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Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r--source/blender/editors/render/render_internal.c791
1 files changed, 791 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
new file mode 100644
index 00000000000..85ec7cfcf34
--- /dev/null
+++ b/source/blender/editors/render/render_internal.c
@@ -0,0 +1,791 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <string.h>
+#include <stddef.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+#include "BLI_dlrbTree.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_image_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_object_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_meta_types.h"
+
+#include "BKE_blender.h"
+#include "BKE_colortools.h"
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_idprop.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_mesh.h"
+#include "BKE_multires.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_screen.h"
+#include "BKE_utildefines.h"
+#include "BKE_sound.h"
+#include "BKE_writeavi.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_util.h"
+#include "ED_screen.h"
+#include "ED_mesh.h"
+#include "ED_object.h"
+#include "ED_screen_types.h"
+#include "ED_keyframes_draw.h"
+
+#include "RE_pipeline.h"
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "wm_window.h"
+
+#include "render_intern.h"
+
+static ScrArea *biggest_area(bContext *C);
+static ScrArea *biggest_non_image_area(bContext *C);
+static ScrArea *find_area_showing_r_result(bContext *C);
+static ScrArea *find_area_image_empty(bContext *C);
+
+/* called inside thread! */
+void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volatile rcti *renrect)
+{
+ float x1, y1, *rectf= NULL;
+ int ymin, ymax, xmin, xmax;
+ int rymin, rxmin;
+ char *rectc;
+
+ /* if renrect argument, we only refresh scanlines */
+ if(renrect) {
+ /* if ymax==recty, rendering of layer is ready, we should not draw, other things happen... */
+ if(rr->renlay==NULL || renrect->ymax>=rr->recty)
+ return;
+
+ /* xmin here is first subrect x coord, xmax defines subrect width */
+ xmin = renrect->xmin + rr->crop;
+ xmax = renrect->xmax - xmin - rr->crop;
+ if (xmax<2) return;
+
+ ymin= renrect->ymin + rr->crop;
+ ymax= renrect->ymax - ymin - rr->crop;
+ if(ymax<2)
+ return;
+ renrect->ymin= renrect->ymax;
+
+ }
+ else {
+ xmin = ymin = rr->crop;
+ xmax = rr->rectx - 2*rr->crop;
+ ymax = rr->recty - 2*rr->crop;
+ }
+
+ /* xmin ymin is in tile coords. transform to ibuf */
+ rxmin= rr->tilerect.xmin + xmin;
+ if(rxmin >= ibuf->x) return;
+ rymin= rr->tilerect.ymin + ymin;
+ if(rymin >= ibuf->y) return;
+
+ if(rxmin + xmax > ibuf->x)
+ xmax= ibuf->x - rxmin;
+ if(rymin + ymax > ibuf->y)
+ ymax= ibuf->y - rymin;
+
+ if(xmax < 1 || ymax < 1) return;
+
+ /* find current float rect for display, first case is after composit... still weak */
+ if(rr->rectf)
+ rectf= rr->rectf;
+ else {
+ if(rr->rect32)
+ return;
+ else {
+ if(rr->renlay==NULL || rr->renlay->rectf==NULL) return;
+ rectf= rr->renlay->rectf;
+ }
+ }
+ if(rectf==NULL) return;
+
+ if(ibuf->rect==NULL)
+ imb_addrectImBuf(ibuf);
+
+ rectf+= 4*(rr->rectx*ymin + xmin);
+ rectc= (char *)(ibuf->rect + ibuf->x*rymin + rxmin);
+
+ /* XXX make nice consistent functions for this */
+ if (scene && (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT)) {
+ for(y1= 0; y1<ymax; y1++) {
+ float *rf= rectf;
+ float srgb[3];
+ char *rc= rectc;
+
+ /* XXX temp. because crop offset */
+ if( rectc >= (char *)(ibuf->rect)) {
+ for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) {
+ srgb[0]= linearrgb_to_srgb(rf[0]);
+ srgb[1]= linearrgb_to_srgb(rf[1]);
+ srgb[2]= linearrgb_to_srgb(rf[2]);
+
+ rc[0]= FTOCHAR(srgb[0]);
+ rc[1]= FTOCHAR(srgb[1]);
+ rc[2]= FTOCHAR(srgb[2]);
+ rc[3]= FTOCHAR(rf[3]);
+ }
+ }
+ rectf += 4*rr->rectx;
+ rectc += 4*ibuf->x;
+ }
+ } else {
+ for(y1= 0; y1<ymax; y1++) {
+ float *rf= rectf;
+ char *rc= rectc;
+
+ /* XXX temp. because crop offset */
+ if( rectc >= (char *)(ibuf->rect)) {
+ for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) {
+ rc[0]= FTOCHAR(rf[0]);
+ rc[1]= FTOCHAR(rf[1]);
+ rc[2]= FTOCHAR(rf[2]);
+ rc[3]= FTOCHAR(rf[3]);
+ }
+ }
+ rectf += 4*rr->rectx;
+ rectc += 4*ibuf->x;
+ }
+ }
+}
+
+/* new window uses x,y to set position */
+void screen_set_image_output(bContext *C, int mx, int my)
+{
+ wmWindow *win= CTX_wm_window(C);
+ Scene *scene= CTX_data_scene(C);
+ ScrArea *sa= NULL;
+ SpaceImage *sima;
+ int area_was_image=0;
+
+ if(scene->r.displaymode==R_OUTPUT_WINDOW) {
+ rcti rect;
+ int sizex, sizey;
+
+ sizex= 10 + (scene->r.xsch*scene->r.size)/100;
+ sizey= 40 + (scene->r.ysch*scene->r.size)/100;
+
+ /* arbitrary... miniature image window views don't make much sense */
+ if(sizex < 320) sizex= 320;
+ if(sizey < 256) sizey= 256;
+
+ /* XXX some magic to calculate postition */
+ rect.xmin= mx + win->posx - sizex/2;
+ rect.ymin= my + win->posy - sizey/2;
+ rect.xmax= rect.xmin + sizex;
+ rect.ymax= rect.ymin + sizey;
+
+ /* changes context! */
+ WM_window_open_temp(C, &rect, WM_WINDOW_RENDER);
+
+ sa= CTX_wm_area(C);
+ }
+ else if(scene->r.displaymode==R_OUTPUT_SCREEN) {
+ if (CTX_wm_area(C)->spacetype == SPACE_IMAGE)
+ area_was_image = 1;
+
+ /* this function returns with changed context */
+ ED_screen_full_newspace(C, CTX_wm_area(C), SPACE_IMAGE);
+ sa= CTX_wm_area(C);
+ }
+
+ if(!sa) {
+ sa= find_area_showing_r_result(C);
+ if(sa==NULL)
+ sa= find_area_image_empty(C);
+
+ if(sa==NULL) {
+ /* find largest open non-image area */
+ sa= biggest_non_image_area(C);
+ if(sa) {
+ ED_area_newspace(C, sa, SPACE_IMAGE);
+ sima= sa->spacedata.first;
+
+ /* makes ESC go back to prev space */
+ sima->flag |= SI_PREVSPACE;
+ }
+ else {
+ /* use any area of decent size */
+ sa= biggest_area(C);
+ if(sa->spacetype!=SPACE_IMAGE) {
+ // XXX newspace(sa, SPACE_IMAGE);
+ sima= sa->spacedata.first;
+
+ /* makes ESC go back to prev space */
+ sima->flag |= SI_PREVSPACE;
+ }
+ }
+ }
+ }
+ sima= sa->spacedata.first;
+
+ /* get the correct image, and scale it */
+ sima->image= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
+
+
+ /* if we're rendering to full screen, set appropriate hints on image editor
+ * so it can restore properly on pressing esc */
+ if(sa->full) {
+ sima->flag |= SI_FULLWINDOW;
+
+ /* Tell the image editor to revert to previous space in space list on close
+ * _only_ if it wasn't already an image editor when the render was invoked */
+ if (area_was_image == 0)
+ sima->flag |= SI_PREVSPACE;
+ else {
+ /* Leave it alone so the image editor will just go back from
+ * full screen to the original tiled setup */
+ ;
+ }
+
+ }
+
+}
+
+
+/* ****************************** render invoking ***************** */
+
+/* set callbacks, exported to sequence render too.
+ Only call in foreground (UI) renders. */
+
+/* returns biggest area that is not uv/image editor. Note that it uses buttons */
+/* window as the last possible alternative. */
+static ScrArea *biggest_non_image_area(bContext *C)
+{
+ bScreen *sc= CTX_wm_screen(C);
+ ScrArea *sa, *big= NULL;
+ int size, maxsize= 0, bwmaxsize= 0;
+ short foundwin= 0;
+
+ for(sa= sc->areabase.first; sa; sa= sa->next) {
+ if(sa->winx > 30 && sa->winy > 30) {
+ size= sa->winx*sa->winy;
+ if(sa->spacetype == SPACE_BUTS) {
+ if(foundwin == 0 && size > bwmaxsize) {
+ bwmaxsize= size;
+ big= sa;
+ }
+ }
+ else if(sa->spacetype != SPACE_IMAGE && size > maxsize) {
+ maxsize= size;
+ big= sa;
+ foundwin= 1;
+ }
+ }
+ }
+
+ return big;
+}
+
+static ScrArea *biggest_area(bContext *C)
+{
+ bScreen *sc= CTX_wm_screen(C);
+ ScrArea *sa, *big= NULL;
+ int size, maxsize= 0;
+
+ for(sa= sc->areabase.first; sa; sa= sa->next) {
+ size= sa->winx*sa->winy;
+ if(size > maxsize) {
+ maxsize= size;
+ big= sa;
+ }
+ }
+ return big;
+}
+
+
+static ScrArea *find_area_showing_r_result(bContext *C)
+{
+ wmWindowManager *wm= CTX_wm_manager(C);
+ wmWindow *win;
+ ScrArea *sa = NULL;
+ SpaceImage *sima;
+
+ /* find an imagewindow showing render result */
+ for(win=wm->windows.first; win; win=win->next) {
+ for(sa=win->screen->areabase.first; sa; sa= sa->next) {
+ if(sa->spacetype==SPACE_IMAGE) {
+ sima= sa->spacedata.first;
+ if(sima->image && sima->image->type==IMA_TYPE_R_RESULT)
+ break;
+ }
+ }
+ }
+
+ return sa;
+}
+
+static ScrArea *find_area_image_empty(bContext *C)
+{
+ bScreen *sc= CTX_wm_screen(C);
+ ScrArea *sa;
+ SpaceImage *sima;
+
+ /* find an imagewindow showing render result */
+ for(sa=sc->areabase.first; sa; sa= sa->next) {
+ if(sa->spacetype==SPACE_IMAGE) {
+ sima= sa->spacedata.first;
+ if(!sima->image)
+ break;
+ }
+ }
+ return sa;
+}
+
+#if 0 // XXX not used
+static ScrArea *find_empty_image_area(bContext *C)
+{
+ bScreen *sc= CTX_wm_screen(C);
+ ScrArea *sa;
+ SpaceImage *sima;
+
+ /* find an imagewindow showing render result */
+ for(sa=sc->areabase.first; sa; sa= sa->next) {
+ if(sa->spacetype==SPACE_IMAGE) {
+ sima= sa->spacedata.first;
+ if(!sima->image)
+ break;
+ }
+ }
+ return sa;
+}
+#endif // XXX not used
+
+/* executes blocking render */
+static int screen_render_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Render *re= RE_GetRender(scene->id.name, RE_SLOT_VIEW);
+
+ if(re==NULL) {
+ re= RE_NewRender(scene->id.name, RE_SLOT_VIEW);
+ }
+ RE_test_break_cb(re, NULL, (int (*)(void *)) blender_test_break);
+
+ if(RNA_boolean_get(op->ptr, "animation"))
+ RE_BlenderAnim(re, scene, scene->r.sfra, scene->r.efra, scene->r.frame_step, op->reports);
+ else
+ RE_BlenderFrame(re, scene, NULL, scene->r.cfra);
+
+ // no redraw needed, we leave state as we entered it
+ ED_update_for_newframe(C, 1);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
+
+ return OPERATOR_FINISHED;
+}
+
+typedef struct RenderJob {
+ Scene *scene;
+ Render *re;
+ wmWindow *win;
+ SceneRenderLayer *srl;
+ int anim;
+ Image *image;
+ ImageUser iuser;
+ short *stop;
+ short *do_update;
+ ReportList *reports;
+} RenderJob;
+
+static void render_freejob(void *rjv)
+{
+ RenderJob *rj= rjv;
+
+ MEM_freeN(rj);
+}
+
+/* str is IMA_RW_MAXTEXT in size */
+static void make_renderinfo_string(RenderStats *rs, Scene *scene, char *str)
+{
+ char info_time_str[32]; // used to be extern to header_info.c
+ uintptr_t mem_in_use, mmap_in_use;
+ float megs_used_memory, mmap_used_memory;
+ char *spos= str;
+
+ mem_in_use= MEM_get_memory_in_use();
+ mmap_in_use= MEM_get_mapped_memory_in_use();
+
+ megs_used_memory= (mem_in_use-mmap_in_use)/(1024.0*1024.0);
+ mmap_used_memory= (mmap_in_use)/(1024.0*1024.0);
+
+ if(scene->lay & 0xFF000000)
+ spos+= sprintf(spos, "Localview | ");
+ else if(scene->r.scemode & R_SINGLE_LAYER)
+ spos+= sprintf(spos, "Single Layer | ");
+
+ if(rs->statstr) {
+ spos+= sprintf(spos, "%s ", rs->statstr);
+ }
+ else {
+ spos+= sprintf(spos, "Fra:%d Ve:%d Fa:%d ", (scene->r.cfra), rs->totvert, rs->totface);
+ if(rs->tothalo) spos+= sprintf(spos, "Ha:%d ", rs->tothalo);
+ if(rs->totstrand) spos+= sprintf(spos, "St:%d ", rs->totstrand);
+ spos+= sprintf(spos, "La:%d Mem:%.2fM (%.2fM) ", rs->totlamp, megs_used_memory, mmap_used_memory);
+
+ if(rs->curfield)
+ spos+= sprintf(spos, "Field %d ", rs->curfield);
+ if(rs->curblur)
+ spos+= sprintf(spos, "Blur %d ", rs->curblur);
+ }
+
+ BLI_timestr(rs->lastframetime, info_time_str);
+ spos+= sprintf(spos, "Time:%s ", info_time_str);
+
+ if(rs->infostr && rs->infostr[0])
+ spos+= sprintf(spos, "| %s ", rs->infostr);
+
+ /* very weak... but 512 characters is quite safe */
+ if(spos >= str+IMA_RW_MAXTEXT)
+ if (G.f & G_DEBUG)
+ printf("WARNING! renderwin text beyond limit \n");
+
+}
+
+static void image_renderinfo_cb(void *rjv, RenderStats *rs)
+{
+ RenderJob *rj= rjv;
+
+ /* malloc OK here, stats_draw is not in tile threads */
+ if(rj->image->render_text==NULL)
+ rj->image->render_text= MEM_callocN(IMA_RW_MAXTEXT, "rendertext");
+
+ make_renderinfo_string(rs, rj->scene, rj->image->render_text);
+
+ /* make jobs timer to send notifier */
+ *(rj->do_update)= 1;
+
+}
+
+static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrect)
+{
+ RenderJob *rj= rjv;
+ ImBuf *ibuf;
+ void *lock;
+
+ ibuf= BKE_image_acquire_ibuf(rj->image, &rj->iuser, &lock);
+ if(ibuf) {
+ image_buffer_rect_update(rj->scene, rr, ibuf, renrect);
+
+ /* make jobs timer to send notifier */
+ *(rj->do_update)= 1;
+ }
+ BKE_image_release_ibuf(rj->image, lock);
+}
+
+static void render_startjob(void *rjv, short *stop, short *do_update)
+{
+ RenderJob *rj= rjv;
+// Main *mainp= BKE_undo_get_main(&rj->scene);
+
+ rj->stop= stop;
+ rj->do_update= do_update;
+
+#if defined(__APPLE__) && (PARALLEL == 1) && (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
+ // Workaround for Apple gcc 4.2.1 omp vs background thread bug
+ pthread_setspecific (gomp_tls_key, thread_tls_data);
+#endif
+
+ if(rj->anim)
+ RE_BlenderAnim(rj->re, rj->scene, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step, rj->reports);
+ else
+ RE_BlenderFrame(rj->re, rj->scene, rj->srl, rj->scene->r.cfra);
+
+// if(mainp)
+// free_main(mainp);
+}
+
+/* called by render, check job 'stop' value or the global */
+static int render_breakjob(void *rjv)
+{
+ RenderJob *rj= rjv;
+
+ if(G.afbreek)
+ return 1;
+ if(rj->stop && *(rj->stop))
+ return 1;
+ return 0;
+}
+
+/* catch esc */
+static int screen_render_modal(bContext *C, wmOperator *op, wmEvent *event)
+{
+ /* no running blender, remove handler and pass through */
+ if(0==WM_jobs_test(CTX_wm_manager(C), CTX_data_scene(C)))
+ return OPERATOR_FINISHED|OPERATOR_PASS_THROUGH;
+
+ /* running render */
+ switch (event->type) {
+ case ESCKEY:
+ return OPERATOR_RUNNING_MODAL;
+ break;
+ }
+ return OPERATOR_PASS_THROUGH;
+}
+
+/* using context, starts job */
+static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ /* new render clears all callbacks */
+ Scene *scene= CTX_data_scene(C);
+ SceneRenderLayer *srl=NULL;
+ Render *re;
+ wmJob *steve;
+ RenderJob *rj;
+ Image *ima;
+
+ /* only one render job at a time */
+ if(WM_jobs_test(CTX_wm_manager(C), scene))
+ return OPERATOR_CANCELLED;
+
+ /* stop all running jobs, currently previews frustrate Render */
+ WM_jobs_stop_all(CTX_wm_manager(C));
+
+ /* handle UI stuff */
+ WM_cursor_wait(1);
+
+ /* flush multires changes (for sculpt) */
+ multires_force_render_update(CTX_data_active_object(C));
+
+ /* get editmode results */
+ ED_object_exit_editmode(C, EM_FREEDATA|EM_DO_UNDO); /* 0 = does not exit editmode */
+
+ // store spare
+ // get view3d layer, local layer, make this nice api call to render
+ // store spare
+
+ /* ensure at least 1 area shows result */
+ screen_set_image_output(C, event->x, event->y);
+
+ /* single layer re-render */
+ if(RNA_property_is_set(op->ptr, "layer")) {
+ SceneRenderLayer *rl;
+ Scene *scn;
+ char scene_name[19], rl_name[RE_MAXNAME];
+
+ RNA_string_get(op->ptr, "layer", rl_name);
+ RNA_string_get(op->ptr, "scene", scene_name);
+
+ scn = (Scene *)BLI_findstring(&CTX_data_main(C)->scene, scene_name, offsetof(ID, name) + 2);
+ rl = (SceneRenderLayer *)BLI_findstring(&scene->r.layers, rl_name, offsetof(SceneRenderLayer, name));
+
+ if (scn && rl) {
+ scene = scn;
+ srl = rl;
+ }
+ }
+
+ /* job custom data */
+ rj= MEM_callocN(sizeof(RenderJob), "render job");
+ rj->scene= scene;
+ rj->win= CTX_wm_window(C);
+ rj->srl = srl;
+ rj->anim= RNA_boolean_get(op->ptr, "animation");
+ rj->iuser.scene= scene;
+ rj->iuser.ok= 1;
+ rj->reports= op->reports;
+
+ /* setup job */
+ steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, WM_JOB_EXCL_RENDER|WM_JOB_PRIORITY);
+ WM_jobs_customdata(steve, rj, render_freejob);
+ WM_jobs_timer(steve, 0.2, NC_SCENE|ND_RENDER_RESULT, 0);
+ WM_jobs_callbacks(steve, render_startjob, NULL, NULL);
+
+#if defined(__APPLE__) && (PARALLEL == 1) && (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
+ // Workaround for Apple gcc 4.2.1 omp vs background thread bug
+ thread_tls_data = pthread_getspecific(gomp_tls_key);
+#endif
+
+ /* get a render result image, and make sure it is empty */
+ ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
+ BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
+ rj->image= ima;
+
+ /* setup new render */
+ re= RE_NewRender(scene->id.name, RE_SLOT_VIEW);
+ RE_test_break_cb(re, rj, render_breakjob);
+ RE_display_draw_cb(re, rj, image_rect_update);
+ RE_stats_draw_cb(re, rj, image_renderinfo_cb);
+
+ rj->re= re;
+ G.afbreek= 0;
+
+ // BKE_report in render!
+ // RE_error_cb(re, error_cb);
+
+ WM_jobs_start(CTX_wm_manager(C), steve);
+
+ WM_cursor_wait(0);
+ WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
+
+ /* add modal handler for ESC */
+ WM_event_add_modal_handler(C, op);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+
+/* contextual render, using current scene, view3d? */
+void RENDER_OT_render(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Render";
+ ot->description= "Render active scene";
+ ot->idname= "RENDER_OT_render";
+
+ /* api callbacks */
+ ot->invoke= screen_render_invoke;
+ ot->modal= screen_render_modal;
+ ot->exec= screen_render_exec;
+
+ ot->poll= ED_operator_screenactive;
+
+ RNA_def_boolean(ot->srna, "animation", 0, "Animation", "");
+ RNA_def_string(ot->srna, "layer", "", RE_MAXNAME, "Render Layer", "Single render layer to re-render");
+ RNA_def_string(ot->srna, "scene", "", 19, "Scene", "Re-render single layer in this scene");
+}
+
+/* ****************************** opengl render *************************** */
+
+
+/* *********************** cancel render viewer *************** */
+
+static int render_view_cancel_exec(bContext *C, wmOperator *unused)
+{
+ wmWindow *win= CTX_wm_window(C);
+ ScrArea *sa= CTX_wm_area(C);
+ SpaceImage *sima= sa->spacedata.first;
+
+ /* test if we have a temp screen in front */
+ if(CTX_wm_window(C)->screen->full==SCREENTEMP) {
+ wm_window_lower(CTX_wm_window(C));
+ return OPERATOR_FINISHED;
+ }
+ /* determine if render already shows */
+ else if(sima->flag & SI_PREVSPACE) {
+ sima->flag &= ~SI_PREVSPACE;
+
+ if(sima->flag & SI_FULLWINDOW) {
+ sima->flag &= ~SI_FULLWINDOW;
+ ED_screen_full_prevspace(C, sa);
+ }
+ else
+ ED_area_prevspace(C, sa);
+
+ return OPERATOR_FINISHED;
+ }
+ else if(sima->flag & SI_FULLWINDOW) {
+ sima->flag &= ~SI_FULLWINDOW;
+ ED_screen_full_toggle(C, win, sa);
+ return OPERATOR_FINISHED;
+ }
+
+ return OPERATOR_PASS_THROUGH;
+}
+
+void RENDER_OT_view_cancel(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Cancel Render View";
+ ot->description= "Cancel show render view";
+ ot->idname= "RENDER_OT_view_cancel";
+
+ /* api callbacks */
+ ot->exec= render_view_cancel_exec;
+ ot->poll= ED_operator_image_active;
+}
+
+/* *********************** show render viewer *************** */
+
+static int render_view_show_invoke(bContext *C, wmOperator *unused, wmEvent *event)
+{
+ ScrArea *sa= find_area_showing_r_result(C);
+
+ /* test if we have a temp screen in front */
+ if(CTX_wm_window(C)->screen->full==SCREENTEMP) {
+ wm_window_lower(CTX_wm_window(C));
+ }
+ /* determine if render already shows */
+ else if(sa) {
+ SpaceImage *sima= sa->spacedata.first;
+
+ if(sima->flag & SI_PREVSPACE) {
+ sima->flag &= ~SI_PREVSPACE;
+
+ if(sima->flag & SI_FULLWINDOW) {
+ sima->flag &= ~SI_FULLWINDOW;
+ ED_screen_full_prevspace(C, sa);
+ }
+ else if(sima->next) {
+ ED_area_newspace(C, sa, sima->next->spacetype);
+ ED_area_tag_redraw(sa);
+ }
+ }
+ }
+ else {
+ screen_set_image_output(C, event->x, event->y);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void RENDER_OT_view_show(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Show/Hide Render View";
+ ot->description= "Toggle show render view";
+ ot->idname= "RENDER_OT_view_show";
+
+ /* api callbacks */
+ ot->invoke= render_view_show_invoke;
+ ot->poll= ED_operator_screenactive;
+}