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Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index b5283da490a..804d0ed1f0d 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -235,7 +235,7 @@ void ED_object_editmode_exit(bContext *C, int flag)
/* Note! only in exceptional cases should 'EM_DO_UNDO' NOT be in the flag */
/* Note! if 'EM_FREEDATA' isn't in the flag, use ED_object_editmode_load directly */
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
const bool freedata = (flag & EM_FREEDATA) != 0;
@@ -244,8 +244,8 @@ void ED_object_editmode_exit(bContext *C, int flag)
if (ED_object_editmode_load_ex(CTX_data_main(C), obedit, freedata) == false) {
/* in rare cases (background mode) its possible active object
* is flagged for editmode, without 'obedit' being set [#35489] */
- if (UNLIKELY(sl->basact && (sl->basact->object->mode & OB_MODE_EDIT))) {
- sl->basact->object->mode &= ~OB_MODE_EDIT;
+ if (UNLIKELY(view_layer->basact && (view_layer->basact->object->mode & OB_MODE_EDIT))) {
+ view_layer->basact->object->mode &= ~OB_MODE_EDIT;
}
if (flag & EM_WAITCURSOR) waitcursor(0);
return;
@@ -290,7 +290,7 @@ void ED_object_editmode_exit(bContext *C, int flag)
void ED_object_editmode_enter(bContext *C, int flag)
{
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob;
bool ok = false;
@@ -302,7 +302,7 @@ void ED_object_editmode_enter(bContext *C, int flag)
if (ob == NULL) return;
}
else {
- ob = sl->basact->object;
+ ob = view_layer->basact->object;
}
if (ELEM(NULL, ob, ob->data)) return;
@@ -512,7 +512,7 @@ void OBJECT_OT_posemode_toggle(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
-static void copymenu_properties(ViewLayer *sl, Object *ob)
+static void copymenu_properties(ViewLayer *view_layer, Object *ob)
{
//XXX no longer used - to be removed - replaced by game_properties_copy_exec
bProperty *prop;
@@ -545,8 +545,8 @@ static void copymenu_properties(ViewLayer *sl, Object *ob)
nr = pupmenu(str);
if (nr == 1 || nr == 2) {
- for (base = FIRSTBASE(sl); base; base = base->next) {
- if ((base != BASACT(sl)) && (TESTBASELIB(base))) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
+ if ((base != BASACT(view_layer)) && (TESTBASELIB(base))) {
if (nr == 1) { /* replace */
BKE_bproperty_copy_list(&base->object->prop, &ob->prop);
}
@@ -562,8 +562,8 @@ static void copymenu_properties(ViewLayer *sl, Object *ob)
prop = BLI_findlink(&ob->prop, nr - 4); /* account for first 3 menu items & menu index starting at 1*/
if (prop) {
- for (base = FIRSTBASE(sl); base; base = base->next) {
- if ((base != BASACT(sl)) && (TESTBASELIB(base))) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
+ if ((base != BASACT(view_layer)) && (TESTBASELIB(base))) {
BKE_bproperty_object_set(base->object, prop);
}
}
@@ -573,12 +573,12 @@ static void copymenu_properties(ViewLayer *sl, Object *ob)
}
-static void copymenu_logicbricks(ViewLayer *sl, Object *ob)
+static void copymenu_logicbricks(ViewLayer *view_layer, Object *ob)
{
//XXX no longer used - to be removed - replaced by logicbricks_copy_exec
Base *base;
- for (base = FIRSTBASE(sl); base; base = base->next) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
if (base->object != ob) {
if (TESTBASELIB(base)) {
@@ -659,7 +659,7 @@ static void copy_texture_space(Object *to, Object *ob)
}
/* UNUSED, keep in case we want to copy functionality for use elsewhere */
-static void copy_attr(Main *bmain, Scene *scene, ViewLayer *sl, short event)
+static void copy_attr(Main *bmain, Scene *scene, ViewLayer *view_layer, short event)
{
Object *ob;
Base *base;
@@ -669,18 +669,18 @@ static void copy_attr(Main *bmain, Scene *scene, ViewLayer *sl, short event)
if (ID_IS_LINKED(scene)) return;
- if (!(ob = OBACT(sl))) return;
+ if (!(ob = OBACT(view_layer))) return;
if (scene->obedit) { // XXX get from context
/* obedit_copymenu(); */
return;
}
if (event == 9) {
- copymenu_properties(sl, ob);
+ copymenu_properties(view_layer, ob);
return;
}
else if (event == 10) {
- copymenu_logicbricks(sl, ob);
+ copymenu_logicbricks(view_layer, ob);
return;
}
else if (event == 24) {
@@ -689,8 +689,8 @@ static void copy_attr(Main *bmain, Scene *scene, ViewLayer *sl, short event)
return;
}
- for (base = FIRSTBASE(sl); base; base = base->next) {
- if (base != BASACT(sl)) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
+ if (base != BASACT(view_layer)) {
if (TESTBASELIB(base)) {
DEG_id_tag_update(&base->object->id, OB_RECALC_DATA);
@@ -910,13 +910,13 @@ static void copy_attr(Main *bmain, Scene *scene, ViewLayer *sl, short event)
DEG_relations_tag_update(bmain);
}
-static void UNUSED_FUNCTION(copy_attr_menu) (Main *bmain, Scene *scene, ViewLayer *sl)
+static void UNUSED_FUNCTION(copy_attr_menu) (Main *bmain, Scene *scene, ViewLayer *view_layer)
{
Object *ob;
short event;
char str[512];
- if (!(ob = OBACT(sl))) return;
+ if (!(ob = OBACT(view_layer))) return;
if (scene->obedit) { /* XXX get from context */
/* if (ob->type == OB_MESH) */
@@ -964,7 +964,7 @@ static void UNUSED_FUNCTION(copy_attr_menu) (Main *bmain, Scene *scene, ViewLaye
event = pupmenu(str);
if (event <= 0) return;
- copy_attr(bmain, scene, sl, event);
+ copy_attr(bmain, scene, view_layer, event);
}
/* ******************* force field toggle operator ***************** */
@@ -1334,7 +1334,7 @@ void OBJECT_OT_shade_smooth(wmOperatorType *ot)
/* ********************** */
-static void UNUSED_FUNCTION(image_aspect) (Scene *scene, ViewLayer *sl)
+static void UNUSED_FUNCTION(image_aspect) (Scene *scene, ViewLayer *view_layer)
{
/* all selected objects with an image map: scale in image aspect */
Base *base;
@@ -1347,7 +1347,7 @@ static void UNUSED_FUNCTION(image_aspect) (Scene *scene, ViewLayer *sl)
if (scene->obedit) return; // XXX get from context
if (ID_IS_LINKED(scene)) return;
- for (base = FIRSTBASE(sl); base; base = base->next) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
if (TESTBASELIB(base)) {
ob = base->object;
done = false;