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Diffstat (limited to 'source/blender/editors/physics/particle_edit.c')
-rw-r--r--source/blender/editors/physics/particle_edit.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 0e03feba340..03f9b4eb867 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -32,6 +32,7 @@
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
+#include "BKE_mesh_legacy_convert.h"
#include "BKE_mesh_runtime.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
@@ -1512,7 +1513,7 @@ static void PE_update_selection(Depsgraph *depsgraph, Scene *scene, Object *ob,
}
}
- psys_cache_edit_paths(depsgraph, scene, ob, edit, CFRA, G.is_rendering);
+ psys_cache_edit_paths(depsgraph, scene, ob, edit, scene->r.cfra, G.is_rendering);
/* disable update flag */
LOOP_POINTS {
@@ -1647,11 +1648,11 @@ void PE_update_object(Depsgraph *depsgraph, Scene *scene, Object *ob, int usefla
* and flagging with PEK_HIDE will prevent selection. This might get restored once this is
* supported in drawing (but doesn't make much sense for hair anyways). */
if (edit->psys && edit->psys->part->type == PART_EMITTER) {
- PE_hide_keys_time(scene, edit, CFRA);
+ PE_hide_keys_time(scene, edit, scene->r.cfra);
}
/* regenerate path caches */
- psys_cache_edit_paths(depsgraph, scene, ob, edit, CFRA, G.is_rendering);
+ psys_cache_edit_paths(depsgraph, scene, ob, edit, scene->r.cfra, G.is_rendering);
/* disable update flag */
LOOP_POINTS {