diff options
Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r-- | source/blender/editors/render/render_internal.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index d018a8d03d3..4fbc5085b2d 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -155,7 +155,7 @@ void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volat /* ****************************** render invoking ***************** */ /* set callbacks, exported to sequence render too. - Only call in foreground (UI) renders. */ + * Only call in foreground (UI) renders. */ static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **scene, SceneRenderLayer **srl) { @@ -221,9 +221,9 @@ static int screen_render_exec(bContext *C, wmOperator *op) BKE_image_backup_render(scene, ima); /* cleanup sequencer caches before starting user triggered render. - otherwise, invalidated cache entries can make their way into - the output rendering. We can't put that into RE_BlenderFrame, - since sequence rendering can call that recursively... (peter) */ + * otherwise, invalidated cache entries can make their way into + * the output rendering. We can't put that into RE_BlenderFrame, + * since sequence rendering can call that recursively... (peter) */ seq_stripelem_cache_cleanup(); RE_SetReports(re, op->reports); @@ -517,9 +517,9 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event) multires_force_render_update(CTX_data_active_object(C)); /* cleanup sequencer caches before starting user triggered render. - otherwise, invalidated cache entries can make their way into - the output rendering. We can't put that into RE_BlenderFrame, - since sequence rendering can call that recursively... (peter) */ + * otherwise, invalidated cache entries can make their way into + * the output rendering. We can't put that into RE_BlenderFrame, + * since sequence rendering can call that recursively... (peter) */ seq_stripelem_cache_cleanup(); /* get editmode results */ @@ -586,8 +586,8 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event) WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene); /* we set G.rendering here already instead of only in the job, this ensure - main loop or other scene updates are disabled in time, since they may - have started before the job thread */ + * main loop or other scene updates are disabled in time, since they may + * have started before the job thread */ G.rendering = 1; /* add modal handler for ESC */ |