diff options
Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r-- | source/blender/editors/render/render_internal.c | 833 |
1 files changed, 833 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c new file mode 100644 index 00000000000..7110c3aa7a7 --- /dev/null +++ b/source/blender/editors/render/render_internal.c @@ -0,0 +1,833 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2008 Blender Foundation. + * All rights reserved. + * + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include <math.h> +#include <string.h> +#include <stddef.h> + +#include "MEM_guardedalloc.h" + +#include "BLI_blenlib.h" +#include "BLI_math.h" +#include "BLI_threads.h" +#include "BLI_rand.h" + +#include "DNA_scene_types.h" + +#include "BKE_blender.h" +#include "BKE_colortools.h" +#include "BKE_context.h" +#include "BKE_global.h" +#include "BKE_image.h" +#include "BKE_library.h" +#include "BKE_main.h" +#include "BKE_multires.h" +#include "BKE_report.h" +#include "BKE_scene.h" +#include "BKE_screen.h" +#include "BKE_utildefines.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "ED_screen.h" +#include "ED_object.h" + +#include "RE_pipeline.h" +#include "IMB_imbuf.h" +#include "IMB_imbuf_types.h" + +#include "RNA_access.h" +#include "RNA_define.h" + +#include "wm_window.h" + +#include "render_intern.h" + +static ScrArea *biggest_area(bContext *C); +static ScrArea *biggest_non_image_area(bContext *C); +static ScrArea *find_area_showing_r_result(bContext *C); +static ScrArea *find_area_image_empty(bContext *C); + +/* called inside thread! */ +void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volatile rcti *renrect) +{ + float x1, y1, *rectf= NULL; + int ymin, ymax, xmin, xmax; + int rymin, rxmin; + char *rectc; + + /* if renrect argument, we only refresh scanlines */ + if(renrect) { + /* if ymax==recty, rendering of layer is ready, we should not draw, other things happen... */ + if(rr->renlay==NULL || renrect->ymax>=rr->recty) + return; + + /* xmin here is first subrect x coord, xmax defines subrect width */ + xmin = renrect->xmin + rr->crop; + xmax = renrect->xmax - xmin + rr->crop; + if (xmax<2) return; + + ymin= renrect->ymin + rr->crop; + ymax= renrect->ymax - ymin + rr->crop; + if(ymax<2) + return; + renrect->ymin= renrect->ymax; + + } + else { + xmin = ymin = rr->crop; + xmax = rr->rectx - 2*rr->crop; + ymax = rr->recty - 2*rr->crop; + } + + /* xmin ymin is in tile coords. transform to ibuf */ + rxmin= rr->tilerect.xmin + xmin; + if(rxmin >= ibuf->x) return; + rymin= rr->tilerect.ymin + ymin; + if(rymin >= ibuf->y) return; + + if(rxmin + xmax > ibuf->x) + xmax= ibuf->x - rxmin; + if(rymin + ymax > ibuf->y) + ymax= ibuf->y - rymin; + + if(xmax < 1 || ymax < 1) return; + + /* find current float rect for display, first case is after composit... still weak */ + if(rr->rectf) + rectf= rr->rectf; + else { + if(rr->rect32) + return; + else { + if(rr->renlay==NULL || rr->renlay->rectf==NULL) return; + rectf= rr->renlay->rectf; + } + } + if(rectf==NULL) return; + + if(ibuf->rect==NULL) + imb_addrectImBuf(ibuf); + + rectf+= 4*(rr->rectx*ymin + xmin); + rectc= (char *)(ibuf->rect + ibuf->x*rymin + rxmin); + + /* XXX make nice consistent functions for this */ + if (scene && (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT)) { + for(y1= 0; y1<ymax; y1++) { + float *rf= rectf; + float srgb[3]; + char *rc= rectc; + const float dither = ibuf->dither / 255.0; + + /* XXX temp. because crop offset */ + if( rectc >= (char *)(ibuf->rect)) { + for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) { + const float d = (BLI_frand()-0.5)*dither; + srgb[0]= d + linearrgb_to_srgb(rf[0]); + srgb[1]= d + linearrgb_to_srgb(rf[1]); + srgb[2]= d + linearrgb_to_srgb(rf[2]); + + rc[0]= FTOCHAR(srgb[0]); + rc[1]= FTOCHAR(srgb[1]); + rc[2]= FTOCHAR(srgb[2]); + rc[3]= FTOCHAR(rf[3]); + } + } + rectf += 4*rr->rectx; + rectc += 4*ibuf->x; + } + } else { + for(y1= 0; y1<ymax; y1++) { + float *rf= rectf; + char *rc= rectc; + float rgb[3]; + const float dither = ibuf->dither / 255.0; + + /* XXX temp. because crop offset */ + if( rectc >= (char *)(ibuf->rect)) { + for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) { + const float d = (BLI_frand()-0.5)*dither; + + rgb[0] = d + rf[0]; + rgb[1] = d + rf[1]; + rgb[2] = d + rf[2]; + + rc[0]= FTOCHAR(rgb[0]); + rc[1]= FTOCHAR(rgb[1]); + rc[2]= FTOCHAR(rgb[2]); + rc[3]= FTOCHAR(rf[3]); + } + } + rectf += 4*rr->rectx; + rectc += 4*ibuf->x; + } + } +} + +/* new window uses x,y to set position */ +void screen_set_image_output(bContext *C, int mx, int my) +{ + wmWindow *win= CTX_wm_window(C); + Scene *scene= CTX_data_scene(C); + ScrArea *sa= NULL; + SpaceImage *sima; + int area_was_image=0; + + if(scene->r.displaymode==R_OUTPUT_WINDOW) { + rcti rect; + int sizex, sizey; + + sizex= 10 + (scene->r.xsch*scene->r.size)/100; + sizey= 40 + (scene->r.ysch*scene->r.size)/100; + + /* arbitrary... miniature image window views don't make much sense */ + if(sizex < 320) sizex= 320; + if(sizey < 256) sizey= 256; + + /* XXX some magic to calculate postition */ + rect.xmin= mx + win->posx - sizex/2; + rect.ymin= my + win->posy - sizey/2; + rect.xmax= rect.xmin + sizex; + rect.ymax= rect.ymin + sizey; + + /* changes context! */ + WM_window_open_temp(C, &rect, WM_WINDOW_RENDER); + + sa= CTX_wm_area(C); + } + else if(scene->r.displaymode==R_OUTPUT_SCREEN) { + if (CTX_wm_area(C) && CTX_wm_area(C)->spacetype == SPACE_IMAGE) + area_was_image = 1; + + /* this function returns with changed context */ + ED_screen_full_newspace(C, CTX_wm_area(C), SPACE_IMAGE); + sa= CTX_wm_area(C); + } + + if(!sa) { + sa= find_area_showing_r_result(C); + if(sa==NULL) + sa= find_area_image_empty(C); + + if(sa==NULL) { + /* find largest open non-image area */ + sa= biggest_non_image_area(C); + if(sa) { + ED_area_newspace(C, sa, SPACE_IMAGE); + sima= sa->spacedata.first; + + /* makes ESC go back to prev space */ + sima->flag |= SI_PREVSPACE; + } + else { + /* use any area of decent size */ + sa= biggest_area(C); + if(sa->spacetype!=SPACE_IMAGE) { + // XXX newspace(sa, SPACE_IMAGE); + sima= sa->spacedata.first; + + /* makes ESC go back to prev space */ + sima->flag |= SI_PREVSPACE; + } + } + } + } + sima= sa->spacedata.first; + + /* get the correct image, and scale it */ + sima->image= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result"); + + + /* if we're rendering to full screen, set appropriate hints on image editor + * so it can restore properly on pressing esc */ + if(sa->full) { + sima->flag |= SI_FULLWINDOW; + + /* Tell the image editor to revert to previous space in space list on close + * _only_ if it wasn't already an image editor when the render was invoked */ + if (area_was_image == 0) + sima->flag |= SI_PREVSPACE; + else { + /* Leave it alone so the image editor will just go back from + * full screen to the original tiled setup */ + ; + } + + } + +} + + +/* ****************************** render invoking ***************** */ + +/* set callbacks, exported to sequence render too. + Only call in foreground (UI) renders. */ + +/* returns biggest area that is not uv/image editor. Note that it uses buttons */ +/* window as the last possible alternative. */ +static ScrArea *biggest_non_image_area(bContext *C) +{ + bScreen *sc= CTX_wm_screen(C); + ScrArea *sa, *big= NULL; + int size, maxsize= 0, bwmaxsize= 0; + short foundwin= 0; + + for(sa= sc->areabase.first; sa; sa= sa->next) { + if(sa->winx > 30 && sa->winy > 30) { + size= sa->winx*sa->winy; + if(sa->spacetype == SPACE_BUTS) { + if(foundwin == 0 && size > bwmaxsize) { + bwmaxsize= size; + big= sa; + } + } + else if(sa->spacetype != SPACE_IMAGE && size > maxsize) { + maxsize= size; + big= sa; + foundwin= 1; + } + } + } + + return big; +} + +static ScrArea *biggest_area(bContext *C) +{ + bScreen *sc= CTX_wm_screen(C); + ScrArea *sa, *big= NULL; + int size, maxsize= 0; + + for(sa= sc->areabase.first; sa; sa= sa->next) { + size= sa->winx*sa->winy; + if(size > maxsize) { + maxsize= size; + big= sa; + } + } + return big; +} + + +static ScrArea *find_area_showing_r_result(bContext *C) +{ + wmWindowManager *wm= CTX_wm_manager(C); + wmWindow *win; + ScrArea *sa = NULL; + SpaceImage *sima; + + /* find an imagewindow showing render result */ + for(win=wm->windows.first; win; win=win->next) { + for(sa=win->screen->areabase.first; sa; sa= sa->next) { + if(sa->spacetype==SPACE_IMAGE) { + sima= sa->spacedata.first; + if(sima->image && sima->image->type==IMA_TYPE_R_RESULT) + break; + } + } + } + + return sa; +} + +static ScrArea *find_area_image_empty(bContext *C) +{ + bScreen *sc= CTX_wm_screen(C); + ScrArea *sa; + SpaceImage *sima; + + /* find an imagewindow showing render result */ + for(sa=sc->areabase.first; sa; sa= sa->next) { + if(sa->spacetype==SPACE_IMAGE) { + sima= sa->spacedata.first; + if(!sima->image) + break; + } + } + return sa; +} + +#if 0 // XXX not used +static ScrArea *find_empty_image_area(bContext *C) +{ + bScreen *sc= CTX_wm_screen(C); + ScrArea *sa; + SpaceImage *sima; + + /* find an imagewindow showing render result */ + for(sa=sc->areabase.first; sa; sa= sa->next) { + if(sa->spacetype==SPACE_IMAGE) { + sima= sa->spacedata.first; + if(!sima->image) + break; + } + } + return sa; +} +#endif // XXX not used + +static void render_error_reports(void *reports, char *str) +{ + BKE_report(reports, RPT_ERROR, str); +} + +/* executes blocking render */ +static int screen_render_exec(bContext *C, wmOperator *op) +{ + Scene *scene= CTX_data_scene(C); + Render *re= RE_NewRender(scene->id.name); + Image *ima; + View3D *v3d= CTX_wm_view3d(C); + int lay= (v3d)? v3d->lay: scene->lay; + + if(re==NULL) { + re= RE_NewRender(scene->id.name); + } + + G.afbreek= 0; + RE_test_break_cb(re, NULL, (int (*)(void *)) blender_test_break); + RE_error_cb(re, op->reports, render_error_reports); + + ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result"); + BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE); + BKE_image_backup_render(scene, ima); + + if(RNA_boolean_get(op->ptr, "animation")) + RE_BlenderAnim(re, scene, lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, op->reports); + else + RE_BlenderFrame(re, scene, NULL, lay, scene->r.cfra); + + // no redraw needed, we leave state as we entered it + ED_update_for_newframe(C, 1); + + WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene); + + return OPERATOR_FINISHED; +} + +typedef struct RenderJob { + Scene *scene; + Render *re; + wmWindow *win; + SceneRenderLayer *srl; + int lay; + int anim; + Image *image; + ImageUser iuser; + short *stop; + short *do_update; + float *progress; + ReportList *reports; +} RenderJob; + +static void render_freejob(void *rjv) +{ + RenderJob *rj= rjv; + + MEM_freeN(rj); +} + +/* str is IMA_MAX_RENDER_TEXT in size */ +static void make_renderinfo_string(RenderStats *rs, Scene *scene, char *str) +{ + char info_time_str[32]; // used to be extern to header_info.c + uintptr_t mem_in_use, mmap_in_use, peak_memory; + float megs_used_memory, mmap_used_memory, megs_peak_memory; + char *spos= str; + + mem_in_use= MEM_get_memory_in_use(); + mmap_in_use= MEM_get_mapped_memory_in_use(); + peak_memory = MEM_get_peak_memory(); + + megs_used_memory= (mem_in_use-mmap_in_use)/(1024.0*1024.0); + mmap_used_memory= (mmap_in_use)/(1024.0*1024.0); + megs_peak_memory = (peak_memory)/(1024.0*1024.0); + + if(scene->lay & 0xFF000000) + spos+= sprintf(spos, "Localview | "); + else if(scene->r.scemode & R_SINGLE_LAYER) + spos+= sprintf(spos, "Single Layer | "); + + if(rs->statstr) { + spos+= sprintf(spos, "%s ", rs->statstr); + } + else { + spos+= sprintf(spos, "Fra:%d Ve:%d Fa:%d ", (scene->r.cfra), rs->totvert, rs->totface); + if(rs->tothalo) spos+= sprintf(spos, "Ha:%d ", rs->tothalo); + if(rs->totstrand) spos+= sprintf(spos, "St:%d ", rs->totstrand); + spos+= sprintf(spos, "La:%d Mem:%.2fM (%.2fM, peak %.2fM) ", rs->totlamp, megs_used_memory, mmap_used_memory, megs_peak_memory); + + if(rs->curfield) + spos+= sprintf(spos, "Field %d ", rs->curfield); + if(rs->curblur) + spos+= sprintf(spos, "Blur %d ", rs->curblur); + } + + BLI_timestr(rs->lastframetime, info_time_str); + spos+= sprintf(spos, "Time:%s ", info_time_str); + + if(rs->infostr && rs->infostr[0]) + spos+= sprintf(spos, "| %s ", rs->infostr); + + /* very weak... but 512 characters is quite safe */ + if(spos >= str+IMA_MAX_RENDER_TEXT) + if (G.f & G_DEBUG) + printf("WARNING! renderwin text beyond limit \n"); + +} + +static void image_renderinfo_cb(void *rjv, RenderStats *rs) +{ + RenderJob *rj= rjv; + RenderResult *rr; + + rr= RE_AcquireResultRead(rj->re); + + if(rr) { + /* malloc OK here, stats_draw is not in tile threads */ + if(rr->text==NULL) + rr->text= MEM_callocN(IMA_MAX_RENDER_TEXT, "rendertext"); + + make_renderinfo_string(rs, rj->scene, rr->text); + } + + RE_ReleaseResult(rj->re); + + /* make jobs timer to send notifier */ + *(rj->do_update)= 1; + +} + +static void render_progress_update(void *rjv, float progress) +{ + RenderJob *rj= rjv; + + if (rj->progress) + *rj->progress = progress; +} + +static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrect) +{ + RenderJob *rj= rjv; + Image *ima= rj->image; + ImBuf *ibuf; + void *lock; + + /* only update if we are displaying the slot being rendered */ + if(ima->render_slot != ima->last_render_slot) + return; + + ibuf= BKE_image_acquire_ibuf(ima, &rj->iuser, &lock); + if(ibuf) { + image_buffer_rect_update(rj->scene, rr, ibuf, renrect); + + /* make jobs timer to send notifier */ + *(rj->do_update)= 1; + } + BKE_image_release_ibuf(ima, lock); +} + +static void render_startjob(void *rjv, short *stop, short *do_update, float *progress) +{ + RenderJob *rj= rjv; +// Main *mainp= BKE_undo_get_main(&rj->scene); + + rj->stop= stop; + rj->do_update= do_update; + rj->progress= progress; + + if(rj->anim) + RE_BlenderAnim(rj->re, rj->scene, rj->lay, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step, rj->reports); + else + RE_BlenderFrame(rj->re, rj->scene, rj->srl, rj->lay, rj->scene->r.cfra); + +// if(mainp) +// free_main(mainp); +} + +static void render_endjob(void *rjv) +{ + /* XXX render stability hack */ + G.rendering = 0; + WM_main_add_notifier(NC_WINDOW, NULL); +} + +/* called by render, check job 'stop' value or the global */ +static int render_breakjob(void *rjv) +{ + RenderJob *rj= rjv; + + if(G.afbreek) + return 1; + if(rj->stop && *(rj->stop)) + return 1; + return 0; +} + +/* catch esc */ +static int screen_render_modal(bContext *C, wmOperator *op, wmEvent *event) +{ + /* no running blender, remove handler and pass through */ + if(0==WM_jobs_test(CTX_wm_manager(C), CTX_data_scene(C))) { + return OPERATOR_FINISHED|OPERATOR_PASS_THROUGH; + } + + /* running render */ + switch (event->type) { + case ESCKEY: + return OPERATOR_RUNNING_MODAL; + break; + } + return OPERATOR_PASS_THROUGH; +} + +/* using context, starts job */ +static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event) +{ + /* new render clears all callbacks */ + Scene *scene= CTX_data_scene(C); + SceneRenderLayer *srl=NULL; + bScreen *screen= CTX_wm_screen(C); + View3D *v3d= CTX_wm_view3d(C); + Render *re; + wmJob *steve; + RenderJob *rj; + Image *ima; + + /* only one render job at a time */ + if(WM_jobs_test(CTX_wm_manager(C), scene)) + return OPERATOR_CANCELLED; + + /* stop all running jobs, currently previews frustrate Render */ + WM_jobs_stop_all(CTX_wm_manager(C)); + + /* cancel animation playback */ + if (screen->animtimer) + ED_screen_animation_play(C, 0, 0); + + /* handle UI stuff */ + WM_cursor_wait(1); + + /* flush multires changes (for sculpt) */ + multires_force_render_update(CTX_data_active_object(C)); + + /* get editmode results */ + ED_object_exit_editmode(C, 0); /* 0 = does not exit editmode */ + + // store spare + // get view3d layer, local layer, make this nice api call to render + // store spare + + /* ensure at least 1 area shows result */ + screen_set_image_output(C, event->x, event->y); + + /* single layer re-render */ + if(RNA_property_is_set(op->ptr, "layer")) { + SceneRenderLayer *rl; + Scene *scn; + char scene_name[19], rl_name[RE_MAXNAME]; + + RNA_string_get(op->ptr, "layer", rl_name); + RNA_string_get(op->ptr, "scene", scene_name); + + scn = (Scene *)BLI_findstring(&CTX_data_main(C)->scene, scene_name, offsetof(ID, name) + 2); + rl = (SceneRenderLayer *)BLI_findstring(&scene->r.layers, rl_name, offsetof(SceneRenderLayer, name)); + + if (scn && rl) { + scene = scn; + srl = rl; + } + } + + /* job custom data */ + rj= MEM_callocN(sizeof(RenderJob), "render job"); + rj->scene= scene; + rj->win= CTX_wm_window(C); + rj->srl = srl; + rj->lay = (v3d)? v3d->lay: scene->lay; + rj->anim= RNA_boolean_get(op->ptr, "animation"); + rj->iuser.scene= scene; + rj->iuser.ok= 1; + rj->reports= op->reports; + + /* setup job */ + steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, "Render", WM_JOB_EXCL_RENDER|WM_JOB_PRIORITY|WM_JOB_PROGRESS); + WM_jobs_customdata(steve, rj, render_freejob); + WM_jobs_timer(steve, 0.2, NC_SCENE|ND_RENDER_RESULT, 0); + WM_jobs_callbacks(steve, render_startjob, NULL, NULL, render_endjob); + + /* get a render result image, and make sure it is empty */ + ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result"); + BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE); + BKE_image_backup_render(rj->scene, ima); + rj->image= ima; + + /* setup new render */ + re= RE_NewRender(scene->id.name); + RE_test_break_cb(re, rj, render_breakjob); + RE_display_draw_cb(re, rj, image_rect_update); + RE_stats_draw_cb(re, rj, image_renderinfo_cb); + RE_progress_cb(re, rj, render_progress_update); + + rj->re= re; + G.afbreek= 0; + + RE_error_cb(re, op->reports, render_error_reports); + + WM_jobs_start(CTX_wm_manager(C), steve); + + WM_cursor_wait(0); + WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene); + + /* we set G.rendering here already instead of only in the job, this ensure + main loop or other scene updates are disabled in time, since they may + have started before the job thread */ + G.rendering = 1; + + /* add modal handler for ESC */ + WM_event_add_modal_handler(C, op); + + return OPERATOR_RUNNING_MODAL; +} + + +/* contextual render, using current scene, view3d? */ +void RENDER_OT_render(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Render"; + ot->description= "Render active scene"; + ot->idname= "RENDER_OT_render"; + + /* api callbacks */ + ot->invoke= screen_render_invoke; + ot->modal= screen_render_modal; + ot->exec= screen_render_exec; + + ot->poll= ED_operator_screenactive; + + RNA_def_boolean(ot->srna, "animation", 0, "Animation", ""); + RNA_def_string(ot->srna, "layer", "", RE_MAXNAME, "Render Layer", "Single render layer to re-render"); + RNA_def_string(ot->srna, "scene", "", 19, "Scene", "Re-render single layer in this scene"); +} + +/* ****************************** opengl render *************************** */ + + +/* *********************** cancel render viewer *************** */ + +static int render_view_cancel_exec(bContext *C, wmOperator *unused) +{ + wmWindow *win= CTX_wm_window(C); + ScrArea *sa= CTX_wm_area(C); + SpaceImage *sima= sa->spacedata.first; + + /* test if we have a temp screen in front */ + if(CTX_wm_window(C)->screen->full==SCREENTEMP) { + wm_window_lower(CTX_wm_window(C)); + return OPERATOR_FINISHED; + } + /* determine if render already shows */ + else if(sima->flag & SI_PREVSPACE) { + sima->flag &= ~SI_PREVSPACE; + + if(sima->flag & SI_FULLWINDOW) { + sima->flag &= ~SI_FULLWINDOW; + ED_screen_full_prevspace(C, sa); + } + else + ED_area_prevspace(C, sa); + + return OPERATOR_FINISHED; + } + else if(sima->flag & SI_FULLWINDOW) { + sima->flag &= ~SI_FULLWINDOW; + ED_screen_full_toggle(C, win, sa); + return OPERATOR_FINISHED; + } + + return OPERATOR_PASS_THROUGH; +} + +void RENDER_OT_view_cancel(struct wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Cancel Render View"; + ot->description= "Cancel show render view"; + ot->idname= "RENDER_OT_view_cancel"; + + /* api callbacks */ + ot->exec= render_view_cancel_exec; + ot->poll= ED_operator_image_active; +} + +/* *********************** show render viewer *************** */ + +static int render_view_show_invoke(bContext *C, wmOperator *unused, wmEvent *event) +{ + ScrArea *sa= find_area_showing_r_result(C); + + /* test if we have a temp screen in front */ + if(CTX_wm_window(C)->screen->full==SCREENTEMP) { + wm_window_lower(CTX_wm_window(C)); + } + /* determine if render already shows */ + else if(sa) { + SpaceImage *sima= sa->spacedata.first; + + if(sima->flag & SI_PREVSPACE) { + sima->flag &= ~SI_PREVSPACE; + + if(sima->flag & SI_FULLWINDOW) { + sima->flag &= ~SI_FULLWINDOW; + ED_screen_full_prevspace(C, sa); + } + else if(sima->next) { + ED_area_newspace(C, sa, sima->next->spacetype); + ED_area_tag_redraw(sa); + } + } + } + else { + screen_set_image_output(C, event->x, event->y); + } + + return OPERATOR_FINISHED; +} + +void RENDER_OT_view_show(struct wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Show/Hide Render View"; + ot->description= "Toggle show render view"; + ot->idname= "RENDER_OT_view_show"; + + /* api callbacks */ + ot->invoke= render_view_show_invoke; + ot->poll= ED_operator_screenactive; +} |