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Diffstat (limited to 'source/blender/editors/physics/physics_fluid.c')
-rw-r--r--source/blender/editors/physics/physics_fluid.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index 9b637824b3e..ba26d9e3c60 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -203,10 +203,10 @@ static void fluidsimPrintChannel(FILE *file, float *channel, int paramsize, char
int channelSize = paramsize;
if (entries==3) {
- elbeemSimplifyChannelVec3( channel, &channelSize);
+ elbeemSimplifyChannelVec3(channel, &channelSize);
}
else if (entries==1) {
- elbeemSimplifyChannelFloat( channel, &channelSize);
+ elbeemSimplifyChannelFloat(channel, &channelSize);
}
else {
// invalid, cant happen?
@@ -243,7 +243,7 @@ static void init_time(FluidsimSettings *domainSettings, FluidAnimChannels *chann
{
int i;
- channels->timeAtFrame = MEM_callocN( (channels->length+1)*sizeof(float), "timeAtFrame channel");
+ channels->timeAtFrame = MEM_callocN((channels->length+1)*sizeof(float), "timeAtFrame channel");
channels->timeAtFrame[0] = channels->timeAtFrame[1] = domainSettings->animStart; // start at index 1
@@ -361,9 +361,9 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid
init_time(domainSettings, channels);
/* allocate domain animation channels */
- channels->DomainGravity = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "channel DomainGravity");
- channels->DomainViscosity = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "channel DomainViscosity");
- channels->DomainTime = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "channel DomainTime");
+ channels->DomainGravity = MEM_callocN(length * (CHANNEL_VEC+1) * sizeof(float), "channel DomainGravity");
+ channels->DomainViscosity = MEM_callocN(length * (CHANNEL_FLOAT+1) * sizeof(float), "channel DomainViscosity");
+ channels->DomainTime = MEM_callocN(length * (CHANNEL_FLOAT+1) * sizeof(float), "channel DomainTime");
/* allocate fluid objects */
for (base=scene->base.first; base; base= base->next) {
@@ -379,17 +379,17 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid
continue;
}
- fobj->Translation = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Translation");
- fobj->Rotation = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Rotation");
- fobj->Scale = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Scale");
- fobj->Active = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject Active");
- fobj->InitialVelocity = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject InitialVelocity");
+ fobj->Translation = MEM_callocN(length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Translation");
+ fobj->Rotation = MEM_callocN(length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Rotation");
+ fobj->Scale = MEM_callocN(length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Scale");
+ fobj->Active = MEM_callocN(length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject Active");
+ fobj->InitialVelocity = MEM_callocN(length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject InitialVelocity");
if (fluidmd->fss->type == OB_FLUIDSIM_CONTROL) {
- fobj->AttractforceStrength = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject AttractforceStrength");
- fobj->AttractforceRadius = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject AttractforceRadius");
- fobj->VelocityforceStrength = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject VelocityforceStrength");
- fobj->VelocityforceRadius = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject VelocityforceRadius");
+ fobj->AttractforceStrength = MEM_callocN(length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject AttractforceStrength");
+ fobj->AttractforceRadius = MEM_callocN(length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject AttractforceRadius");
+ fobj->VelocityforceStrength = MEM_callocN(length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject VelocityforceStrength");
+ fobj->VelocityforceRadius = MEM_callocN(length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject VelocityforceRadius");
}
if (fluid_is_animated_mesh(fluidmd->fss)) {
@@ -397,7 +397,7 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid
int *tris=NULL, modifierIndex = modifiers_indexInObject(ob, (ModifierData *)fluidmd);
initElbeemMesh(scene, ob, &fobj->numVerts, &verts, &fobj->numTris, &tris, 0, modifierIndex);
- fobj->VertexCache = MEM_callocN( length *((fobj->numVerts*CHANNEL_VEC)+1) * sizeof(float), "fluidobject VertexCache");
+ fobj->VertexCache = MEM_callocN(length *((fobj->numVerts*CHANNEL_VEC)+1) * sizeof(float), "fluidobject VertexCache");
MEM_freeN(verts);
MEM_freeN(tris);
@@ -507,7 +507,7 @@ static void export_fluid_objects(ListBase *fobjects, Scene *scene, int length)
if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE))
continue;
- elbeemResetMesh( &fsmesh );
+ elbeemResetMesh(&fsmesh);
fsmesh.type = fluidmd->fss->type;
fsmesh.name = ob->id.name;