diff options
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r-- | source/blender/editors/object/object_select.c | 4 | ||||
-rw-r--r-- | source/blender/editors/object/object_transform.c | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c index 88713b36094..f06343abcae 100644 --- a/source/blender/editors/object/object_select.c +++ b/source/blender/editors/object/object_select.c @@ -866,7 +866,7 @@ static bool select_grouped_siblings(bContext *C, Object *ob) CTX_DATA_END; return changed; } -static bool select_grouped_lamptype(bContext *C, Object *ob) +static bool select_grouped_lighttype(bContext *C, Object *ob) { Light *la = ob->data; @@ -1038,7 +1038,7 @@ static int object_select_grouped_exec(bContext *C, wmOperator *op) BKE_report(op->reports, RPT_ERROR, "Active object must be a light"); break; } - changed |= select_grouped_lamptype(C, ob); + changed |= select_grouped_lighttype(C, ob); break; default: break; diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c index ee9df67a830..ebc6f35e43e 100644 --- a/source/blender/editors/object/object_transform.c +++ b/source/blender/editors/object/object_transform.c @@ -1287,14 +1287,14 @@ void OBJECT_OT_origin_set(wmOperatorType *ot) /* -------------------------------------------------------------------- */ /** \name Transform Axis Target * - * Note this is an experemental operator to point lamps/cameras at objects. + * Note this is an experemental operator to point lights/cameras at objects. * We may re-work how this behaves based on user feedback. * - campbell. * \{ */ /* When using multiple objects, apply their relative rotational offset to the active object. */ #define USE_RELATIVE_ROTATION -/* Disable overlays, ignoring user setting (lamp wire gets in the way). */ +/* Disable overlays, ignoring user setting (light wire gets in the way). */ #define USE_RENDER_OVERRIDE /* Calculate a depth if the cursor isn't already over a depth (not essential but feels buggy without). */ #define USE_FAKE_DEPTH_INIT @@ -1366,7 +1366,7 @@ static bool object_is_target_compat(const Object *ob) return true; } } - /* We might want to enable this later, for now just lamps */ + /* We might want to enable this later, for now just lights. */ #if 0 else if (ob->type == OB_CAMERA) { return true; |