diff options
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r-- | source/blender/editors/object/object_edit.c | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index b5283da490a..804d0ed1f0d 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -235,7 +235,7 @@ void ED_object_editmode_exit(bContext *C, int flag) /* Note! only in exceptional cases should 'EM_DO_UNDO' NOT be in the flag */ /* Note! if 'EM_FREEDATA' isn't in the flag, use ED_object_editmode_load directly */ Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *obedit = CTX_data_edit_object(C); const bool freedata = (flag & EM_FREEDATA) != 0; @@ -244,8 +244,8 @@ void ED_object_editmode_exit(bContext *C, int flag) if (ED_object_editmode_load_ex(CTX_data_main(C), obedit, freedata) == false) { /* in rare cases (background mode) its possible active object * is flagged for editmode, without 'obedit' being set [#35489] */ - if (UNLIKELY(sl->basact && (sl->basact->object->mode & OB_MODE_EDIT))) { - sl->basact->object->mode &= ~OB_MODE_EDIT; + if (UNLIKELY(view_layer->basact && (view_layer->basact->object->mode & OB_MODE_EDIT))) { + view_layer->basact->object->mode &= ~OB_MODE_EDIT; } if (flag & EM_WAITCURSOR) waitcursor(0); return; @@ -290,7 +290,7 @@ void ED_object_editmode_exit(bContext *C, int flag) void ED_object_editmode_enter(bContext *C, int flag) { Scene *scene = CTX_data_scene(C); - ViewLayer *sl = CTX_data_view_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob; bool ok = false; @@ -302,7 +302,7 @@ void ED_object_editmode_enter(bContext *C, int flag) if (ob == NULL) return; } else { - ob = sl->basact->object; + ob = view_layer->basact->object; } if (ELEM(NULL, ob, ob->data)) return; @@ -512,7 +512,7 @@ void OBJECT_OT_posemode_toggle(wmOperatorType *ot) ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } -static void copymenu_properties(ViewLayer *sl, Object *ob) +static void copymenu_properties(ViewLayer *view_layer, Object *ob) { //XXX no longer used - to be removed - replaced by game_properties_copy_exec bProperty *prop; @@ -545,8 +545,8 @@ static void copymenu_properties(ViewLayer *sl, Object *ob) nr = pupmenu(str); if (nr == 1 || nr == 2) { - for (base = FIRSTBASE(sl); base; base = base->next) { - if ((base != BASACT(sl)) && (TESTBASELIB(base))) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { + if ((base != BASACT(view_layer)) && (TESTBASELIB(base))) { if (nr == 1) { /* replace */ BKE_bproperty_copy_list(&base->object->prop, &ob->prop); } @@ -562,8 +562,8 @@ static void copymenu_properties(ViewLayer *sl, Object *ob) prop = BLI_findlink(&ob->prop, nr - 4); /* account for first 3 menu items & menu index starting at 1*/ if (prop) { - for (base = FIRSTBASE(sl); base; base = base->next) { - if ((base != BASACT(sl)) && (TESTBASELIB(base))) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { + if ((base != BASACT(view_layer)) && (TESTBASELIB(base))) { BKE_bproperty_object_set(base->object, prop); } } @@ -573,12 +573,12 @@ static void copymenu_properties(ViewLayer *sl, Object *ob) } -static void copymenu_logicbricks(ViewLayer *sl, Object *ob) +static void copymenu_logicbricks(ViewLayer *view_layer, Object *ob) { //XXX no longer used - to be removed - replaced by logicbricks_copy_exec Base *base; - for (base = FIRSTBASE(sl); base; base = base->next) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { if (base->object != ob) { if (TESTBASELIB(base)) { @@ -659,7 +659,7 @@ static void copy_texture_space(Object *to, Object *ob) } /* UNUSED, keep in case we want to copy functionality for use elsewhere */ -static void copy_attr(Main *bmain, Scene *scene, ViewLayer *sl, short event) +static void copy_attr(Main *bmain, Scene *scene, ViewLayer *view_layer, short event) { Object *ob; Base *base; @@ -669,18 +669,18 @@ static void copy_attr(Main *bmain, Scene *scene, ViewLayer *sl, short event) if (ID_IS_LINKED(scene)) return; - if (!(ob = OBACT(sl))) return; + if (!(ob = OBACT(view_layer))) return; if (scene->obedit) { // XXX get from context /* obedit_copymenu(); */ return; } if (event == 9) { - copymenu_properties(sl, ob); + copymenu_properties(view_layer, ob); return; } else if (event == 10) { - copymenu_logicbricks(sl, ob); + copymenu_logicbricks(view_layer, ob); return; } else if (event == 24) { @@ -689,8 +689,8 @@ static void copy_attr(Main *bmain, Scene *scene, ViewLayer *sl, short event) return; } - for (base = FIRSTBASE(sl); base; base = base->next) { - if (base != BASACT(sl)) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { + if (base != BASACT(view_layer)) { if (TESTBASELIB(base)) { DEG_id_tag_update(&base->object->id, OB_RECALC_DATA); @@ -910,13 +910,13 @@ static void copy_attr(Main *bmain, Scene *scene, ViewLayer *sl, short event) DEG_relations_tag_update(bmain); } -static void UNUSED_FUNCTION(copy_attr_menu) (Main *bmain, Scene *scene, ViewLayer *sl) +static void UNUSED_FUNCTION(copy_attr_menu) (Main *bmain, Scene *scene, ViewLayer *view_layer) { Object *ob; short event; char str[512]; - if (!(ob = OBACT(sl))) return; + if (!(ob = OBACT(view_layer))) return; if (scene->obedit) { /* XXX get from context */ /* if (ob->type == OB_MESH) */ @@ -964,7 +964,7 @@ static void UNUSED_FUNCTION(copy_attr_menu) (Main *bmain, Scene *scene, ViewLaye event = pupmenu(str); if (event <= 0) return; - copy_attr(bmain, scene, sl, event); + copy_attr(bmain, scene, view_layer, event); } /* ******************* force field toggle operator ***************** */ @@ -1334,7 +1334,7 @@ void OBJECT_OT_shade_smooth(wmOperatorType *ot) /* ********************** */ -static void UNUSED_FUNCTION(image_aspect) (Scene *scene, ViewLayer *sl) +static void UNUSED_FUNCTION(image_aspect) (Scene *scene, ViewLayer *view_layer) { /* all selected objects with an image map: scale in image aspect */ Base *base; @@ -1347,7 +1347,7 @@ static void UNUSED_FUNCTION(image_aspect) (Scene *scene, ViewLayer *sl) if (scene->obedit) return; // XXX get from context if (ID_IS_LINKED(scene)) return; - for (base = FIRSTBASE(sl); base; base = base->next) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { if (TESTBASELIB(base)) { ob = base->object; done = false; |