diff options
Diffstat (limited to 'source/blender/editors/object/object_transform.c')
-rw-r--r-- | source/blender/editors/object/object_transform.c | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c index 1620d1f82f9..373b7a4a0aa 100644 --- a/source/blender/editors/object/object_transform.c +++ b/source/blender/editors/object/object_transform.c @@ -491,7 +491,8 @@ static int apply_objects_internal( bool has_unparented_layers = false; for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) { - /* Parented layers aren't supported as we can't easily re-evaluate the scene to sample parent movement */ + /* Parented layers aren't supported as we can't easily re-evaluate + * the scene to sample parent movement */ if (gpl->parent == NULL) { has_unparented_layers = true; break; @@ -1122,7 +1123,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) float diff_mat[4][4]; float inverse_diff_mat[4][4]; - /* recalculate all strokes (all layers are considered without evaluating lock attributtes) */ + /* recalculate all strokes + * (all layers are considered without evaluating lock attributtes) */ for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) { /* calculate difference matrix */ ED_gpencil_parent_location(depsgraph, obact, gpd, gpl, diff_mat); @@ -1203,7 +1205,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) BKE_object_where_is_calc(depsgraph, scene, ob_other); if (ob_other->type == OB_ARMATURE) { - BKE_pose_where_is(depsgraph, scene, ob_other); /* needed for bone parents */ + /* needed for bone parents */ + BKE_pose_where_is(depsgraph, scene, ob_other); } ignore_parent_tx(C, bmain, scene, ob_other); } @@ -1651,7 +1654,8 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const copy_v3_v3(loc, location_world); madd_v3_v3fl(loc, target_normal, item->xform_dist); object_apply_location(item->ob, loc); - copy_v3_v3(item->ob->obmat[3], loc); /* so orient behaves as expected */ + /* so orient behaves as expected */ + copy_v3_v3(item->ob->obmat[3], loc); } object_orient_to_location(item->ob, item->rot_mat, item->rot_mat[2], location_world); |