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Diffstat (limited to 'source/blender/editors/physics/particle_edit.c')
-rw-r--r--source/blender/editors/physics/particle_edit.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index ef39641b5f6..f2bbd6d5084 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -300,7 +300,7 @@ static void pe_update_hair_particle_edit_pointers(PTCacheEdit *edit)
/* always gets at least the first particlesystem even if PSYS_CURRENT flag is not set
*
- * note: this function runs on poll, therefore it can runs many times a second
+ * NOTE: this function runs on poll, therefore it can runs many times a second
* keep it fast! */
static PTCacheEdit *pe_get_current(Depsgraph *depsgraph, Scene *scene, Object *ob, bool create)
{
@@ -631,7 +631,7 @@ static bool key_inside_circle(const PEData *data, float rad, const float co[3],
float dx, dy, dist;
int screen_co[2];
- /* TODO, should this check V3D_PROJ_TEST_CLIP_BB too? */
+ /* TODO: should this check V3D_PROJ_TEST_CLIP_BB too? */
if (ED_view3d_project_int_global(data->vc.region, co, screen_co, V3D_PROJ_TEST_CLIP_WIN) !=
V3D_PROJ_RET_OK) {
return 0;
@@ -5444,7 +5444,7 @@ void ED_object_particle_edit_mode_enter_ex(Depsgraph *depsgraph, Scene *scene, O
edit = PE_create_current(depsgraph, scene, ob);
/* Mesh may have changed since last entering editmode.
- * note, this may have run before if the edit data was just created,
+ * NOTE: this may have run before if the edit data was just created,
* so could avoid this and speed up a little. */
if (edit && edit->psys) {
/* Make sure pointer to the evaluated modifier data is up to date,