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Diffstat (limited to 'source/blender/editors/object/object_modes.c')
-rw-r--r--source/blender/editors/object/object_modes.c133
1 files changed, 106 insertions, 27 deletions
diff --git a/source/blender/editors/object/object_modes.c b/source/blender/editors/object/object_modes.c
index d70a69e30f8..f074a56fb86 100644
--- a/source/blender/editors/object/object_modes.c
+++ b/source/blender/editors/object/object_modes.c
@@ -29,16 +29,30 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "DNA_workspace_types.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
#include "BKE_report.h"
#include "WM_api.h"
#include "WM_types.h"
-#include "ED_object.h"
+#include "RNA_access.h"
+
+#include "DEG_depsgraph.h"
+
+#include "ED_screen.h"
+
+#include "ED_object.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name High Level Mode Operations
+ *
+ * \{ */
static const char *object_mode_op_string(eObjectMode mode)
{
@@ -102,7 +116,6 @@ bool ED_object_mode_compat_test(const Object *ob, eObjectMode mode)
return false;
}
-
/**
* Sets the mode to a compatible state (use before entering the mode).
*
@@ -113,6 +126,7 @@ bool ED_object_mode_compat_set(bContext *C, Object *ob, eObjectMode mode, Report
bool ok;
if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) {
const char *opstring = object_mode_op_string(ob->mode);
+
WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
ok = ELEM(ob->mode, mode, OB_MODE_OBJECT);
if (!ok) {
@@ -131,48 +145,113 @@ void ED_object_mode_toggle(bContext *C, eObjectMode mode)
{
if (mode != OB_MODE_OBJECT) {
const char *opstring = object_mode_op_string(mode);
+
if (opstring) {
WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
}
}
}
+
/* Wrapper for operator */
void ED_object_mode_set(bContext *C, eObjectMode mode)
{
-#if 0
+ wmWindowManager *wm = CTX_wm_manager(C);
+ wm->op_undo_depth++;
+ /* needed so we don't do undo pushes. */
+ ED_object_mode_generic_enter(C, mode);
+ wm->op_undo_depth--;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Generic Mode Enter/Exit
+ *
+ * Supports exiting a mode without it being in the current context.
+ * This could be done for entering modes too if it's needed.
+ *
+ * \{ */
+
+bool ED_object_mode_generic_enter(
+ struct bContext *C, eObjectMode object_mode)
+{
+ Object *ob = CTX_data_active_object(C);
+ if (ob->mode == object_mode) {
+ return true;
+ }
wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_mode_set", false);
PointerRNA ptr;
-
WM_operator_properties_create_ptr(&ptr, ot);
- RNA_enum_set(&ptr, "mode", mode);
- RNA_boolean_set(&ptr, "toggle", false);
- WM_operator_name_call_ptr(C, ot, WM_OP_EXEC_DEFAULT, &ptr);
+ RNA_enum_set(&ptr, "mode", object_mode);
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr);
WM_operator_properties_free(&ptr);
-#else
- Object *ob = CTX_data_active_object(C);
- if (ob == NULL) {
- return;
+ return (ob->mode == object_mode);
+}
+
+/**
+ * Use for changing works-paces or changing active object.
+ * Caller can check #OB_MODE_ALL_MODE_DATA to test if this needs to be run.
+ */
+static bool ed_object_mode_generic_exit_ex(
+ const struct EvaluationContext *eval_ctx,
+ struct Scene *scene, struct Object *ob,
+ bool only_test)
+{
+ if (ob->mode & OB_MODE_EDIT) {
+ if (BKE_object_is_in_editmode(ob)) {
+ if (only_test) {
+ return true;
+ }
+ ED_object_editmode_exit_ex(NULL, scene, ob, EM_FREEDATA);
+ }
}
- if (ob->mode == mode) {
- /* pass */
+ else if (ob->mode & OB_MODE_VERTEX_PAINT) {
+ if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_VERTEX_PAINT)) {
+ if (only_test) {
+ return true;
+ }
+ ED_object_vpaintmode_exit_ex(ob);
+ }
}
- else if (mode != OB_MODE_OBJECT) {
- if (ob && (ob->mode & mode) == 0) {
- /* needed so we don't do undo pushes. */
- wmWindowManager *wm = CTX_wm_manager(C);
- wm->op_undo_depth++;
- ED_object_mode_toggle(C, mode);
- wm->op_undo_depth--;
+ else if (ob->mode & OB_MODE_WEIGHT_PAINT) {
+ if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_WEIGHT_PAINT)) {
+ if (only_test) {
+ return true;
+ }
+ ED_object_wpaintmode_exit_ex(ob);
+ }
+ }
+ else if (ob->mode & OB_MODE_SCULPT) {
+ if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_SCULPT)) {
+ if (only_test) {
+ return true;
+ }
+ ED_object_sculptmode_exit_ex(eval_ctx, scene, ob);
}
}
else {
- /* needed so we don't do undo pushes. */
- wmWindowManager *wm = CTX_wm_manager(C);
- wm->op_undo_depth++;
- ED_object_mode_toggle(C, ob->mode);
- wm->op_undo_depth--;
-
+ if (only_test) {
+ return false;
+ }
+ BLI_assert((ob->mode & OB_MODE_ALL_MODE_DATA) == 0);
}
-#endif
+
+ return false;
+}
+
+void ED_object_mode_generic_exit(
+ const struct EvaluationContext *eval_ctx,
+ struct Scene *scene, struct Object *ob)
+{
+ ed_object_mode_generic_exit_ex(eval_ctx, scene, ob, false);
}
+
+bool ED_object_mode_generic_has_data(
+ const struct EvaluationContext *eval_ctx,
+ struct Object *ob)
+{
+ return ed_object_mode_generic_exit_ex(eval_ctx, NULL, ob, true);
+}
+
+/** \} */