Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r--source/blender/editors/render/render_internal.c16
1 files changed, 9 insertions, 7 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 7110c3aa7a7..b5392f6dede 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -403,6 +403,7 @@ static int screen_render_exec(bContext *C, wmOperator *op)
Render *re= RE_NewRender(scene->id.name);
Image *ima;
View3D *v3d= CTX_wm_view3d(C);
+ Main *mainp= G.main; //BKE_undo_get_main(&scene);
int lay= (v3d)? v3d->lay: scene->lay;
if(re==NULL) {
@@ -418,9 +419,11 @@ static int screen_render_exec(bContext *C, wmOperator *op)
BKE_image_backup_render(scene, ima);
if(RNA_boolean_get(op->ptr, "animation"))
- RE_BlenderAnim(re, scene, lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, op->reports);
+ RE_BlenderAnim(re, mainp, scene, lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, op->reports);
else
- RE_BlenderFrame(re, scene, NULL, lay, scene->r.cfra);
+ RE_BlenderFrame(re, mainp, scene, NULL, lay, scene->r.cfra);
+
+ //free_main(mainp);
// no redraw needed, we leave state as we entered it
ED_update_for_newframe(C, 1);
@@ -555,19 +558,18 @@ static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrec
static void render_startjob(void *rjv, short *stop, short *do_update, float *progress)
{
RenderJob *rj= rjv;
-// Main *mainp= BKE_undo_get_main(&rj->scene);
+ Main *mainp= G.main; //BKE_undo_get_main(&rj->scene);
rj->stop= stop;
rj->do_update= do_update;
rj->progress= progress;
if(rj->anim)
- RE_BlenderAnim(rj->re, rj->scene, rj->lay, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step, rj->reports);
+ RE_BlenderAnim(rj->re, mainp, rj->scene, rj->lay, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step, rj->reports);
else
- RE_BlenderFrame(rj->re, rj->scene, rj->srl, rj->lay, rj->scene->r.cfra);
+ RE_BlenderFrame(rj->re, mainp, rj->scene, rj->srl, rj->lay, rj->scene->r.cfra);
-// if(mainp)
-// free_main(mainp);
+ //free_main(mainp);
}
static void render_endjob(void *rjv)