diff options
Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r-- | source/blender/editors/render/render_internal.c | 771 |
1 files changed, 96 insertions, 675 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index 59538df7a05..1385baa51ad 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -54,9 +54,9 @@ #include "BKE_camera.h" #include "BKE_context.h" #include "BKE_colortools.h" -#include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_image.h" +#include "BKE_layer.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_node.h" @@ -66,6 +66,9 @@ #include "BKE_screen.h" #include "BKE_scene.h" #include "BKE_undo_system.h" +#include "BKE_workspace.h" + +#include "DEG_depsgraph.h" #include "WM_api.h" #include "WM_types.h" @@ -83,6 +86,7 @@ #include "IMB_colormanagement.h" #include "IMB_imbuf_types.h" +#include "GPU_shader.h" #include "BIF_gl.h" #include "BIF_glutil.h" @@ -100,9 +104,13 @@ static int render_break(void *rjv); typedef struct RenderJob { Main *main; Scene *scene; + ViewLayer *single_layer; Scene *current_scene; + /* TODO(sergey): Should not be needed once engine will have own + * depsgraph and copy-on-write will be implemented. + */ + Depsgraph *depsgraph; Render *re; - SceneRenderLayer *srl; struct Object *camera_override; int lay_override; bool v3d_override; @@ -255,7 +263,7 @@ static void image_buffer_rect_update(RenderJob *rj, RenderResult *rr, ImBuf *ibu /* set callbacks, exported to sequence render too. * Only call in foreground (UI) renders. */ -static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **scene, SceneRenderLayer **srl) +static void screen_render_single_layer_set(wmOperator *op, Main *mainp, WorkSpace *workspace, Scene **scene, ViewLayer **single_layer) { /* single layer re-render */ if (RNA_struct_property_is_set(op->ptr, "scene")) { @@ -275,14 +283,17 @@ static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **s } if (RNA_struct_property_is_set(op->ptr, "layer")) { - SceneRenderLayer *rl; + ViewLayer *rl; char rl_name[RE_MAXNAME]; RNA_string_get(op->ptr, "layer", rl_name); - rl = (SceneRenderLayer *)BLI_findstring(&(*scene)->r.layers, rl_name, offsetof(SceneRenderLayer, name)); + rl = (ViewLayer *)BLI_findstring(&(*scene)->view_layers, rl_name, offsetof(ViewLayer, name)); if (rl) - *srl = rl; + *single_layer = rl; + } + else if (((*scene)->r.scemode & R_SINGLE_LAYER) && workspace) { + *single_layer = BKE_view_layer_from_workspace_get(*scene, workspace); } } @@ -290,18 +301,25 @@ static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **s static int screen_render_exec(bContext *C, wmOperator *op) { Scene *scene = CTX_data_scene(C); - SceneRenderLayer *srl = NULL; + RenderEngineType *re_type = RE_engines_find(scene->r.engine); + ViewLayer *single_layer = NULL; Render *re; Image *ima; View3D *v3d = CTX_wm_view3d(C); Main *mainp = CTX_data_main(C); + WorkSpace *workspace = CTX_wm_workspace(C); unsigned int lay_override; const bool is_animation = RNA_boolean_get(op->ptr, "animation"); const bool is_write_still = RNA_boolean_get(op->ptr, "write_still"); struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL; + /* Cannot do render if there is not this function. */ + if (re_type->render == NULL) { + return OPERATOR_CANCELLED; + } + /* custom scene and single layer re-render */ - screen_render_scene_layer_set(op, mainp, &scene, &srl); + screen_render_single_layer_set(op, mainp, workspace, &scene, &single_layer); if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) { BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected"); @@ -330,13 +348,13 @@ static int screen_render_exec(bContext *C, wmOperator *op) if (is_animation) RE_BlenderAnim(re, mainp, scene, camera_override, lay_override, scene->r.sfra, scene->r.efra, scene->r.frame_step); else - RE_BlenderFrame(re, mainp, scene, srl, camera_override, lay_override, scene->r.cfra, is_write_still); + RE_BlenderFrame(re, mainp, scene, single_layer, camera_override, lay_override, scene->r.cfra, is_write_still); BLI_threaded_malloc_end(); RE_SetReports(re, NULL); // no redraw needed, we leave state as we entered it - ED_update_for_newframe(mainp, scene, 1); + ED_update_for_newframe(mainp, CTX_data_depsgraph(C)); WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene); @@ -492,8 +510,9 @@ static void render_image_update_pass_and_layer(RenderJob *rj, RenderResult *rr, for (wm = rj->main->wm.first; wm && matched_sa == NULL; wm = wm->id.next) { /* only 1 wm */ wmWindow *win; for (win = wm->windows.first; win && matched_sa == NULL; win = win->next) { - ScrArea *sa; - for (sa = win->screen->areabase.first; sa; sa = sa->next) { + const bScreen *screen = WM_window_get_active_screen(win); + + for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { if (sa->spacetype == SPACE_IMAGE) { SpaceImage *sima = sa->spacedata.first; // sa->spacedata might be empty when toggling fullscreen mode. @@ -604,7 +623,7 @@ static void render_startjob(void *rjv, short *stop, short *do_update, float *pro if (rj->anim) RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->camera_override, rj->lay_override, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step); else - RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->srl, rj->camera_override, rj->lay_override, rj->scene->r.cfra, rj->write_still); + RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->single_layer, rj->camera_override, rj->lay_override, rj->scene->r.cfra, rj->write_still); RE_SetReports(rj->re, NULL); } @@ -617,8 +636,9 @@ static void render_image_restore_layer(RenderJob *rj) for (wm = rj->main->wm.first; wm; wm = wm->id.next) { /* only 1 wm */ wmWindow *win; for (win = wm->windows.first; win; win = win->next) { - ScrArea *sa; - for (sa = win->screen->areabase.first; sa; sa = sa->next) { + const bScreen *screen = WM_window_get_active_screen(win); + + for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { if (sa == rj->sa) { if (sa->spacetype == SPACE_IMAGE) { SpaceImage *sima = sa->spacedata.first; @@ -653,14 +673,14 @@ static void render_endjob(void *rjv) * would be re-assigned. assign dummy callbacks to avoid referencing freed renderjobs bug [#24508] */ RE_InitRenderCB(rj->re); - if (rj->main != G.main) + if (rj->main != G_MAIN) BKE_main_free(rj->main); /* else the frame will not update for the original value */ if (rj->anim && !(rj->scene->r.scemode & R_NO_FRAME_UPDATE)) { /* possible this fails of loading new file while rendering */ - if (G.main->wm.first) { - ED_update_for_newframe(G.main, rj->scene, 1); + if (G_MAIN->wm.first) { + ED_update_for_newframe(G_MAIN, rj->depsgraph); } } @@ -670,7 +690,7 @@ static void render_endjob(void *rjv) /* potentially set by caller */ rj->scene->r.scemode &= ~R_NO_FRAME_UPDATE; - if (rj->srl) { + if (rj->single_layer) { nodeUpdateID(rj->scene->nodetree, &rj->scene->id); WM_main_add_notifier(NC_NODE | NA_EDITED, rj->scene); } @@ -700,7 +720,7 @@ static void render_endjob(void *rjv) * engine API, so lets use simple and robust way for now * - sergey - */ - if (rj->scene->r.layers.first != rj->scene->r.layers.last || + if (rj->scene->view_layers.first != rj->scene->view_layers.last || rj->image_outdated) { void *lock; @@ -721,7 +741,7 @@ static void render_endjob(void *rjv) * and using one from Global will unlock exactly the same manager as * was locked before running the job. */ - WM_set_locked_interface(G.main->wm.first, false); + WM_set_locked_interface(G_MAIN->wm.first, false); /* We've freed all the derived caches before rendering, which is * effectively the same as if we re-loaded the file. @@ -729,11 +749,11 @@ static void render_endjob(void *rjv) * So let's not try being smart here and just reset all updated * scene layers and use generic DAG_on_visible_update. */ - for (scene = G.main->scene.first; scene; scene = scene->id.next) { + for (scene = G_MAIN->scene.first; scene; scene = scene->id.next) { scene->lay_updated = 0; } - DAG_on_visible_update(G.main, false); + DEG_on_visible_update(G_MAIN, false); } } @@ -797,33 +817,46 @@ static void screen_render_cancel(bContext *C, wmOperator *op) WM_jobs_kill_type(wm, scene, WM_JOB_TYPE_RENDER); } -static void clean_viewport_memory(Main *bmain, Scene *scene, int renderlay) +static void clean_viewport_memory_base(Base *base) { - Object *object; - Scene *sce_iter; - Base *base; + if ((base->flag & BASE_VISIBLE) == 0) { + return; + } + + Object *object = base->object; - for (object = bmain->object.first; object; object = object->id.next) { - object->id.tag |= LIB_TAG_DOIT; + if (object->id.tag & LIB_TAG_DOIT) { + return; } - for (SETLOOPER(scene, sce_iter, base)) { - if ((base->lay & renderlay) == 0) { - continue; - } - if (RE_allow_render_generic_object(base->object)) { - base->object->id.tag &= ~LIB_TAG_DOIT; - } + object->id.tag &= ~LIB_TAG_DOIT; + if (RE_allow_render_generic_object(object)) { + BKE_object_free_derived_caches(object); } +} + +static void clean_viewport_memory(Main *bmain, Scene *scene) +{ + Scene *sce_iter; + Base *base; - for (SETLOOPER(scene, sce_iter, base)) { - object = base->object; - if ((object->id.tag & LIB_TAG_DOIT) == 0) { - continue; + /* Tag all the available objects. */ + BKE_main_id_tag_listbase(&bmain->object, LIB_TAG_DOIT, true); + + /* Go over all the visible objects. */ + for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) { + for (wmWindow *win = wm->windows.first; win; win = win->next) { + WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook); + ViewLayer *view_layer = BKE_view_layer_from_workspace_get(scene, workspace); + + for (base = view_layer->object_bases.first; base; base = base->next) { + clean_viewport_memory_base(base); + } } - object->id.tag &= ~LIB_TAG_DOIT; + } - BKE_object_free_derived_caches(object); + for (SETLOOPER_SET_ONLY(scene, sce_iter, base)) { + clean_viewport_memory_base(base); } } @@ -831,9 +864,10 @@ static void clean_viewport_memory(Main *bmain, Scene *scene, int renderlay) static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *event) { /* new render clears all callbacks */ - Main *mainp; + Main *bmain = CTX_data_main(C); + ViewLayer *single_layer = NULL; Scene *scene = CTX_data_scene(C); - SceneRenderLayer *srl = NULL; + RenderEngineType *re_type = RE_engines_find(scene->r.engine); Render *re; wmJob *wm_job; RenderJob *rj; @@ -843,18 +877,24 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even const bool is_write_still = RNA_boolean_get(op->ptr, "write_still"); const bool use_viewport = RNA_boolean_get(op->ptr, "use_viewport"); View3D *v3d = use_viewport ? CTX_wm_view3d(C) : NULL; + WorkSpace *workspace = CTX_wm_workspace(C); struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL; const char *name; ScrArea *sa; + /* Cannot do render if there is not this function. */ + if (re_type->render == NULL) { + return OPERATOR_CANCELLED; + } + + /* custom scene and single layer re-render */ + screen_render_single_layer_set(op, bmain, workspace, &scene, &single_layer); + /* only one render job at a time */ if (WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER)) return OPERATOR_CANCELLED; - if (RE_force_single_renderlayer(scene)) - WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL); - - if (!RE_is_rendering_allowed(scene, camera_override, op->reports)) { + if (!RE_is_rendering_allowed(scene, single_layer, camera_override, op->reports)) { return OPERATOR_CANCELLED; } @@ -866,15 +906,6 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even /* stop all running jobs, except screen one. currently previews frustrate Render */ WM_jobs_kill_all_except(CTX_wm_manager(C), CTX_wm_screen(C)); - /* get main */ - if (G.debug_value == 101) { - /* thread-safety experiment, copy main from the undo buffer */ - struct MemFile *memfile = ED_undosys_stack_memfile_get_active(CTX_wm_manager(C)->undo_stack); - mainp = BLO_memfile_main_get(memfile, CTX_data_main(C), &scene); - } - else - mainp = CTX_data_main(C); - /* cancel animation playback */ if (ED_screen_animation_playing(CTX_wm_manager(C))) ED_screen_animation_play(C, 0, 0); @@ -900,18 +931,17 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even jobflag = WM_JOB_EXCL_RENDER | WM_JOB_PRIORITY | WM_JOB_PROGRESS; - /* custom scene and single layer re-render */ - screen_render_scene_layer_set(op, mainp, &scene, &srl); - if (RNA_struct_property_is_set(op->ptr, "layer")) jobflag |= WM_JOB_SUSPEND; /* job custom data */ rj = MEM_callocN(sizeof(RenderJob), "render job"); - rj->main = mainp; + rj->main = bmain; rj->scene = scene; rj->current_scene = rj->scene; - rj->srl = srl; + rj->single_layer = single_layer; + /* TODO(sergey): Render engine should be using own depsgraph. */ + rj->depsgraph = CTX_data_depsgraph(C); rj->camera_override = camera_override; rj->lay_override = 0; rj->anim = is_animation; @@ -946,8 +976,6 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even /* Lock the user interface depending on render settings. */ if (scene->r.use_lock_interface) { - int renderlay = rj->lay_override ? rj->lay_override : scene->lay; - WM_set_locked_interface(CTX_wm_manager(C), true); /* Set flag interface need to be unlocked. @@ -961,7 +989,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even rj->interface_locked = true; /* Clean memory used by viewport? */ - clean_viewport_memory(rj->main, scene, renderlay); + clean_viewport_memory(rj->main, scene); } /* setup job */ @@ -974,7 +1002,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even WM_jobs_callbacks(wm_job, render_startjob, NULL, NULL, render_endjob); /* get a render result image, and make sure it is empty */ - ima = BKE_image_verify_viewer(mainp, IMA_TYPE_R_RESULT, "Render Result"); + ima = BKE_image_verify_viewer(bmain, IMA_TYPE_R_RESULT, "Render Result"); BKE_image_signal(rj->main, ima, NULL, IMA_SIGNAL_FREE); BKE_image_backup_render(rj->scene, ima, true); rj->image = ima; @@ -987,6 +1015,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even RE_current_scene_update_cb(re, rj, current_scene_update); RE_stats_draw_cb(re, rj, image_renderinfo_cb); RE_progress_cb(re, rj, render_progress_update); + RE_gl_context_create(re); rj->re = re; G.is_break = false; @@ -1043,615 +1072,6 @@ void RENDER_OT_render(wmOperatorType *ot) } -/* ************** preview for 3d viewport ***************** */ - -#define PR_UPDATE_VIEW 1 -#define PR_UPDATE_RENDERSIZE 2 -#define PR_UPDATE_MATERIAL 4 -#define PR_UPDATE_DATABASE 8 - -typedef struct RenderPreview { - /* from wmJob */ - void *owner; - short *stop, *do_update; - wmJob *job; - - Scene *scene; - ScrArea *sa; - ARegion *ar; - View3D *v3d; - RegionView3D *rv3d; - Main *bmain; - RenderEngine *engine; - - float viewmat[4][4]; - - int start_resolution_divider; - int resolution_divider; - bool has_freestyle; -} RenderPreview; - -static int render_view3d_disprect(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, rcti *disprect) -{ - /* copied code from view3d_draw.c */ - rctf viewborder; - int draw_border; - - if (rv3d->persp == RV3D_CAMOB) - draw_border = (scene->r.mode & R_BORDER) != 0; - else - draw_border = (v3d->flag2 & V3D_RENDER_BORDER) != 0; - - if (draw_border) { - if (rv3d->persp == RV3D_CAMOB) { - ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, false); - - disprect->xmin = viewborder.xmin + scene->r.border.xmin * BLI_rctf_size_x(&viewborder); - disprect->ymin = viewborder.ymin + scene->r.border.ymin * BLI_rctf_size_y(&viewborder); - disprect->xmax = viewborder.xmin + scene->r.border.xmax * BLI_rctf_size_x(&viewborder); - disprect->ymax = viewborder.ymin + scene->r.border.ymax * BLI_rctf_size_y(&viewborder); - } - else { - disprect->xmin = v3d->render_border.xmin * ar->winx; - disprect->xmax = v3d->render_border.xmax * ar->winx; - disprect->ymin = v3d->render_border.ymin * ar->winy; - disprect->ymax = v3d->render_border.ymax * ar->winy; - } - - return 1; - } - - BLI_rcti_init(disprect, 0, 0, 0, 0); - return 0; -} - -/* returns true if OK */ -static bool render_view3d_get_rects(ARegion *ar, View3D *v3d, RegionView3D *rv3d, rctf *viewplane, RenderEngine *engine, - float *r_clipsta, float *r_clipend, float *r_pixsize, bool *r_ortho) -{ - - if (ar->winx < 4 || ar->winy < 4) return false; - - *r_ortho = ED_view3d_viewplane_get(v3d, rv3d, ar->winx, ar->winy, viewplane, r_clipsta, r_clipend, r_pixsize); - - engine->resolution_x = ar->winx; - engine->resolution_y = ar->winy; - - return true; -} - -static bool render_view3d_is_valid(RenderPreview *rp) -{ - return (rp->rv3d->render_engine != NULL); -} - -/* called by renderer, checks job value */ -static int render_view3d_break(void *rpv) -{ - RenderPreview *rp = rpv; - - if (G.is_break) - return 1; - - /* during render, rv3d->engine can get freed */ - if (render_view3d_is_valid(rp) == false) { - *rp->stop = 1; - } - - return *(rp->stop); -} - -static void render_view3d_display_update(void *rpv, RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect)) -{ - RenderPreview *rp = rpv; - - *(rp->do_update) = true; -} - -static void render_view3d_renderinfo_cb(void *rjp, RenderStats *rs) -{ - RenderPreview *rp = rjp; - - /* during render, rv3d->engine can get freed */ - if (rp->rv3d->render_engine == NULL) { - *rp->stop = 1; - } - else { - make_renderinfo_string(rs, rp->scene, false, NULL, rp->engine->text); - - /* make jobs timer to send notifier */ - *(rp->do_update) = true; - } -} - -BLI_INLINE void rcti_scale_coords(rcti *scaled_rect, const rcti *rect, - const float scale) -{ - scaled_rect->xmin = rect->xmin * scale; - scaled_rect->ymin = rect->ymin * scale; - scaled_rect->xmax = rect->xmax * scale; - scaled_rect->ymax = rect->ymax * scale; -} - -static void render_update_resolution(Render *re, const RenderPreview *rp, - bool use_border, const rcti *clip_rect) -{ - int winx = rp->ar->winx / rp->resolution_divider; - int winy = rp->ar->winy / rp->resolution_divider; - if (use_border) { - rcti scaled_cliprct; - rcti_scale_coords(&scaled_cliprct, clip_rect, - 1.0f / rp->resolution_divider); - RE_ChangeResolution(re, winx, winy, &scaled_cliprct); - } - else { - RE_ChangeResolution(re, winx, winy, NULL); - } - - if (rp->has_freestyle) { - if (rp->resolution_divider == BKE_render_preview_pixel_size(&rp->scene->r)) { - RE_ChangeModeFlag(re, R_EDGE_FRS, false); - } - else { - RE_ChangeModeFlag(re, R_EDGE_FRS, true); - } - } -} - -static void render_view3d_startjob(void *customdata, short *stop, short *do_update, float *UNUSED(progress)) -{ - RenderPreview *rp = customdata; - Render *re; - RenderStats *rstats; - rctf viewplane; - rcti cliprct; - float clipsta, clipend, pixsize; - bool orth, restore = 0; - char name[32]; - int update_flag; - bool use_border; - int ob_inst_update_flag = 0; - - update_flag = rp->engine->job_update_flag; - rp->engine->job_update_flag = 0; - - //printf("ma %d res %d view %d db %d\n", update_flag & PR_UPDATE_MATERIAL, update_flag & PR_UPDATE_RENDERSIZE, update_flag & PR_UPDATE_VIEW, update_flag & PR_UPDATE_DATABASE); - - G.is_break = false; - - if (false == render_view3d_get_rects(rp->ar, rp->v3d, rp->rv3d, &viewplane, rp->engine, &clipsta, &clipend, &pixsize, &orth)) - return; - - rp->stop = stop; - rp->do_update = do_update; - - // printf("Enter previewrender\n"); - - /* ok, are we rendering all over? */ - sprintf(name, "View3dPreview %p", (void *)rp->ar); - re = rp->engine->re = RE_GetRender(name); - - /* set this always, rp is different for each job */ - RE_test_break_cb(re, rp, render_view3d_break); - RE_display_update_cb(re, rp, render_view3d_display_update); - RE_stats_draw_cb(re, rp, render_view3d_renderinfo_cb); - - rstats = RE_GetStats(re); - - if (update_flag & PR_UPDATE_VIEW) { - Object *object; - rp->resolution_divider = rp->start_resolution_divider; - - /* Same as database_init_objects(), loop over all objects. - * We might consider de-duplicating the code between this two cases. - */ - for (object = rp->bmain->object.first; object; object = object->id.next) { - float mat[4][4]; - mul_m4_m4m4(mat, rp->viewmat, object->obmat); - invert_m4_m4(object->imat_ren, mat); - } - } - - use_border = render_view3d_disprect(rp->scene, rp->ar, rp->v3d, - rp->rv3d, &cliprct); - - if ((update_flag & (PR_UPDATE_RENDERSIZE | PR_UPDATE_DATABASE | PR_UPDATE_VIEW)) || rstats->convertdone == 0) { - RenderData rdata; - - /* no osa, blur, seq, layers, savebuffer etc for preview render */ - rdata = rp->scene->r; - rdata.mode &= ~(R_OSA | R_MBLUR | R_BORDER | R_PANORAMA); - rdata.scemode &= ~(R_DOSEQ | R_DOCOMP | R_FREE_IMAGE | R_EXR_TILE_FILE | R_FULL_SAMPLE); - rdata.scemode |= R_VIEWPORT_PREVIEW; - - /* we do use layers, but only active */ - rdata.scemode |= R_SINGLE_LAYER; - - /* initalize always */ - if (use_border) { - rdata.mode |= R_BORDER; - RE_InitState(re, NULL, &rdata, NULL, rp->ar->winx, rp->ar->winy, &cliprct); - } - else - RE_InitState(re, NULL, &rdata, NULL, rp->ar->winx, rp->ar->winy, NULL); - } - - if (orth) - RE_SetOrtho(re, &viewplane, clipsta, clipend); - else - RE_SetWindow(re, &viewplane, clipsta, clipend); - - RE_SetPixelSize(re, pixsize); - - if ((update_flag & PR_UPDATE_DATABASE) || rstats->convertdone == 0) { - unsigned int lay = rp->scene->lay; - - /* allow localview render for objects with lights in normal layers */ - if (rp->v3d->lay & 0xFF000000) - lay |= rp->v3d->lay; - else lay = rp->v3d->lay; - - RE_SetView(re, rp->viewmat); - - /* copying blender data while main thread is locked, to avoid crashes */ - WM_job_main_thread_lock_acquire(rp->job); - RE_Database_Free(re); - RE_Database_FromScene(re, rp->bmain, rp->scene, lay, 0); // 0= dont use camera view - WM_job_main_thread_lock_release(rp->job); - - /* do preprocessing like building raytree, shadows, volumes, SSS */ - RE_Database_Preprocess(re); - - /* conversion not completed, need to do it again */ - if (!rstats->convertdone) { - if (render_view3d_is_valid(rp)) { - rp->engine->job_update_flag |= PR_UPDATE_DATABASE; - } - } - - // printf("dbase update\n"); - } - else { - // printf("dbase rotate\n"); - RE_DataBase_IncrementalView(re, rp->viewmat, 0); - restore = 1; - } - - RE_DataBase_ApplyWindow(re); - - /* OK, can we enter render code? */ - if (rstats->convertdone) { - bool first_time = true; - - if (update_flag & PR_UPDATE_VIEW) { - ob_inst_update_flag |= RE_OBJECT_INSTANCES_UPDATE_VIEW; - } - - RE_updateRenderInstances(re, ob_inst_update_flag); - - for (;;) { - int pixel_size = BKE_render_preview_pixel_size(&rp->scene->r); - if (first_time == false) { - if (restore) - RE_DataBase_IncrementalView(re, rp->viewmat, 1); - - rp->resolution_divider = MAX2(rp->resolution_divider / 2, pixel_size); - *do_update = 1; - - render_update_resolution(re, rp, use_border, &cliprct); - - RE_DataBase_IncrementalView(re, rp->viewmat, 0); - RE_DataBase_ApplyWindow(re); - restore = 1; - } - else { - render_update_resolution(re, rp, use_border, &cliprct); - } - - RE_TileProcessor(re); - - first_time = false; - - if (*stop || rp->resolution_divider == pixel_size) { - break; - } - } - - /* always rotate back */ - if (restore) - RE_DataBase_IncrementalView(re, rp->viewmat, 1); - } -} - -static void render_view3d_free(void *customdata) -{ - RenderPreview *rp = customdata; - - MEM_freeN(rp); -} - -static bool render_view3d_flag_changed(RenderEngine *engine, const bContext *C) -{ - Main *bmain = CTX_data_main(C); - RegionView3D *rv3d = CTX_wm_region_view3d(C); - View3D *v3d = CTX_wm_view3d(C); - ARegion *ar = CTX_wm_region(C); - Scene *scene = CTX_data_scene(C); - Render *re; - rctf viewplane; - rcti disprect; - float clipsta, clipend; - bool orth; - int job_update_flag = 0; - char name[32]; - - /* ensure render engine exists */ - re = engine->re; - - if (!re) { - sprintf(name, "View3dPreview %p", (void *)ar); - re = engine->re = RE_GetRender(name); - if (!re) - re = engine->re = RE_NewRender(name); - - engine->update_flag |= RE_ENGINE_UPDATE_DATABASE; - } - - /* check update_flag */ - if (engine->update_flag & RE_ENGINE_UPDATE_MA) - job_update_flag |= PR_UPDATE_MATERIAL; - - if (engine->update_flag & RE_ENGINE_UPDATE_OTHER) - job_update_flag |= PR_UPDATE_MATERIAL; - - if (engine->update_flag & RE_ENGINE_UPDATE_DATABASE) { - job_update_flag |= PR_UPDATE_DATABASE; - - /* load editmesh */ - if (scene->obedit) - ED_object_editmode_load(bmain, scene->obedit); - } - - engine->update_flag = 0; - - /* check if viewport changed */ - if (engine->last_winx != ar->winx || engine->last_winy != ar->winy) { - engine->last_winx = ar->winx; - engine->last_winy = ar->winy; - job_update_flag |= PR_UPDATE_RENDERSIZE; - } - - if (compare_m4m4(engine->last_viewmat, rv3d->viewmat, 0.00001f) == 0) { - copy_m4_m4(engine->last_viewmat, rv3d->viewmat); - job_update_flag |= PR_UPDATE_VIEW; - } - - render_view3d_get_rects(ar, v3d, rv3d, &viewplane, engine, &clipsta, &clipend, NULL, &orth); - - if (BLI_rctf_compare(&viewplane, &engine->last_viewplane, 0.00001f) == 0) { - engine->last_viewplane = viewplane; - job_update_flag |= PR_UPDATE_VIEW; - } - - render_view3d_disprect(scene, ar, v3d, rv3d, &disprect); - if (BLI_rcti_compare(&disprect, &engine->last_disprect) == 0) { - engine->last_disprect = disprect; - job_update_flag |= PR_UPDATE_RENDERSIZE; - } - - /* any changes? go ahead and rerender */ - if (job_update_flag) { - engine->job_update_flag |= job_update_flag; - return true; - } - - return false; -} - -static void render_view3d_do(RenderEngine *engine, const bContext *C) -{ - wmJob *wm_job; - RenderPreview *rp; - Scene *scene = CTX_data_scene(C); - ARegion *ar = CTX_wm_region(C); - int width = ar->winx, height = ar->winy; - int divider = BKE_render_preview_pixel_size(&scene->r); - int resolution_threshold = scene->r.preview_start_resolution * - scene->r.preview_start_resolution; - - if (CTX_wm_window(C) == NULL) - return; - if (!render_view3d_flag_changed(engine, C)) - return; - - wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), CTX_wm_region(C), "Render Preview", - WM_JOB_EXCL_RENDER, WM_JOB_TYPE_RENDER_PREVIEW); - rp = MEM_callocN(sizeof(RenderPreview), "render preview"); - rp->job = wm_job; - - while (width * height > resolution_threshold) { - width = max_ii(1, width / 2); - height = max_ii(1, height / 2); - divider *= 2; - } - - /* customdata for preview thread */ - rp->scene = scene; - rp->engine = engine; - rp->sa = CTX_wm_area(C); - rp->ar = CTX_wm_region(C); - rp->v3d = rp->sa->spacedata.first; - rp->rv3d = CTX_wm_region_view3d(C); - rp->bmain = CTX_data_main(C); - rp->resolution_divider = divider; - rp->start_resolution_divider = divider; - rp->has_freestyle = (scene->r.mode & R_EDGE_FRS) != 0; - copy_m4_m4(rp->viewmat, rp->rv3d->viewmat); - - /* clear info text */ - engine->text[0] = '\0'; - - /* setup job */ - WM_jobs_customdata_set(wm_job, rp, render_view3d_free); - WM_jobs_timer(wm_job, 0.1, NC_SPACE | ND_SPACE_VIEW3D, NC_SPACE | ND_SPACE_VIEW3D); - WM_jobs_callbacks(wm_job, render_view3d_startjob, NULL, NULL, NULL); - - WM_jobs_start(CTX_wm_manager(C), wm_job); - - engine->flag &= ~RE_ENGINE_DO_UPDATE; -} - -/* callback for render engine, on changes */ -void render_view3d_update(RenderEngine *engine, const bContext *C) -{ - /* this shouldn't be needed and causes too many database rebuilds, but we - * aren't actually tracking updates for all relevant datablocks so this is - * a catch-all for updates */ - engine->update_flag |= RE_ENGINE_UPDATE_DATABASE; - - render_view3d_do(engine, C); -} - -void render_view3d_draw(RenderEngine *engine, const bContext *C) -{ - Render *re = engine->re; - RenderResult rres; - char name[32]; - - render_view3d_do(engine, C); - - if (re == NULL) { - sprintf(name, "View3dPreview %p", (void *)CTX_wm_region(C)); - re = RE_GetRender(name); - - if (re == NULL) return; - } - - /* Viewport render preview doesn't support multiview, view hardcoded to 0 */ - RE_AcquireResultImage(re, &rres, 0); - - if (rres.rectf) { - RegionView3D *rv3d = CTX_wm_region_view3d(C); - View3D *v3d = CTX_wm_view3d(C); - Scene *scene = CTX_data_scene(C); - ARegion *ar = CTX_wm_region(C); - bool force_fallback = false; - bool need_fallback = true; - float dither = scene->r.dither_intensity; - float scale_x, scale_y; - rcti clip_rect; - int xof, yof; - - if (render_view3d_disprect(scene, ar, v3d, rv3d, &clip_rect)) { - scale_x = (float) BLI_rcti_size_x(&clip_rect) / rres.rectx; - scale_y = (float) BLI_rcti_size_y(&clip_rect) / rres.recty; - xof = clip_rect.xmin; - yof = clip_rect.ymin; - } - else { - scale_x = (float) ar->winx / rres.rectx; - scale_y = (float) ar->winy / rres.recty; - xof = rres.xof; - yof = rres.yof; - } - - /* If user decided not to use GLSL, fallback to glaDrawPixelsAuto */ - force_fallback |= (U.image_draw_method != IMAGE_DRAW_METHOD_GLSL); - - /* Try using GLSL display transform. */ - if (force_fallback == false) { - if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, dither, true)) { - glEnable(GL_BLEND); - glColor4f(1.0f, 1.0f, 1.0f, 1.0f); - glPixelZoom(scale_x, scale_y); - glaDrawPixelsTex(xof, yof, rres.rectx, rres.recty, - GL_RGBA, GL_FLOAT, GL_NEAREST, rres.rectf); - glPixelZoom(1.0f, 1.0f); - glDisable(GL_BLEND); - - IMB_colormanagement_finish_glsl_draw(); - need_fallback = false; - } - } - - /* If GLSL failed, use old-school CPU-based transform. */ - if (need_fallback) { - unsigned char *display_buffer = MEM_mallocN(4 * rres.rectx * rres.recty * sizeof(char), - "render_view3d_draw"); - - IMB_colormanagement_buffer_make_display_space(rres.rectf, display_buffer, rres.rectx, rres.recty, - 4, dither, &scene->view_settings, &scene->display_settings); - - glEnable(GL_BLEND); - glColor4f(1.0f, 1.0f, 1.0f, 1.0f); - glPixelZoom(scale_x, scale_y); - glaDrawPixelsAuto(xof, yof, rres.rectx, rres.recty, - GL_RGBA, GL_UNSIGNED_BYTE, - GL_NEAREST, display_buffer); - glPixelZoom(1.0f, 1.0f); - glDisable(GL_BLEND); - - MEM_freeN(display_buffer); - } - } - - RE_ReleaseResultImage(re); -} - -void ED_viewport_render_kill_jobs(wmWindowManager *wm, - Main *bmain, - bool free_database) -{ - bScreen *sc; - ScrArea *sa; - ARegion *ar; - - if (!wm) - return; - - /* kill all actively running jobs */ - WM_jobs_kill(wm, NULL, render_view3d_startjob); - - /* loop over 3D view render engines */ - for (sc = bmain->screen.first; sc; sc = sc->id.next) { - for (sa = sc->areabase.first; sa; sa = sa->next) { - if (sa->spacetype != SPACE_VIEW3D) - continue; - - for (ar = sa->regionbase.first; ar; ar = ar->next) { - RegionView3D *rv3d; - - if (ar->regiontype != RGN_TYPE_WINDOW) - continue; - - rv3d = ar->regiondata; - - if (rv3d->render_engine) { - /* free render database now before we change data, because - * RE_Database_Free will also loop over blender data */ - if (free_database) { - char name[32]; - Render *re; - - sprintf(name, "View3dPreview %p", (void *)ar); - re = RE_GetRender(name); - - if (re) - RE_Database_Free(re); - - /* tag render engine to update entire database */ - rv3d->render_engine->update_flag |= RE_ENGINE_UPDATE_DATABASE; - } - else { - /* quick shader update */ - rv3d->render_engine->update_flag |= RE_ENGINE_UPDATE_MA; - } - } - } - } - } -} - Scene *ED_render_job_get_scene(const bContext *C) { wmWindowManager *wm = CTX_wm_manager(C); @@ -1673,6 +1093,7 @@ Scene *ED_render_job_get_current_scene(const bContext *C) return NULL; } + /* Motion blur curve preset */ static int render_shutter_curve_preset_exec(bContext *C, wmOperator *op) |