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Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r--source/blender/editors/render/render_internal.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index d018a8d03d3..4fbc5085b2d 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -155,7 +155,7 @@ void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volat
/* ****************************** render invoking ***************** */
/* set callbacks, exported to sequence render too.
- Only call in foreground (UI) renders. */
+ * Only call in foreground (UI) renders. */
static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **scene, SceneRenderLayer **srl)
{
@@ -221,9 +221,9 @@ static int screen_render_exec(bContext *C, wmOperator *op)
BKE_image_backup_render(scene, ima);
/* cleanup sequencer caches before starting user triggered render.
- otherwise, invalidated cache entries can make their way into
- the output rendering. We can't put that into RE_BlenderFrame,
- since sequence rendering can call that recursively... (peter) */
+ * otherwise, invalidated cache entries can make their way into
+ * the output rendering. We can't put that into RE_BlenderFrame,
+ * since sequence rendering can call that recursively... (peter) */
seq_stripelem_cache_cleanup();
RE_SetReports(re, op->reports);
@@ -517,9 +517,9 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
multires_force_render_update(CTX_data_active_object(C));
/* cleanup sequencer caches before starting user triggered render.
- otherwise, invalidated cache entries can make their way into
- the output rendering. We can't put that into RE_BlenderFrame,
- since sequence rendering can call that recursively... (peter) */
+ * otherwise, invalidated cache entries can make their way into
+ * the output rendering. We can't put that into RE_BlenderFrame,
+ * since sequence rendering can call that recursively... (peter) */
seq_stripelem_cache_cleanup();
/* get editmode results */
@@ -586,8 +586,8 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
/* we set G.rendering here already instead of only in the job, this ensure
- main loop or other scene updates are disabled in time, since they may
- have started before the job thread */
+ * main loop or other scene updates are disabled in time, since they may
+ * have started before the job thread */
G.rendering = 1;
/* add modal handler for ESC */