type)->type==eModifierTypeType_OnlyDeform) {
+ md = md->next;
+ }
+
+ hmd = (HookModifierData*) modifier_new(eModifierType_Hook);
+ BLI_insertlinkbefore(&obedit->modifiers, md, hmd);
+ sprintf(hmd->modifier.name, "Hook-%s", ob->id.name+2);
+ }
+ else if (hmd->indexar) MEM_freeN(hmd->indexar); /* reassign, hook was set */
+
+ hmd->object= ob;
+ hmd->indexar= indexar;
+ VECCOPY(hmd->cent, cent);
+ hmd->totindex= tot;
+ BLI_strncpy(hmd->name, name, 32);
+
+ // TODO: need to take into account bone targets here too now...
+ if(mode==1 || mode==2) {
+ /* matrix calculus */
+ /* vert x (obmat x hook->imat) x hook->obmat x ob->imat */
+ /* (parentinv ) */
+
+ where_is_object(scene, ob);
+
+ Mat4Invert(ob->imat, ob->obmat);
+ /* apparently this call goes from right to left... */
+ Mat4MulSerie(hmd->parentinv, ob->imat, obedit->obmat, NULL,
+ NULL, NULL, NULL, NULL, NULL);
+ }
+ }
+ }
+ else if(mode==3) { /* remove */
+ BLI_remlink(&obedit->modifiers, md);
+ modifier_free(md);
+ }
+ else if(mode==5) { /* select */
+ // FIXME: this is now OBJECT_OT_hook_select
+ object_hook_select(obedit, hmd);
+ }
+ else if(mode==6) { /* clear offset */
+ // FIXME: this is now OBJECT_OT_hook_reset operator
+ where_is_object(scene, ob); /* ob is hook->parent */
+
+ Mat4Invert(ob->imat, ob->obmat);
+ /* this call goes from right to left... */
+ Mat4MulSerie(hmd->parentinv, ob->imat, obedit->obmat, NULL,
+ NULL, NULL, NULL, NULL, NULL);
+ }
+
+ DAG_scene_sort(scene);
+}
+
+void add_hook_menu(Scene *scene, View3D *v3d)
+{
+ Object *obedit= scene->obedit; // XXX get from context
+ int mode;
+
+ if(obedit==NULL) return;
+
+ if(modifiers_findByType(obedit, eModifierType_Hook))
+ mode= pupmenu("Hooks %t|Add, To New Empty %x1|Add, To Selected Object %x2|Remove... %x3|Reassign... %x4|Select... %x5|Clear Offset...%x6");
+ else
+ mode= pupmenu("Hooks %t|Add, New Empty %x1|Add, To Selected Object %x2");
+
+ if(mode<1) return;
+
+ /* do operations */
+ add_hook(scene, v3d, mode);
+}
+
+
+
+/* use this when the loc/size/rot of the parent has changed but the children should stay in the same place
+ * apply-size-rot or object center for eg */
+static void ignore_parent_tx(Scene *scene, Object *ob )
+{
+ Object workob;
+ Object *ob_child;
+
+ /* a change was made, adjust the children to compensate */
+ for (ob_child=G.main->object.first; ob_child; ob_child=ob_child->id.next) {
+ if (ob_child->parent == ob) {
+ ED_object_apply_obmat(ob_child);
+ what_does_parent(scene, ob_child, &workob);
+ Mat4Invert(ob_child->parentinv, workob.obmat);
+ }
+ }
+}
+
+/* ******************** clear parent operator ******************* */
+
+static EnumPropertyItem prop_clear_parent_types[] = {
+ {0, "CLEAR", 0, "Clear Parent", ""},
+ {1, "CLEAR_KEEP_TRANSFORM", 0, "Clear and Keep Transformation (Clear Track)", ""},
+ {2, "CLEAR_INVERSE", 0, "Clear Parent Inverse", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+/* note, poll should check for editable scene */
+static int parent_clear_exec(bContext *C, wmOperator *op)
+{
+ int type= RNA_enum_get(op->ptr, "type");
+
+ CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
+
+ if(type == 0) {
+ ob->parent= NULL;
+ }
+ else if(type == 1) {
+ ob->parent= NULL;
+ ob->track= NULL;
+ ED_object_apply_obmat(ob);
+ }
+ else if(type == 2)
+ Mat4One(ob->parentinv);
+
+ ob->recalc |= OB_RECALC;
+ }
+ CTX_DATA_END;
+
+ DAG_scene_sort(CTX_data_scene(C));
+ ED_anim_dag_flush_update(C);
+ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_parent_clear(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Clear Parent";
+ ot->description = "Clear the object's parenting.";
+ ot->idname= "OBJECT_OT_parent_clear";
+
+ /* api callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= parent_clear_exec;
+
+ ot->poll= ED_operator_object_active;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "type", prop_clear_parent_types, 0, "Type", "");
+}
+
+/* ******************** clear track operator ******************* */
+
+
+static EnumPropertyItem prop_clear_track_types[] = {
+ {0, "CLEAR", 0, "Clear Track", ""},
+ {1, "CLEAR_KEEP_TRANSFORM", 0, "Clear and Keep Transformation (Clear Track)", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+/* note, poll should check for editable scene */
+static int object_track_clear_exec(bContext *C, wmOperator *op)
+{
+ int type= RNA_enum_get(op->ptr, "type");
+
+ if(CTX_data_edit_object(C)) {
+ BKE_report(op->reports, RPT_ERROR, "Operation cannot be performed in EditMode");
+ return OPERATOR_CANCELLED;
+ }
+ CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
+ ob->track= NULL;
+ ob->recalc |= OB_RECALC;
+
+ if(type == 1)
+ ED_object_apply_obmat(ob);
+ }
+ CTX_DATA_END;
+
+ DAG_scene_sort(CTX_data_scene(C));
+ ED_anim_dag_flush_update(C);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_track_clear(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Clear track";
+ ot->description = "Clear tracking constraint or flag from object.";
+ ot->idname= "OBJECT_OT_track_clear";
+
+ /* api callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= object_track_clear_exec;
+
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "type", prop_clear_track_types, 0, "Type", "");
+}
+
+/* *****************Selection Operators******************* */
+static EnumPropertyItem prop_select_types[] = {
+ {0, "EXCLUSIVE", 0, "Exclusive", ""},
+ {1, "EXTEND", 0, "Extend", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+/* ****** Select by Type ****** */
+
+static int object_select_by_type_exec(bContext *C, wmOperator *op)
+{
+ short obtype, seltype;
+
+ obtype = RNA_enum_get(op->ptr, "type");
+ seltype = RNA_enum_get(op->ptr, "seltype");
+
+ if (seltype == 0) {
+ CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
+ ED_base_object_select(base, BA_DESELECT);
+ }
+ CTX_DATA_END;
+ }
+
+ CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
+ if(base->object->type==obtype) {
+ ED_base_object_select(base, BA_SELECT);
+ }
+ }
+ CTX_DATA_END;
+
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_select_by_type(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select By Type";
+ ot->description = "Select all visible objects that are of a type.";
+ ot->idname= "OBJECT_OT_select_by_type";
+
+ /* api callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= object_select_by_type_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "seltype", prop_select_types, 0, "Selection", "Extend selection or clear selection then select");
+ RNA_def_enum(ot->srna, "type", prop_object_types, 1, "Type", "");
+
+}
+/* ****** selection by links *******/
+
+static EnumPropertyItem prop_select_linked_types[] = {
+ {1, "IPO", 0, "Object IPO", ""}, // XXX depreceated animation system stuff...
+ {2, "OBDATA", 0, "Ob Data", ""},
+ {3, "MATERIAL", 0, "Material", ""},
+ {4, "TEXTURE", 0, "Texture", ""},
+ {5, "DUPGROUP", 0, "Dupligroup", ""},
+ {6, "PARTICLE", 0, "Particle System", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static int object_select_linked_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob;
+ void *obdata = NULL;
+ Material *mat = NULL, *mat1;
+ Tex *tex=0;
+ int a, b;
+ int nr = RNA_enum_get(op->ptr, "type");
+ short changed = 0, seltype;
+ /* events (nr):
+ * Object Ipo: 1
+ * ObData: 2
+ * Current Material: 3
+ * Current Texture: 4
+ * DupliGroup: 5
+ * PSys: 6
+ */
+
+ seltype = RNA_enum_get(op->ptr, "seltype");
+
+ if (seltype == 0) {
+ CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
+ ED_base_object_select(base, BA_DESELECT);
+ }
+ CTX_DATA_END;
+ }
+
+ ob= OBACT;
+ if(ob==0){
+ BKE_report(op->reports, RPT_ERROR, "No Active Object");
+ return OPERATOR_CANCELLED;
+ }
+
+ if(nr==1) {
+ // XXX old animation system
+ //ipo= ob->ipo;
+ //if(ipo==0) return OPERATOR_CANCELLED;
+ return OPERATOR_CANCELLED;
+ }
+ else if(nr==2) {
+ if(ob->data==0) return OPERATOR_CANCELLED;
+ obdata= ob->data;
+ }
+ else if(nr==3 || nr==4) {
+ mat= give_current_material(ob, ob->actcol);
+ if(mat==0) return OPERATOR_CANCELLED;
+ if(nr==4) {
+ if(mat->mtex[ (int)mat->texact ]) tex= mat->mtex[ (int)mat->texact ]->tex;
+ if(tex==0) return OPERATOR_CANCELLED;
+ }
+ }
+ else if(nr==5) {
+ if(ob->dup_group==NULL) return OPERATOR_CANCELLED;
+ }
+ else if(nr==6) {
+ if(ob->particlesystem.first==NULL) return OPERATOR_CANCELLED;
+ }
+ else return OPERATOR_CANCELLED;
+
+ CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
+ if(nr==1) {
+ // XXX old animation system
+ //if(base->object->ipo==ipo) base->flag |= SELECT;
+ //changed = 1;
+ }
+ else if(nr==2) {
+ if(base->object->data==obdata) base->flag |= SELECT;
+ changed = 1;
+ }
+ else if(nr==3 || nr==4) {
+ ob= base->object;
+
+ for(a=1; a<=ob->totcol; a++) {
+ mat1= give_current_material(ob, a);
+ if(nr==3) {
+ if(mat1==mat) base->flag |= SELECT;
+ changed = 1;
+ }
+ else if(mat1 && nr==4) {
+ for(b=0; b<MAX_MTEX; b++) {
+ if(mat1->mtex[b]) {
+ if(tex==mat1->mtex[b]->tex) {
+ base->flag |= SELECT;
+ changed = 1;
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+ else if(nr==5) {
+ if(base->object->dup_group==ob->dup_group) {
+ base->flag |= SELECT;
+ changed = 1;
+ }
+ }
+ else if(nr==6) {
+ /* loop through other, then actives particles*/
+ ParticleSystem *psys;
+ ParticleSystem *psys_act;
+
+ for(psys=base->object->particlesystem.first; psys; psys=psys->next) {
+ for(psys_act=ob->particlesystem.first; psys_act; psys_act=psys_act->next) {
+ if (psys->part == psys_act->part) {
+ base->flag |= SELECT;
+ changed = 1;
+ break;
+ }
+ }
+
+ if (base->flag & SELECT) {
+ break;
+ }
+ }
+ }
+ base->object->flag= base->flag;
+ }
+ CTX_DATA_END;
+
+ if (changed) {
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
+ return OPERATOR_FINISHED;
+ }
+
+ return OPERATOR_CANCELLED;
+}
+
+void OBJECT_OT_select_linked(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select Linked";
+ ot->description = "Select all visible objects that are linked.";
+ ot->idname= "OBJECT_OT_select_linked";
+
+ /* api callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= object_select_linked_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "type", prop_select_linked_types, 0, "Type", "");
+ RNA_def_enum(ot->srna, "seltype", prop_select_types, 1, "Selection", "Extend selection or clear selection then select");
+
+}
+
+/* ****** selection grouped *******/
+
+static EnumPropertyItem prop_select_grouped_types[] = {
+ {1, "CHILDREN_RECURSIVE", 0, "Children", ""}, // XXX depreceated animation system stuff...
+ {2, "CHILDREN", 0, "Immediate Children", ""},
+ {3, "PARENT", 0, "Parent", ""},
+ {4, "SIBLINGS", 0, "Siblings", "Shared Parent"},
+ {5, "TYPE", 0, "Type", "Shared object type"},
+ {6, "LAYER", 0, "Layer", "Shared layers"},
+ {7, "GROUP", 0, "Group", "Shared group"},
+ {8, "HOOK", 0, "Hook", ""},
+ {9, "PASS", 0, "Pass", "Render pass Index"},
+ {10, "COLOR", 0, "Color", "Object Color"},
+ {11, "PROPERTIES", 0, "Properties", "Game Properties"},
+ {0, NULL, 0, NULL, NULL}
+};
+
+
+static short select_grouped_children(bContext *C, Object *ob, int recursive)
+{
+ short changed = 0;
+
+ CTX_DATA_BEGIN(C, Base*, base, selectable_bases) {
+ if (ob == base->object->parent) {
+ if (!(base->flag & SELECT)) {
+ ED_base_object_select(base, BA_SELECT);
+ changed = 1;
+ }
+
+ if (recursive)
+ changed |= select_grouped_children(C, base->object, 1);
+ }
+ }
+ CTX_DATA_END;
+ return changed;
+}
+
+static short select_grouped_parent(bContext *C) /* Makes parent active and de-selected OBACT */
+{
+ Scene *scene= CTX_data_scene(C);
+ View3D *v3d= CTX_wm_view3d(C);
+
+ short changed = 0;
+ Base *baspar, *basact= CTX_data_active_base(C);
+
+ if (!basact || !(basact->object->parent)) return 0; /* we know OBACT is valid */
+
+ baspar= object_in_scene(basact->object->parent, scene);
+
+ /* can be NULL if parent in other scene */
+ if(baspar && BASE_SELECTABLE(v3d, baspar)) {
+ ED_base_object_select(basact, BA_DESELECT);
+ ED_base_object_select(baspar, BA_SELECT);
+ ED_base_object_activate(C, baspar);
+ changed = 1;
+ }
+ return changed;
+}
+
+
+#define GROUP_MENU_MAX 24
+static short select_grouped_group(bContext *C, Object *ob) /* Select objects in the same group as the active */
+{
+ short changed = 0;
+ Group *group, *ob_groups[GROUP_MENU_MAX];
+ //char str[10 + (24*GROUP_MENU_MAX)];
+ //char *p = str;
+ int group_count=0; //, menu, i;
+
+ for ( group=G.main->group.first;
+ group && group_count < GROUP_MENU_MAX;
+ group=group->id.next
+ ) {
+ if (object_in_group (ob, group)) {
+ ob_groups[group_count] = group;
+ group_count++;
+ }
+ }
+
+ if (!group_count)
+ return 0;
+
+ else if (group_count == 1) {
+ group = ob_groups[0];
+ CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
+ if (!(base->flag & SELECT) && object_in_group(base->object, group)) {
+ ED_base_object_select(base, BA_SELECT);
+ changed = 1;
+ }
+ }
+ CTX_DATA_END;
+ return changed;
+ }
+#if 0 // XXX hows this work in 2.5?
+ /* build the menu. */
+ p += sprintf(str, "Groups%%t");
+ for (i=0; i<group_count; i++) {
+ group = ob_groups[i];
+ p += sprintf (p, "|%s%%x%i", group->id.name+2, i);
+ }
+
+ menu = pupmenu (str);
+ if (menu == -1)
+ return 0;
+
+ group = ob_groups[menu];
+ for (base= FIRSTBASE; base; base= base->next) {
+ if (!(base->flag & SELECT) && object_in_group(base->object, group)) {
+ ED_base_object_select(base, BA_SELECT);
+ changed = 1;
+ }
+ }
+#endif
+ return changed;
+}
+
+static short select_grouped_object_hooks(bContext *C, Object *ob)
+{
+ Scene *scene= CTX_data_scene(C);
+ View3D *v3d= CTX_wm_view3d(C);
+
+ short changed = 0;
+ Base *base;
+ ModifierData *md;
+ HookModifierData *hmd;
+
+ for (md = ob->modifiers.first; md; md=md->next) {
+ if (md->type==eModifierType_Hook) {
+ hmd= (HookModifierData*) md;
+ if (hmd->object && !(hmd->object->flag & SELECT)) {
+ base= object_in_scene(hmd->object, scene);
+ if (base && (BASE_SELECTABLE(v3d, base))) {
+ ED_base_object_select(base, BA_SELECT);
+ changed = 1;
+ }
+ }
+ }
+ }
+ return changed;
+}
+
+/* Select objects woth the same parent as the active (siblings),
+ * parent can be NULL also */
+static short select_grouped_siblings(bContext *C, Object *ob)
+{
+ short changed = 0;
+
+ CTX_DATA_BEGIN(C, Base*, base, selectable_bases) {
+ if ((base->object->parent==ob->parent) && !(base->flag & SELECT)) {
+ ED_base_object_select(base, BA_SELECT);
+ changed = 1;
+ }
+ }
+ CTX_DATA_END;
+ return changed;
+}
+
+static short select_grouped_type(bContext *C, Object *ob)
+{
+ short changed = 0;
+
+ CTX_DATA_BEGIN(C, Base*, base, selectable_bases) {
+ if ((base->object->type == ob->type) && !(base->flag & SELECT)) {
+ ED_base_object_select(base, BA_SELECT);
+ changed = 1;
+ }
+ }
+ CTX_DATA_END;
+ return changed;
+}
+
+static short select_grouped_layer(bContext *C, Object *ob)
+{
+ char changed = 0;
+
+ CTX_DATA_BEGIN(C, Base*, base, selectable_bases) {
+ if ((base->lay & ob->lay) && !(base->flag & SELECT)) {
+ ED_base_object_select(base, BA_SELECT);
+ changed = 1;
+ }
+ }
+ CTX_DATA_END;
+ return changed;
+}
+
+static short select_grouped_index_object(bContext *C, Object *ob)
+{
+ char changed = 0;
+
+ CTX_DATA_BEGIN(C, Base*, base, selectable_bases) {
+ if ((base->object->index == ob->index) && !(base->flag & SELECT)) {
+ ED_base_object_select(base, BA_SELECT);
+ changed = 1;
+ }
+ }
+ CTX_DATA_END;
+ return changed;
+}
+
+static short select_grouped_color(bContext *C, Object *ob)
+{
+ char changed = 0;
+
+ CTX_DATA_BEGIN(C, Base*, base, selectable_bases) {
+ if (!(base->flag & SELECT) && (FloatCompare(base->object->col, ob->col, 0.005f))) {
+ ED_base_object_select(base, BA_SELECT);
+ changed = 1;
+ }
+ }
+ CTX_DATA_END;
+ return changed;
+}
+
+static short objects_share_gameprop(Object *a, Object *b)
+{
+ bProperty *prop;
+ /*make a copy of all its properties*/
+
+ for( prop= a->prop.first; prop; prop = prop->next ) {
+ if ( get_ob_property(b, prop->name) )
+ return 1;
+ }
+ return 0;
+}
+
+static short select_grouped_gameprops(bContext *C, Object *ob)
+{
+ char changed = 0;
+
+ CTX_DATA_BEGIN(C, Base*, base, selectable_bases) {
+ if (!(base->flag & SELECT) && (objects_share_gameprop(base->object, ob))) {
+ ED_base_object_select(base, BA_SELECT);
+ changed = 1;
+ }
+ }
+ CTX_DATA_END;
+ return changed;
+}
+
+static int object_select_grouped_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob;
+ int nr = RNA_enum_get(op->ptr, "type");
+ short changed = 0, seltype;
+
+ seltype = RNA_enum_get(op->ptr, "seltype");
+
+ if (seltype == 0) {
+ CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
+ ED_base_object_select(base, BA_DESELECT);
+ }
+ CTX_DATA_END;
+ }
+
+ ob= OBACT;
+ if(ob==0){
+ BKE_report(op->reports, RPT_ERROR, "No Active Object");
+ return OPERATOR_CANCELLED;
+ }
+
+ if(nr==1) changed = select_grouped_children(C, ob, 1);
+ else if(nr==2) changed = select_grouped_children(C, ob, 0);
+ else if(nr==3) changed = select_grouped_parent(C);
+ else if(nr==4) changed = select_grouped_siblings(C, ob);
+ else if(nr==5) changed = select_grouped_type(C, ob);
+ else if(nr==6) changed = select_grouped_layer(C, ob);
+ else if(nr==7) changed = select_grouped_group(C, ob);
+ else if(nr==8) changed = select_grouped_object_hooks(C, ob);
+ else if(nr==9) changed = select_grouped_index_object(C, ob);
+ else if(nr==10) changed = select_grouped_color(C, ob);
+ else if(nr==11) changed = select_grouped_gameprops(C, ob);
+
+ if (changed) {
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
+ return OPERATOR_FINISHED;
+ }
+
+ return OPERATOR_CANCELLED;
+}
+
+void OBJECT_OT_select_grouped(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select Grouped";
+ ot->description = "Select all visible objects grouped by various properties.";
+ ot->idname= "OBJECT_OT_select_grouped";
+
+ /* api callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= object_select_grouped_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "type", prop_select_grouped_types, 0, "Type", "");
+ RNA_def_enum(ot->srna, "seltype", prop_select_types, 1, "Selection", "Extend selection or clear selection then select");
+
+}
+
+/* ****** selection by layer *******/
+
+static int object_select_by_layer_exec(bContext *C, wmOperator *op)
+{
+ unsigned int layernum;
+ short seltype;
+
+ seltype = RNA_enum_get(op->ptr, "seltype");
+ layernum = RNA_int_get(op->ptr, "layer");
+
+ if (seltype == 0) {
+ CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
+ ED_base_object_select(base, BA_DESELECT);
+ }
+ CTX_DATA_END;
+ }
+
+ CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
+ if(base->lay == (1<< (layernum -1)))
+ ED_base_object_select(base, BA_SELECT);
+ }
+ CTX_DATA_END;
+
+ /* undo? */
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_select_by_layer(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "select by layer";
+ ot->description = "Select all visible objects on a layer.";
+ ot->idname= "OBJECT_OT_select_by_layer";
+
+ /* api callbacks */
+ /*ot->invoke = XXX - need a int grid popup*/
+ ot->exec= object_select_by_layer_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_int(ot->srna, "layer", 1, 1, 20, "Layer", "", 1, 20);
+ RNA_def_enum(ot->srna, "seltype", prop_select_types, 1, "Selection", "Extend selection or clear selection then select");
+}
+
+/* ****** invert selection *******/
+static int object_select_inverse_exec(bContext *C, wmOperator *op)
+{
+ CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
+ if (base->flag & SELECT)
+ ED_base_object_select(base, BA_DESELECT);
+ else
+ ED_base_object_select(base, BA_SELECT);
+ }
+ CTX_DATA_END;
+
+ /* undo? */
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_select_inverse(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name= "Select Inverse";
+ ot->description = "Invert selection of all visible objects.";
+ ot->idname= "OBJECT_OT_select_inverse";
+
+ /* api callbacks */
+ ot->exec= object_select_inverse_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+}
+/* ****** (de)select All *******/
+
+static int object_select_de_select_all_exec(bContext *C, wmOperator *op)
+{
+
+ int a=0, ok=0;
+
+ CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
+ if (base->flag & SELECT) {
+ ok= a= 1;
+ break;
+ }
+ else ok=1;
+ }
+ CTX_DATA_END;
+
+ if (!ok) return OPERATOR_PASS_THROUGH;
+
+ CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
+ if (a) ED_base_object_select(base, BA_DESELECT);
+ else ED_base_object_select(base, BA_SELECT);
+ }
+ CTX_DATA_END;
+
+ /* undo? */
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_select_all_toggle(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name= "deselect all";
+ ot->description = "(de)select all visible objects in scene.";
+ ot->idname= "OBJECT_OT_select_all_toggle";
+
+ /* api callbacks */
+ ot->exec= object_select_de_select_all_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+}
+/* ****** random selection *******/
+
+static int object_select_random_exec(bContext *C, wmOperator *op)
+{
+ float percent;
+ short seltype;
+
+ seltype = RNA_enum_get(op->ptr, "seltype");
+
+ if (seltype == 0) {
+ CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
+ ED_base_object_select(base, BA_DESELECT);
+ }
+ CTX_DATA_END;
+ }
+ percent = RNA_float_get(op->ptr, "percent");
+
+ CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
+ if (BLI_frand() < percent) {
+ ED_base_object_select(base, BA_SELECT);
+ }
+ }
+ CTX_DATA_END;
+
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_select_random(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Random select";
+ ot->description = "Set select on random visible objects.";
+ ot->idname= "OBJECT_OT_select_random";
+
+ /* api callbacks */
+ /*ot->invoke= object_select_random_invoke XXX - need a number popup ;*/
+ ot->exec = object_select_random_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_float_percentage(ot->srna, "percent", 0.5f, 0.0f, 1.0f, "Percent", "percentage of objects to randomly select", 0.0001f, 1.0f);
+ RNA_def_enum(ot->srna, "seltype", prop_select_types, 1, "Selection", "Extend selection or clear selection then select");
+}
+
+/* ******** Clear object Translation *********** */
+
+static int object_location_clear_exec(bContext *C, wmOperator *op)
+{
+ int armature_clear= 0;
+
+ CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
+ if(!(ob->mode & OB_MODE_WEIGHT_PAINT)) {
+ if ((ob->protectflag & OB_LOCK_LOCX)==0)
+ ob->loc[0]= ob->dloc[0]= 0.0f;
+ if ((ob->protectflag & OB_LOCK_LOCY)==0)
+ ob->loc[1]= ob->dloc[1]= 0.0f;
+ if ((ob->protectflag & OB_LOCK_LOCZ)==0)
+ ob->loc[2]= ob->dloc[2]= 0.0f;
+ }
+ ob->recalc |= OB_RECALC_OB;
+ }
+ CTX_DATA_END;
+
+ if(armature_clear==0) /* in this case flush was done */
+ ED_anim_dag_flush_update(C);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+
+void OBJECT_OT_location_clear(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name= "Clear Location";
+ ot->description = "Clear the object's location.";
+ ot->idname= "OBJECT_OT_location_clear";
+
+ /* api callbacks */
+ ot->invoke= WM_operator_confirm;
+ ot->exec= object_location_clear_exec;
+ ot->poll= ED_operator_object_active;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int object_rotation_clear_exec(bContext *C, wmOperator *op)
+{
+ int armature_clear= 0;
+
+ CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
+ if(!(ob->mode & OB_MODE_WEIGHT_PAINT)) {
+ /* eulers can only get cleared if they are not protected */
+ if ((ob->protectflag & OB_LOCK_ROTX)==0)
+ ob->rot[0]= ob->drot[0]= 0.0f;
+ if ((ob->protectflag & OB_LOCK_ROTY)==0)
+ ob->rot[1]= ob->drot[1]= 0.0f;
+ if ((ob->protectflag & OB_LOCK_ROTZ)==0)
+ ob->rot[2]= ob->drot[2]= 0.0f;
+ }
+ ob->recalc |= OB_RECALC_OB;
+ }
+ CTX_DATA_END;
+
+ if(armature_clear==0) /* in this case flush was done */
+ ED_anim_dag_flush_update(C);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+
+void OBJECT_OT_rotation_clear(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name= "Clear Rotation";
+ ot->description = "Clear the object's rotation.";
+ ot->idname= "OBJECT_OT_rotation_clear";
+
+ /* api callbacks */
+ ot->invoke= WM_operator_confirm;
+ ot->exec= object_rotation_clear_exec;
+ ot->poll= ED_operator_object_active;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int object_scale_clear_exec(bContext *C, wmOperator *op)
+{
+ int armature_clear= 0;
+
+ CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
+ if(!(ob->mode & OB_MODE_WEIGHT_PAINT)) {
+ if ((ob->protectflag & OB_LOCK_SCALEX)==0) {
+ ob->dsize[0]= 0.0f;
+ ob->size[0]= 1.0f;
+ }
+ if ((ob->protectflag & OB_LOCK_SCALEY)==0) {
+ ob->dsize[1]= 0.0f;
+ ob->size[1]= 1.0f;
+ }
+ if ((ob->protectflag & OB_LOCK_SCALEZ)==0) {
+ ob->dsize[2]= 0.0f;
+ ob->size[2]= 1.0f;
+ }
+ }
+ ob->recalc |= OB_RECALC_OB;
+ }
+ CTX_DATA_END;
+
+ if(armature_clear==0) /* in this case flush was done */
+ ED_anim_dag_flush_update(C);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_scale_clear(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name= "Clear Scale";
+ ot->description = "Clear the object's scale.";
+ ot->idname= "OBJECT_OT_scale_clear";
+
+ /* api callbacks */
+ ot->invoke= WM_operator_confirm;
+ ot->exec= object_scale_clear_exec;
+ ot->poll= ED_operator_object_active;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int object_origin_clear_exec(bContext *C, wmOperator *op)
+{
+ float *v1, *v3, mat[3][3];
+ int armature_clear= 0;
+
+ CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
+ if(ob->parent) {
+ v1= ob->loc;
+ v3= ob->parentinv[3];
+
+ Mat3CpyMat4(mat, ob->parentinv);
+ VECCOPY(v3, v1);
+ v3[0]= -v3[0];
+ v3[1]= -v3[1];
+ v3[2]= -v3[2];
+ Mat3MulVecfl(mat, v3);
+ }
+ ob->recalc |= OB_RECALC_OB;
+ }
+ CTX_DATA_END;
+
+ if(armature_clear==0) /* in this case flush was done */
+ ED_anim_dag_flush_update(C);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_origin_clear(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name= "Clear Origin";
+ ot->description = "Clear the object's origin.";
+ ot->idname= "OBJECT_OT_origin_clear";
+
+ /* api callbacks */
+ ot->invoke= WM_operator_confirm;
+ ot->exec= object_origin_clear_exec;
+ ot->poll= ED_operator_object_active;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/* ********* clear/set restrict view *********/
+static int object_restrictview_clear_exec(bContext *C, wmOperator *op)
+{
+ ScrArea *sa= CTX_wm_area(C);
+ View3D *v3d= sa->spacedata.first;
+ Scene *scene= CTX_data_scene(C);
+ Base *base;
+ int changed = 0;
+
+ /* XXX need a context loop to handle such cases */
+ for(base = FIRSTBASE; base; base=base->next){
+ if((base->lay & v3d->lay) && base->object->restrictflag & OB_RESTRICT_VIEW) {
+ base->flag |= SELECT;
+ base->object->flag = base->flag;
+ base->object->restrictflag &= ~OB_RESTRICT_VIEW;
+ changed = 1;
+ }
+ }
+ if (changed) {
+ DAG_scene_sort(scene);
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_restrictview_clear(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name= "Clear Restrict View";
+ ot->description = "Reveal the object by setting the restrictview flag.";
+ ot->idname= "OBJECT_OT_restrictview_clear";
+
+ /* api callbacks */
+ ot->exec= object_restrictview_clear_exec;
+ ot->poll= ED_operator_view3d_active;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int object_restrictview_set_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ short changed = 0;
+ int unselected= RNA_boolean_get(op->ptr, "unselected");
+
+ CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
+ if(!unselected) {
+ if (base->flag & SELECT){
+ base->flag &= ~SELECT;
+ base->object->flag = base->flag;
+ base->object->restrictflag |= OB_RESTRICT_VIEW;
+ changed = 1;
+ if (base==BASACT) {
+ ED_base_object_activate(C, NULL);
+ }
+ }
+ }
+ else {
+ if (!(base->flag & SELECT)){
+ base->object->restrictflag |= OB_RESTRICT_VIEW;
+ changed = 1;
+ }
+ }
+ }
+ CTX_DATA_END;
+
+ if (changed) {
+ DAG_scene_sort(scene);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
+
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_restrictview_set(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Set Restrict View";
+ ot->description = "Hide the object by setting the restrictview flag.";
+ ot->idname= "OBJECT_OT_restrictview_set";
+
+ /* api callbacks */
+ ot->exec= object_restrictview_set_exec;
+ ot->poll= ED_operator_view3d_active;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects.");
+
+}
+/* ************* Slow Parent ******************* */
+static int object_slowparent_set_exec(bContext *C, wmOperator *op)
+{
+
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+
+ if(base->object->parent) base->object->partype |= PARSLOW;
+ base->object->recalc |= OB_RECALC_OB;
+
+ }
+ CTX_DATA_END;
+
+ ED_anim_dag_flush_update(C);
+
+ WM_event_add_notifier(C, NC_SCENE, CTX_data_scene(C));
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_slowparent_set(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name= "Set Slow Parent";
+ ot->description = "Set the object's slow parent.";
+ ot->idname= "OBJECT_OT_slow_parent_set";
+
+ /* api callbacks */
+ ot->invoke= WM_operator_confirm;
+ ot->exec= object_slowparent_set_exec;
+ ot->poll= ED_operator_view3d_active;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int object_slowparent_clear_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ if(base->object->parent) {
+ if(base->object->partype & PARSLOW) {
+ base->object->partype -= PARSLOW;
+ where_is_object(scene, base->object);
+ base->object->partype |= PARSLOW;
+ base->object->recalc |= OB_RECALC_OB;
+ }
+ }
+
+ }
+ CTX_DATA_END;
+
+ ED_anim_dag_flush_update(C);
+
+ WM_event_add_notifier(C, NC_SCENE, CTX_data_scene(C));
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_slowparent_clear(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name= "Clear Slow Parent";
+ ot->description = "Clear the object's slow parent.";
+ ot->idname= "OBJECT_OT_slow_parent_clear";
+
+ /* api callbacks */
+ ot->invoke= WM_operator_confirm;
+ ot->exec= object_slowparent_clear_exec;
+ ot->poll= ED_operator_view3d_active;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+/* ******************** **************** */
+
+// XXX
+#define BEZSELECTED_HIDDENHANDLES(bezt) ((G.f & G_HIDDENHANDLES) ? (bezt)->f2 & SELECT : BEZSELECTED(bezt))
+/* only in edit mode */
+void make_vertex_parent(Scene *scene, Object *obedit, View3D *v3d)
+{
+ EditVert *eve;
+ Base *base;
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ Object *par, *ob;
+ int a, v1=0, v2=0, v3=0, v4=0, nr=1;
+
+ /* we need 1 to 3 selected vertices */
+
+ if(obedit->type==OB_MESH) {
+ Mesh *me= obedit->data;
+ EditMesh *em = BKE_mesh_get_editmesh(me);
+
+ eve= em->verts.first;
+ while(eve) {
+ if(eve->f & 1) {
+ if(v1==0) v1= nr;
+ else if(v2==0) v2= nr;
+ else if(v3==0) v3= nr;
+ else if(v4==0) v4= nr;
+ else break;
+ }
+ nr++;
+ eve= eve->next;
+ }
+
+ BKE_mesh_end_editmesh(me, em);
+ }
+ else if(ELEM(obedit->type, OB_SURF, OB_CURVE)) {
+ ListBase *editnurb= curve_get_editcurve(obedit);
+
+ nu= editnurb->first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(BEZSELECTED_HIDDENHANDLES(bezt)) {
+ if(v1==0) v1= nr;
+ else if(v2==0) v2= nr;
+ else if(v3==0) v3= nr;
+ else if(v4==0) v4= nr;
+ else break;
+ }
+ nr++;
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->f1 & SELECT) {
+ if(v1==0) v1= nr;
+ else if(v2==0) v2= nr;
+ else if(v3==0) v3= nr;
+ else if(v4==0) v4= nr;
+ else break;
+ }
+ nr++;
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+ }
+ else if(obedit->type==OB_LATTICE) {
+ Lattice *lt= obedit->data;
+
+ a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw;
+ bp= lt->editlatt->def;
+ while(a--) {
+ if(bp->f1 & SELECT) {
+ if(v1==0) v1= nr;
+ else if(v2==0) v2= nr;
+ else if(v3==0) v3= nr;
+ else if(v4==0) v4= nr;
+ else break;
+ }
+ nr++;
+ bp++;
+ }
+ }
+
+ if(v4 || !((v1 && v2==0 && v3==0) || (v1 && v2 && v3)) ) {
+ error("Select either 1 or 3 vertices to parent to");
+ return;
+ }
+
+ if(okee("Make vertex parent")==0) return;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ if(base!=BASACT) {
+
+ ob= base->object;
+ ob->recalc |= OB_RECALC;
+ par= BASACT->object->parent;
+
+ while(par) {
+ if(par==ob) break;
+ par= par->parent;
+ }
+ if(par) {
+ error("Loop in parents");
+ }
+ else {
+ Object workob;
+
+ ob->parent= BASACT->object;
+ if(v3) {
+ ob->partype= PARVERT3;
+ ob->par1= v1-1;
+ ob->par2= v2-1;
+ ob->par3= v3-1;
+
+ /* inverse parent matrix */
+ what_does_parent(scene, ob, &workob);
+ Mat4Invert(ob->parentinv, workob.obmat);
+ }
+ else {
+ ob->partype= PARVERT1;
+ ob->par1= v1-1;
+
+ /* inverse parent matrix */
+ what_does_parent(scene, ob, &workob);
+ Mat4Invert(ob->parentinv, workob.obmat);
+ }
+ }
+ }
+ }
+ }
+
+ DAG_scene_sort(scene);
+}
+
+
+/* ******************** make proxy operator *********************** */
+
+/* present menu listing the possible objects within the group to proxify */
+static void proxy_group_objects_menu (bContext *C, wmOperator *op, Object *ob, Group *group)
+{
+ uiPopupMenu *pup;
+ uiLayout *layout;
+ GroupObject *go;
+ int len=0;
+
+ /* check if there are any objects within the group to assign for */
+ for (go= group->gobject.first; go; go= go->next) {
+ if (go->ob) len++;
+ }
+ if (len==0) return;
+
+ /* now create the menu to draw */
+ pup= uiPupMenuBegin(C, "Make Proxy For:", 0);
+ layout= uiPupMenuLayout(pup);
+
+ for (go= group->gobject.first; go; go= go->next) {
+ if (go->ob) {
+ PointerRNA props_ptr;
+
+ /* create operator menu item with relevant properties filled in */
+ props_ptr= uiItemFullO(layout, go->ob->id.name+2, 0, op->idname, NULL, WM_OP_EXEC_REGION_WIN, UI_ITEM_O_RETURN_PROPS);
+ RNA_string_set(&props_ptr, "object", go->ob->id.name+2);
+ RNA_string_set(&props_ptr, "group_object", go->ob->id.name+2);
+ }
+ }
+
+ /* display the menu, and be done */
+ uiPupMenuEnd(C, pup);
+}
+
+/* set the object to proxify */
+static int make_proxy_invoke (bContext *C, wmOperator *op, wmEvent *evt)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= CTX_data_active_object(C);
+
+ /* sanity checks */
+ if (!scene || scene->id.lib || !ob)
+ return OPERATOR_CANCELLED;
+
+ /* Get object to work on - use a menu if we need to... */
+ if (ob->dup_group && ob->dup_group->id.lib) {
+ /* gives menu with list of objects in group */
+ proxy_group_objects_menu(C, op, ob, ob->dup_group);
+ }
+ else if (ob->id.lib) {
+ uiPopupMenu *pup= uiPupMenuBegin(C, "OK?", ICON_QUESTION);
+ uiLayout *layout= uiPupMenuLayout(pup);
+ PointerRNA props_ptr;
+
+ /* create operator menu item with relevant properties filled in */
+ props_ptr= uiItemFullO(layout, op->type->name, 0, op->idname, props_ptr.data, WM_OP_EXEC_REGION_WIN, UI_ITEM_O_RETURN_PROPS);
+ RNA_string_set(&props_ptr, "object", ob->id.name+2);
+
+ /* present the menu and be done... */
+ uiPupMenuEnd(C, pup);
+ }
+ else {
+ /* error.. cannot continue */
+ BKE_report(op->reports, RPT_ERROR, "Can only make proxy for a referenced object or group");
+ }
+
+ /* this invoke just calls another instance of this operator... */
+ return OPERATOR_CANCELLED;
+}
+
+static int make_proxy_exec (bContext *C, wmOperator *op)
+{
+ Object *ob=NULL, *gob=NULL;
+ Scene *scene= CTX_data_scene(C);
+ char ob_name[21], gob_name[21];
+
+ /* get object and group object
+ * - firstly names
+ * - then pointers from context
+ */
+ RNA_string_get(op->ptr, "object", ob_name);
+ RNA_string_get(op->ptr, "group_object", gob_name);
+
+ if (gob_name[0]) {
+ Group *group;
+ GroupObject *go;
+
+ /* active object is group object... */
+ // FIXME: we should get the nominated name instead
+ gob= CTX_data_active_object(C);
+ group= gob->dup_group;
+
+ /* find the object to affect */
+ for (go= group->gobject.first; go; go= go->next) {
+ if ((go->ob) && strcmp(go->ob->id.name+2, gob_name)==0) {
+ ob= go->ob;
+ break;
+ }
+ }
+ }
+ else {
+ /* just use the active object for now */
+ // FIXME: we should get the nominated name instead
+ ob= CTX_data_active_object(C);
+ }
+
+ if (ob) {
+ Object *newob;
+ Base *newbase, *oldbase= BASACT;
+ char name[32];
+
+ /* Add new object for the proxy */
+ newob= add_object(scene, OB_EMPTY);
+ if (gob)
+ strcpy(name, gob->id.name+2);
+ else
+ strcpy(name, ob->id.name+2);
+ strcat(name, "_proxy");
+ rename_id(&newob->id, name);
+
+ /* set layers OK */
+ newbase= BASACT; /* add_object sets active... */
+ newbase->lay= oldbase->lay;
+ newob->lay= newbase->lay;
+
+ /* remove base, leave user count of object, it gets linked in object_make_proxy */
+ if (gob==NULL) {
+ BLI_remlink(&scene->base, oldbase);
+ MEM_freeN(oldbase);
+ }
+
+ object_make_proxy(newob, ob, gob);
+
+ /* depsgraph flushes are needed for the new data */
+ DAG_scene_sort(scene);
+ DAG_object_flush_update(scene, newob, OB_RECALC);
+
+ WM_event_add_notifier(C, NC_OBJECT, NULL);
+ }
+ else {
+ BKE_report(op->reports, RPT_ERROR, "No object to make proxy for");
+ return OPERATOR_CANCELLED;
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_proxy_make (wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Make Proxy";
+ ot->idname= "OBJECT_OT_proxy_make";
+ ot->description= "Add empty object to become local replacement data of a library-linked object";
+
+ /* callbacks */
+ ot->invoke= make_proxy_invoke;
+ ot->exec= make_proxy_exec;
+ ot->poll= ED_operator_object_active;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_string(ot->srna, "object", "", 19, "Proxy Object", "Name of lib-linked/grouped object to make a proxy for.");
+ RNA_def_string(ot->srna, "group_object", "", 19, "Group Object", "Name of group instancer (if applicable).");
+}
+
+/* ******************** make parent operator *********************** */
+
+#define PAR_OBJECT 0
+#define PAR_ARMATURE 1
+#define PAR_ARMATURE_NAME 2
+#define PAR_ARMATURE_ENVELOPE 3
+#define PAR_ARMATURE_AUTO 4
+#define PAR_BONE 5
+#define PAR_CURVE 6
+#define PAR_FOLLOW 7
+#define PAR_PATH_CONST 8
+#define PAR_LATTICE 9
+#define PAR_VERTEX 10
+#define PAR_TRIA 11
+
+static EnumPropertyItem prop_make_parent_types[] = {
+ {PAR_OBJECT, "OBJECT", 0, "Object", ""},
+ {PAR_ARMATURE, "ARMATURE", 0, "Armature Deform", ""},
+ {PAR_ARMATURE_NAME, "ARMATURE_NAME", 0, " With Empty Groups", ""},
+ {PAR_ARMATURE_AUTO, "ARMATURE_AUTO", 0, " With Automatic Weights", ""},
+ {PAR_ARMATURE_ENVELOPE, "ARMATURE_ENVELOPE", 0, " With Envelope Weights", ""},
+ {PAR_BONE, "BONE", 0, "Bone", ""},
+ {PAR_CURVE, "CURVE", 0, "Curve Deform", ""},
+ {PAR_FOLLOW, "FOLLOW", 0, "Follow Path", ""},
+ {PAR_PATH_CONST, "PATH_CONST", 0, "Path Constraint", ""},
+ {PAR_LATTICE, "LATTICE", 0, "Lattice Deform", ""},
+ {PAR_VERTEX, "VERTEX", 0, "Vertex", ""},
+ {PAR_TRIA, "TRIA", 0, "Triangle", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static int test_parent_loop(Object *par, Object *ob)
+{
+ /* test if 'ob' is a parent somewhere in par's parents */
+
+ if(par == NULL) return 0;
+ if(ob == par) return 1;
+
+ return test_parent_loop(par->parent, ob);
+}
+
+void ED_object_parent(Object *ob, Object *par, int type, const char *substr)
+{
+ if(!par || test_parent_loop(par, ob)) {
+ ob->parent= NULL;
+ ob->partype= PAROBJECT;
+ ob->parsubstr[0]= 0;
+ return;
+ }
+
+ /* this could use some more checks */
+
+ ob->parent= par;
+ ob->partype &= ~PARTYPE;
+ ob->partype |= type;
+ BLI_strncpy(ob->parsubstr, substr, sizeof(ob->parsubstr));
+}
+
+static int parent_set_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *par= CTX_data_active_object(C);
+ bPoseChannel *pchan= NULL;
+ int partype= RNA_enum_get(op->ptr, "type");
+ int pararm= ELEM4(partype, PAR_ARMATURE, PAR_ARMATURE_NAME, PAR_ARMATURE_ENVELOPE, PAR_ARMATURE_AUTO);
+
+ par->recalc |= OB_RECALC_OB;
+
+ /* preconditions */
+ if(partype==PAR_FOLLOW || partype==PAR_PATH_CONST) {
+ if(par->type!=OB_CURVE)
+ return OPERATOR_CANCELLED;
+ else {
+ Curve *cu= par->data;
+
+ if((cu->flag & CU_PATH)==0) {
+ cu->flag |= CU_PATH|CU_FOLLOW;
+ makeDispListCurveTypes(scene, par, 0); /* force creation of path data */
+ }
+ else cu->flag |= CU_FOLLOW;
+
+ /* fall back on regular parenting now */
+ partype= PAR_OBJECT;
+ }
+ }
+ else if(partype==PAR_BONE) {
+ pchan= get_active_posechannel(par);
+
+ if(pchan==NULL) {
+ error("No active Bone");
+ return OPERATOR_CANCELLED;
+ }
+ }
+
+ /* context itterator */
+ CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
+
+ if(ob!=par) {
+
+ if( test_parent_loop(par, ob) ) {
+ error("Loop in parents");
+ }
+ else {
+ Object workob;
+
+ /* apply transformation of previous parenting */
+ ED_object_apply_obmat(ob);
+
+ ob->parent= par;
+
+ /* handle types */
+ if (pchan)
+ strcpy (ob->parsubstr, pchan->name);
+ else
+ ob->parsubstr[0]= 0;
+
+ /* constraint */
+ if(partype==PAR_PATH_CONST) {
+ bConstraint *con;
+ bFollowPathConstraint *data;
+ float cmat[4][4], vec[3];
+
+ con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH);
+ strcpy (con->name, "AutoPath");
+
+ data = con->data;
+ data->tar = par;
+
+ add_constraint_to_object(con, ob);
+
+ get_constraint_target_matrix(con, 0, CONSTRAINT_OBTYPE_OBJECT, NULL, cmat, scene->r.cfra - give_timeoffset(ob));
+ VecSubf(vec, ob->obmat[3], cmat[3]);
+
+ ob->loc[0] = vec[0];
+ ob->loc[1] = vec[1];
+ }
+ else if(pararm && ob->type==OB_MESH && par->type == OB_ARMATURE) {
+ if(partype == PAR_ARMATURE_NAME)
+ create_vgroups_from_armature(scene, ob, par, ARM_GROUPS_NAME);
+ else if(partype == PAR_ARMATURE_ENVELOPE)
+ create_vgroups_from_armature(scene, ob, par, ARM_GROUPS_ENVELOPE);
+ else if(partype == PAR_ARMATURE_AUTO)
+ create_vgroups_from_armature(scene, ob, par, ARM_GROUPS_AUTO);
+
+ /* get corrected inverse */
+ ob->partype= PAROBJECT;
+ what_does_parent(scene, ob, &workob);
+
+ ob->partype= PARSKEL;
+
+ Mat4Invert(ob->parentinv, workob.obmat);
+ }
+ else {
+ /* calculate inverse parent matrix */
+ what_does_parent(scene, ob, &workob);
+ Mat4Invert(ob->parentinv, workob.obmat);
+ }
+
+ ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA;
+
+ if( ELEM(partype, PAR_CURVE, PAR_LATTICE) || pararm )
+ ob->partype= PARSKEL; /* note, dna define, not operator property */
+ else
+ ob->partype= PAROBJECT; /* note, dna define, not operator property */
+ }
+ }
+ }
+ CTX_DATA_END;
+
+ DAG_scene_sort(CTX_data_scene(C));
+ ED_anim_dag_flush_update(C);
+ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+static int parent_set_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ Object *ob= CTX_data_active_object(C);
+ uiPopupMenu *pup= uiPupMenuBegin(C, "Set Parent To", 0);
+ uiLayout *layout= uiPupMenuLayout(pup);
+
+ uiLayoutSetOperatorContext(layout, WM_OP_EXEC_DEFAULT);
+ uiItemEnumO(layout, NULL, 0, "OBJECT_OT_parent_set", "type", PAR_OBJECT);
+
+ /* ob becomes parent, make the associated menus */
+ if(ob->type==OB_ARMATURE) {
+ uiItemEnumO(layout, NULL, 0, "OBJECT_OT_parent_set", "type", PAR_ARMATURE);
+ uiItemEnumO(layout, NULL, 0, "OBJECT_OT_parent_set", "type", PAR_ARMATURE_NAME);
+ uiItemEnumO(layout, NULL, 0, "OBJECT_OT_parent_set", "type", PAR_ARMATURE_ENVELOPE);
+ uiItemEnumO(layout, NULL, 0, "OBJECT_OT_parent_set", "type", PAR_ARMATURE_AUTO);
+ uiItemEnumO(layout, NULL, 0, "OBJECT_OT_parent_set", "type", PAR_BONE);
+ }
+ else if(ob->type==OB_CURVE) {
+ uiItemEnumO(layout, NULL, 0, "OBJECT_OT_parent_set", "type", PAR_CURVE);
+ uiItemEnumO(layout, NULL, 0, "OBJECT_OT_parent_set", "type", PAR_FOLLOW);
+ uiItemEnumO(layout, NULL, 0, "OBJECT_OT_parent_set", "type", PAR_PATH_CONST);
+ }
+ else if(ob->type == OB_LATTICE) {
+ uiItemEnumO(layout, NULL, 0, "OBJECT_OT_parent_set", "type", PAR_LATTICE);
+ }
+
+ uiPupMenuEnd(C, pup);
+
+ return OPERATOR_CANCELLED;
+}
+
+
+void OBJECT_OT_parent_set(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Make Parent";
+ ot->description = "Set the object's parenting.";
+ ot->idname= "OBJECT_OT_parent_set";
+
+ /* api callbacks */
+ ot->invoke= parent_set_invoke;
+ ot->exec= parent_set_exec;
+
+ ot->poll= ED_operator_object_active;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "type", prop_make_parent_types, 0, "Type", "");
+}
+
+/* *** make track ***** */
+static EnumPropertyItem prop_make_track_types[] = {
+ {1, "TRACKTO", 0, "TrackTo Constraint", ""},
+ {2, "LOCKTRACK", 0, "LockTrack Constraint", ""},
+ {3, "OLDTRACK", 0, "Old Track", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static int track_set_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ int type= RNA_enum_get(op->ptr, "type");
+
+ if(type == 1) {
+ bConstraint *con;
+ bTrackToConstraint *data;
+
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ if(base!=BASACT) {
+ con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
+ strcpy (con->name, "AutoTrack");
+
+ data = con->data;
+ data->tar = BASACT->object;
+ base->object->recalc |= OB_RECALC;
+
+ /* Lamp and Camera track differently by default */
+ if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) {
+ data->reserved1 = TRACK_nZ;
+ data->reserved2 = UP_Y;
+ }
+
+ add_constraint_to_object(con, base->object);
+ }
+ }
+ CTX_DATA_END;
+ }
+ else if(type == 2) {
+ bConstraint *con;
+ bLockTrackConstraint *data;
+
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ if(base!=BASACT) {
+ con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
+ strcpy (con->name, "AutoTrack");
+
+ data = con->data;
+ data->tar = BASACT->object;
+ base->object->recalc |= OB_RECALC;
+
+ /* Lamp and Camera track differently by default */
+ if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) {
+ data->trackflag = TRACK_nZ;
+ data->lockflag = LOCK_Y;
+ }
+
+ add_constraint_to_object(con, base->object);
+ }
+ }
+ CTX_DATA_END;
+ }
+ else {
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ if(base!=BASACT) {
+ base->object->track= BASACT->object;
+ base->object->recalc |= OB_RECALC;
+ }
+ }
+ CTX_DATA_END;
+ }
+ DAG_scene_sort(CTX_data_scene(C));
+ ED_anim_dag_flush_update(C);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_track_set(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Make Track";
+ ot->description = "Make the object track another object, either by constraint or old way or locked track.";
+ ot->idname= "OBJECT_OT_track_set";
+
+ /* api callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= track_set_exec;
+
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "type", prop_make_track_types, 0, "Type", "");
+}
+
+/* ************* Make Dupli Real ********* */
+static void make_object_duplilist_real(Scene *scene, View3D *v3d, Base *base)
+{
+ Base *basen;
+ Object *ob;
+ ListBase *lb;
+ DupliObject *dob;
+
+ if(!base && !(base = BASACT))
+ return;
+
+ if(!(base->object->transflag & OB_DUPLI))
+ return;
+
+ lb= object_duplilist(scene, base->object);
+
+ for(dob= lb->first; dob; dob= dob->next) {
+ ob= copy_object(dob->ob);
+ /* font duplis can have a totcol without material, we get them from parent
+ * should be implemented better...
+ */
+ if(ob->mat==NULL) ob->totcol= 0;
+
+ basen= MEM_dupallocN(base);
+ basen->flag &= ~OB_FROMDUPLI;
+ BLI_addhead(&scene->base, basen); /* addhead: othwise eternal loop */
+ basen->object= ob;
+ ob->ipo= NULL; /* make sure apply works */
+ ob->parent= ob->track= NULL;
+ ob->disp.first= ob->disp.last= NULL;
+ ob->transflag &= ~OB_DUPLI;
+
+ Mat4CpyMat4(ob->obmat, dob->mat);
+ ED_object_apply_obmat(ob);
+ }
+
+ copy_object_set_idnew(scene, v3d, 0);
+
+ free_object_duplilist(lb);
+
+ base->object->transflag &= ~OB_DUPLI;
+}
+
+
+static int object_duplicates_make_real_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ ScrArea *sa= CTX_wm_area(C);
+ View3D *v3d= sa->spacedata.first;
+
+ clear_id_newpoins();
+
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ make_object_duplilist_real(scene, v3d, base);
+ }
+ CTX_DATA_END;
+
+ DAG_scene_sort(CTX_data_scene(C));
+ ED_anim_dag_flush_update(C);
+ WM_event_add_notifier(C, NC_SCENE, CTX_data_scene(C));
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_duplicates_make_real(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name= "Make Duplicates Real";
+ ot->description = "Make dupli objects attached to this object real.";
+ ot->idname= "OBJECT_OT_duplicates_make_real";
+
+ /* api callbacks */
+ ot->invoke= WM_operator_confirm;
+ ot->exec= object_duplicates_make_real_exec;
+
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+/* ******************* Set Object Center ********************** */
+
+static EnumPropertyItem prop_set_center_types[] = {
+ {0, "CENTER", 0, "ObData to Center", "Move object data around Object center"},
+ {1, "CENTERNEW", 0, "Center New", "Move Object center to center of object data"},
+ {2, "CENTERCURSOR", 0, "Center Cursor", "Move Object Center to position of the 3d cursor"},
+ {0, NULL, 0, NULL, NULL}
+};
+
+/* 0 == do center, 1 == center new, 2 == center cursor */
+static int object_center_set_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ ScrArea *sa= CTX_wm_area(C);
+ View3D *v3d= sa->spacedata.first;
+ Object *obedit= CTX_data_edit_object(C);
+ Object *ob;
+ Mesh *me, *tme;
+ Curve *cu;
+/* BezTriple *bezt;
+ BPoint *bp; */
+ Nurb *nu, *nu1;
+ EditVert *eve;
+ float cent[3], centn[3], min[3], max[3], omat[3][3];
+ int a, total= 0;
+ int centermode = RNA_enum_get(op->ptr, "type");
+
+ /* keep track of what is changed */
+ int tot_change=0, tot_lib_error=0, tot_multiuser_arm_error=0;
+ MVert *mvert;
+
+ if(scene->id.lib || v3d==NULL){
+ BKE_report(op->reports, RPT_ERROR, "Operation cannot be performed on Lib data");
+ return OPERATOR_CANCELLED;
+ }
+ if (obedit && centermode > 0) {
+ BKE_report(op->reports, RPT_ERROR, "Operation cannot be performed in EditMode");
+ return OPERATOR_CANCELLED;
+ }
+ cent[0]= cent[1]= cent[2]= 0.0;
+
+ if(obedit) {
+
+ INIT_MINMAX(min, max);
+
+ if(obedit->type==OB_MESH) {
+ Mesh *me= obedit->data;
+ EditMesh *em = BKE_mesh_get_editmesh(me);
+
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ if(v3d->around==V3D_CENTROID) {
+ total++;
+ VECADD(cent, cent, eve->co);
+ }
+ else {
+ DO_MINMAX(eve->co, min, max);
+ }
+ }
+
+ if(v3d->around==V3D_CENTROID) {
+ VecMulf(cent, 1.0f/(float)total);
+ }
+ else {
+ cent[0]= (min[0]+max[0])/2.0f;
+ cent[1]= (min[1]+max[1])/2.0f;
+ cent[2]= (min[2]+max[2])/2.0f;
+ }
+
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ VecSubf(eve->co, eve->co, cent);
+ }
+
+ recalc_editnormals(em);
+ tot_change++;
+ DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
+ BKE_mesh_end_editmesh(me, em);
+ }
+ }
+
+ /* reset flags */
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ base->object->flag &= ~OB_DONE;
+ }
+ CTX_DATA_END;
+
+ for (me= G.main->mesh.first; me; me= me->id.next) {
+ me->flag &= ~ME_ISDONE;
+ }
+
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ if((base->object->flag & OB_DONE)==0) {
+ base->object->flag |= OB_DONE;
+
+ if(obedit==NULL && (me=get_mesh(base->object)) ) {
+ if (me->id.lib) {
+ tot_lib_error++;
+ } else {
+ if(centermode==2) {
+ VECCOPY(cent, give_cursor(scene, v3d));
+ Mat4Invert(base->object->imat, base->object->obmat);
+ Mat4MulVecfl(base->object->imat, cent);
+ } else {
+ INIT_MINMAX(min, max);
+ mvert= me->mvert;
+ for(a=0; a<me->totvert; a++, mvert++) {
+ DO_MINMAX(mvert->co, min, max);
+ }
+
+ cent[0]= (min[0]+max[0])/2.0f;
+ cent[1]= (min[1]+max[1])/2.0f;
+ cent[2]= (min[2]+max[2])/2.0f;
+ }
+
+ mvert= me->mvert;
+ for(a=0; a<me->totvert; a++, mvert++) {
+ VecSubf(mvert->co, mvert->co, cent);
+ }
+
+ if (me->key) {
+ KeyBlock *kb;
+ for (kb=me->key->block.first; kb; kb=kb->next) {
+ float *fp= kb->data;
+
+ for (a=0; a<kb->totelem; a++, fp+=3) {
+ VecSubf(fp, fp, cent);
+ }
+ }
+ }
+
+ me->flag |= ME_ISDONE;
+
+ if(centermode) {
+ Mat3CpyMat4(omat, base->object->obmat);
+
+ VECCOPY(centn, cent);
+ Mat3MulVecfl(omat, centn);
+ base->object->loc[0]+= centn[0];
+ base->object->loc[1]+= centn[1];
+ base->object->loc[2]+= centn[2];
+
+ where_is_object(scene, base->object);
+ ignore_parent_tx(scene, base->object);
+
+ /* other users? */
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ ob = base->object;
+ if((ob->flag & OB_DONE)==0) {
+ tme= get_mesh(ob);
+
+ if(tme==me) {
+
+ ob->flag |= OB_DONE;
+ ob->recalc= OB_RECALC_OB|OB_RECALC_DATA;
+
+ Mat3CpyMat4(omat, ob->obmat);
+ VECCOPY(centn, cent);
+ Mat3MulVecfl(omat, centn);
+ ob->loc[0]+= centn[0];
+ ob->loc[1]+= centn[1];
+ ob->loc[2]+= centn[2];
+
+ where_is_object(scene, ob);
+ ignore_parent_tx(scene, ob);
+
+ if(tme && (tme->flag & ME_ISDONE)==0) {
+ mvert= tme->mvert;
+ for(a=0; a<tme->totvert; a++, mvert++) {
+ VecSubf(mvert->co, mvert->co, cent);
+ }
+
+ if (tme->key) {
+ KeyBlock *kb;
+ for (kb=tme->key->block.first; kb; kb=kb->next) {
+ float *fp= kb->data;
+
+ for (a=0; a<kb->totelem; a++, fp+=3) {
+ VecSubf(fp, fp, cent);
+ }
+ }
+ }
+
+ tme->flag |= ME_ISDONE;
+ }
+ }
+ }
+
+ ob= ob->id.next;
+ }
+ CTX_DATA_END;
+ }
+ tot_change++;
+ }
+ }
+ else if (ELEM(base->object->type, OB_CURVE, OB_SURF)) {
+
+ /* weak code here... (ton) */
+ if(obedit==base->object) {
+ ListBase *editnurb= curve_get_editcurve(obedit);
+
+ nu1= editnurb->first;
+ cu= obedit->data;
+ }
+ else {
+ cu= base->object->data;
+ nu1= cu->nurb.first;
+ }
+
+ if (cu->id.lib) {
+ tot_lib_error++;
+ } else {
+ if(centermode==2) {
+ VECCOPY(cent, give_cursor(scene, v3d));
+ Mat4Invert(base->object->imat, base->object->obmat);
+ Mat4MulVecfl(base->object->imat, cent);
+
+ /* don't allow Z change if curve is 2D */
+ if( !( cu->flag & CU_3D ) )
+ cent[2] = 0.0;
+ }
+ else {
+ INIT_MINMAX(min, max);
+
+ nu= nu1;
+ while(nu) {
+ minmaxNurb(nu, min, max);
+ nu= nu->next;
+ }
+
+ cent[0]= (min[0]+max[0])/2.0f;
+ cent[1]= (min[1]+max[1])/2.0f;
+ cent[2]= (min[2]+max[2])/2.0f;
+ }
+
+ nu= nu1;
+ while(nu) {
+ if( (nu->type & 7)==CU_BEZIER) {
+ a= nu->pntsu;
+ while (a--) {
+ VecSubf(nu->bezt[a].vec[0], nu->bezt[a].vec[0], cent);
+ VecSubf(nu->bezt[a].vec[1], nu->bezt[a].vec[1], cent);
+ VecSubf(nu->bezt[a].vec[2], nu->bezt[a].vec[2], cent);
+ }
+ }
+ else {
+ a= nu->pntsu*nu->pntsv;
+ while (a--)
+ VecSubf(nu->bp[a].vec, nu->bp[a].vec, cent);
+ }
+ nu= nu->next;
+ }
+
+ if(centermode && obedit==0) {
+ Mat3CpyMat4(omat, base->object->obmat);
+
+ Mat3MulVecfl(omat, cent);
+ base->object->loc[0]+= cent[0];
+ base->object->loc[1]+= cent[1];
+ base->object->loc[2]+= cent[2];
+
+ where_is_object(scene, base->object);
+ ignore_parent_tx(scene, base->object);
+ }
+
+ tot_change++;
+ if(obedit) {
+ if (centermode==0) {
+ DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
+ }
+ break;
+ }
+ }
+ }
+ else if(base->object->type==OB_FONT) {
+ /* get from bb */
+
+ cu= base->object->data;
+
+ if(cu->bb==0) {
+ /* do nothing*/
+ } else if (cu->id.lib) {
+ tot_lib_error++;
+ } else {
+ cu->xof= -0.5f*( cu->bb->vec[4][0] - cu->bb->vec[0][0]);
+ cu->yof= -0.5f -0.5f*( cu->bb->vec[0][1] - cu->bb->vec[2][1]); /* extra 0.5 is the height o above line */
+
+ /* not really ok, do this better once! */
+ cu->xof /= cu->fsize;
+ cu->yof /= cu->fsize;
+
+ tot_change++;
+ }
+ }
+ else if(base->object->type==OB_ARMATURE) {
+ bArmature *arm = base->object->data;
+
+ if (arm->id.lib) {
+ tot_lib_error++;
+ } else if(arm->id.us>1) {
+ /*error("Can't apply to a multi user armature");
+ return;*/
+ tot_multiuser_arm_error++;
+ } else {
+ /* Function to recenter armatures in editarmature.c
+ * Bone + object locations are handled there.
+ */
+ docenter_armature(scene, v3d, base->object, centermode);
+ tot_change++;
+
+ where_is_object(scene, base->object);
+ ignore_parent_tx(scene, base->object);
+
+ if(obedit)
+ break;
+ }
+ }
+ base->object->recalc= OB_RECALC_OB|OB_RECALC_DATA;
+ }
+ }
+ CTX_DATA_END;
+
+ if (tot_change) {
+ ED_anim_dag_flush_update(C);
+ }
+
+ /* Warn if any errors occured */
+ if (tot_lib_error+tot_multiuser_arm_error) {
+ BKE_reportf(op->reports, RPT_WARNING, "%i Object(s) Not Centered, %i Changed:",tot_lib_error+tot_multiuser_arm_error, tot_change);
+ if (tot_lib_error)
+ BKE_reportf(op->reports, RPT_WARNING, "|%i linked library objects",tot_lib_error);
+ if (tot_multiuser_arm_error)
+ BKE_reportf(op->reports, RPT_WARNING, "|%i multiuser armature object(s)",tot_multiuser_arm_error);
+ }
+
+ return OPERATOR_FINISHED;
+}
+void OBJECT_OT_center_set(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Set Center";
+ ot->description = "Set the object's center, by either moving the data, or set to center of data, or use 3d cursor";
+ ot->idname= "OBJECT_OT_center_set";
+
+ /* api callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= object_center_set_exec;
+
+ ot->poll= ED_operator_view3d_active;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "type", prop_set_center_types, 0, "Type", "");
+}
+/* ******************* toggle editmode operator ***************** */
+
+void ED_object_exit_editmode(bContext *C, int flag)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *obedit= CTX_data_edit_object(C);
+ int freedata = flag & EM_FREEDATA;
+
+ if(obedit==NULL) return;
+
+ if(flag & EM_WAITCURSOR) waitcursor(1);
+ if(obedit->type==OB_MESH) {
+ Mesh *me= obedit->data;
+
+// if(EM_texFaceCheck())
+
+// if(retopo_mesh_paint_check())
+// retopo_end_okee();
+
+ if(me->edit_mesh->totvert>MESH_MAX_VERTS) {
+ error("Too many vertices");
+ return;
+ }
+ load_editMesh(scene, obedit);
+
+ if(freedata) {
+ free_editMesh(me->edit_mesh);
+ MEM_freeN(me->edit_mesh);
+ me->edit_mesh= NULL;
+ }
+
+ if(obedit->restore_mode & OB_MODE_WEIGHT_PAINT)
+ mesh_octree_table(obedit, NULL, NULL, 'e');
+ }
+ else if (obedit->type==OB_ARMATURE) {
+ ED_armature_from_edit(scene, obedit);
+ if(freedata)
+ ED_armature_edit_free(obedit);
+ }
+ else if(ELEM(obedit->type, OB_CURVE, OB_SURF)) {
+ load_editNurb(obedit);
+ if(freedata) free_editNurb(obedit);
+ }
+ else if(obedit->type==OB_FONT && freedata) {
+ load_editText(obedit);
+ if(freedata) free_editText(obedit);
+ }
+ else if(obedit->type==OB_LATTICE) {
+ load_editLatt(obedit);
+ if(freedata) free_editLatt(obedit);
+ }
+ else if(obedit->type==OB_MBALL) {
+ load_editMball(obedit);
+ if(freedata) free_editMball(obedit);
+ }
+
+ /* freedata only 0 now on file saves */
+ if(freedata) {
+ /* for example; displist make is different in editmode */
+ scene->obedit= NULL; // XXX for context
+
+ /* also flush ob recalc, doesn't take much overhead, but used for particles */
+ DAG_object_flush_update(scene, obedit, OB_RECALC_OB|OB_RECALC_DATA);
+
+ ED_undo_push(C, "Editmode");
+
+ if(flag & EM_WAITCURSOR) waitcursor(0);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, scene);
+ }
+
+ obedit->mode &= ~OB_MODE_EDIT;
+ ED_object_toggle_modes(C, obedit->restore_mode);
+}
+
+
+void ED_object_enter_editmode(bContext *C, int flag)
+{
+ Scene *scene= CTX_data_scene(C);
+ Base *base= CTX_data_active_base(C);
+ Object *ob;
+ ScrArea *sa= CTX_wm_area(C);
+ View3D *v3d= NULL;
+ int ok= 0;
+
+ if(scene->id.lib) return;
+ if(base==NULL) return;
+
+ if(sa && sa->spacetype==SPACE_VIEW3D)
+ v3d= sa->spacedata.first;
+
+ if(v3d && (base->lay & v3d->lay)==0) return;
+ else if(!v3d && (base->lay & scene->lay)==0) return;
+
+ ob = base->object;
+
+ if(ob==NULL) return;
+ if(ob->data==NULL) return;
+
+ if (object_data_is_libdata(ob)) {
+ error_libdata();
+ return;
+ }
+
+ if(flag & EM_WAITCURSOR) waitcursor(1);
+
+ ob->restore_mode = ob->mode;
+ ED_object_toggle_modes(C, ob->mode);
+
+ ob->mode |= OB_MODE_EDIT;
+
+ if(ob->type==OB_MESH) {
+ Mesh *me= ob->data;
+
+ if(me->pv) mesh_pmv_off(ob, me);
+ ok= 1;
+ scene->obedit= ob; // context sees this
+
+ make_editMesh(scene, ob);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_MESH, scene);
+ }
+ else if (ob->type==OB_ARMATURE){
+ bArmature *arm= base->object->data;
+ if (!arm) return;
+ /*
+ * The function object_data_is_libdata make a problem here, the
+ * check for ob->proxy return 0 and let blender enter to edit mode
+ * this causa a crash when you try leave the edit mode.
+ * The problem is that i can't remove the ob->proxy check from
+ * object_data_is_libdata that prevent the bugfix #6614, so
+ * i add this little hack here.
+ */
+ if(arm->id.lib) {
+ error_libdata();
+ return;
+ }
+ ok=1;
+ scene->obedit= ob;
+ ED_armature_to_edit(ob);
+ /* to ensure all goes in restposition and without striding */
+ DAG_object_flush_update(scene, ob, OB_RECALC);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_ARMATURE, scene);
+ }
+ else if(ob->type==OB_FONT) {
+ scene->obedit= ob; // XXX for context
+ ok= 1;
+ make_editText(ob);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_TEXT, scene);
+ }
+ else if(ob->type==OB_MBALL) {
+ scene->obedit= ob; // XXX for context
+ ok= 1;
+ make_editMball(ob);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_MBALL, scene);
+ }
+ else if(ob->type==OB_LATTICE) {
+ scene->obedit= ob; // XXX for context
+ ok= 1;
+ make_editLatt(ob);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_LATTICE, scene);
+ }
+ else if(ob->type==OB_SURF || ob->type==OB_CURVE) {
+ ok= 1;
+ scene->obedit= ob; // XXX for context
+ make_editNurb(ob);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_CURVE, scene);
+ }
+
+ if(ok) {
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ }
+ else {
+ scene->obedit= NULL; // XXX for context
+ WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, scene);
+ }
+
+ if(flag & EM_DO_UNDO) ED_undo_push(C, "Enter Editmode");
+ if(flag & EM_WAITCURSOR) waitcursor(0);
+}
+
+static int editmode_toggle_exec(bContext *C, wmOperator *op)
+{
+
+ if(!CTX_data_edit_object(C))
+ ED_object_enter_editmode(C, EM_WAITCURSOR);
+ else
+ ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
+
+ return OPERATOR_FINISHED;
+}
+
+static int editmode_toggle_poll(bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+
+ return ob && (ob->type == OB_MESH || ob->type == OB_ARMATURE ||
+ ob->type == OB_FONT || ob->type == OB_MBALL ||
+ ob->type == OB_LATTICE || ob->type == OB_SURF ||
+ ob->type == OB_CURVE);
+}
+
+void OBJECT_OT_editmode_toggle(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name= "Toggle Editmode";
+ ot->description = "Toggle object's editmode.";
+ ot->idname= "OBJECT_OT_editmode_toggle";
+
+ /* api callbacks */
+ ot->exec= editmode_toggle_exec;
+
+ ot->poll= editmode_toggle_poll;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/* *************************** */
+
+static int posemode_exec(bContext *C, wmOperator *op)
+{
+ Base *base= CTX_data_active_base(C);
+
+ if(base->object->type==OB_ARMATURE) {
+ if(base->object==CTX_data_edit_object(C)) {
+ ED_object_exit_editmode(C, EM_FREEDATA);
+ ED_armature_enter_posemode(C, base);
+ }
+ else if(base->object->mode & OB_MODE_POSE)
+ ED_armature_exit_posemode(C, base);
+ else
+ ED_armature_enter_posemode(C, base);
+
+ return OPERATOR_FINISHED;
+ }
+
+ return OPERATOR_PASS_THROUGH;
+}
+
+void OBJECT_OT_posemode_toggle(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Toggle Pose Mode";
+ ot->idname= "OBJECT_OT_posemode_toggle";
+ ot->description= "Enables or disables posing/selecting bones";
+
+ /* api callbacks */
+ ot->exec= posemode_exec;
+ ot->poll= ED_operator_object_active;
+
+ /* flag */
+ ot->flag= OPTYPE_REGISTER;
+}
+
+/* *********************** */
+
+void check_editmode(int type)
+{
+ Object *obedit= NULL; // XXX
+
+ if (obedit==NULL || obedit->type==type) return;
+
+// XXX ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* freedata, and undo */
+}
+void movetolayer(Scene *scene, View3D *v3d)
+{
+ Base *base;
+ unsigned int lay= 0, local;
+ int islamp= 0;
+
+ if(scene->id.lib) return;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if (TESTBASE(v3d, base)) lay |= base->lay;
+ }
+ if(lay==0) return;
+ lay &= 0xFFFFFF;
+
+ if(lay==0) return;
+
+ if(v3d->localview) {
+ /* now we can move out of localview. */
+ if (!okee("Move from localview")) return;
+ for(base= FIRSTBASE; base; base= base->next) {
+ if (TESTBASE(v3d, base)) {
+ lay= base->lay & ~v3d->lay;
+ base->lay= lay;
+ base->object->lay= lay;
+ base->object->flag &= ~SELECT;
+ base->flag &= ~SELECT;
+ if(base->object->type==OB_LAMP) islamp= 1;
+ }
+ }
+ } else {
+// XXX if( movetolayer_buts(&lay, NULL)==0 ) return;
+
+ /* normal non localview operation */
+ for(base= FIRSTBASE; base; base= base->next) {
+ if (TESTBASE(v3d, base)) {
+ /* upper byte is used for local view */
+ local= base->lay & 0xFF000000;
+ base->lay= lay + local;
+ base->object->lay= lay;
+ if(base->object->type==OB_LAMP) islamp= 1;
+ }
+ }
+ }
+ if(islamp) reshadeall_displist(scene); /* only frees */
+
+ /* warning, active object may be hidden now */
+
+ DAG_scene_sort(scene);
+
+}
+
+
+#if 0
+// XXX should be in view3d?
+
+/* context: ob = lamp */
+/* code should be replaced with proper (custom) transform handles for lamp properties */
+static void spot_interactive(Object *ob, int mode)
+{
+ Lamp *la= ob->data;
+ float transfac, dx, dy, ratio, origval;
+ int keep_running= 1, center2d[2];
+ short mval[2], mvalo[2];
+
+// getmouseco_areawin(mval);
+// getmouseco_areawin(mvalo);
+
+ project_int(ob->obmat[3], center2d);
+ if( center2d[0] > 100000 ) { /* behind camera */
+// center2d[0]= curarea->winx/2;
+// center2d[1]= curarea->winy/2;
+ }
+
+// helpline(mval, center2d);
+
+ /* ratio is like scaling */
+ dx = (float)(center2d[0] - mval[0]);
+ dy = (float)(center2d[1] - mval[1]);
+ transfac = (float)sqrt( dx*dx + dy*dy);
+ if(transfac==0.0f) transfac= 1.0f;
+
+ if(mode==1)
+ origval= la->spotsize;
+ else if(mode==2)
+ origval= la->dist;
+ else if(mode==3)
+ origval= la->clipsta;
+ else
+ origval= la->clipend;
+
+ while (keep_running>0) {
+
+// getmouseco_areawin(mval);
+
+ /* essential for idling subloop */
+ if(mval[0]==mvalo[0] && mval[1]==mvalo[1]) {
+ PIL_sleep_ms(2);
+ }
+ else {
+ char str[32];
+
+ dx = (float)(center2d[0] - mval[0]);
+ dy = (float)(center2d[1] - mval[1]);
+ ratio = (float)(sqrt( dx*dx + dy*dy))/transfac;
+
+ /* do the trick */
+
+ if(mode==1) { /* spot */
+ la->spotsize = ratio*origval;
+ CLAMP(la->spotsize, 1.0f, 180.0f);
+ sprintf(str, "Spot size %.2f\n", la->spotsize);
+ }
+ else if(mode==2) { /* dist */
+ la->dist = ratio*origval;
+ CLAMP(la->dist, 0.01f, 5000.0f);
+ sprintf(str, "Distance %.2f\n", la->dist);
+ }
+ else if(mode==3) { /* sta */
+ la->clipsta = ratio*origval;
+ CLAMP(la->clipsta, 0.001f, 5000.0f);
+ sprintf(str, "Distance %.2f\n", la->clipsta);
+ }
+ else if(mode==4) { /* end */
+ la->clipend = ratio*origval;
+ CLAMP(la->clipend, 0.1f, 5000.0f);
+ sprintf(str, "Clip End %.2f\n", la->clipend);
+ }
+
+ /* cleanup */
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ /* handle shaded mode */
+// XXX shade_buttons_change_3d();
+
+ /* DRAW */
+ headerprint(str);
+ force_draw_plus(SPACE_BUTS, 0);
+
+// helpline(mval, center2d);
+ }
+
+ while( qtest() ) {
+ short val;
+ unsigned short event= extern_qread(&val);
+
+ switch (event){
+ case ESCKEY:
+ case RIGHTMOUSE:
+ keep_running= 0;
+ break;
+ case LEFTMOUSE:
+ case SPACEKEY:
+ case PADENTER:
+ case RETKEY:
+ if(val)
+ keep_running= -1;
+ break;
+ }
+ }
+ }
+
+ if(keep_running==0) {
+ if(mode==1)
+ la->spotsize= origval;
+ else if(mode==2)
+ la->dist= origval;
+ else if(mode==3)
+ la->clipsta= origval;
+ else
+ la->clipend= origval;
+ }
+
+}
+#endif
+
+void special_editmenu(Scene *scene, View3D *v3d)
+{
+// XXX static short numcuts= 2;
+ Object *ob= OBACT;
+ Object *obedit= NULL; // XXX
+ int nr,ret=0;
+
+ if(ob==NULL) return;
+
+ if(obedit==NULL) {
+
+ if(ob->mode & OB_MODE_POSE) {
+// XXX pose_special_editmenu();
+ }
+ else if(paint_facesel_test(ob)) {
+ Mesh *me= get_mesh(ob);
+ MTFace *tface;
+ MFace *mface;
+ int a;
+
+ if(me==0 || me->mtface==0) return;
+
+ nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5| TwoSide%x6|Clr Tex%x7| Shared%x8| Light%x9| Invisible%x10| Collision%x11| TwoSide%x12");
+
+ tface= me->mtface;
+ mface= me->mface;
+ for(a=me->totface; a>0; a--, tface++, mface++) {
+ if(mface->flag & ME_FACE_SEL) {
+ switch(nr) {
+ case 1:
+ tface->mode |= TF_TEX; break;
+ case 2:
+ tface->mode |= TF_SHAREDCOL; break;
+ case 3:
+ tface->mode |= TF_LIGHT; break;
+ case 4:
+ tface->mode |= TF_INVISIBLE; break;
+ case 5:
+ tface->mode |= TF_DYNAMIC; break;
+ case 6:
+ tface->mode |= TF_TWOSIDE; break;
+ case 7:
+ tface->mode &= ~TF_TEX;
+ tface->tpage= 0;
+ break;
+ case 8:
+ tface->mode &= ~TF_SHAREDCOL; break;
+ case 9:
+ tface->mode &= ~TF_LIGHT; break;
+ case 10:
+ tface->mode &= ~TF_INVISIBLE; break;
+ case 11:
+ tface->mode &= ~TF_DYNAMIC; break;
+ case 12:
+ tface->mode &= ~TF_TWOSIDE; break;
+ }
+ }
+ }
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ }
+ else if(ob->mode & OB_MODE_VERTEX_PAINT) {
+ Mesh *me= get_mesh(ob);
+
+ if(me==0 || (me->mcol==NULL && me->mtface==NULL) ) return;
+
+ nr= pupmenu("Specials%t|Shared VertexCol%x1");
+ if(nr==1) {
+
+// XXX do_shared_vertexcol(me);
+
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ }
+ }
+ else if(ob->mode & OB_MODE_WEIGHT_PAINT) {
+ Object *par= modifiers_isDeformedByArmature(ob);
+
+ if(par && (par->mode & OB_MODE_POSE)) {
+ nr= pupmenu("Specials%t|Apply Bone Envelopes to Vertex Groups %x1|Apply Bone Heat Weights to Vertex Groups %x2");
+
+// XXX if(nr==1 || nr==2)
+// XXX pose_adds_vgroups(ob, (nr == 2));
+ }
+ }
+ else if(ob->mode & OB_MODE_PARTICLE_EDIT) {
+#if 0
+ // XXX
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleEditSettings *pset = PE_settings();
+
+ if(!psys)
+ return;
+
+ if(pset->selectmode & SCE_SELECT_POINT)
+ nr= pupmenu("Specials%t|Rekey%x1|Subdivide%x2|Select First%x3|Select Last%x4|Remove Doubles%x5");
+ else
+ nr= pupmenu("Specials%t|Rekey%x1|Remove Doubles%x5");
+
+ switch(nr) {
+ case 1:
+// XXX if(button(&pset->totrekey, 2, 100, "Number of Keys:")==0) return;
+ waitcursor(1);
+ PE_rekey();
+ break;
+ case 2:
+ PE_subdivide();
+ break;
+ case 3:
+ PE_select_root();
+ break;
+ case 4:
+ PE_select_tip();
+ break;
+ case 5:
+ PE_remove_doubles();
+ break;
+ }
+
+ DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
+
+ if(nr>0) waitcursor(0);
+#endif
+ }
+ else {
+ Base *base, *base_select= NULL;
+
+ /* Get the active object mesh. */
+ Mesh *me= get_mesh(ob);
+
+ /* Booleans, if the active object is a mesh... */
+ if (me && ob->id.lib==NULL) {
+
+ /* Bring up a little menu with the boolean operation choices on. */
+ nr= pupmenu("Boolean Tools%t|Intersect%x1|Union%x2|Difference%x3|Add Intersect Modifier%x4|Add Union Modifier%x5|Add Difference Modifier%x6");
+
+ if (nr > 0) {
+ /* user has made a choice of a menu element.
+ All of the boolean functions require 2 mesh objects
+ we search through the object list to find the other
+ selected item and make sure it is distinct and a mesh. */
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ if(base->object != ob) base_select= base;
+ }
+ }
+
+ if (base_select) {
+ if (get_mesh(base_select->object)) {
+ if(nr <= 3){
+ waitcursor(1);
+// XXX ret = NewBooleanMesh(BASACT,base_select,nr);
+ if (ret==0) {
+ error("An internal error occurred");
+ } else if(ret==-1) {
+ error("Selected meshes must have faces to perform boolean operations");
+ } else if (ret==-2) {
+ error("Both meshes must be a closed mesh");
+ }
+ waitcursor(0);
+ } else {
+ BooleanModifierData *bmd = NULL;
+ bmd = (BooleanModifierData *)modifier_new(eModifierType_Boolean);
+ BLI_addtail(&ob->modifiers, bmd);
+ bmd->object = base_select->object;
+ bmd->modifier.mode |= eModifierMode_Realtime;
+ switch(nr){
+ case 4: bmd->operation = eBooleanModifierOp_Intersect; break;
+ case 5: bmd->operation = eBooleanModifierOp_Union; break;
+ case 6: bmd->operation = eBooleanModifierOp_Difference; break;
+ }
+// XXX do_common_editbuts(B_CHANGEDEP);
+ }
+ } else {
+ error("Please select 2 meshes");
+ }
+ } else {
+ error("Please select 2 meshes");
+ }
+ }
+
+ }
+ else if (ob->type == OB_FONT) {
+ /* removed until this gets a decent implementation (ton) */
+/* nr= pupmenu("Split %t|Characters%x1");
+ if (nr > 0) {
+ switch(nr) {
+ case 1: split_font();
+ }
+ }
+*/
+ }
+ }
+ }
+ else if(obedit->type==OB_MESH) {
+ }
+ else if(ELEM(obedit->type, OB_CURVE, OB_SURF)) {
+ }
+ else if(obedit->type==OB_ARMATURE) {
+ nr= pupmenu("Specials%t|Subdivide %x1|Subdivide Multi%x2|Switch Direction%x7|Flip Left-Right Names%x3|%l|AutoName Left-Right%x4|AutoName Front-Back%x5|AutoName Top-Bottom%x6");
+// if(nr==1)
+// XXX subdivide_armature(1);
+ if(nr==2) {
+// XXX if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
+ waitcursor(1);
+// XXX subdivide_armature(numcuts);
+ }
+// else if(nr==3)
+// XXX armature_flip_names();
+ else if(ELEM3(nr, 4, 5, 6)) {
+// XXX armature_autoside_names(nr-4);
+ }
+// else if(nr == 7)
+// XXX switch_direction_armature();
+ }
+ else if(obedit->type==OB_LATTICE) {
+ Lattice *lt= obedit->data;
+ static float weight= 1.0f;
+ { // XXX
+// XXX if(fbutton(&weight, 0.0f, 1.0f, 10, 10, "Set Weight")) {
+ int a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw;
+ BPoint *bp= lt->editlatt->def;
+
+ while(a--) {
+ if(bp->f1 & SELECT)
+ bp->weight= weight;
+ bp++;
+ }
+ }
+ }
+
+}
+
+static void curvetomesh(Scene *scene, Object *ob)
+{
+ Curve *cu;
+ DispList *dl;
+
+ ob->flag |= OB_DONE;
+ cu= ob->data;
+
+ dl= cu->disp.first;
+ if(dl==0) makeDispListCurveTypes(scene, ob, 0); /* force creation */
+
+ nurbs_to_mesh(ob); /* also does users */
+ if (ob->type != OB_MESH) {
+ error("can't convert curve to mesh");
+ } else {
+ object_free_modifiers(ob);
+ }
+}
+
+void convertmenu(Scene *scene, View3D *v3d)
+{
+ Base *base, *basen=NULL, *basact, *basedel=NULL;
+ Object *obact, *ob, *ob1;
+ Object *obedit= NULL; // XXX
+ Curve *cu;
+ Nurb *nu;
+ MetaBall *mb;
+ Mesh *me;
+ int ok=0, nr = 0, a;
+
+ if(scene->id.lib) return;
+
+ obact= OBACT;
+ if (obact == NULL) return;
+ if(!obact->flag & SELECT) return;
+ if(obedit) return;
+
+ basact= BASACT; /* will be restored */
+
+ if(obact->type==OB_FONT) {
+ nr= pupmenu("Convert Font to%t|Curve%x1|Curve (Single filling group)%x2|Mesh%x3");
+ if(nr>0) ok= 1;
+ }
+ else if(obact->type==OB_MBALL) {
+ nr= pupmenu("Convert Metaball to%t|Mesh (keep original)%x1|Mesh (Delete Original)%x2");
+ if(nr>0) ok= 1;
+ }
+ else if(obact->type==OB_CURVE) {
+ nr= pupmenu("Convert Curve to%t|Mesh");
+ if(nr>0) ok= 1;
+ }
+ else if(obact->type==OB_SURF) {
+ nr= pupmenu("Convert Nurbs Surface to%t|Mesh");
+ if(nr>0) ok= 1;
+ }
+ else if(obact->type==OB_MESH) {
+ nr= pupmenu("Convert Modifiers to%t|Mesh (Keep Original)%x1|Mesh (Delete Original)%x2");
+ if(nr>0) ok= 1;
+ }
+ if(ok==0) return;
+
+ /* don't forget multiple users! */
+
+ /* reset flags */
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ base->object->flag &= ~OB_DONE;
+ }
+ }
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+
+ ob= base->object;
+
+ if(ob->flag & OB_DONE);
+ else if(ob->type==OB_MESH && ob->modifiers.first) { /* converting a mesh with no modifiers causes a segfault */
+ DerivedMesh *dm;
+
+ basedel = base;
+
+ ob->flag |= OB_DONE;
+
+ ob1= copy_object(ob);
+ ob1->recalc |= OB_RECALC;
+
+ basen= MEM_mallocN(sizeof(Base), "duplibase");
+ *basen= *base;
+ BLI_addhead(&scene->base, basen); /* addhead: otherwise eternal loop */
+ basen->object= ob1;
+ basen->flag |= SELECT;
+ base->flag &= ~SELECT;
+ ob->flag &= ~SELECT;
+
+ /* decrement original mesh's usage count */
+ me= ob1->data;
+ me->id.us--;
+
+ /* make a new copy of the mesh */
+ ob1->data= copy_mesh(me);
+
+ /* make new mesh data from the original copy */
+ dm= mesh_get_derived_final(scene, ob1, CD_MASK_MESH);
+ /* dm= mesh_create_derived_no_deform(ob1, NULL); this was called original (instead of get_derived). man o man why! (ton) */
+
+ DM_to_mesh(dm, ob1->data);
+
+ dm->release(dm);
+ object_free_modifiers(ob1); /* after derivedmesh calls! */
+
+ /* If the original object is active then make this object active */
+ if (ob == obact) {
+ // XXX ED_base_object_activate(C, basen);
+ basact = basen;
+ }
+ }
+ else if(ob->type==OB_FONT) {
+ ob->flag |= OB_DONE;
+
+ ob->type= OB_CURVE;
+ cu= ob->data;
+
+ if(cu->vfont) {
+ cu->vfont->id.us--;
+ cu->vfont= 0;
+ }
+ if(cu->vfontb) {
+ cu->vfontb->id.us--;
+ cu->vfontb= 0;
+ }
+ if(cu->vfonti) {
+ cu->vfonti->id.us--;
+ cu->vfonti= 0;
+ }
+ if(cu->vfontbi) {
+ cu->vfontbi->id.us--;
+ cu->vfontbi= 0;
+ }
+ /* other users */
+ if(cu->id.us>1) {
+ ob1= G.main->object.first;
+ while(ob1) {
+ if(ob1->data==cu) {
+ ob1->type= OB_CURVE;
+ ob1->recalc |= OB_RECALC;
+ }
+ ob1= ob1->id.next;
+ }
+ }
+ if (nr==2 || nr==3) {
+ nu= cu->nurb.first;
+ while(nu) {
+ nu->charidx= 0;
+ nu= nu->next;
+ }
+ }
+ if (nr==3) {
+ curvetomesh(scene, ob);
+ }
+ }
+ else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
+ if(nr==1) {
+ curvetomesh(scene, ob);
+ }
+ }
+ else if(ob->type==OB_MBALL) {
+
+ if(nr==1 || nr == 2) {
+ ob= find_basis_mball(scene, ob);
+
+ if(ob->disp.first && !(ob->flag&OB_DONE)) {
+ basedel = base;
+
+ ob->flag |= OB_DONE;
+
+ ob1= copy_object(ob);
+ ob1->recalc |= OB_RECALC;
+
+ basen= MEM_mallocN(sizeof(Base), "duplibase");
+ *basen= *base;
+ BLI_addhead(&scene->base, basen); /* addhead: othwise eternal loop */
+ basen->object= ob1;
+ basen->flag |= SELECT;
+ basedel->flag &= ~SELECT;
+ ob->flag &= ~SELECT;
+
+ mb= ob1->data;
+ mb->id.us--;
+
+ ob1->data= add_mesh("Mesh");
+ ob1->type= OB_MESH;
+
+ me= ob1->data;
+ me->totcol= mb->totcol;
+ if(ob1->totcol) {
+ me->mat= MEM_dupallocN(mb->mat);
+ for(a=0; a<ob1->totcol; a++) id_us_plus((ID *)me->mat[a]);
+ }
+
+ mball_to_mesh(&ob->disp, ob1->data);
+
+ /* So we can see the wireframe */
+ BASACT= basen;
+
+ /* If the original object is active then make this object active */
+ if (ob == obact) {
+ // XXX ED_base_object_activate(C, basen);
+ basact = basen;
+ }
+
+ }
+ }
+ }
+ }
+ if(basedel != NULL && nr == 2) {
+ ED_base_object_free_and_unlink(scene, basedel);
+ }
+ basedel = NULL;
+ }
+
+ /* delete object should renew depsgraph */
+ if(nr==2)
+ DAG_scene_sort(scene);
+
+ /* texspace and normals */
+ if(!basen) BASACT= base;
+
+// XXX ED_object_enter_editmode(C, 0);
+// XXX exit_editmode(C, EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
+ BASACT= basact;
+
+
+ DAG_scene_sort(scene);
+}
+
+/* Change subdivision or particle properties of mesh object ob, if level==-1
+ * then toggle subsurf, else set to level set allows to toggle multiple
+ * selections */
+
+static void object_has_subdivision_particles(Object *ob, int *havesubdiv, int *havepart, int depth)
+{
+ if(ob->type==OB_MESH) {
+ if(modifiers_findByType(ob, eModifierType_Subsurf))
+ *havesubdiv= 1;
+ if(modifiers_findByType(ob, eModifierType_ParticleSystem))
+ *havepart= 1;
+ }
+
+ if(ob->dup_group && depth <= 4) {
+ GroupObject *go;
+
+ for(go= ob->dup_group->gobject.first; go; go= go->next)
+ object_has_subdivision_particles(go->ob, havesubdiv, havepart, depth+1);
+ }
+}
+
+static void object_flip_subdivison_particles(Scene *scene, Object *ob, int *set, int level, int mode, int particles, int depth)
+{
+ ModifierData *md;
+
+ if(ob->type==OB_MESH) {
+ if(particles) {
+ for(md=ob->modifiers.first; md; md=md->next) {
+ if(md->type == eModifierType_ParticleSystem) {
+ ParticleSystemModifierData *psmd = (ParticleSystemModifierData*)md;
+
+ if(*set == -1)
+ *set= psmd->modifier.mode&(mode);
+
+ if (*set)
+ psmd->modifier.mode &= ~(mode);
+ else
+ psmd->modifier.mode |= (mode);
+ }
+ }
+ }
+ else {
+ md = modifiers_findByType(ob, eModifierType_Subsurf);
+
+ if (md) {
+ SubsurfModifierData *smd = (SubsurfModifierData*) md;
+
+ if (level == -1) {
+ if(*set == -1)
+ *set= smd->modifier.mode&(mode);
+
+ if (*set)
+ smd->modifier.mode &= ~(mode);
+ else
+ smd->modifier.mode |= (mode);
+ } else {
+ smd->levels = level;
+ }
+ }
+ else if(depth == 0 && *set != 0) {
+ SubsurfModifierData *smd = (SubsurfModifierData*) modifier_new(eModifierType_Subsurf);
+
+ BLI_addtail(&ob->modifiers, smd);
+
+ if (level!=-1) {
+ smd->levels = level;
+ }
+
+ if(*set == -1)
+ *set= 1;
+ }
+ }
+
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ }
+
+ if(ob->dup_group && depth<=4) {
+ GroupObject *go;
+
+ for(go= ob->dup_group->gobject.first; go; go= go->next)
+ object_flip_subdivison_particles(scene, go->ob, set, level, mode, particles, depth+1);
+ }
+}
+
+/* Change subdivision properties of mesh object ob, if
+* level==-1 then toggle subsurf, else set to level.
+*/
+
+void flip_subdivison(Scene *scene, View3D *v3d, int level)
+{
+ Base *base;
+ int set= -1;
+ int mode, pupmode, particles= 0, havesubdiv= 0, havepart= 0;
+ int alt= 0; // XXX
+
+ if(alt)
+ mode= eModifierMode_Realtime;
+ else
+ mode= eModifierMode_Render|eModifierMode_Realtime;
+
+ if(level == -1) {
+ if (scene->obedit) { // XXX get from context
+ object_has_subdivision_particles(scene->obedit, &havesubdiv, &havepart, 0);
+ } else {
+ for(base= scene->base.first; base; base= base->next) {
+ if(((level==-1) && (TESTBASE(v3d, base))) || (TESTBASELIB(v3d, base))) {
+ object_has_subdivision_particles(base->object, &havesubdiv, &havepart, 0);
+ }
+ }
+ }
+ }
+ else
+ havesubdiv= 1;
+
+ if(havesubdiv && havepart) {
+ pupmode= pupmenu("Switch%t|Subsurf %x1|Particle Systems %x2");
+ if(pupmode <= 0)
+ return;
+ else if(pupmode == 2)
+ particles= 1;
+ }
+ else if(havepart)
+ particles= 1;
+
+ if (scene->obedit) { // XXX get from context
+ object_flip_subdivison_particles(scene, scene->obedit, &set, level, mode, particles, 0);
+ } else {
+ for(base= scene->base.first; base; base= base->next) {
+ if(((level==-1) && (TESTBASE(v3d, base))) || (TESTBASELIB(v3d, base))) {
+ object_flip_subdivison_particles(scene, base->object, &set, level, mode, particles, 0);
+ }
+ }
+ }
+
+ ED_anim_dag_flush_update(C);
+}
+
+static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob)
+{
+ bProperty *prop;
+ Base *base;
+ int nr, tot=0;
+ char *str;
+
+ prop= ob->prop.first;
+ while(prop) {
+ tot++;
+ prop= prop->next;
+ }
+
+ str= MEM_callocN(50 + 33*tot, "copymenu prop");
+
+ if (tot)
+ strcpy(str, "Copy Property %t|Replace All|Merge All|%l");
+ else
+ strcpy(str, "Copy Property %t|Clear All (no properties on active)");
+
+ tot= 0;
+ prop= ob->prop.first;
+ while(prop) {
+ tot++;
+ strcat(str, "|");
+ strcat(str, prop->name);
+ prop= prop->next;
+ }
+
+ nr= pupmenu(str);
+
+ if ( nr==1 || nr==2 ) {
+ for(base= FIRSTBASE; base; base= base->next) {
+ if((base != BASACT) &&(TESTBASELIB(v3d, base))) {
+ if (nr==1) { /* replace */
+ copy_properties( &base->object->prop, &ob->prop );
+ } else {
+ for(prop = ob->prop.first; prop; prop= prop->next ) {
+ set_ob_property(base->object, prop);
+ }
+ }
+ }
+ }
+ } else if(nr>0) {
+ prop = BLI_findlink(&ob->prop, nr-4); /* account for first 3 menu items & menu index starting at 1*/
+
+ if(prop) {
+ for(base= FIRSTBASE; base; base= base->next) {
+ if((base != BASACT) &&(TESTBASELIB(v3d, base))) {
+ set_ob_property(base->object, prop);
+ }
+ }
+ }
+ }
+ MEM_freeN(str);
+
+}
+
+static void copymenu_logicbricks(Scene *scene, View3D *v3d, Object *ob)
+{
+ Base *base;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(base->object != ob) {
+ if(TESTBASELIB(v3d, base)) {
+
+ /* first: free all logic */
+ free_sensors(&base->object->sensors);
+ unlink_controllers(&base->object->controllers);
+ free_controllers(&base->object->controllers);
+ unlink_actuators(&base->object->actuators);
+ free_actuators(&base->object->actuators);
+
+ /* now copy it, this also works without logicbricks! */
+ clear_sca_new_poins_ob(ob);
+ copy_sensors(&base->object->sensors, &ob->sensors);
+ copy_controllers(&base->object->controllers, &ob->controllers);
+ copy_actuators(&base->object->actuators, &ob->actuators);
+ set_sca_new_poins_ob(base->object);
+
+ /* some menu settings */
+ base->object->scavisflag= ob->scavisflag;
+ base->object->scaflag= ob->scaflag;
+
+ /* set the initial state */
+ base->object->state= ob->state;
+ base->object->init_state= ob->init_state;
+ }
+ }
+ }
+}
+
+static void copymenu_modifiers(Scene *scene, View3D *v3d, Object *ob)
+{
+ Base *base;
+ int i, event;
+ char str[512];
+ char *errorstr= NULL;
+
+ strcpy(str, "Copy Modifiers %t");
+
+ sprintf(str+strlen(str), "|All%%x%d|%%l", NUM_MODIFIER_TYPES);
+
+ for (i=eModifierType_None+1; i<NUM_MODIFIER_TYPES; i++) {
+ ModifierTypeInfo *mti = modifierType_getInfo(i);
+
+ if(ELEM3(i, eModifierType_Hook, eModifierType_Softbody, eModifierType_ParticleInstance)) continue;
+
+ if(i == eModifierType_Collision)
+ continue;
+
+ if ( (mti->flags&eModifierTypeFlag_AcceptsCVs) ||
+ (ob->type==OB_MESH && (mti->flags&eModifierTypeFlag_AcceptsMesh))) {
+ sprintf(str+strlen(str), "|%s%%x%d", mti->name, i);
+ }
+ }
+
+ event = pupmenu(str);
+ if(event<=0) return;
+
+ for (base= FIRSTBASE; base; base= base->next) {
+ if(base->object != ob) {
+ if(TESTBASELIB(v3d, base)) {
+ ModifierData *md;
+
+ base->object->recalc |= OB_RECALC_OB|OB_RECALC_DATA;
+
+ if (base->object->type==ob->type) {
+ /* copy all */
+ if (event==NUM_MODIFIER_TYPES) {
+ object_free_modifiers(base->object);
+
+ for (md=ob->modifiers.first; md; md=md->next) {
+ ModifierData *nmd = NULL;
+
+ if(ELEM3(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_ParticleInstance)) continue;
+
+ if(md->type == eModifierType_Collision)
+ continue;
+
+ nmd = modifier_new(md->type);
+ modifier_copyData(md, nmd);
+ BLI_addtail(&base->object->modifiers, nmd);
+ }
+
+ copy_object_particlesystems(base->object, ob);
+ copy_object_softbody(base->object, ob);
+ } else {
+ /* copy specific types */
+ ModifierData *md, *mdn;
+
+ /* remove all with type 'event' */
+ for (md=base->object->modifiers.first; md; md=mdn) {
+ mdn= md->next;
+ if(md->type==event) {
+ BLI_remlink(&base->object->modifiers, md);
+ modifier_free(md);
+ }
+ }
+
+ /* copy all with type 'event' */
+ for (md=ob->modifiers.first; md; md=md->next) {
+ if (md->type==event) {
+
+ mdn = modifier_new(event);
+ BLI_addtail(&base->object->modifiers, mdn);
+
+ modifier_copyData(md, mdn);
+ }
+ }
+
+ if(event == eModifierType_ParticleSystem) {
+ object_free_particlesystems(base->object);
+ copy_object_particlesystems(base->object, ob);
+ }
+ else if(event == eModifierType_Softbody) {
+ object_free_softbody(base->object);
+ copy_object_softbody(base->object, ob);
+ }
+ }
+ }
+ else
+ errorstr= "Did not copy modifiers to other Object types";
+ }
+ }
+ }
+
+// if(errorstr) notice(errorstr);
+
+ DAG_scene_sort(scene);
+
+}
+
+/* both pointers should exist */
+static void copy_texture_space(Object *to, Object *ob)
+{
+ float *poin1= NULL, *poin2= NULL;
+ int texflag= 0;
+
+ if(ob->type==OB_MESH) {
+ texflag= ((Mesh *)ob->data)->texflag;
+ poin2= ((Mesh *)ob->data)->loc;
+ }
+ else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
+ texflag= ((Curve *)ob->data)->texflag;
+ poin2= ((Curve *)ob->data)->loc;
+ }
+ else if(ob->type==OB_MBALL) {
+ texflag= ((MetaBall *)ob->data)->texflag;
+ poin2= ((MetaBall *)ob->data)->loc;
+ }
+ else
+ return;
+
+ if(to->type==OB_MESH) {
+ ((Mesh *)to->data)->texflag= texflag;
+ poin1= ((Mesh *)to->data)->loc;
+ }
+ else if (ELEM3(to->type, OB_CURVE, OB_SURF, OB_FONT)) {
+ ((Curve *)to->data)->texflag= texflag;
+ poin1= ((Curve *)to->data)->loc;
+ }
+ else if(to->type==OB_MBALL) {
+ ((MetaBall *)to->data)->texflag= texflag;
+ poin1= ((MetaBall *)to->data)->loc;
+ }
+ else
+ return;
+
+ memcpy(poin1, poin2, 9*sizeof(float)); /* this was noted in DNA_mesh, curve, mball */
+
+ if(to->type==OB_MESH) ;
+ else if(to->type==OB_MBALL) tex_space_mball(to);
+ else tex_space_curve(to->data);
+
+}
+
+void copy_attr(Scene *scene, View3D *v3d, short event)
+{
+ Object *ob;
+ Base *base;
+ Curve *cu, *cu1;
+ Nurb *nu;
+ int do_scene_sort= 0;
+
+ if(scene->id.lib) return;
+
+ if(!(ob=OBACT)) return;
+
+ if(scene->obedit) { // XXX get from context
+ /* obedit_copymenu(); */
+ return;
+ }
+ if(event==9) {
+ copymenu_properties(scene, v3d, ob);
+ return;
+ }
+ else if(event==10) {
+ copymenu_logicbricks(scene, v3d, ob);
+ return;
+ }
+ else if(event==24) {
+ copymenu_modifiers(scene, v3d, ob);
+ return;
+ }
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(base != BASACT) {
+ if(TESTBASELIB(v3d, base)) {
+ base->object->recalc |= OB_RECALC_OB;
+
+ if(event==1) { /* loc */
+ VECCOPY(base->object->loc, ob->loc);
+ VECCOPY(base->object->dloc, ob->dloc);
+ }
+ else if(event==2) { /* rot */
+ VECCOPY(base->object->rot, ob->rot);
+ VECCOPY(base->object->drot, ob->drot);
+ /* Quats arnt used yet */
+ /*VECCOPY(base->object->quat, ob->quat);
+ VECCOPY(base->object->dquat, ob->dquat);*/
+ }
+ else if(event==3) { /* size */
+ VECCOPY(base->object->size, ob->size);
+ VECCOPY(base->object->dsize, ob->dsize);
+ }
+ else if(event==4) { /* drawtype */
+ base->object->dt= ob->dt;
+ base->object->dtx= ob->dtx;
+ base->object->empty_drawtype= ob->empty_drawtype;
+ base->object->empty_drawsize= ob->empty_drawsize;
+ }
+ else if(event==5) { /* time offs */
+ base->object->sf= ob->sf;
+ }
+ else if(event==6) { /* dupli */
+ base->object->dupon= ob->dupon;
+ base->object->dupoff= ob->dupoff;
+ base->object->dupsta= ob->dupsta;
+ base->object->dupend= ob->dupend;
+
+ base->object->transflag &= ~OB_DUPLI;
+ base->object->transflag |= (ob->transflag & OB_DUPLI);
+
+ base->object->dup_group= ob->dup_group;
+ if(ob->dup_group)
+ id_us_plus((ID *)ob->dup_group);
+ }
+ else if(event==7) { /* mass */
+ base->object->mass= ob->mass;
+ }
+ else if(event==8) { /* damping */
+ base->object->damping= ob->damping;
+ base->object->rdamping= ob->rdamping;
+ }
+ else if(event==11) { /* all physical attributes */
+ base->object->gameflag = ob->gameflag;
+ base->object->inertia = ob->inertia;
+ base->object->formfactor = ob->formfactor;
+ base->object->damping= ob->damping;
+ base->object->rdamping= ob->rdamping;
+ base->object->min_vel= ob->min_vel;
+ base->object->max_vel= ob->max_vel;
+ if (ob->gameflag & OB_BOUNDS) {
+ base->object->boundtype = ob->boundtype;
+ }
+ base->object->margin= ob->margin;
+ base->object->bsoft= copy_bulletsoftbody(ob->bsoft);
+
+ }
+ else if(event==17) { /* tex space */
+ copy_texture_space(base->object, ob);
+ }
+ else if(event==18) { /* font settings */
+
+ if(base->object->type==ob->type) {
+ cu= ob->data;
+ cu1= base->object->data;
+
+ cu1->spacemode= cu->spacemode;
+ cu1->spacing= cu->spacing;
+ cu1->linedist= cu->linedist;
+ cu1->shear= cu->shear;
+ cu1->fsize= cu->fsize;
+ cu1->xof= cu->xof;
+ cu1->yof= cu->yof;
+ cu1->textoncurve= cu->textoncurve;
+ cu1->wordspace= cu->wordspace;
+ cu1->ulpos= cu->ulpos;
+ cu1->ulheight= cu->ulheight;
+ if(cu1->vfont) cu1->vfont->id.us--;
+ cu1->vfont= cu->vfont;
+ id_us_plus((ID *)cu1->vfont);
+ if(cu1->vfontb) cu1->vfontb->id.us--;
+ cu1->vfontb= cu->vfontb;
+ id_us_plus((ID *)cu1->vfontb);
+ if(cu1->vfonti) cu1->vfonti->id.us--;
+ cu1->vfonti= cu->vfonti;
+ id_us_plus((ID *)cu1->vfonti);
+ if(cu1->vfontbi) cu1->vfontbi->id.us--;
+ cu1->vfontbi= cu->vfontbi;
+ id_us_plus((ID *)cu1->vfontbi);
+
+ BKE_text_to_curve(scene, base->object, 0); /* needed? */
+
+
+ strcpy(cu1->family, cu->family);
+
+ base->object->recalc |= OB_RECALC_DATA;
+ }
+ }
+ else if(event==19) { /* bevel settings */
+
+ if(ELEM(base->object->type, OB_CURVE, OB_FONT)) {
+ cu= ob->data;
+ cu1= base->object->data;
+
+ cu1->bevobj= cu->bevobj;
+ cu1->taperobj= cu->taperobj;
+ cu1->width= cu->width;
+ cu1->bevresol= cu->bevresol;
+ cu1->ext1= cu->ext1;
+ cu1->ext2= cu->ext2;
+
+ base->object->recalc |= OB_RECALC_DATA;
+ }
+ }
+ else if(event==25) { /* curve resolution */
+
+ if(ELEM(base->object->type, OB_CURVE, OB_FONT)) {
+ cu= ob->data;
+ cu1= base->object->data;
+
+ cu1->resolu= cu->resolu;
+ cu1->resolu_ren= cu->resolu_ren;
+
+ nu= cu1->nurb.first;
+
+ while(nu) {
+ nu->resolu= cu1->resolu;
+ nu= nu->next;
+ }
+
+ base->object->recalc |= OB_RECALC_DATA;
+ }
+ }
+ else if(event==21){
+ if (base->object->type==OB_MESH) {
+ ModifierData *md = modifiers_findByType(ob, eModifierType_Subsurf);
+
+ if (md) {
+ ModifierData *tmd = modifiers_findByType(base->object, eModifierType_Subsurf);
+
+ if (!tmd) {
+ tmd = modifier_new(eModifierType_Subsurf);
+ BLI_addtail(&base->object->modifiers, tmd);
+ }
+
+ modifier_copyData(md, tmd);
+ base->object->recalc |= OB_RECALC_DATA;
+ }
+ }
+ }
+ else if(event==22) {
+ /* Copy the constraint channels over */
+ copy_constraints(&base->object->constraints, &ob->constraints);
+
+ do_scene_sort= 1;
+ }
+ else if(event==23) {
+ base->object->softflag= ob->softflag;
+ if(base->object->soft) sbFree(base->object->soft);
+
+ base->object->soft= copy_softbody(ob->soft);
+
+ if (!modifiers_findByType(base->object, eModifierType_Softbody)) {
+ BLI_addhead(&base->object->modifiers, modifier_new(eModifierType_Softbody));
+ }
+ }
+ else if(event==26) {
+#if 0 // XXX old animation system
+ copy_nlastrips(&base->object->nlastrips, &ob->nlastrips);
+#endif // XXX old animation system
+ }
+ else if(event==27) { /* autosmooth */
+ if (base->object->type==OB_MESH) {
+ Mesh *me= ob->data;
+ Mesh *cme= base->object->data;
+ cme->smoothresh= me->smoothresh;
+ if(me->flag & ME_AUTOSMOOTH)
+ cme->flag |= ME_AUTOSMOOTH;
+ else
+ cme->flag &= ~ME_AUTOSMOOTH;
+ }
+ }
+ else if(event==28) { /* UV orco */
+ if(ELEM(base->object->type, OB_CURVE, OB_SURF)) {
+ cu= ob->data;
+ cu1= base->object->data;
+
+ if(cu->flag & CU_UV_ORCO)
+ cu1->flag |= CU_UV_ORCO;
+ else
+ cu1->flag &= ~CU_UV_ORCO;
+ }
+ }
+ else if(event==29) { /* protected bits */
+ base->object->protectflag= ob->protectflag;
+ }
+ else if(event==30) { /* index object */
+ base->object->index= ob->index;
+ }
+ else if(event==31) { /* object color */
+ QUATCOPY(base->object->col, ob->col);
+ }
+ }
+ }
+ }
+
+ if(do_scene_sort)
+ DAG_scene_sort(scene);
+
+ ED_anim_dag_flush_update(C);
+
+}
+
+void copy_attr_menu(Scene *scene, View3D *v3d)
+{
+ Object *ob;
+ short event;
+ char str[512];
+
+ if(!(ob=OBACT)) return;
+
+ if (scene->obedit) { // XXX get from context
+// if (ob->type == OB_MESH)
+// XXX mesh_copy_menu();
+ return;
+ }
+
+ /* Object Mode */
+
+ /* If you change this menu, don't forget to update the menu in header_view3d.c
+ * view3d_edit_object_copyattrmenu() and in toolbox.c
+ */
+
+ strcpy(str, "Copy Attributes %t|Location%x1|Rotation%x2|Size%x3|Draw Options%x4|Time Offset%x5|Dupli%x6|Object Color%x31|%l|Mass%x7|Damping%x8|All Physical Attributes%x11|Properties%x9|Logic Bricks%x10|Protected Transform%x29|%l");
+
+ strcat (str, "|Object Constraints%x22");
+ strcat (str, "|NLA Strips%x26");
+
+// XXX if (OB_SUPPORT_MATERIAL(ob)) {
+// strcat(str, "|Texture Space%x17");
+// }
+
+ if(ob->type == OB_FONT) strcat(str, "|Font Settings%x18|Bevel Settings%x19");
+ if(ob->type == OB_CURVE) strcat(str, "|Bevel Settings%x19|UV Orco%x28");
+
+ if((ob->type == OB_FONT) || (ob->type == OB_CURVE)) {
+ strcat(str, "|Curve Resolution%x25");
+ }
+
+ if(ob->type==OB_MESH){
+ strcat(str, "|Subsurf Settings%x21|AutoSmooth%x27");
+ }
+
+ if(ob->soft) strcat(str, "|Soft Body Settings%x23");
+
+ strcat(str, "|Pass Index%x30");
+
+ if(ob->type==OB_MESH || ob->type==OB_CURVE || ob->type==OB_LATTICE || ob->type==OB_SURF){
+ strcat(str, "|Modifiers ...%x24");
+ }
+
+ event= pupmenu(str);
+ if(event<= 0) return;
+
+ copy_attr(scene, v3d, event);
+}
+
+
+void link_to_scene(unsigned short nr)
+{
+#if 0
+ Scene *sce= (Scene*) BLI_findlink(&G.main->scene, G.curscreen->scenenr-1);
+ Base *base, *nbase;
+
+ if(sce==0) return;
+ if(sce->id.lib) return;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASE(v3d, base)) {
+
+ nbase= MEM_mallocN( sizeof(Base), "newbase");
+ *nbase= *base;
+ BLI_addhead( &(sce->base), nbase);
+ id_us_plus((ID *)base->object);
+ }
+ }
+#endif
+}
+
+
+void make_links(Scene *scene, View3D *v3d, short event)
+{
+ Object *ob, *obt;
+ Base *base, *nbase, *sbase;
+ Scene *sce = NULL;
+ ID *id;
+ int a;
+ short nr=0;
+ char *strp;
+
+ if(!(ob=OBACT)) return;
+
+ if(event==1) {
+ IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), 0, &nr);
+
+ if(nr == -2) {
+ MEM_freeN(strp);
+
+// XXX activate_databrowse((ID *)scene, ID_SCE, 0, B_INFOSCE, &(G.curscreen->scenenr), link_to_scene );
+
+ return;
+ }
+ else {
+ event= pupmenu_col(strp, 20);
+ MEM_freeN(strp);
+
+ if(event<= 0) return;
+
+ nr= 1;
+ sce= G.main->scene.first;
+ while(sce) {
+ if(nr==event) break;
+ nr++;
+ sce= sce->id.next;
+ }
+ if(sce==scene) {
+ error("This is the current scene");
+ return;
+ }
+ if(sce==0 || sce->id.lib) return;
+
+ /* remember: is needed below */
+ event= 1;
+ }
+ }
+
+ /* All non group linking */
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(event==1 || base != BASACT) {
+
+ obt= base->object;
+
+ if(TESTBASE(v3d, base)) {
+
+ if(event==1) { /* to scene */
+
+ /* test if already linked */
+ sbase= sce->base.first;
+ while(sbase) {
+ if(sbase->object==base->object) break;
+ sbase= sbase->next;
+ }
+ if(sbase) { /* remove */
+ continue;
+ }
+
+ nbase= MEM_mallocN( sizeof(Base), "newbase");
+ *nbase= *base;
+ BLI_addhead( &(sce->base), nbase);
+ id_us_plus((ID *)base->object);
+ }
+ }
+ if(TESTBASELIB(v3d, base)) {
+ if(event==2 || event==5) { /* obdata */
+ if(ob->type==obt->type) {
+
+ id= obt->data;
+ id->us--;
+
+ id= ob->data;
+ id_us_plus(id);
+ obt->data= id;
+
+ /* if amount of material indices changed: */
+ test_object_materials(obt->data);
+
+ obt->recalc |= OB_RECALC_DATA;
+ }
+ }
+ else if(event==4) { /* ob ipo */
+#if 0 // XXX old animation system
+ if(obt->ipo) obt->ipo->id.us--;
+ obt->ipo= ob->ipo;
+ if(obt->ipo) {
+ id_us_plus((ID *)obt->ipo);
+ do_ob_ipo(scene, obt);
+ }
+#endif // XXX old animation system
+ }
+ else if(event==6) {
+ if(ob->dup_group) ob->dup_group->id.us--;
+ obt->dup_group= ob->dup_group;
+ if(obt->dup_group) {
+ id_us_plus((ID *)obt->dup_group);
+ obt->transflag |= OB_DUPLIGROUP;
+ }
+ }
+ else if(event==3) { /* materials */
+
+ /* new approach, using functions from kernel */
+ for(a=0; a<ob->totcol; a++) {
+ Material *ma= give_current_material(ob, a+1);
+ assign_material(obt, ma, a+1); /* also works with ma==NULL */
+ }
+ }
+ }
+ }
+ }
+
+ ED_anim_dag_flush_update(C);
+
+}
+
+void make_links_menu(Scene *scene, View3D *v3d)
+{
+ Object *ob;
+ short event=0;
+ char str[140];
+
+ if(!(ob=OBACT)) return;
+
+ strcpy(str, "Make Links %t|To Scene...%x1|%l|Object Ipo%x4");
+
+ if(ob->type==OB_MESH)
+ strcat(str, "|Mesh Data%x2|Materials%x3");
+ else if(ob->type==OB_CURVE)
+ strcat(str, "|Curve Data%x2|Materials%x3");
+ else if(ob->type==OB_FONT)
+ strcat(str, "|Text Data%x2|Materials%x3");
+ else if(ob->type==OB_SURF)
+ strcat(str, "|Surface Data%x2|Materials%x3");
+ else if(ob->type==OB_MBALL)
+ strcat(str, "|Materials%x3");
+ else if(ob->type==OB_CAMERA)
+ strcat(str, "|Camera Data%x2");
+ else if(ob->type==OB_LAMP)
+ strcat(str, "|Lamp Data%x2");
+ else if(ob->type==OB_LATTICE)
+ strcat(str, "|Lattice Data%x2");
+ else if(ob->type==OB_ARMATURE)
+ strcat(str, "|Armature Data%x2");
+
+ event= pupmenu(str);
+
+ if(event<= 0) return;
+
+ make_links(scene, v3d, event);
+}
+
+static void apply_objects_internal(Scene *scene, View3D *v3d, int apply_scale, int apply_rot )
+{
+ Base *base, *basact;
+ Object *ob;
+ bArmature *arm;
+ Mesh *me;
+ Curve *cu;
+ Nurb *nu;
+ BPoint *bp;
+ BezTriple *bezt;
+ MVert *mvert;
+ float mat[3][3];
+ int a, change = 0;
+
+ if (!apply_scale && !apply_rot) {
+ /* do nothing? */
+ error("Nothing to do!");
+ return;
+ }
+ /* first check if we can execute */
+ for (base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ ob= base->object;
+ if(ob->type==OB_MESH) {
+ me= ob->data;
+
+ if(me->id.us>1) {
+ error("Can't apply to a multi user mesh, doing nothing.");
+ return;
+ }
+ }
+ else if (ob->type==OB_ARMATURE) {
+ arm= ob->data;
+
+ if(arm->id.us>1) {
+ error("Can't apply to a multi user armature, doing nothing.");
+ return;
+ }
+ }
+ else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
+ cu= ob->data;
+
+ if(cu->id.us>1) {
+ error("Can't apply to a multi user curve, doing nothing.");
+ return;
+ }
+ if(cu->key) {
+ error("Can't apply to a curve with vertex keys, doing nothing.");
+ return;
+ }
+ }
+ }
+ }
+
+ /* now execute */
+ basact= BASACT;
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ ob= base->object;
+
+ if(ob->type==OB_MESH) {
+ /* calculate matrix */
+ if (apply_scale && apply_rot)
+ object_to_mat3(ob, mat);
+ else if (apply_scale)
+ object_scale_to_mat3(ob, mat);
+ else
+ object_rot_to_mat3(ob, mat);
+
+ /* get object data */
+ me= ob->data;
+
+ /* adjust data */
+ mvert= me->mvert;
+ for(a=0; a<me->totvert; a++, mvert++) {
+ Mat3MulVecfl(mat, mvert->co);
+ }
+
+ if (me->key) {
+ KeyBlock *kb;
+
+ for (kb=me->key->block.first; kb; kb=kb->next) {
+ float *fp= kb->data;
+
+ for (a=0; a<kb->totelem; a++, fp+=3)
+ Mat3MulVecfl(mat, fp);
+ }
+ }
+
+ /* adjust transforms */
+ if (apply_scale)
+ ob->size[0]= ob->size[1]= ob->size[2]= 1.0f;
+ if (apply_rot)
+ ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0f;
+ /*QuatOne(ob->quat);*/ /* Quats arnt used yet */
+
+ where_is_object(scene, ob);
+
+ /* texspace and normals */
+ BASACT= base;
+// XXX ED_object_enter_editmode(C, 0);
+// XXX ED_object_exit_editmode(C, EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
+ BASACT= basact;
+
+ change = 1;
+ }
+ else if (ob->type==OB_ARMATURE) {
+ if (apply_scale && apply_rot)
+ object_to_mat3(ob, mat);
+ else if (apply_scale)
+ object_scale_to_mat3(ob, mat);
+ else
+ object_rot_to_mat3(ob, mat);
+ arm= ob->data;
+
+ /* see checks above */
+// XXX apply_rot_armature(ob, mat);
+
+ /* Reset the object's transforms */
+ if (apply_scale)
+ ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
+ if (apply_rot)
+ ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
+ /*QuatOne(ob->quat); (not used anymore)*/
+
+ where_is_object(scene, ob);
+
+ change = 1;
+ }
+ else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
+ float scale;
+ if (apply_scale && apply_rot)
+ object_to_mat3(ob, mat);
+ else if (apply_scale)
+ object_scale_to_mat3(ob, mat);
+ else
+ object_rot_to_mat3(ob, mat);
+ scale = Mat3ToScalef(mat);
+ cu= ob->data;
+
+ /* see checks above */
+
+ nu= cu->nurb.first;
+ while(nu) {
+ if( (nu->type & 7)==CU_BEZIER) {
+ a= nu->pntsu;
+ bezt= nu->bezt;
+ while(a--) {
+ Mat3MulVecfl(mat, bezt->vec[0]);
+ Mat3MulVecfl(mat, bezt->vec[1]);
+ Mat3MulVecfl(mat, bezt->vec[2]);
+ bezt->radius *= scale;
+ bezt++;
+ }
+ }
+ else {
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(a--) {
+ Mat3MulVecfl(mat, bp->vec);
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+ if (apply_scale)
+ ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
+ if (apply_rot)
+ ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
+ /*QuatOne(ob->quat); (quats arnt used anymore)*/
+
+ where_is_object(scene, ob);
+
+ /* texspace and normals */
+ BASACT= base;
+// XXX ED_object_enter_editmode(C, 0);
+// XXX ED_object_exit_editmode(C, EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
+ BASACT= basact;
+
+ change = 1;
+ } else {
+ continue;
+ }
+
+ ignore_parent_tx(scene, ob);
+ }
+ }
+ if (change) {
+ }
+}
+
+void apply_objects_locrot(Scene *scene, View3D *v3d)
+{
+ apply_objects_internal(scene, v3d, 1, 1);
+}
+
+void apply_objects_scale(Scene *scene, View3D *v3d)
+{
+ apply_objects_internal(scene, v3d, 1, 0);
+}
+
+void apply_objects_rot(Scene *scene, View3D *v3d)
+{
+ apply_objects_internal(scene, v3d, 0, 1);
+}
+
+void apply_objects_visual_tx( Scene *scene, View3D *v3d )
+{
+ Base *base;
+ Object *ob;
+ int change = 0;
+
+ for (base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ ob= base->object;
+ where_is_object(scene, ob);
+ VECCOPY(ob->loc, ob->obmat[3]);
+ Mat4ToSize(ob->obmat, ob->size);
+ Mat4ToEul(ob->obmat, ob->rot);
+
+ where_is_object(scene, ob);
+
+ change = 1;
+ }
+ }
+ if (change) {
+ }
+}
+
+/* ************************************** */
+
+
+void single_object_users(Scene *scene, View3D *v3d, int flag)
+{
+ Base *base;
+ Object *ob, *obn;
+
+ clear_sca_new_poins(); /* sensor/contr/act */
+
+ /* duplicate (must set newid) */
+ for(base= FIRSTBASE; base; base= base->next) {
+ ob= base->object;
+
+ if( (base->flag & flag)==flag ) {
+ if(ob->id.lib==NULL && ob->id.us>1) {
+ /* base gets copy of object */
+ obn= copy_object(ob);
+ base->object= obn;
+ ob->id.us--;
+ }
+ }
+ }
+
+ ID_NEW(scene->camera);
+ if(v3d) ID_NEW(v3d->camera);
+
+ /* object pointers */
+ for(base= FIRSTBASE; base; base= base->next) {
+ ob= base->object;
+ if(ob->id.lib==NULL) {
+ relink_constraints(&base->object->constraints);
+ if (base->object->pose){
+ bPoseChannel *chan;
+ for (chan = base->object->pose->chanbase.first; chan; chan=chan->next){
+ relink_constraints(&chan->constraints);
+ }
+ }
+ modifiers_foreachObjectLink(base->object, single_object_users__forwardModifierLinks, NULL);
+
+ ID_NEW(ob->parent);
+ ID_NEW(ob->track);
+ }
+ }
+
+ set_sca_new_poins();
+}
+
+void new_id_matar(Material **matar, int totcol)
+{
+ ID *id;
+ int a;
+
+ for(a=0; a<totcol; a++) {
+ id= (ID *)matar[a];
+ if(id && id->lib==0) {
+ if(id->newid) {
+ matar[a]= (Material *)id->newid;
+ id_us_plus(id->newid);
+ id->us--;
+ }
+ else if(id->us>1) {
+ matar[a]= copy_material(matar[a]);
+ id->us--;
+ id->newid= (ID *)matar[a];
+ }
+ }
+ }
+}
+
+void single_obdata_users(Scene *scene, int flag)
+{
+ Object *ob;
+ Lamp *la;
+ Curve *cu;
+ //Camera *cam;
+ Base *base;
+ Mesh *me;
+ ID *id;
+ int a;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ ob= base->object;
+ if(ob->id.lib==NULL && (base->flag & flag)==flag ) {
+ id= ob->data;
+
+ if(id && id->us>1 && id->lib==0) {
+ ob->recalc= OB_RECALC_DATA;
+
+ switch(ob->type) {
+ case OB_LAMP:
+ if(id && id->us>1 && id->lib==NULL) {
+ ob->data= la= copy_lamp(ob->data);
+ for(a=0; a<MAX_MTEX; a++) {
+ if(la->mtex[a]) {
+ ID_NEW(la->mtex[a]->object);
+ }
+ }
+ }
+ break;
+ case OB_CAMERA:
+ ob->data= copy_camera(ob->data);
+ break;
+ case OB_MESH:
+ me= ob->data= copy_mesh(ob->data);
+ //if(me && me->key)
+ // ipo_idnew(me->key->ipo); /* drivers */
+ break;
+ case OB_MBALL:
+ ob->data= copy_mball(ob->data);
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ case OB_FONT:
+ ob->data= cu= copy_curve(ob->data);
+ ID_NEW(cu->bevobj);
+ ID_NEW(cu->taperobj);
+ break;
+ case OB_LATTICE:
+ ob->data= copy_lattice(ob->data);
+ break;
+ case OB_ARMATURE:
+ ob->recalc |= OB_RECALC_DATA;
+ ob->data= copy_armature(ob->data);
+ armature_rebuild_pose(ob, ob->data);
+ break;
+ default:
+ printf("ERROR single_obdata_users: %s\n", id->name);
+ error("Read console");
+ return;
+ }
+
+ id->us--;
+ id->newid= ob->data;
+
+ }
+
+#if 0 // XXX old animation system
+ id= (ID *)ob->action;
+ if (id && id->us>1 && id->lib==NULL){
+ if(id->newid){
+ ob->action= (bAction *)id->newid;
+ id_us_plus(id->newid);
+ }
+ else {
+ ob->action= copy_action(ob->action);
+ id->us--;
+ id->newid=(ID *)ob->action;
+ }
+ }
+ id= (ID *)ob->ipo;
+ if(id && id->us>1 && id->lib==NULL) {
+ if(id->newid) {
+ ob->ipo= (Ipo *)id->newid;
+ id_us_plus(id->newid);
+ }
+ else {
+ ob->ipo= copy_ipo(ob->ipo);
+ id->us--;
+ id->newid= (ID *)ob->ipo;
+ }
+ ipo_idnew(ob->ipo); /* drivers */
+ }
+ /* other ipos */
+ switch(ob->type) {
+ case OB_LAMP:
+ la= ob->data;
+ if(la->ipo && la->ipo->id.us>1) {
+ la->ipo->id.us--;
+ la->ipo= copy_ipo(la->ipo);
+ ipo_idnew(la->ipo); /* drivers */
+ }
+ break;
+ case OB_CAMERA:
+ cam= ob->data;
+ if(cam->ipo && cam->ipo->id.us>1) {
+ cam->ipo->id.us--;
+ cam->ipo= copy_ipo(cam->ipo);
+ ipo_idnew(cam->ipo); /* drivers */
+ }
+ break;
+ }
+#endif // XXX old animation system
+ }
+ }
+
+ me= G.main->mesh.first;
+ while(me) {
+ ID_NEW(me->texcomesh);
+ me= me->id.next;
+ }
+}
+
+void single_ipo_users(Scene *scene, int flag)
+{
+#if 0 // XXX old animation system
+ Object *ob;
+ Base *base;
+ ID *id;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ ob= base->object;
+ if(ob->id.lib==NULL && (flag==0 || (base->flag & SELECT)) ) {
+ ob->recalc= OB_RECALC_DATA;
+
+ id= (ID *)ob->ipo;
+ if(id && id->us>1 && id->lib==NULL) {
+ ob->ipo= copy_ipo(ob->ipo);
+ id->us--;
+ ipo_idnew(ob->ipo); /* drivers */
+ }
+ }
+ }
+#endif // XXX old animation system
+}
+
+void single_mat_users(Scene *scene, int flag)
+{
+ Object *ob;
+ Base *base;
+ Material *ma, *man;
+ Tex *tex;
+ int a, b;
+
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ ob= base->object;
+ if(ob->id.lib==NULL && (flag==0 || (base->flag & SELECT)) ) {
+
+ for(a=1; a<=ob->totcol; a++) {
+ ma= give_current_material(ob, a);
+ if(ma) {
+ /* do not test for LIB_NEW: this functions guaranteed delivers single_users! */
+
+ if(ma->id.us>1) {
+ man= copy_material(ma);
+
+ man->id.us= 0;
+ assign_material(ob, man, a);
+
+#if 0 // XXX old animation system
+ if(ma->ipo) {
+ man->ipo= copy_ipo(ma->ipo);
+ ma->ipo->id.us--;
+ ipo_idnew(ma->ipo); /* drivers */
+ }
+#endif // XXX old animation system
+
+ for(b=0; b<MAX_MTEX; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ tex= ma->mtex[b]->tex;
+ if(tex->id.us>1) {
+ ma->mtex[b]->tex= copy_texture(tex);
+ tex->id.us--;
+ }
+ }
+ }
+
+ }
+ }
+ }
+ }
+ }
+}
+
+void do_single_tex_user(Tex **from)
+{
+ Tex *tex, *texn;
+
+ tex= *from;
+ if(tex==0) return;
+
+ if(tex->id.newid) {
+ *from= (Tex *)tex->id.newid;
+ id_us_plus(tex->id.newid);
+ tex->id.us--;
+ }
+ else if(tex->id.us>1) {
+ texn= copy_texture(tex);
+ tex->id.newid= (ID *)texn;
+ tex->id.us--;
+ *from= texn;
+ }
+
+}
+
+void single_tex_users_expand()
+{
+ /* only when 'parent' blocks are LIB_NEW */
+ Material *ma;
+ Lamp *la;
+ World *wo;
+ int b;
+
+ ma= G.main->mat.first;
+ while(ma) {
+ if(ma->id.flag & LIB_NEW) {
+ for(b=0; b<MAX_MTEX; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ do_single_tex_user( &(ma->mtex[b]->tex) );
+ }
+ }
+ }
+ ma= ma->id.next;
+ }
+
+ la= G.main->lamp.first;
+ while(la) {
+ if(la->id.flag & LIB_NEW) {
+ for(b=0; b<MAX_MTEX; b++) {
+ if(la->mtex[b] && la->mtex[b]->tex) {
+ do_single_tex_user( &(la->mtex[b]->tex) );
+ }
+ }
+ }
+ la= la->id.next;
+ }
+ wo= G.main->world.first;
+ while(wo) {
+ if(wo->id.flag & LIB_NEW) {
+ for(b=0; b<MAX_MTEX; b++) {
+ if(wo->mtex[b] && wo->mtex[b]->tex) {
+ do_single_tex_user( &(wo->mtex[b]->tex) );
+ }
+ }
+ }
+ wo= wo->id.next;
+ }
+}
+
+void single_mat_users_expand(void)
+{
+ /* only when 'parent' blocks are LIB_NEW */
+
+ Object *ob;
+ Mesh *me;
+ Curve *cu;
+ MetaBall *mb;
+ Material *ma;
+ int a;
+
+ ob= G.main->object.first;
+ while(ob) {
+ if(ob->id.flag & LIB_NEW) {
+ new_id_matar(ob->mat, ob->totcol);
+ }
+ ob= ob->id.next;
+ }
+
+ me= G.main->mesh.first;
+ while(me) {
+ if(me->id.flag & LIB_NEW) {
+ new_id_matar(me->mat, me->totcol);
+ }
+ me= me->id.next;
+ }
+
+ cu= G.main->curve.first;
+ while(cu) {
+ if(cu->id.flag & LIB_NEW) {
+ new_id_matar(cu->mat, cu->totcol);
+ }
+ cu= cu->id.next;
+ }
+
+ mb= G.main->mball.first;
+ while(mb) {
+ if(mb->id.flag & LIB_NEW) {
+ new_id_matar(mb->mat, mb->totcol);
+ }
+ mb= mb->id.next;
+ }
+
+ /* material imats */
+ ma= G.main->mat.first;
+ while(ma) {
+ if(ma->id.flag & LIB_NEW) {
+ for(a=0; a<MAX_MTEX; a++) {
+ if(ma->mtex[a]) {
+ ID_NEW(ma->mtex[a]->object);
+ }
+ }
+ }
+ ma= ma->id.next;
+ }
+}
+
+void single_user(Scene *scene, View3D *v3d)
+{
+ int nr;
+
+ if(scene->id.lib) return;
+
+ clear_id_newpoins();
+
+ nr= pupmenu("Make Single User%t|Object|Object & ObData|Object & ObData & Materials+Tex|Materials+Tex|Ipos");
+ if(nr>0) {
+
+ if(nr==1) single_object_users(scene, v3d, 1);
+
+ else if(nr==2) {
+ single_object_users(scene, v3d, 1);
+ single_obdata_users(scene, 1);
+ }
+ else if(nr==3) {
+ single_object_users(scene, v3d, 1);
+ single_obdata_users(scene, 1);
+ single_mat_users(scene, 1); /* also tex */
+
+ }
+ else if(nr==4) {
+ single_mat_users(scene, 1);
+ }
+ else if(nr==5) {
+ single_ipo_users(scene, 1);
+ }
+
+
+ clear_id_newpoins();
+
+ }
+}
+
+/* used for copying scenes */
+void ED_object_single_users(Scene *scene, int full)
+{
+ single_object_users(scene, NULL, 0);
+
+ if(full) {
+ single_obdata_users(scene, 0);
+ single_mat_users_expand();
+ single_tex_users_expand();
+ }
+
+ clear_id_newpoins();
+}
+
+/* ************************************************************* */
+
+/* helper for below, ma was checked to be not NULL */
+static void make_local_makelocalmaterial(Material *ma)
+{
+ //ID *id;
+ int b;
+
+ make_local_material(ma);
+
+ for(b=0; b<MAX_MTEX; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ make_local_texture(ma->mtex[b]->tex);
+ }
+ }
+
+#if 0 // XXX old animation system
+ id= (ID *)ma->ipo;
+ if(id && id->lib) make_local_ipo(ma->ipo);
+#endif // XXX old animation system
+
+ /* nodetree? XXX */
+}
+
+void make_local(Scene *scene, View3D *v3d, int mode)
+{
+ Base *base;
+ Object *ob;
+ //bActionStrip *strip;
+ ParticleSystem *psys;
+ Material *ma, ***matarar;
+ Lamp *la;
+ Curve *cu;
+ ID *id;
+ int a, b;
+
+ /* WATCH: the function new_id(..) re-inserts the id block!!! */
+ if(scene->id.lib) return;
+
+ if(mode==3) {
+ all_local(NULL, 0); /* NULL is all libs */
+ return;
+ }
+ else if(mode<1) return;
+
+ clear_id_newpoins();
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if( TESTBASE(v3d, base) ) {
+ ob= base->object;
+ if(ob->id.lib) {
+ make_local_object(ob);
+ }
+ }
+ }
+
+ /* maybe object pointers */
+ for(base= FIRSTBASE; base; base= base->next) {
+ if( TESTBASE(v3d, base) ) {
+ ob= base->object;
+ if(ob->id.lib==NULL) {
+ ID_NEW(ob->parent);
+ ID_NEW(ob->track);
+ }
+ }
+ }
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if( TESTBASE(v3d, base) ) {
+ ob= base->object;
+ id= ob->data;
+
+ if(id && mode>1) {
+
+ switch(ob->type) {
+ case OB_LAMP:
+ make_local_lamp((Lamp *)id);
+
+ la= ob->data;
+#if 0 // XXX old animation system
+ id= (ID *)la->ipo;
+ if(id && id->lib) make_local_ipo(la->ipo);
+#endif // XXX old animation system
+ break;
+ case OB_CAMERA:
+ make_local_camera((Camera *)id);
+ break;
+ case OB_MESH:
+ make_local_mesh((Mesh *)id);
+ make_local_key( ((Mesh *)id)->key );
+ break;
+ case OB_MBALL:
+ make_local_mball((MetaBall *)id);
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ case OB_FONT:
+ cu= (Curve *)id;
+ make_local_curve(cu);
+#if 0 // XXX old animation system
+ id= (ID *)cu->ipo;
+ if(id && id->lib) make_local_ipo(cu->ipo);
+#endif // XXX old animation system
+ make_local_key( cu->key );
+ break;
+ case OB_LATTICE:
+ make_local_lattice((Lattice *)id);
+ make_local_key( ((Lattice *)id)->key );
+ break;
+ case OB_ARMATURE:
+ make_local_armature ((bArmature *)id);
+ break;
+ }
+
+ for(psys=ob->particlesystem.first; psys; psys=psys->next)
+ make_local_particlesettings(psys->part);
+ }
+
+#if 0 // XXX old animation system
+ id= (ID *)ob->ipo;
+ if(id && id->lib) make_local_ipo(ob->ipo);
+
+ id= (ID *)ob->action;
+ if(id && id->lib) make_local_action(ob->action);
+
+ for(strip=ob->nlastrips.first; strip; strip=strip->next) {
+ if(strip->act && strip->act->id.lib)
+ make_local_action(strip->act);
+ }
+#endif // XXX old animation system
+ }
+ }
+
+ if(mode>1) {
+ for(base= FIRSTBASE; base; base= base->next) {
+ if( TESTBASE(v3d, base) ) {
+ ob= base->object;
+ if(ob->type==OB_LAMP) {
+ la= ob->data;
+ for(b=0; b<MAX_MTEX; b++) {
+ if(la->mtex[b] && la->mtex[b]->tex) {
+ make_local_texture(la->mtex[b]->tex);
+ }
+ }
+ }
+ else {
+
+ for(a=0; a<ob->totcol; a++) {
+ ma= ob->mat[a];
+ if(ma)
+ make_local_makelocalmaterial(ma);
+ }
+
+ matarar= (Material ***)give_matarar(ob);
+ if (matarar) {
+ for(a=0; a<ob->totcol; a++) {
+ ma= (*matarar)[a];
+ if(ma)
+ make_local_makelocalmaterial(ma);
+ }
+ }
+ }
+ }
+ }
+ }
+
+}
+
+void make_local_menu(Scene *scene, View3D *v3d)
+{
+ int mode;
+
+ /* If you modify this menu, please remember to update view3d_edit_object_makelocalmenu
+ * in header_view3d.c and the menu in toolbox.c
+ */
+
+ if(scene->id.lib) return;
+
+ mode = pupmenu("Make Local%t|Selected Objects %x1|Selected Objects and Data %x2|All %x3");
+
+ if (mode <= 0) return;
+
+ make_local(scene, v3d, mode);
+}
+
+/* ************************ ADD DUPLICATE ******************** */
+
+/*
+ dupflag: a flag made from constants declared in DNA_userdef_types.h
+ The flag tells adduplicate() weather to copy data linked to the object, or to reference the existing data.
+ U.dupflag for default operations or you can construct a flag as python does
+ if the dupflag is 0 then no data will be copied (linked duplicate) */
+
+/* used below, assumes id.new is correct */
+/* leaves selection of base/object unaltered */
+static Base *object_add_duplicate_internal(Scene *scene, Base *base, int dupflag)
+{
+ Base *basen= NULL;
+ Material ***matarar;
+ Object *ob, *obn;
+ ID *id;
+ int a, didit;
+
+ ob= base->object;
+ if(ob->mode & OB_MODE_POSE) {
+ ; /* nothing? */
+ }
+ else {
+ obn= copy_object(ob);
+ obn->recalc |= OB_RECALC;
+
+ basen= MEM_mallocN(sizeof(Base), "duplibase");
+ *basen= *base;
+ BLI_addhead(&scene->base, basen); /* addhead: prevent eternal loop */
+ basen->object= obn;
+
+ if(basen->flag & OB_FROMGROUP) {
+ Group *group;
+ for(group= G.main->group.first; group; group= group->id.next) {
+ if(object_in_group(ob, group))
+ add_to_group(group, obn);
+ }
+ obn->flag |= OB_FROMGROUP; /* this flag is unset with copy_object() */
+ }
+
+ /* duplicates using userflags */
+#if 0 // XXX old animation system
+ if(dupflag & USER_DUP_IPO) {
+ bConstraintChannel *chan;
+ id= (ID *)obn->ipo;
+
+ if(id) {
+ ID_NEW_US( obn->ipo)
+ else obn->ipo= copy_ipo(obn->ipo);
+ id->us--;
+ }
+ /* Handle constraint ipos */
+ for (chan=obn->constraintChannels.first; chan; chan=chan->next){
+ id= (ID *)chan->ipo;
+ if(id) {
+ ID_NEW_US( chan->ipo)
+ else chan->ipo= copy_ipo(chan->ipo);
+ id->us--;
+ }
+ }
+ }
+ if(dupflag & USER_DUP_ACT){ /* Not buttons in the UI to modify this, add later? */
+ id= (ID *)obn->action;
+ if (id){
+ ID_NEW_US(obn->action)
+ else{
+ obn->action= copy_action(obn->action);
+ }
+ id->us--;
+ }
+ }
+#endif // XXX old animation system
+ if(dupflag & USER_DUP_MAT) {
+ for(a=0; a<obn->totcol; a++) {
+ id= (ID *)obn->mat[a];
+ if(id) {
+ ID_NEW_US(obn->mat[a])
+ else obn->mat[a]= copy_material(obn->mat[a]);
+ id->us--;
+ }
+ }
+ }
+ if(dupflag & USER_DUP_PSYS) {
+ ParticleSystem *psys;
+ for(psys=obn->particlesystem.first; psys; psys=psys->next) {
+ id= (ID*) psys->part;
+ if(id) {
+ ID_NEW_US(psys->part)
+ else psys->part= psys_copy_settings(psys->part);
+ id->us--;
+ }
+ }
+ }
+
+ id= obn->data;
+ didit= 0;
+
+ switch(obn->type) {
+ case OB_MESH:
+ if(dupflag & USER_DUP_MESH) {
+ ID_NEW_US2( obn->data )
+ else {
+ obn->data= copy_mesh(obn->data);
+
+ if(obn->fluidsimSettings) {
+ obn->fluidsimSettings->orgMesh = (Mesh *)obn->data;
+ }
+
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_CURVE:
+ if(dupflag & USER_DUP_CURVE) {
+ ID_NEW_US2(obn->data )
+ else {
+ obn->data= copy_curve(obn->data);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_SURF:
+ if(dupflag & USER_DUP_SURF) {
+ ID_NEW_US2( obn->data )
+ else {
+ obn->data= copy_curve(obn->data);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_FONT:
+ if(dupflag & USER_DUP_FONT) {
+ ID_NEW_US2( obn->data )
+ else {
+ obn->data= copy_curve(obn->data);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_MBALL:
+ if(dupflag & USER_DUP_MBALL) {
+ ID_NEW_US2(obn->data )
+ else {
+ obn->data= copy_mball(obn->data);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_LAMP:
+ if(dupflag & USER_DUP_LAMP) {
+ ID_NEW_US2(obn->data )
+ else obn->data= copy_lamp(obn->data);
+ id->us--;
+ }
+ break;
+
+ case OB_ARMATURE:
+ obn->recalc |= OB_RECALC_DATA;
+ if(obn->pose) obn->pose->flag |= POSE_RECALC;
+
+ if(dupflag & USER_DUP_ARM) {
+ ID_NEW_US2(obn->data )
+ else {
+ obn->data= copy_armature(obn->data);
+ armature_rebuild_pose(obn, obn->data);
+ didit= 1;
+ }
+ id->us--;
+ }
+
+ break;
+
+ case OB_LATTICE:
+ if(dupflag!=0) {
+ ID_NEW_US2(obn->data )
+ else obn->data= copy_lattice(obn->data);
+ id->us--;
+ }
+ break;
+ case OB_CAMERA:
+ if(dupflag!=0) {
+ ID_NEW_US2(obn->data )
+ else obn->data= copy_camera(obn->data);
+ id->us--;
+ }
+ break;
+ }
+
+ if(dupflag & USER_DUP_MAT) {
+ matarar= give_matarar(obn);
+ if(didit && matarar) {
+ for(a=0; a<obn->totcol; a++) {
+ id= (ID *)(*matarar)[a];
+ if(id) {
+ ID_NEW_US( (*matarar)[a] )
+ else (*matarar)[a]= copy_material((*matarar)[a]);
+
+ id->us--;
+ }
+ }
+ }
+ }
+ }
+ return basen;
+}
+
+/* single object duplicate, if dupflag==0, fully linked, else it uses the flags given */
+/* leaves selection of base/object unaltered */
+Base *ED_object_add_duplicate(Scene *scene, Base *base, int dupflag)
+{
+ Base *basen;
+
+ clear_id_newpoins();
+ clear_sca_new_poins(); /* sensor/contr/act */
+
+ basen= object_add_duplicate_internal(scene, base, dupflag);
+
+ DAG_scene_sort(scene);
+
+ return basen;
+}
+
+/* contextual operator dupli */
+static int duplicate_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ View3D *v3d= CTX_wm_view3d(C);
+ int linked= RNA_boolean_get(op->ptr, "linked");
+ int dupflag= (linked)? 0: U.dupflag;
+
+ clear_id_newpoins();
+ clear_sca_new_poins(); /* sensor/contr/act */
+
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ Base *basen= object_add_duplicate_internal(scene, base, dupflag);
+
+ /* XXX context conflict maybe, itterator could solve this? */
+ ED_base_object_select(base, BA_DESELECT);
+ /* new object becomes active */
+ if(BASACT==base)
+ ED_base_object_activate(C, basen);
+
+ }
+ CTX_DATA_END;
+
+ /* XXX fix this for context */
+ copy_object_set_idnew(scene, v3d, dupflag);
+
+ DAG_scene_sort(scene);
+ ED_anim_dag_flush_update(C);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
+
+ return OPERATOR_FINISHED;
+}
+
+static int duplicate_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ duplicate_exec(C, op);
+
+// RNA_int_set(op->ptr, "mode", TFM_TRANSLATION);
+// WM_operator_name_call(C, "TFM_OT_transform", WM_OP_INVOKE_REGION_WIN, op->ptr);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_duplicate(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name= "Duplicate";
+ ot->description = "Duplicate selected objects.";
+ ot->idname= "OBJECT_OT_duplicate";
+
+ /* api callbacks */
+ ot->invoke= duplicate_invoke;
+ ot->exec= duplicate_exec;
+
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* to give to transform */
+ RNA_def_boolean(ot->srna, "linked", 0, "Linked", "Duplicate object but not object data, linking to the original data.");
+ RNA_def_int(ot->srna, "mode", TFM_TRANSLATION, 0, INT_MAX, "Mode", "", 0, INT_MAX);
+}
+
+/* ************************** JOIN *********************** */
+
+static int join_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= CTX_data_active_object(C);
+
+ if(scene->obedit) {
+ BKE_report(op->reports, RPT_ERROR, "This data does not support joining in editmode.");
+ return OPERATOR_CANCELLED;
+ }
+ else if(!ob) {
+ BKE_report(op->reports, RPT_ERROR, "Can't join unless there is an active object.");
+ return OPERATOR_CANCELLED;
+ }
+ else if(object_data_is_libdata(ob)) {
+ BKE_report(op->reports, RPT_ERROR, "Can't edit external libdata.");
+ return OPERATOR_CANCELLED;
+ }
+
+ if(ob->type == OB_MESH)
+ return join_mesh_exec(C, op);
+ else if(ELEM(ob->type, OB_CURVE, OB_SURF))
+ return join_curve_exec(C, op);
+ else if(ob->type == OB_ARMATURE)
+ return join_armature_exec(C, op);
+
+ BKE_report(op->reports, RPT_ERROR, "This object type doesn't support joining.");
+
+ return OPERATOR_CANCELLED;
+}
+
+void OBJECT_OT_join(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Join";
+ ot->description = "Join selected objects into active object.";
+ ot->idname= "OBJECT_OT_join";
+
+ /* api callbacks */
+ ot->exec= join_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/********************** Smooth/Flat *********************/
+
+static int shade_smooth_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob;
+ Curve *cu;
+ Nurb *nu;
+ int clear= (strcmp(op->idname, "OBJECT_OT_shade_flat") == 0);
+ int done= 0;
+
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ ob= base->object;
+
+ if(ob->type==OB_MESH) {
+ mesh_set_smooth_flag(ob, !clear);
+
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
+
+ done= 1;
+ }
+ else if ELEM(ob->type, OB_SURF, OB_CURVE) {
+ cu= ob->data;
+
+ for(nu=cu->nurb.first; nu; nu=nu->next) {
+ if(!clear) nu->flag |= ME_SMOOTH;
+ else nu->flag &= ~ME_SMOOTH;
+ nu= nu->next;
+ }
+
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
+
+ done= 1;
+ }
+ }
+ CTX_DATA_END;
+
+ return (done)? OPERATOR_FINISHED: OPERATOR_CANCELLED;
+}
+
+void OBJECT_OT_shade_flat(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Shade Flat";
+ ot->idname= "OBJECT_OT_shade_flat";
+
+ /* api callbacks */
+ ot->exec= shade_smooth_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+void OBJECT_OT_shade_smooth(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Shade Smooth";
+ ot->idname= "OBJECT_OT_shade_smooth";
+
+ /* api callbacks */
+ ot->exec= shade_smooth_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+
+
+/* ********************** */
+
+void image_aspect(Scene *scene, View3D *v3d)
+{
+ /* all selected objects with an image map: scale in image aspect */
+ Base *base;
+ Object *ob;
+ Material *ma;
+ Tex *tex;
+ float x, y, space;
+ int a, b, done;
+
+ if(scene->obedit) return; // XXX get from context
+ if(scene->id.lib) return;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ ob= base->object;
+ done= 0;
+
+ for(a=1; a<=ob->totcol; a++) {
+ ma= give_current_material(ob, a);
+ if(ma) {
+ for(b=0; b<MAX_MTEX; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ tex= ma->mtex[b]->tex;
+ if(tex->type==TEX_IMAGE && tex->ima) {
+ ImBuf *ibuf= BKE_image_get_ibuf(tex->ima, NULL);
+
+ /* texturespace */
+ space= 1.0;
+ if(ob->type==OB_MESH) {
+ float size[3];
+ mesh_get_texspace(ob->data, NULL, NULL, size);
+ space= size[0]/size[1];
+ }
+ else if(ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF)) {
+ Curve *cu= ob->data;
+ space= cu->size[0]/cu->size[1];
+ }
+
+ x= ibuf->x/space;
+ y= ibuf->y;
+
+ if(x>y) ob->size[0]= ob->size[1]*x/y;
+ else ob->size[1]= ob->size[0]*y/x;
+
+ done= 1;
+ DAG_object_flush_update(scene, ob, OB_RECALC_OB);
+ }
+ }
+ if(done) break;
+ }
+ }
+ if(done) break;
+ }
+ }
+ }
+
+}
+
+void set_ob_ipoflags(Scene *scene, View3D *v3d)
+{
+#if 0 // XXX old animation system
+ Base *base;
+ int set= 1;
+
+ if (!v3d) {
+ error("Can't do this! Open a 3D window");
+ return;
+ }
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ if(base->object->ipoflag & OB_DRAWKEY) {
+ set= 0;
+ break;
+ }
+ }
+ }
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ if(set) {
+ base->object->ipoflag |= OB_DRAWKEY;
+ if(base->object->ipo) base->object->ipo->showkey= 1;
+ }
+ else {
+ base->object->ipoflag &= ~OB_DRAWKEY;
+ if(base->object->ipo) base->object->ipo->showkey= 0;
+ }
+ }
+ }
+#endif // XXX old animation system
+}
+
+
+void select_select_keys(Scene *scene, View3D *v3d)
+{
+#if 0 // XXX old animation system
+ Base *base;
+ IpoCurve *icu;
+ BezTriple *bezt;
+ int a;
+
+ if (!v3d) {
+ error("Can't do this! Open a 3D window");
+ return;
+ }
+
+ if(scene->id.lib) return;
+
+ if(okee("Show and select all keys")==0) return;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ if(base->object->ipo) {
+ base->object->ipoflag |= OB_DRAWKEY;
+ base->object->ipo->showkey= 1;
+ icu= base->object->ipo->curve.first;
+ while(icu) {
+ a= icu->totvert;
+ bezt= icu->bezt;
+ while(a--) {
+ bezt->f1 |= SELECT;
+ bezt->f2 |= SELECT;
+ bezt->f3 |= SELECT;
+ bezt++;
+ }
+ icu= icu->next;
+ }
+ }
+ }
+ }
+
+
+#endif // XXX old animation system
+}
+
+
+int vergbaseco(const void *a1, const void *a2)
+{
+ Base **x1, **x2;
+
+ x1= (Base **) a1;
+ x2= (Base **) a2;
+
+ if( (*x1)->sy > (*x2)->sy ) return 1;
+ else if( (*x1)->sy < (*x2)->sy) return -1;
+ else if( (*x1)->sx > (*x2)->sx ) return 1;
+ else if( (*x1)->sx < (*x2)->sx ) return -1;
+
+ return 0;
+}
+
+
+void auto_timeoffs(Scene *scene, View3D *v3d)
+{
+ Base *base, **basesort, **bs;
+ float start, delta;
+ int tot=0, a;
+ short offset=25;
+
+ if(BASACT==0 || v3d==NULL) return;
+// XXX if(button(&offset, 0, 1000,"Total time")==0) return;
+
+ /* make array of all bases, xco yco (screen) */
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ tot++;
+ }
+ }
+
+ delta= (float)offset/(float)tot;
+ start= OBACT->sf;
+
+ bs= basesort= MEM_mallocN(sizeof(void *)*tot,"autotimeoffs");
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ *bs= base;
+ bs++;
+ }
+ }
+ qsort(basesort, tot, sizeof(void *), vergbaseco);
+
+ bs= basesort;
+ for(a=0; a<tot; a++) {
+
+ (*bs)->object->sf= start;
+ start+= delta;
+
+ bs++;
+ }
+ MEM_freeN(basesort);
+
+}
+
+void ofs_timeoffs(Scene *scene, View3D *v3d)
+{
+ Base *base;
+ float offset=0.0f;
+
+ if(BASACT==0 || v3d==NULL) return;
+
+// XXX if(fbutton(&offset, -10000.0f, 10000.0f, 10, 10, "Offset")==0) return;
+
+ /* make array of all bases, xco yco (screen) */
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ base->object->sf += offset;
+ if (base->object->sf < -MAXFRAMEF) base->object->sf = -MAXFRAMEF;
+ else if (base->object->sf > MAXFRAMEF) base->object->sf = MAXFRAMEF;
+ }
+ }
+
+}
+
+
+void rand_timeoffs(Scene *scene, View3D *v3d)
+{
+ Base *base;
+ float rand=0.0f;
+
+ if(BASACT==0 || v3d==NULL) return;
+
+// XXX if(fbutton(&rand, 0.0f, 10000.0f, 10, 10, "Randomize")==0) return;
+
+ rand *= 2;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ base->object->sf += (BLI_drand()-0.5) * rand;
+ if (base->object->sf < -MAXFRAMEF) base->object->sf = -MAXFRAMEF;
+ else if (base->object->sf > MAXFRAMEF) base->object->sf = MAXFRAMEF;
+ }
+ }
+
+}
+
+
+void texspace_edit(Scene *scene, View3D *v3d)
+{
+ Base *base;
+ int nr=0;
+
+ /* first test if from visible and selected objects
+ * texspacedraw is set:
+ */
+
+ if(scene->obedit) return; // XXX get from context
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ break;
+ }
+ }
+
+ if(base==0) {
+ return;
+ }
+
+ nr= pupmenu("Texture Space %t|Grab/Move%x1|Size%x2");
+ if(nr<1) return;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ base->object->dtx |= OB_TEXSPACE;
+ }
+ }
+
+
+ if(nr==1) {
+// XXX initTransform(TFM_TRANSLATION, CTX_TEXTURE);
+// XXX Transform();
+ }
+ else if(nr==2) {
+// XXX initTransform(TFM_RESIZE, CTX_TEXTURE);
+// XXX Transform();
+ }
+ else if(nr==3) {
+// XXX initTransform(TFM_ROTATION, CTX_TEXTURE);
+// XXX Transform();
+ }
+}
+
+/* ******************************************************************** */
+/* Mirror function in Edit Mode */
+
+void mirrormenu(void)
+{
+// XXX initTransform(TFM_MIRROR, CTX_NO_PET);
+// XXX Transform();
+}
+
+void hookmenu(Scene *scene, View3D *v3d)
+{
+ /* only called in object mode */
+ short event, changed=0;
+ Object *ob;
+ Base *base;
+ ModifierData *md;
+ HookModifierData *hmd;
+
+ event= pupmenu("Modify Hooks for Selected...%t|Reset Offset%x1|Recenter at Cursor%x2");
+ if (event==-1) return;
+ if (event==2 && !(v3d)) {
+ error("Cannot perform this operation without a 3d view");
+ return;
+ }
+
+ for (base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ for (md = base->object->modifiers.first; md; md=md->next) {
+ if (md->type==eModifierType_Hook) {
+ ob = base->object;
+ hmd = (HookModifierData*) md;
+
+ /*
+ * Copied from modifiers_cursorHookCenter and
+ * modifiers_clearHookOffset, should consolidate
+ * */
+
+ if (event==1) {
+ if(hmd->object) {
+ Mat4Invert(hmd->object->imat, hmd->object->obmat);
+ Mat4MulSerie(hmd->parentinv, hmd->object->imat, ob->obmat, NULL, NULL, NULL, NULL, NULL, NULL);
+
+ changed= 1;
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ }
+ } else {
+ float *curs = give_cursor(scene, v3d);
+ float bmat[3][3], imat[3][3];
+
+ where_is_object(scene, ob);
+
+ Mat3CpyMat4(bmat, ob->obmat);
+ Mat3Inv(imat, bmat);
+
+ curs= give_cursor(scene, v3d);
+ hmd->cent[0]= curs[0]-ob->obmat[3][0];
+ hmd->cent[1]= curs[1]-ob->obmat[3][1];
+ hmd->cent[2]= curs[2]-ob->obmat[3][2];
+ Mat3MulVecfl(imat, hmd->cent);
+
+ changed= 1;
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ }
+ }
+ }
+ }
+ }
+
+ if (changed) {
+ }
+}
+
+static EnumPropertyItem *object_mode_set_itemsf(bContext *C, PointerRNA *ptr, int *free)
+{
+ EnumPropertyItem *input = object_mode_items;
+ EnumPropertyItem *item= NULL;
+ Object *ob;
+ int totitem= 0;
+
+ if(!C) /* needed for docs */
+ return object_mode_items;
+
+ ob = CTX_data_active_object(C);
+ while(ob && input->identifier) {
+ if((input->value == OB_MODE_EDIT && ((ob->type == OB_MESH) || (ob->type == OB_ARMATURE) ||
+ (ob->type == OB_CURVE) || (ob->type == OB_SURF) ||
+ (ob->type == OB_FONT) || (ob->type == OB_MBALL) || (ob->type == OB_LATTICE))) ||
+ (input->value == OB_MODE_POSE && (ob->type == OB_ARMATURE)) ||
+ (input->value == OB_MODE_PARTICLE_EDIT && ob->particlesystem.first) ||
+ ((input->value == OB_MODE_SCULPT || input->value == OB_MODE_VERTEX_PAINT ||
+ input->value == OB_MODE_WEIGHT_PAINT || input->value == OB_MODE_TEXTURE_PAINT) && (ob->type == OB_MESH)) ||
+ (input->value == OB_MODE_OBJECT))
+ RNA_enum_item_add(&item, &totitem, input);
+ ++input;
+ }
+
+ RNA_enum_item_end(&item, &totitem);
+
+ *free= 1;
+
+ return item;
+}
+
+static const char *object_mode_op_string(int mode)
+{
+ if(mode == OB_MODE_EDIT)
+ return "OBJECT_OT_editmode_toggle";
+ if(mode == OB_MODE_SCULPT)
+ return "SCULPT_OT_sculptmode_toggle";
+ if(mode == OB_MODE_VERTEX_PAINT)
+ return "PAINT_OT_vertex_paint_toggle";
+ if(mode == OB_MODE_WEIGHT_PAINT)
+ return "PAINT_OT_weight_paint_toggle";
+ if(mode == OB_MODE_TEXTURE_PAINT)
+ return "PAINT_OT_texture_paint_toggle";
+ if(mode == OB_MODE_PARTICLE_EDIT)
+ return "PARTICLE_OT_particle_edit_toggle";
+ if(mode == OB_MODE_POSE)
+ return "OBJECT_OT_posemode_toggle";
+ return NULL;
+}
+
+static int object_mode_set_exec(bContext *C, wmOperator *op)
+{
+ Object *ob= CTX_data_active_object(C);
+ ObjectMode mode = RNA_enum_get(op->ptr, "mode");
+ ObjectMode restore_mode = ob->mode;
+ int toggle = RNA_boolean_get(op->ptr, "toggle");
+
+ if(!ob)
+ return OPERATOR_CANCELLED;
+
+ /* Exit current mode if it's not the mode we're setting */
+ if(ob->mode != OB_MODE_OBJECT && ob->mode != mode)
+ WM_operator_name_call(C, object_mode_op_string(ob->mode), WM_OP_EXEC_REGION_WIN, NULL);
+
+ if(mode != OB_MODE_OBJECT) {
+ /* Enter new mode */
+ if(ob->mode != mode || toggle)
+ WM_operator_name_call(C, object_mode_op_string(mode), WM_OP_EXEC_REGION_WIN, NULL);
+
+ if(toggle) {
+ if(ob->mode == mode)
+ /* For toggling, store old mode so we know what to go back to */
+ ob->restore_mode = restore_mode;
+ else if(ob->restore_mode != OB_MODE_OBJECT && ob->restore_mode != mode) {
+ WM_operator_name_call(C, object_mode_op_string(ob->restore_mode), WM_OP_EXEC_REGION_WIN, NULL);
+ }
+ }
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_mode_set(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name= "Set Object Mode";
+ ot->description = "Sets the object interaction mode.";
+ ot->idname= "OBJECT_OT_mode_set";
+
+ /* api callbacks */
+ ot->exec= object_mode_set_exec;
+
+ ot->poll= ED_operator_object_active;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ prop= RNA_def_enum(ot->srna, "mode", object_mode_items, 0, "Mode", "");
+ RNA_def_enum_funcs(prop, object_mode_set_itemsf);
+
+ RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "");
+}
+
+
+
+void ED_object_toggle_modes(bContext *C, int mode)
+{
+ if(mode & OB_MODE_SCULPT)
+ WM_operator_name_call(C, "SCULPT_OT_sculptmode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
+ if(mode & OB_MODE_VERTEX_PAINT)
+ WM_operator_name_call(C, "PAINT_OT_vertex_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
+ if(mode & OB_MODE_WEIGHT_PAINT)
+ WM_operator_name_call(C, "PAINT_OT_weight_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
+ if(mode & OB_MODE_TEXTURE_PAINT)
+ WM_operator_name_call(C, "PAINT_OT_texture_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
+ if(mode & OB_MODE_PARTICLE_EDIT)
+ WM_operator_name_call(C, "PARTICLE_OT_particle_edit_toggle", WM_OP_EXEC_REGION_WIN, NULL);
+}
+
+/* game property ops */
+
+static int game_property_new(bContext *C, wmOperator *op)
+{
+ Object *ob= CTX_data_active_object(C);
+ bProperty *prop;
+
+ if(!ob)
+ return OPERATOR_CANCELLED;
+
+ prop= new_property(PROP_FLOAT);
+ BLI_addtail(&ob->prop, prop);
+ unique_property(NULL, prop, 0); // make_unique_prop_names(prop->name);
+
+ return OPERATOR_FINISHED;
+}
+
+
+void OBJECT_OT_game_property_new(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "New Game Property";
+ ot->idname= "OBJECT_OT_game_property_new";
+
+ /* api callbacks */
+ ot->exec= game_property_new;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int game_property_remove(bContext *C, wmOperator *op)
+{
+ Object *ob= CTX_data_active_object(C);
+ bProperty *prop;
+ int index;
+
+ if(!ob)
+ return OPERATOR_CANCELLED;
+
+ index = RNA_int_get(op->ptr, "index");
+
+ prop= BLI_findlink(&ob->prop, index);
+
+ if(prop) {
+ BLI_remlink(&ob->prop, prop);
+ free_property(prop);
+ return OPERATOR_FINISHED;
+ }
+ else {
+ return OPERATOR_CANCELLED;
+ }
+}
+
+void OBJECT_OT_game_property_remove(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Remove Game Property";
+ ot->idname= "OBJECT_OT_game_property_remove";
+
+ /* api callbacks */
+ ot->exec= game_property_remove;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_int(ot->srna, "index", 0, 0, INT_MAX, "Index", "Property index to remove ", 0, INT_MAX);
+}