diff options
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r-- | source/blender/editors/object/object_edit.c | 194 |
1 files changed, 97 insertions, 97 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index e456e6f0796..10f30818931 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -161,16 +161,16 @@ void OBJECT_OT_hide_view_clear(wmOperatorType *ot) { /* identifiers */ - ot->name= "Clear Restrict View"; + ot->name = "Clear Restrict View"; ot->description = "Reveal the object by setting the hide flag"; - ot->idname= "OBJECT_OT_hide_view_clear"; + ot->idname = "OBJECT_OT_hide_view_clear"; /* api callbacks */ - ot->exec= object_hide_view_clear_exec; - ot->poll= ED_operator_view3d_active; + ot->exec = object_hide_view_clear_exec; + ot->poll = ED_operator_view3d_active; /* flags */ - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } static int object_hide_view_set_exec(bContext *C, wmOperator *op) @@ -215,16 +215,16 @@ static int object_hide_view_set_exec(bContext *C, wmOperator *op) void OBJECT_OT_hide_view_set(wmOperatorType *ot) { /* identifiers */ - ot->name= "Set Restrict View"; + ot->name = "Set Restrict View"; ot->description = "Hide the object by setting the hide flag"; - ot->idname= "OBJECT_OT_hide_view_set"; + ot->idname = "OBJECT_OT_hide_view_set"; /* api callbacks */ - ot->exec= object_hide_view_set_exec; - ot->poll= ED_operator_view3d_active; + ot->exec = object_hide_view_set_exec; + ot->poll = ED_operator_view3d_active; /* flags */ - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects"); @@ -254,16 +254,16 @@ void OBJECT_OT_hide_render_clear(wmOperatorType *ot) { /* identifiers */ - ot->name= "Clear Restrict Render"; + ot->name = "Clear Restrict Render"; ot->description = "Reveal the render object by setting the hide render flag"; - ot->idname= "OBJECT_OT_hide_render_clear"; + ot->idname = "OBJECT_OT_hide_render_clear"; /* api callbacks */ - ot->exec= object_hide_render_clear_exec; - ot->poll= ED_operator_view3d_active; + ot->exec = object_hide_render_clear_exec; + ot->poll = ED_operator_view3d_active; /* flags */ - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } static int object_hide_render_set_exec(bContext *C, wmOperator *op) @@ -290,16 +290,16 @@ static int object_hide_render_set_exec(bContext *C, wmOperator *op) void OBJECT_OT_hide_render_set(wmOperatorType *ot) { /* identifiers */ - ot->name= "Set Restrict Render"; + ot->name = "Set Restrict Render"; ot->description = "Hide the render object by setting the hide render flag"; - ot->idname= "OBJECT_OT_hide_render_set"; + ot->idname = "OBJECT_OT_hide_render_set"; /* api callbacks */ - ot->exec= object_hide_render_set_exec; - ot->poll= ED_operator_view3d_active; + ot->exec = object_hide_render_set_exec; + ot->poll = ED_operator_view3d_active; /* flags */ - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects"); } @@ -547,17 +547,17 @@ void OBJECT_OT_editmode_toggle(wmOperatorType *ot) { /* identifiers */ - ot->name= "Toggle Editmode"; + ot->name = "Toggle Editmode"; ot->description = "Toggle object's editmode"; - ot->idname= "OBJECT_OT_editmode_toggle"; + ot->idname = "OBJECT_OT_editmode_toggle"; /* api callbacks */ - ot->exec= editmode_toggle_exec; + ot->exec = editmode_toggle_exec; - ot->poll= editmode_toggle_poll; + ot->poll = editmode_toggle_poll; /* flags */ - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } /* *************************** */ @@ -585,16 +585,16 @@ static int posemode_exec(bContext *C, wmOperator *UNUSED(op)) void OBJECT_OT_posemode_toggle(wmOperatorType *ot) { /* identifiers */ - ot->name= "Toggle Pose Mode"; - ot->idname= "OBJECT_OT_posemode_toggle"; - ot->description= "Enable or disable posing/selecting bones"; + ot->name = "Toggle Pose Mode"; + ot->idname = "OBJECT_OT_posemode_toggle"; + ot->description = "Enable or disable posing/selecting bones"; /* api callbacks */ - ot->exec= posemode_exec; - ot->poll= ED_operator_object_active_editable; + ot->exec = posemode_exec; + ot->poll = ED_operator_object_active_editable; /* flag */ - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob) @@ -1071,16 +1071,16 @@ void OBJECT_OT_forcefield_toggle(wmOperatorType *ot) { /* identifiers */ - ot->name= "Toggle Force Field"; + ot->name = "Toggle Force Field"; ot->description = "Toggle object's force field"; - ot->idname= "OBJECT_OT_forcefield_toggle"; + ot->idname = "OBJECT_OT_forcefield_toggle"; /* api callbacks */ - ot->exec= forcefield_toggle_exec; - ot->poll= ED_operator_object_active_editable; + ot->exec = forcefield_toggle_exec; + ot->poll = ED_operator_object_active_editable; /* flags */ - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } /* ********************************************** */ @@ -1137,16 +1137,16 @@ static int object_calculate_paths_exec (bContext *C, wmOperator *op) void OBJECT_OT_paths_calculate (wmOperatorType *ot) { /* identifiers */ - ot->name= "Calculate Object Paths"; - ot->idname= "OBJECT_OT_paths_calculate"; - ot->description= "Calculate paths for the selected bones"; + ot->name = "Calculate Object Paths"; + ot->idname = "OBJECT_OT_paths_calculate"; + ot->description = "Calculate paths for the selected bones"; /* api callbacks */ - ot->exec= object_calculate_paths_exec; - ot->poll= ED_operator_object_active_editable; + ot->exec = object_calculate_paths_exec; + ot->poll = ED_operator_object_active_editable; /* flags */ - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } /* --------- */ @@ -1181,13 +1181,13 @@ static int object_clear_paths_exec (bContext *C, wmOperator *UNUSED(op)) void OBJECT_OT_paths_clear (wmOperatorType *ot) { /* identifiers */ - ot->name= "Clear Object Paths"; - ot->idname= "OBJECT_OT_paths_clear"; - ot->description= "Clear path caches for selected bones"; + ot->name = "Clear Object Paths"; + ot->idname = "OBJECT_OT_paths_clear"; + ot->description = "Clear path caches for selected bones"; /* api callbacks */ - ot->exec= object_clear_paths_exec; - ot->poll= ED_operator_object_active_editable; + ot->exec = object_clear_paths_exec; + ot->poll = ED_operator_object_active_editable; /* flags */ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; @@ -1240,31 +1240,31 @@ static int shade_poll(bContext *C) void OBJECT_OT_shade_flat(wmOperatorType *ot) { /* identifiers */ - ot->name= "Shade Flat"; - ot->description= "Display faces 'flat'"; - ot->idname= "OBJECT_OT_shade_flat"; + ot->name = "Shade Flat"; + ot->description = "Display faces 'flat'"; + ot->idname = "OBJECT_OT_shade_flat"; /* api callbacks */ - ot->poll= shade_poll; - ot->exec= shade_smooth_exec; + ot->poll = shade_poll; + ot->exec = shade_smooth_exec; /* flags */ - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } void OBJECT_OT_shade_smooth(wmOperatorType *ot) { /* identifiers */ - ot->name= "Shade Smooth"; - ot->description= "Display faces 'smooth' (using vertex normals)"; - ot->idname= "OBJECT_OT_shade_smooth"; + ot->name = "Shade Smooth"; + ot->description = "Display faces 'smooth' (using vertex normals)"; + ot->idname = "OBJECT_OT_shade_smooth"; /* api callbacks */ - ot->poll= shade_poll; - ot->exec= shade_smooth_exec; + ot->poll = shade_poll; + ot->exec = shade_smooth_exec; /* flags */ - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } /* ********************** */ @@ -1450,17 +1450,17 @@ void OBJECT_OT_mode_set(wmOperatorType *ot) PropertyRNA *prop; /* identifiers */ - ot->name= "Set Object Mode"; + ot->name = "Set Object Mode"; ot->description = "Sets the object interaction mode"; - ot->idname= "OBJECT_OT_mode_set"; + ot->idname = "OBJECT_OT_mode_set"; /* api callbacks */ - ot->exec= object_mode_set_exec; + ot->exec = object_mode_set_exec; - ot->poll= ED_operator_object_active_editable; + ot->poll = ED_operator_object_active_editable; /* flags */ - ot->flag= 0; /* no register/undo here, leave it to operators being called */ + ot->flag = 0; /* no register/undo here, leave it to operators being called */ prop= RNA_def_enum(ot->srna, "mode", object_mode_items, OB_MODE_OBJECT, "Mode", ""); RNA_def_enum_funcs(prop, object_mode_set_itemsf); @@ -1515,16 +1515,16 @@ static int game_property_new(bContext *C, wmOperator *op) void OBJECT_OT_game_property_new(wmOperatorType *ot) { /* identifiers */ - ot->name= "New Game Property"; - ot->description= "Create a new property available to the game engine"; - ot->idname= "OBJECT_OT_game_property_new"; + ot->name = "New Game Property"; + ot->description = "Create a new property available to the game engine"; + ot->idname = "OBJECT_OT_game_property_new"; /* api callbacks */ - ot->exec= game_property_new; - ot->poll= ED_operator_object_active_editable; + ot->exec = game_property_new; + ot->poll = ED_operator_object_active_editable; /* flags */ - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; RNA_def_enum(ot->srna, "type", gameproperty_type_items, GPROP_FLOAT, "Type", "Type of game property to add"); RNA_def_string(ot->srna, "name", "", MAX_NAME, "Name", "Name of the game property to add"); @@ -1556,16 +1556,16 @@ static int game_property_remove(bContext *C, wmOperator *op) void OBJECT_OT_game_property_remove(wmOperatorType *ot) { /* identifiers */ - ot->name= "Remove Game Property"; - ot->description= "Remove game property"; - ot->idname= "OBJECT_OT_game_property_remove"; + ot->name = "Remove Game Property"; + ot->description = "Remove game property"; + ot->idname = "OBJECT_OT_game_property_remove"; /* api callbacks */ - ot->exec= game_property_remove; - ot->poll= ED_operator_object_active_editable; + ot->exec = game_property_remove; + ot->poll = ED_operator_object_active_editable; /* flags */ - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; RNA_def_int(ot->srna, "index", 0, 0, INT_MAX, "Index", "Property index to remove ", 0, INT_MAX); } @@ -1647,20 +1647,20 @@ void OBJECT_OT_game_property_copy(wmOperatorType *ot) { PropertyRNA *prop; /* identifiers */ - ot->name= "Copy Game Property"; - ot->idname= "OBJECT_OT_game_property_copy"; + ot->name = "Copy Game Property"; + ot->idname = "OBJECT_OT_game_property_copy"; /* api callbacks */ - ot->exec= game_property_copy_exec; - ot->poll= ED_operator_object_active_editable; + ot->exec = game_property_copy_exec; + ot->poll = ED_operator_object_active_editable; /* flags */ - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; RNA_def_enum(ot->srna, "operation", game_properties_copy_operations, 3, "Operation", ""); prop=RNA_def_enum(ot->srna, "property", gameprops_items, 0, "Property", "Properties to copy"); RNA_def_enum_funcs(prop, gameprops_itemf); - ot->prop=prop; + ot->prop = prop; } static int game_property_clear_exec(bContext *C, wmOperator *UNUSED(op)) @@ -1676,15 +1676,15 @@ static int game_property_clear_exec(bContext *C, wmOperator *UNUSED(op)) void OBJECT_OT_game_property_clear(wmOperatorType *ot) { /* identifiers */ - ot->name= "Clear Game Property"; - ot->idname= "OBJECT_OT_game_property_clear"; + ot->name = "Clear Game Property"; + ot->idname = "OBJECT_OT_game_property_clear"; /* api callbacks */ - ot->exec= game_property_clear_exec; - ot->poll= ED_operator_object_active_editable; + ot->exec = game_property_clear_exec; + ot->poll = ED_operator_object_active_editable; /* flags */ - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } /************************ Copy Logic Bricks ***********************/ @@ -1733,16 +1733,16 @@ static int logicbricks_copy_exec(bContext *C, wmOperator *UNUSED(op)) void OBJECT_OT_logic_bricks_copy(wmOperatorType *ot) { /* identifiers */ - ot->name= "Copy Logic Bricks to Selected"; + ot->name = "Copy Logic Bricks to Selected"; ot->description = "Copy logic bricks to other selected objects"; - ot->idname= "OBJECT_OT_logic_bricks_copy"; + ot->idname = "OBJECT_OT_logic_bricks_copy"; /* api callbacks */ - ot->exec= logicbricks_copy_exec; - ot->poll= ED_operator_object_active_editable; + ot->exec = logicbricks_copy_exec; + ot->poll = ED_operator_object_active_editable; /* flags */ - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } static int game_physics_copy_exec(bContext *C, wmOperator *UNUSED(op)) @@ -1781,14 +1781,14 @@ static int game_physics_copy_exec(bContext *C, wmOperator *UNUSED(op)) void OBJECT_OT_game_physics_copy(struct wmOperatorType *ot) { /* identifiers */ - ot->name= "Copy Game Physics Properties to Selected"; + ot->name = "Copy Game Physics Properties to Selected"; ot->description = "Copy game physics properties to other selected objects"; - ot->idname= "OBJECT_OT_game_physics_copy"; + ot->idname = "OBJECT_OT_game_physics_copy"; /* api callbacks */ - ot->exec= game_physics_copy_exec; - ot->poll= ED_operator_object_active_editable; + ot->exec = game_physics_copy_exec; + ot->poll = ED_operator_object_active_editable; /* flags */ - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } |