diff options
Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r-- | source/blender/editors/render/render_internal.c | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index 7110c3aa7a7..b5392f6dede 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -403,6 +403,7 @@ static int screen_render_exec(bContext *C, wmOperator *op) Render *re= RE_NewRender(scene->id.name); Image *ima; View3D *v3d= CTX_wm_view3d(C); + Main *mainp= G.main; //BKE_undo_get_main(&scene); int lay= (v3d)? v3d->lay: scene->lay; if(re==NULL) { @@ -418,9 +419,11 @@ static int screen_render_exec(bContext *C, wmOperator *op) BKE_image_backup_render(scene, ima); if(RNA_boolean_get(op->ptr, "animation")) - RE_BlenderAnim(re, scene, lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, op->reports); + RE_BlenderAnim(re, mainp, scene, lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, op->reports); else - RE_BlenderFrame(re, scene, NULL, lay, scene->r.cfra); + RE_BlenderFrame(re, mainp, scene, NULL, lay, scene->r.cfra); + + //free_main(mainp); // no redraw needed, we leave state as we entered it ED_update_for_newframe(C, 1); @@ -555,19 +558,18 @@ static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrec static void render_startjob(void *rjv, short *stop, short *do_update, float *progress) { RenderJob *rj= rjv; -// Main *mainp= BKE_undo_get_main(&rj->scene); + Main *mainp= G.main; //BKE_undo_get_main(&rj->scene); rj->stop= stop; rj->do_update= do_update; rj->progress= progress; if(rj->anim) - RE_BlenderAnim(rj->re, rj->scene, rj->lay, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step, rj->reports); + RE_BlenderAnim(rj->re, mainp, rj->scene, rj->lay, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step, rj->reports); else - RE_BlenderFrame(rj->re, rj->scene, rj->srl, rj->lay, rj->scene->r.cfra); + RE_BlenderFrame(rj->re, mainp, rj->scene, rj->srl, rj->lay, rj->scene->r.cfra); -// if(mainp) -// free_main(mainp); + //free_main(mainp); } static void render_endjob(void *rjv) |