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Diffstat (limited to 'source/blender/editors/object/object_transform.c')
-rw-r--r--source/blender/editors/object/object_transform.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index ee9df67a830..ebc6f35e43e 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -1287,14 +1287,14 @@ void OBJECT_OT_origin_set(wmOperatorType *ot)
/* -------------------------------------------------------------------- */
/** \name Transform Axis Target
*
- * Note this is an experemental operator to point lamps/cameras at objects.
+ * Note this is an experemental operator to point lights/cameras at objects.
* We may re-work how this behaves based on user feedback.
* - campbell.
* \{ */
/* When using multiple objects, apply their relative rotational offset to the active object. */
#define USE_RELATIVE_ROTATION
-/* Disable overlays, ignoring user setting (lamp wire gets in the way). */
+/* Disable overlays, ignoring user setting (light wire gets in the way). */
#define USE_RENDER_OVERRIDE
/* Calculate a depth if the cursor isn't already over a depth (not essential but feels buggy without). */
#define USE_FAKE_DEPTH_INIT
@@ -1366,7 +1366,7 @@ static bool object_is_target_compat(const Object *ob)
return true;
}
}
- /* We might want to enable this later, for now just lamps */
+ /* We might want to enable this later, for now just lights. */
#if 0
else if (ob->type == OB_CAMERA) {
return true;