diff options
Diffstat (limited to 'source/blender/editors/render/render_intern.hh')
-rw-r--r-- | source/blender/editors/render/render_intern.hh | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_intern.hh b/source/blender/editors/render/render_intern.hh new file mode 100644 index 00000000000..d374717664b --- /dev/null +++ b/source/blender/editors/render/render_intern.hh @@ -0,0 +1,102 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2008 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup edrend + */ + +#pragma once + +struct ScrArea; +struct bContext; +struct wmOperatorType; + +/* render_shading.c */ + +void OBJECT_OT_material_slot_add(struct wmOperatorType *ot); +void OBJECT_OT_material_slot_remove(struct wmOperatorType *ot); +void OBJECT_OT_material_slot_assign(struct wmOperatorType *ot); +void OBJECT_OT_material_slot_select(struct wmOperatorType *ot); +void OBJECT_OT_material_slot_deselect(struct wmOperatorType *ot); +void OBJECT_OT_material_slot_copy(struct wmOperatorType *ot); +void OBJECT_OT_material_slot_move(struct wmOperatorType *ot); +void OBJECT_OT_material_slot_remove_unused(struct wmOperatorType *ot); + +void MATERIAL_OT_new(struct wmOperatorType *ot); +void TEXTURE_OT_new(struct wmOperatorType *ot); +void WORLD_OT_new(struct wmOperatorType *ot); + +void MATERIAL_OT_copy(struct wmOperatorType *ot); +void MATERIAL_OT_paste(struct wmOperatorType *ot); + +void SCENE_OT_view_layer_add(struct wmOperatorType *ot); +void SCENE_OT_view_layer_remove(struct wmOperatorType *ot); +void SCENE_OT_view_layer_add_aov(struct wmOperatorType *ot); +void SCENE_OT_view_layer_remove_aov(struct wmOperatorType *ot); + +void SCENE_OT_light_cache_bake(struct wmOperatorType *ot); +void SCENE_OT_light_cache_free(struct wmOperatorType *ot); + +void SCENE_OT_render_view_add(struct wmOperatorType *ot); +void SCENE_OT_render_view_remove(struct wmOperatorType *ot); + +#ifdef WITH_FREESTYLE +void SCENE_OT_freestyle_module_add(struct wmOperatorType *ot); +void SCENE_OT_freestyle_module_remove(struct wmOperatorType *ot); +void SCENE_OT_freestyle_module_move(struct wmOperatorType *ot); +void SCENE_OT_freestyle_lineset_add(struct wmOperatorType *ot); +void SCENE_OT_freestyle_lineset_copy(struct wmOperatorType *ot); +void SCENE_OT_freestyle_lineset_paste(struct wmOperatorType *ot); +void SCENE_OT_freestyle_lineset_remove(struct wmOperatorType *ot); +void SCENE_OT_freestyle_lineset_move(struct wmOperatorType *ot); +void SCENE_OT_freestyle_linestyle_new(struct wmOperatorType *ot); +void SCENE_OT_freestyle_color_modifier_add(struct wmOperatorType *ot); +void SCENE_OT_freestyle_alpha_modifier_add(struct wmOperatorType *ot); +void SCENE_OT_freestyle_thickness_modifier_add(struct wmOperatorType *ot); +void SCENE_OT_freestyle_geometry_modifier_add(struct wmOperatorType *ot); +void SCENE_OT_freestyle_modifier_remove(struct wmOperatorType *ot); +void SCENE_OT_freestyle_modifier_move(struct wmOperatorType *ot); +void SCENE_OT_freestyle_modifier_copy(struct wmOperatorType *ot); +void SCENE_OT_freestyle_stroke_material_create(struct wmOperatorType *ot); +#endif + +void TEXTURE_OT_slot_copy(struct wmOperatorType *ot); +void TEXTURE_OT_slot_paste(struct wmOperatorType *ot); +void TEXTURE_OT_slot_move(struct wmOperatorType *ot); + +/* render_internal.c */ + +/** + * Contextual render, using current scene, view3d? + */ +void RENDER_OT_render(struct wmOperatorType *ot); +void RENDER_OT_shutter_curve_preset(struct wmOperatorType *ot); + +/* render_view.c */ + +/** + * New window uses x,y to set position. + */ +struct ScrArea *render_view_open(struct bContext *C, int mx, int my, struct ReportList *reports); + +void RENDER_OT_view_show(struct wmOperatorType *ot); +void RENDER_OT_view_cancel(struct wmOperatorType *ot); + +/* render_opengl.c */ +void RENDER_OT_opengl(struct wmOperatorType *ot); |