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Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r--source/blender/editors/physics/dynamicpaint_ops.c4
-rw-r--r--source/blender/editors/physics/physics_fluid.c4
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c
index 210d8351945..c10604b0edd 100644
--- a/source/blender/editors/physics/dynamicpaint_ops.c
+++ b/source/blender/editors/physics/dynamicpaint_ops.c
@@ -365,7 +365,7 @@ static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job)
frame = surface->start_frame;
orig_frame = scene->r.cfra;
scene->r.cfra = (int)frame;
- ED_update_for_newframe(job->bmain, scene, job->depsgraph);
+ ED_update_for_newframe(job->bmain, scene, job->scene_layer, job->depsgraph);
/* Init surface */
if (!dynamicPaint_createUVSurface(scene, surface, job->progress, job->do_update)) {
@@ -391,7 +391,7 @@ static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job)
/* calculate a frame */
scene->r.cfra = (int)frame;
- ED_update_for_newframe(job->bmain, scene, job->depsgraph);
+ ED_update_for_newframe(job->bmain, scene, job->scene_layer, job->depsgraph);
if (!dynamicPaint_calculateFrame(surface, job->eval_ctx, scene, cObject, frame)) {
job->success = 0;
return;
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index a5e92802c6f..071dafe08bb 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -409,7 +409,7 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid
/* Modifying the global scene isn't nice, but we can do it in
* this part of the process before a threaded job is created */
scene->r.cfra = (int)eval_time;
- ED_update_for_newframe(CTX_data_main(C), scene, depsgraph);
+ ED_update_for_newframe(CTX_data_main(C), scene, sl, depsgraph);
/* now scene data should be current according to animation system, so we fill the channels */
@@ -959,7 +959,7 @@ static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, shor
/* reset to original current frame */
scene->r.cfra = origFrame;
- ED_update_for_newframe(CTX_data_main(C), scene, depsgraph);
+ ED_update_for_newframe(CTX_data_main(C), scene, sl, depsgraph);
/* ******** init domain object's matrix ******** */
copy_m4_m4(domainMat, fsDomain->obmat);