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Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r--source/blender/editors/render/render_internal.c248
1 files changed, 124 insertions, 124 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 465a2e37269..47a4c376f96 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -76,7 +76,7 @@
/* called inside thread! */
void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volatile rcti *renrect)
{
- float *rectf= NULL;
+ float *rectf = NULL;
int ymin, ymax, xmin, xmax;
int rymin, rxmin, predivide, profile_from;
unsigned char *rectc;
@@ -84,72 +84,72 @@ void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volat
/* if renrect argument, we only refresh scanlines */
if (renrect) {
/* if ymax==recty, rendering of layer is ready, we should not draw, other things happen... */
- if (rr->renlay==NULL || renrect->ymax>=rr->recty)
+ if (rr->renlay == NULL || renrect->ymax >= rr->recty)
return;
/* xmin here is first subrect x coord, xmax defines subrect width */
xmin = renrect->xmin + rr->crop;
xmax = renrect->xmax - xmin + rr->crop;
- if (xmax<2)
+ if (xmax < 2)
return;
- ymin= renrect->ymin + rr->crop;
- ymax= renrect->ymax - ymin + rr->crop;
- if (ymax<2)
+ ymin = renrect->ymin + rr->crop;
+ ymax = renrect->ymax - ymin + rr->crop;
+ if (ymax < 2)
return;
renrect->ymin = renrect->ymax;
}
else {
xmin = ymin = rr->crop;
- xmax = rr->rectx - 2*rr->crop;
- ymax = rr->recty - 2*rr->crop;
+ xmax = rr->rectx - 2 * rr->crop;
+ ymax = rr->recty - 2 * rr->crop;
}
/* xmin ymin is in tile coords. transform to ibuf */
- rxmin= rr->tilerect.xmin + xmin;
+ rxmin = rr->tilerect.xmin + xmin;
if (rxmin >= ibuf->x) return;
- rymin= rr->tilerect.ymin + ymin;
+ rymin = rr->tilerect.ymin + ymin;
if (rymin >= ibuf->y) return;
if (rxmin + xmax > ibuf->x)
- xmax= ibuf->x - rxmin;
+ xmax = ibuf->x - rxmin;
if (rymin + ymax > ibuf->y)
- ymax= ibuf->y - rymin;
+ ymax = ibuf->y - rymin;
if (xmax < 1 || ymax < 1) return;
/* find current float rect for display, first case is after composite... still weak */
if (rr->rectf)
- rectf= rr->rectf;
+ rectf = rr->rectf;
else {
if (rr->rect32)
return;
else {
- if (rr->renlay==NULL || rr->renlay->rectf==NULL) return;
- rectf= rr->renlay->rectf;
+ if (rr->renlay == NULL || rr->renlay->rectf == NULL) return;
+ rectf = rr->renlay->rectf;
}
}
- if (rectf==NULL) return;
+ if (rectf == NULL) return;
- if (ibuf->rect==NULL)
+ if (ibuf->rect == NULL)
imb_addrectImBuf(ibuf);
- rectf+= 4*(rr->rectx*ymin + xmin);
- rectc= (unsigned char*)(ibuf->rect + ibuf->x*rymin + rxmin);
+ rectf += 4 * (rr->rectx * ymin + xmin);
+ rectc = (unsigned char *)(ibuf->rect + ibuf->x * rymin + rxmin);
if (scene && (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT)) {
- profile_from= IB_PROFILE_LINEAR_RGB;
- predivide= (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT_PREDIVIDE);
+ profile_from = IB_PROFILE_LINEAR_RGB;
+ predivide = (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT_PREDIVIDE);
}
else {
- profile_from= IB_PROFILE_SRGB;
- predivide= 0;
+ profile_from = IB_PROFILE_SRGB;
+ predivide = 0;
}
IMB_buffer_byte_from_float(rectc, rectf,
- 4, ibuf->dither, IB_PROFILE_SRGB, profile_from, predivide,
- xmax, ymax, ibuf->x, rr->rectx);
+ 4, ibuf->dither, IB_PROFILE_SRGB, profile_from, predivide,
+ xmax, ymax, ibuf->x, rr->rectx);
}
/* ****************************** render invoking ***************** */
@@ -162,14 +162,14 @@ static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **s
/* single layer re-render */
if (RNA_struct_property_is_set(op->ptr, "scene")) {
Scene *scn;
- char scene_name[MAX_ID_NAME-2];
+ char scene_name[MAX_ID_NAME - 2];
RNA_string_get(op->ptr, "scene", scene_name);
scn = (Scene *)BLI_findstring(&mainp->scene, scene_name, offsetof(ID, name) + 2);
if (scn) {
/* camera switch wont have updated */
- scn->r.cfra= (*scene)->r.cfra;
+ scn->r.cfra = (*scene)->r.cfra;
scene_camera_switch_update(scn);
*scene = scn;
@@ -191,16 +191,16 @@ static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **s
/* executes blocking render */
static int screen_render_exec(bContext *C, wmOperator *op)
{
- Scene *scene= CTX_data_scene(C);
- SceneRenderLayer *srl= NULL;
+ Scene *scene = CTX_data_scene(C);
+ SceneRenderLayer *srl = NULL;
Render *re;
Image *ima;
- View3D *v3d= CTX_wm_view3d(C);
- Main *mainp= CTX_data_main(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ Main *mainp = CTX_data_main(C);
unsigned int lay;
- const short is_animation= RNA_boolean_get(op->ptr, "animation");
- const short is_write_still= RNA_boolean_get(op->ptr, "write_still");
- struct Object *camera_override= v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
+ const short is_animation = RNA_boolean_get(op->ptr, "animation");
+ const short is_write_still = RNA_boolean_get(op->ptr, "write_still");
+ struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
/* custom scene and single layer re-render */
screen_render_scene_layer_set(op, mainp, &scene, &srl);
@@ -210,20 +210,20 @@ static int screen_render_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- re= RE_NewRender(scene->id.name);
- lay= (v3d)? v3d->lay: scene->lay;
+ re = RE_NewRender(scene->id.name);
+ lay = (v3d) ? v3d->lay : scene->lay;
- G.afbreek= 0;
- RE_test_break_cb(re, NULL, (int (*)(void *)) blender_test_break);
+ G.afbreek = 0;
+ RE_test_break_cb(re, NULL, (int (*)(void *))blender_test_break);
- ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
+ ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
BKE_image_backup_render(scene, ima);
/* cleanup sequencer caches before starting user triggered render.
- * otherwise, invalidated cache entries can make their way into
- * the output rendering. We can't put that into RE_BlenderFrame,
- * since sequence rendering can call that recursively... (peter) */
+ * otherwise, invalidated cache entries can make their way into
+ * the output rendering. We can't put that into RE_BlenderFrame,
+ * since sequence rendering can call that recursively... (peter) */
seq_stripelem_cache_cleanup();
RE_SetReports(re, op->reports);
@@ -238,7 +238,7 @@ static int screen_render_exec(bContext *C, wmOperator *op)
// no redraw needed, we leave state as we entered it
ED_update_for_newframe(mainp, scene, CTX_wm_screen(C), 1);
- WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
+ WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);
return OPERATOR_FINISHED;
}
@@ -262,7 +262,7 @@ typedef struct RenderJob {
static void render_freejob(void *rjv)
{
- RenderJob *rj= rjv;
+ RenderJob *rj = rjv;
MEM_freeN(rj);
}
@@ -270,69 +270,69 @@ static void render_freejob(void *rjv)
/* str is IMA_MAX_RENDER_TEXT in size */
static void make_renderinfo_string(RenderStats *rs, Scene *scene, char *str)
{
- char info_time_str[32]; // used to be extern to header_info.c
+ char info_time_str[32]; // used to be extern to header_info.c
uintptr_t mem_in_use, mmap_in_use, peak_memory;
float megs_used_memory, mmap_used_memory, megs_peak_memory;
- char *spos= str;
+ char *spos = str;
- mem_in_use= MEM_get_memory_in_use();
- mmap_in_use= MEM_get_mapped_memory_in_use();
+ mem_in_use = MEM_get_memory_in_use();
+ mmap_in_use = MEM_get_mapped_memory_in_use();
peak_memory = MEM_get_peak_memory();
- megs_used_memory= (mem_in_use-mmap_in_use)/(1024.0*1024.0);
- mmap_used_memory= (mmap_in_use)/(1024.0*1024.0);
- megs_peak_memory = (peak_memory)/(1024.0*1024.0);
+ megs_used_memory = (mem_in_use - mmap_in_use) / (1024.0 * 1024.0);
+ mmap_used_memory = (mmap_in_use) / (1024.0 * 1024.0);
+ megs_peak_memory = (peak_memory) / (1024.0 * 1024.0);
if (scene->lay & 0xFF000000)
- spos+= sprintf(spos, "Localview | ");
+ spos += sprintf(spos, "Localview | ");
else if (scene->r.scemode & R_SINGLE_LAYER)
- spos+= sprintf(spos, "Single Layer | ");
+ spos += sprintf(spos, "Single Layer | ");
if (rs->statstr) {
- spos+= sprintf(spos, "%s ", rs->statstr);
+ spos += sprintf(spos, "%s ", rs->statstr);
}
else {
- spos+= sprintf(spos, "Fra:%d ", (scene->r.cfra));
- if (rs->totvert) spos+= sprintf(spos, "Ve:%d ", rs->totvert);
- if (rs->totface) spos+= sprintf(spos, "Fa:%d ", rs->totface);
- if (rs->tothalo) spos+= sprintf(spos, "Ha:%d ", rs->tothalo);
- if (rs->totstrand) spos+= sprintf(spos, "St:%d ", rs->totstrand);
- if (rs->totlamp) spos+= sprintf(spos, "La:%d ", rs->totlamp);
- spos+= sprintf(spos, "Mem:%.2fM (%.2fM, peak %.2fM) ", megs_used_memory, mmap_used_memory, megs_peak_memory);
+ spos += sprintf(spos, "Fra:%d ", (scene->r.cfra));
+ if (rs->totvert) spos += sprintf(spos, "Ve:%d ", rs->totvert);
+ if (rs->totface) spos += sprintf(spos, "Fa:%d ", rs->totface);
+ if (rs->tothalo) spos += sprintf(spos, "Ha:%d ", rs->tothalo);
+ if (rs->totstrand) spos += sprintf(spos, "St:%d ", rs->totstrand);
+ if (rs->totlamp) spos += sprintf(spos, "La:%d ", rs->totlamp);
+ spos += sprintf(spos, "Mem:%.2fM (%.2fM, peak %.2fM) ", megs_used_memory, mmap_used_memory, megs_peak_memory);
if (rs->curfield)
- spos+= sprintf(spos, "Field %d ", rs->curfield);
+ spos += sprintf(spos, "Field %d ", rs->curfield);
if (rs->curblur)
- spos+= sprintf(spos, "Blur %d ", rs->curblur);
+ spos += sprintf(spos, "Blur %d ", rs->curblur);
}
BLI_timestr(rs->lastframetime, info_time_str);
- spos+= sprintf(spos, "Time:%s ", info_time_str);
+ spos += sprintf(spos, "Time:%s ", info_time_str);
if (rs->curfsa)
- spos+= sprintf(spos, "| Full Sample %d ", rs->curfsa);
+ spos += sprintf(spos, "| Full Sample %d ", rs->curfsa);
if (rs->infostr && rs->infostr[0])
- spos+= sprintf(spos, "| %s ", rs->infostr);
+ spos += sprintf(spos, "| %s ", rs->infostr);
/* very weak... but 512 characters is quite safe */
- if (spos >= str+IMA_MAX_RENDER_TEXT)
- if (G.f & G_DEBUG)
- printf("WARNING! renderwin text beyond limit \n");
+ if (spos >= str + IMA_MAX_RENDER_TEXT)
+ if (G.debug & G_DEBUG)
+ printf("WARNING! renderwin text beyond limit\n");
}
static void image_renderinfo_cb(void *rjv, RenderStats *rs)
{
- RenderJob *rj= rjv;
+ RenderJob *rj = rjv;
RenderResult *rr;
- rr= RE_AcquireResultRead(rj->re);
+ rr = RE_AcquireResultRead(rj->re);
if (rr) {
/* malloc OK here, stats_draw is not in tile threads */
- if (rr->text==NULL)
- rr->text= MEM_callocN(IMA_MAX_RENDER_TEXT, "rendertext");
+ if (rr->text == NULL)
+ rr->text = MEM_callocN(IMA_MAX_RENDER_TEXT, "rendertext");
make_renderinfo_string(rs, rj->scene, rr->text);
}
@@ -340,26 +340,26 @@ static void image_renderinfo_cb(void *rjv, RenderStats *rs)
RE_ReleaseResult(rj->re);
/* make jobs timer to send notifier */
- *(rj->do_update)= 1;
+ *(rj->do_update) = 1;
}
static void render_progress_update(void *rjv, float progress)
{
- RenderJob *rj= rjv;
+ RenderJob *rj = rjv;
if (rj->progress && *rj->progress != progress) {
*rj->progress = progress;
/* make jobs timer to send notifier */
- *(rj->do_update)= 1;
+ *(rj->do_update) = 1;
}
}
static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrect)
{
- RenderJob *rj= rjv;
- Image *ima= rj->image;
+ RenderJob *rj = rjv;
+ Image *ima = rj->image;
ImBuf *ibuf;
void *lock;
@@ -367,23 +367,23 @@ static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrec
if (ima->render_slot != ima->last_render_slot)
return;
- ibuf= BKE_image_acquire_ibuf(ima, &rj->iuser, &lock);
+ ibuf = BKE_image_acquire_ibuf(ima, &rj->iuser, &lock);
if (ibuf) {
image_buffer_rect_update(rj->scene, rr, ibuf, renrect);
/* make jobs timer to send notifier */
- *(rj->do_update)= 1;
+ *(rj->do_update) = 1;
}
BKE_image_release_ibuf(ima, lock);
}
static void render_startjob(void *rjv, short *stop, short *do_update, float *progress)
{
- RenderJob *rj= rjv;
+ RenderJob *rj = rjv;
- rj->stop= stop;
- rj->do_update= do_update;
- rj->progress= progress;
+ rj->stop = stop;
+ rj->do_update = do_update;
+ rj->progress = progress;
RE_SetReports(rj->re, rj->reports);
@@ -397,7 +397,7 @@ static void render_startjob(void *rjv, short *stop, short *do_update, float *pro
static void render_endjob(void *rjv)
{
- RenderJob *rj= rjv;
+ RenderJob *rj = rjv;
/* this render may be used again by the sequencer without the active 'Render' where the callbacks
* would be re-assigned. assign dummy callbacks to avoid referencing freed renderjobs bug [#24508] */
@@ -418,7 +418,7 @@ static void render_endjob(void *rjv)
if (rj->srl) {
nodeUpdateID(rj->scene->nodetree, &rj->scene->id);
- WM_main_add_notifier(NC_NODE|NA_EDITED, rj->scene);
+ WM_main_add_notifier(NC_NODE | NA_EDITED, rj->scene);
}
/* XXX render stability hack */
@@ -429,7 +429,7 @@ static void render_endjob(void *rjv)
/* called by render, check job 'stop' value or the global */
static int render_breakjob(void *rjv)
{
- RenderJob *rj= rjv;
+ RenderJob *rj = rjv;
if (G.afbreek)
return 1;
@@ -450,8 +450,8 @@ static void render_drawlock(void *UNUSED(rjv), int lock)
static int screen_render_modal(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
{
/* no running blender, remove handler and pass through */
- if (0==WM_jobs_test(CTX_wm_manager(C), CTX_data_scene(C))) {
- return OPERATOR_FINISHED|OPERATOR_PASS_THROUGH;
+ if (0 == WM_jobs_test(CTX_wm_manager(C), CTX_data_scene(C))) {
+ return OPERATOR_FINISHED | OPERATOR_PASS_THROUGH;
}
/* running render */
@@ -468,18 +468,18 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
/* new render clears all callbacks */
Main *mainp;
- Scene *scene= CTX_data_scene(C);
- SceneRenderLayer *srl=NULL;
- bScreen *screen= CTX_wm_screen(C);
- View3D *v3d= CTX_wm_view3d(C);
+ Scene *scene = CTX_data_scene(C);
+ SceneRenderLayer *srl = NULL;
+ bScreen *screen = CTX_wm_screen(C);
+ View3D *v3d = CTX_wm_view3d(C);
Render *re;
wmJob *steve;
RenderJob *rj;
Image *ima;
int jobflag;
- const short is_animation= RNA_boolean_get(op->ptr, "animation");
- const short is_write_still= RNA_boolean_get(op->ptr, "write_still");
- struct Object *camera_override= v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
+ const short is_animation = RNA_boolean_get(op->ptr, "animation");
+ const short is_write_still = RNA_boolean_get(op->ptr, "write_still");
+ struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
const char *name;
/* only one render job at a time */
@@ -501,10 +501,10 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
/* get main */
if (G.rt == 101) {
/* thread-safety experiment, copy main from the undo buffer */
- mainp= BKE_undo_get_main(&scene);
+ mainp = BKE_undo_get_main(&scene);
}
else
- mainp= CTX_data_main(C);
+ mainp = CTX_data_main(C);
/* cancel animation playback */
if (screen->animtimer)
@@ -517,13 +517,13 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
multires_force_render_update(CTX_data_active_object(C));
/* cleanup sequencer caches before starting user triggered render.
- * otherwise, invalidated cache entries can make their way into
- * the output rendering. We can't put that into RE_BlenderFrame,
- * since sequence rendering can call that recursively... (peter) */
+ * otherwise, invalidated cache entries can make their way into
+ * the output rendering. We can't put that into RE_BlenderFrame,
+ * since sequence rendering can call that recursively... (peter) */
seq_stripelem_cache_cleanup();
/* get editmode results */
- ED_object_exit_editmode(C, 0); /* 0 = does not exit editmode */
+ ED_object_exit_editmode(C, 0); /* 0 = does not exit editmode */
// store spare
// get view3d layer, local layer, make this nice api call to render
@@ -532,7 +532,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
/* ensure at least 1 area shows result */
render_view_open(C, event->x, event->y);
- jobflag= WM_JOB_EXCL_RENDER|WM_JOB_PRIORITY|WM_JOB_PROGRESS;
+ jobflag = WM_JOB_EXCL_RENDER | WM_JOB_PRIORITY | WM_JOB_PROGRESS;
/* custom scene and single layer re-render */
screen_render_scene_layer_set(op, mainp, &scene, &srl);
@@ -541,49 +541,49 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
jobflag |= WM_JOB_SUSPEND;
/* job custom data */
- rj= MEM_callocN(sizeof(RenderJob), "render job");
- rj->main= mainp;
- rj->scene= scene;
- rj->win= CTX_wm_window(C);
+ rj = MEM_callocN(sizeof(RenderJob), "render job");
+ rj->main = mainp;
+ rj->scene = scene;
+ rj->win = CTX_wm_window(C);
rj->srl = srl;
rj->camera_override = camera_override;
- rj->lay = (v3d)? v3d->lay: scene->lay;
- rj->anim= is_animation;
- rj->write_still= is_write_still && !is_animation;
- rj->iuser.scene= scene;
- rj->iuser.ok= 1;
- rj->reports= op->reports;
+ rj->lay = (v3d) ? v3d->lay : scene->lay;
+ rj->anim = is_animation;
+ rj->write_still = is_write_still && !is_animation;
+ rj->iuser.scene = scene;
+ rj->iuser.ok = 1;
+ rj->reports = op->reports;
/* setup job */
- if (RE_seq_render_active(scene, &scene->r)) name= "Sequence Render";
- else name= "Render";
+ if (RE_seq_render_active(scene, &scene->r)) name = "Sequence Render";
+ else name = "Render";
- steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, name, jobflag);
+ steve = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, name, jobflag);
WM_jobs_customdata(steve, rj, render_freejob);
- WM_jobs_timer(steve, 0.2, NC_SCENE|ND_RENDER_RESULT, 0);
+ WM_jobs_timer(steve, 0.2, NC_SCENE | ND_RENDER_RESULT, 0);
WM_jobs_callbacks(steve, render_startjob, NULL, NULL, render_endjob);
/* get a render result image, and make sure it is empty */
- ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
+ ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
BKE_image_backup_render(rj->scene, ima);
- rj->image= ima;
+ rj->image = ima;
/* setup new render */
- re= RE_NewRender(scene->id.name);
+ re = RE_NewRender(scene->id.name);
RE_test_break_cb(re, rj, render_breakjob);
RE_draw_lock_cb(re, rj, render_drawlock);
RE_display_draw_cb(re, rj, image_rect_update);
RE_stats_draw_cb(re, rj, image_renderinfo_cb);
RE_progress_cb(re, rj, render_progress_update);
- rj->re= re;
- G.afbreek= 0;
+ rj->re = re;
+ G.afbreek = 0;
WM_jobs_start(CTX_wm_manager(C), steve);
WM_cursor_wait(0);
- WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
+ WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);
/* we set G.rendering here already instead of only in the job, this ensure
* main loop or other scene updates are disabled in time, since they may
@@ -614,6 +614,6 @@ void RENDER_OT_render(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene");
RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)");
RNA_def_string(ot->srna, "layer", "", RE_MAXNAME, "Render Layer", "Single render layer to re-render (used only when animation is disabled)");
- RNA_def_string(ot->srna, "scene", "", MAX_ID_NAME-2, "Scene", "Scene to render, current scene if not specified");
+ RNA_def_string(ot->srna, "scene", "", MAX_ID_NAME - 2, "Scene", "Scene to render, current scene if not specified");
}