diff options
Diffstat (limited to 'source/blender/editors/object/object_vgroup.c')
-rw-r--r-- | source/blender/editors/object/object_vgroup.c | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c index f610d758243..b545598f240 100644 --- a/source/blender/editors/object/object_vgroup.c +++ b/source/blender/editors/object/object_vgroup.c @@ -815,8 +815,8 @@ static int* getSurroundingVerts(Mesh *me, int vert, int *count) } /* get a single point in space by averaging a point cloud (vectors of size 3) -coord is the place the average is stored, points is the point cloud, count is the number of points in the cloud -*/ + * coord is the place the average is stored, points is the point cloud, count is the number of points in the cloud + */ static void getSingleCoordinate(MVert *points, int count, float coord[3]) { int i; @@ -828,9 +828,9 @@ static void getSingleCoordinate(MVert *points, int count, float coord[3]) } /* given a plane and a start and end position, -compute the amount of vertical distance relative to the plane and store it in dists, -then get the horizontal and vertical change and store them in changes -*/ + * compute the amount of vertical distance relative to the plane and store it in dists, + * then get the horizontal and vertical change and store them in changes + */ static void getVerticalAndHorizontalChange(const float norm[3], float d, const float coord[3], const float start[3], float distToStart, float *end, float (*changes)[2], float *dists, int index) @@ -865,21 +865,21 @@ static void dm_deform_clear(DerivedMesh *dm, Object *ob) } } -// recalculate the deformation +/* recalculate the deformation */ static DerivedMesh* dm_deform_recalc(Scene *scene, Object *ob) { return mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH); } /* by changing nonzero weights, try to move a vertex in me->mverts with index 'index' to -distToBe distance away from the provided plane strength can change distToBe so that it moves -towards distToBe by that percentage cp changes how much the weights are adjusted -to check the distance - -index is the index of the vertex being moved -norm and d are the plane's properties for the equation: ax + by + cz + d = 0 -coord is a point on the plane -*/ + * distToBe distance away from the provided plane strength can change distToBe so that it moves + * towards distToBe by that percentage cp changes how much the weights are adjusted + * to check the distance + * + * index is the index of the vertex being moved + * norm and d are the plane's properties for the equation: ax + by + cz + d = 0 + * coord is a point on the plane + */ static void moveCloserToDistanceFromPlane(Scene *scene, Object *ob, Mesh *me, int index, float norm[3], float coord[3], float d, float distToBe, float strength, float cp) { @@ -1049,7 +1049,7 @@ static void moveCloserToDistanceFromPlane(Scene *scene, Object *ob, Mesh *me, in } /* this is used to try to smooth a surface by only adjusting the nonzero weights of a vertex -but it could be used to raise or lower an existing 'bump.' */ + * but it could be used to raise or lower an existing 'bump.' */ static void vgroup_fix(Scene *scene, Object *ob, float distToBe, float strength, float cp) { int i; @@ -2115,8 +2115,8 @@ void OBJECT_OT_vertex_group_remove(wmOperatorType *ot) /* flags */ /* redo operator will fail in this case because vertex groups aren't stored - in local edit mode stack and toggling "all" property will lead to - all groups deleted without way to restore them (see [#29527], sergey) */ + * in local edit mode stack and toggling "all" property will lead to + * all groups deleted without way to restore them (see [#29527], sergey) */ ot->flag= /*OPTYPE_REGISTER|*/OPTYPE_UNDO; /* properties */ @@ -2150,8 +2150,8 @@ void OBJECT_OT_vertex_group_assign(wmOperatorType *ot) /* flags */ /* redo operator will fail in this case because vertex group assignment - isn't stored in local edit mode stack and toggling "new" property will - lead to creating plenty of new veretx groups (see [#29527], sergey) */ + * isn't stored in local edit mode stack and toggling "new" property will + * lead to creating plenty of new veretx groups (see [#29527], sergey) */ ot->flag= /*OPTYPE_REGISTER|*/OPTYPE_UNDO; /* properties */ @@ -2192,8 +2192,8 @@ void OBJECT_OT_vertex_group_remove_from(wmOperatorType *ot) /* flags */ /* redo operator will fail in this case because vertex groups ssignment - isn't stored in local edit mode stack and toggling "all" property will lead to - removing vertices from all groups (see [#29527], sergey) */ + * isn't stored in local edit mode stack and toggling "all" property will lead to + * removing vertices from all groups (see [#29527], sergey) */ ot->flag= /*OPTYPE_REGISTER|*/OPTYPE_UNDO; /* properties */ @@ -2733,8 +2733,8 @@ void OBJECT_OT_vertex_group_set_active(wmOperatorType *ot) ot->prop= prop; } -/*creates the name_array parameter for vgroup_do_remap, call this before fiddling - with the order of vgroups then call vgroup_do_remap after*/ +/* creates the name_array parameter for vgroup_do_remap, call this before fiddling + * with the order of vgroups then call vgroup_do_remap after*/ static char *vgroup_init_remap(Object *ob) { bDeformGroup *def; |