diff options
Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r-- | source/blender/editors/render/render_internal.c | 1792 |
1 files changed, 926 insertions, 866 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index b5546bd7b90..6df1ba5e0aa 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -21,7 +21,6 @@ * \ingroup edrend */ - #include <math.h> #include <string.h> #include <stddef.h> @@ -92,160 +91,175 @@ static int render_break(void *rjv); typedef struct RenderJob { - Main *main; - Scene *scene; - ViewLayer *single_layer; - Scene *current_scene; - /* TODO(sergey): Should not be needed once engine will have own - * depsgraph and copy-on-write will be implemented. - */ - Depsgraph *depsgraph; - Render *re; - struct Object *camera_override; - bool v3d_override; - bool anim, write_still; - Image *image; - ImageUser iuser; - bool image_outdated; - short *stop; - short *do_update; - float *progress; - ReportList *reports; - int orig_layer; - int last_layer; - ScrArea *sa; - ColorManagedViewSettings view_settings; - ColorManagedDisplaySettings display_settings; - bool supports_glsl_draw; - bool interface_locked; + Main *main; + Scene *scene; + ViewLayer *single_layer; + Scene *current_scene; + /* TODO(sergey): Should not be needed once engine will have own + * depsgraph and copy-on-write will be implemented. + */ + Depsgraph *depsgraph; + Render *re; + struct Object *camera_override; + bool v3d_override; + bool anim, write_still; + Image *image; + ImageUser iuser; + bool image_outdated; + short *stop; + short *do_update; + float *progress; + ReportList *reports; + int orig_layer; + int last_layer; + ScrArea *sa; + ColorManagedViewSettings view_settings; + ColorManagedDisplaySettings display_settings; + bool supports_glsl_draw; + bool interface_locked; } RenderJob; /* called inside thread! */ -static void image_buffer_rect_update(RenderJob *rj, RenderResult *rr, ImBuf *ibuf, ImageUser *iuser, volatile rcti *renrect, const char *viewname) +static void image_buffer_rect_update(RenderJob *rj, + RenderResult *rr, + ImBuf *ibuf, + ImageUser *iuser, + volatile rcti *renrect, + const char *viewname) { - Scene *scene = rj->scene; - const float *rectf = NULL; - int ymin, ymax, xmin, xmax; - int rymin, rxmin; - int linear_stride, linear_offset_x, linear_offset_y; - ColorManagedViewSettings *view_settings; - ColorManagedDisplaySettings *display_settings; - - /* Exception for exr tiles -- display buffer conversion happens here, - * NOT in the color management pipeline. - */ - if (ibuf->userflags & IB_DISPLAY_BUFFER_INVALID && - rr->do_exr_tile == false) - { - /* The whole image buffer it so be color managed again anyway. */ - return; - } - - /* if renrect argument, we only refresh scanlines */ - if (renrect) { - /* if (ymax == recty), rendering of layer is ready, - * we should not draw, other things happen... */ - if (rr->renlay == NULL || renrect->ymax >= rr->recty) - return; - - /* xmin here is first subrect x coord, xmax defines subrect width */ - xmin = renrect->xmin + rr->crop; - xmax = renrect->xmax - xmin + rr->crop; - if (xmax < 2) - return; - - ymin = renrect->ymin + rr->crop; - ymax = renrect->ymax - ymin + rr->crop; - if (ymax < 2) - return; - renrect->ymin = renrect->ymax; - - } - else { - xmin = ymin = rr->crop; - xmax = rr->rectx - 2 * rr->crop; - ymax = rr->recty - 2 * rr->crop; - } - - /* xmin ymin is in tile coords. transform to ibuf */ - rxmin = rr->tilerect.xmin + xmin; - if (rxmin >= ibuf->x) return; - rymin = rr->tilerect.ymin + ymin; - if (rymin >= ibuf->y) return; - - if (rxmin + xmax > ibuf->x) - xmax = ibuf->x - rxmin; - if (rymin + ymax > ibuf->y) - ymax = ibuf->y - rymin; - - if (xmax < 1 || ymax < 1) return; - - /* The thing here is, the logic below (which was default behavior - * of how rectf is acquiring since forever) gives float buffer for - * composite output only. This buffer can not be used for other - * passes obviously. - * - * We might try finding corresponding for pass buffer in render result - * (which is actually missing when rendering with Cycles, who only - * writes all the passes when the tile is finished) or use float - * buffer from image buffer as reference, which is easier to use and - * contains all the data we need anyway. - * - sergey - - */ - /* TODO(sergey): Need to check has_combined here? */ - if (iuser->pass == 0) { - RenderView *rv; - const int view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname); - rv = RE_RenderViewGetById(rr, view_id); - - /* find current float rect for display, first case is after composite... still weak */ - if (rv->rectf) - rectf = rv->rectf; - else { - if (rv->rect32) { - /* special case, currently only happens with sequencer rendering, - * which updates the whole frame, so we can only mark display buffer - * as invalid here (sergey) - */ - ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID; - return; - } - else { - if (rr->renlay == NULL) return; - rectf = RE_RenderLayerGetPass(rr->renlay, RE_PASSNAME_COMBINED, viewname); - } - } - if (rectf == NULL) return; - - rectf += 4 * (rr->rectx * ymin + xmin); - linear_stride = rr->rectx; - linear_offset_x = rxmin; - linear_offset_y = rymin; - } - else { - rectf = ibuf->rect_float; - linear_stride = ibuf->x; - linear_offset_x = 0; - linear_offset_y = 0; - } - - if (rr->do_exr_tile) { - /* We don't support changing color management settings during rendering - * when using Save Buffers option. - */ - view_settings = &rj->view_settings; - display_settings = &rj->display_settings; - } - else { - view_settings = &scene->view_settings; - display_settings = &scene->display_settings; - } - - IMB_partial_display_buffer_update(ibuf, rectf, NULL, - linear_stride, linear_offset_x, linear_offset_y, - view_settings, display_settings, - rxmin, rymin, rxmin + xmax, rymin + ymax, - rr->do_exr_tile); + Scene *scene = rj->scene; + const float *rectf = NULL; + int ymin, ymax, xmin, xmax; + int rymin, rxmin; + int linear_stride, linear_offset_x, linear_offset_y; + ColorManagedViewSettings *view_settings; + ColorManagedDisplaySettings *display_settings; + + /* Exception for exr tiles -- display buffer conversion happens here, + * NOT in the color management pipeline. + */ + if (ibuf->userflags & IB_DISPLAY_BUFFER_INVALID && rr->do_exr_tile == false) { + /* The whole image buffer it so be color managed again anyway. */ + return; + } + + /* if renrect argument, we only refresh scanlines */ + if (renrect) { + /* if (ymax == recty), rendering of layer is ready, + * we should not draw, other things happen... */ + if (rr->renlay == NULL || renrect->ymax >= rr->recty) + return; + + /* xmin here is first subrect x coord, xmax defines subrect width */ + xmin = renrect->xmin + rr->crop; + xmax = renrect->xmax - xmin + rr->crop; + if (xmax < 2) + return; + + ymin = renrect->ymin + rr->crop; + ymax = renrect->ymax - ymin + rr->crop; + if (ymax < 2) + return; + renrect->ymin = renrect->ymax; + } + else { + xmin = ymin = rr->crop; + xmax = rr->rectx - 2 * rr->crop; + ymax = rr->recty - 2 * rr->crop; + } + + /* xmin ymin is in tile coords. transform to ibuf */ + rxmin = rr->tilerect.xmin + xmin; + if (rxmin >= ibuf->x) + return; + rymin = rr->tilerect.ymin + ymin; + if (rymin >= ibuf->y) + return; + + if (rxmin + xmax > ibuf->x) + xmax = ibuf->x - rxmin; + if (rymin + ymax > ibuf->y) + ymax = ibuf->y - rymin; + + if (xmax < 1 || ymax < 1) + return; + + /* The thing here is, the logic below (which was default behavior + * of how rectf is acquiring since forever) gives float buffer for + * composite output only. This buffer can not be used for other + * passes obviously. + * + * We might try finding corresponding for pass buffer in render result + * (which is actually missing when rendering with Cycles, who only + * writes all the passes when the tile is finished) or use float + * buffer from image buffer as reference, which is easier to use and + * contains all the data we need anyway. + * - sergey - + */ + /* TODO(sergey): Need to check has_combined here? */ + if (iuser->pass == 0) { + RenderView *rv; + const int view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname); + rv = RE_RenderViewGetById(rr, view_id); + + /* find current float rect for display, first case is after composite... still weak */ + if (rv->rectf) + rectf = rv->rectf; + else { + if (rv->rect32) { + /* special case, currently only happens with sequencer rendering, + * which updates the whole frame, so we can only mark display buffer + * as invalid here (sergey) + */ + ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID; + return; + } + else { + if (rr->renlay == NULL) + return; + rectf = RE_RenderLayerGetPass(rr->renlay, RE_PASSNAME_COMBINED, viewname); + } + } + if (rectf == NULL) + return; + + rectf += 4 * (rr->rectx * ymin + xmin); + linear_stride = rr->rectx; + linear_offset_x = rxmin; + linear_offset_y = rymin; + } + else { + rectf = ibuf->rect_float; + linear_stride = ibuf->x; + linear_offset_x = 0; + linear_offset_y = 0; + } + + if (rr->do_exr_tile) { + /* We don't support changing color management settings during rendering + * when using Save Buffers option. + */ + view_settings = &rj->view_settings; + display_settings = &rj->display_settings; + } + else { + view_settings = &scene->view_settings; + display_settings = &scene->display_settings; + } + + IMB_partial_display_buffer_update(ibuf, + rectf, + NULL, + linear_stride, + linear_offset_x, + linear_offset_y, + view_settings, + display_settings, + rxmin, + rymin, + rxmin + xmax, + rymin + ymax, + rr->do_exr_tile); } /* ****************************** render invoking ***************** */ @@ -253,108 +267,118 @@ static void image_buffer_rect_update(RenderJob *rj, RenderResult *rr, ImBuf *ibu /* set callbacks, exported to sequence render too. * Only call in foreground (UI) renders. */ -static void screen_render_single_layer_set(wmOperator *op, Main *mainp, ViewLayer *active_layer, Scene **scene, ViewLayer **single_layer) +static void screen_render_single_layer_set( + wmOperator *op, Main *mainp, ViewLayer *active_layer, Scene **scene, ViewLayer **single_layer) { - /* single layer re-render */ - if (RNA_struct_property_is_set(op->ptr, "scene")) { - Scene *scn; - char scene_name[MAX_ID_NAME - 2]; - - RNA_string_get(op->ptr, "scene", scene_name); - scn = (Scene *)BLI_findstring(&mainp->scenes, scene_name, offsetof(ID, name) + 2); - - if (scn) { - /* camera switch wont have updated */ - scn->r.cfra = (*scene)->r.cfra; - BKE_scene_camera_switch_update(scn); - - *scene = scn; - } - } - - if (RNA_struct_property_is_set(op->ptr, "layer")) { - ViewLayer *rl; - char rl_name[RE_MAXNAME]; - - RNA_string_get(op->ptr, "layer", rl_name); - rl = (ViewLayer *)BLI_findstring(&(*scene)->view_layers, rl_name, offsetof(ViewLayer, name)); - - if (rl) - *single_layer = rl; - } - else if (((*scene)->r.scemode & R_SINGLE_LAYER) && active_layer) { - *single_layer = active_layer; - } + /* single layer re-render */ + if (RNA_struct_property_is_set(op->ptr, "scene")) { + Scene *scn; + char scene_name[MAX_ID_NAME - 2]; + + RNA_string_get(op->ptr, "scene", scene_name); + scn = (Scene *)BLI_findstring(&mainp->scenes, scene_name, offsetof(ID, name) + 2); + + if (scn) { + /* camera switch wont have updated */ + scn->r.cfra = (*scene)->r.cfra; + BKE_scene_camera_switch_update(scn); + + *scene = scn; + } + } + + if (RNA_struct_property_is_set(op->ptr, "layer")) { + ViewLayer *rl; + char rl_name[RE_MAXNAME]; + + RNA_string_get(op->ptr, "layer", rl_name); + rl = (ViewLayer *)BLI_findstring(&(*scene)->view_layers, rl_name, offsetof(ViewLayer, name)); + + if (rl) + *single_layer = rl; + } + else if (((*scene)->r.scemode & R_SINGLE_LAYER) && active_layer) { + *single_layer = active_layer; + } } /* executes blocking render */ static int screen_render_exec(bContext *C, wmOperator *op) { - Scene *scene = CTX_data_scene(C); - RenderEngineType *re_type = RE_engines_find(scene->r.engine); - ViewLayer *active_layer = CTX_data_view_layer(C); - ViewLayer *single_layer = NULL; - Render *re; - Image *ima; - View3D *v3d = CTX_wm_view3d(C); - Main *mainp = CTX_data_main(C); - const bool is_animation = RNA_boolean_get(op->ptr, "animation"); - const bool is_write_still = RNA_boolean_get(op->ptr, "write_still"); - struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL; - - /* Cannot do render if there is not this function. */ - if (re_type->render == NULL) { - return OPERATOR_CANCELLED; - } - - /* custom scene and single layer re-render */ - screen_render_single_layer_set(op, mainp, active_layer, &scene, &single_layer); - - if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) { - BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected"); - return OPERATOR_CANCELLED; - } - - re = RE_NewSceneRender(scene); - - G.is_break = false; - RE_test_break_cb(re, NULL, render_break); - - ima = BKE_image_verify_viewer(mainp, IMA_TYPE_R_RESULT, "Render Result"); - BKE_image_signal(mainp, ima, NULL, IMA_SIGNAL_FREE); - BKE_image_backup_render(scene, ima, true); - - /* cleanup sequencer caches before starting user triggered render. - * otherwise, invalidated cache entries can make their way into - * the output rendering. We can't put that into RE_BlenderFrame, - * since sequence rendering can call that recursively... (peter) */ - BKE_sequencer_cache_cleanup(); - - RE_SetReports(re, op->reports); - - BLI_threaded_malloc_begin(); - if (is_animation) - RE_BlenderAnim(re, mainp, scene, single_layer, camera_override, scene->r.sfra, scene->r.efra, scene->r.frame_step); - else - RE_BlenderFrame(re, mainp, scene, single_layer, camera_override, scene->r.cfra, is_write_still); - BLI_threaded_malloc_end(); - - RE_SetReports(re, NULL); - - // no redraw needed, we leave state as we entered it - ED_update_for_newframe(mainp, CTX_data_depsgraph(C)); - - WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene); - - return OPERATOR_FINISHED; + Scene *scene = CTX_data_scene(C); + RenderEngineType *re_type = RE_engines_find(scene->r.engine); + ViewLayer *active_layer = CTX_data_view_layer(C); + ViewLayer *single_layer = NULL; + Render *re; + Image *ima; + View3D *v3d = CTX_wm_view3d(C); + Main *mainp = CTX_data_main(C); + const bool is_animation = RNA_boolean_get(op->ptr, "animation"); + const bool is_write_still = RNA_boolean_get(op->ptr, "write_still"); + struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL; + + /* Cannot do render if there is not this function. */ + if (re_type->render == NULL) { + return OPERATOR_CANCELLED; + } + + /* custom scene and single layer re-render */ + screen_render_single_layer_set(op, mainp, active_layer, &scene, &single_layer); + + if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) { + BKE_report( + op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected"); + return OPERATOR_CANCELLED; + } + + re = RE_NewSceneRender(scene); + + G.is_break = false; + RE_test_break_cb(re, NULL, render_break); + + ima = BKE_image_verify_viewer(mainp, IMA_TYPE_R_RESULT, "Render Result"); + BKE_image_signal(mainp, ima, NULL, IMA_SIGNAL_FREE); + BKE_image_backup_render(scene, ima, true); + + /* cleanup sequencer caches before starting user triggered render. + * otherwise, invalidated cache entries can make their way into + * the output rendering. We can't put that into RE_BlenderFrame, + * since sequence rendering can call that recursively... (peter) */ + BKE_sequencer_cache_cleanup(); + + RE_SetReports(re, op->reports); + + BLI_threaded_malloc_begin(); + if (is_animation) + RE_BlenderAnim(re, + mainp, + scene, + single_layer, + camera_override, + scene->r.sfra, + scene->r.efra, + scene->r.frame_step); + else + RE_BlenderFrame( + re, mainp, scene, single_layer, camera_override, scene->r.cfra, is_write_still); + BLI_threaded_malloc_end(); + + RE_SetReports(re, NULL); + + // no redraw needed, we leave state as we entered it + ED_update_for_newframe(mainp, CTX_data_depsgraph(C)); + + WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene); + + return OPERATOR_FINISHED; } static void render_freejob(void *rjv) { - RenderJob *rj = rjv; + RenderJob *rj = rjv; - BKE_color_managed_view_settings_free(&rj->view_settings); - MEM_freeN(rj); + BKE_color_managed_view_settings_free(&rj->view_settings); + MEM_freeN(rj); } /* str is IMA_MAX_RENDER_TEXT in size */ @@ -364,124 +388,130 @@ static void make_renderinfo_string(const RenderStats *rs, const char *error, char *str) { - char info_time_str[32]; // used to be extern to header_info.c - uintptr_t mem_in_use, mmap_in_use, peak_memory; - float megs_used_memory, mmap_used_memory, megs_peak_memory; - char *spos = str; - - mem_in_use = MEM_get_memory_in_use(); - mmap_in_use = MEM_get_mapped_memory_in_use(); - peak_memory = MEM_get_peak_memory(); - - megs_used_memory = (mem_in_use - mmap_in_use) / (1024.0 * 1024.0); - mmap_used_memory = (mmap_in_use) / (1024.0 * 1024.0); - megs_peak_memory = (peak_memory) / (1024.0 * 1024.0); - - /* local view */ - if (rs->localview) - spos += sprintf(spos, "%s | ", IFACE_("3D Local View")); - else if (v3d_override) - spos += sprintf(spos, "%s | ", IFACE_("3D View")); - - /* frame number */ - spos += sprintf(spos, IFACE_("Frame:%d "), (scene->r.cfra)); - - /* previous and elapsed time */ - BLI_timecode_string_from_time_simple(info_time_str, sizeof(info_time_str), rs->lastframetime); - - if (rs->infostr && rs->infostr[0]) { - if (rs->lastframetime != 0.0) - spos += sprintf(spos, IFACE_("| Last:%s "), info_time_str); - else - spos += sprintf(spos, "| "); - - BLI_timecode_string_from_time_simple(info_time_str, sizeof(info_time_str), PIL_check_seconds_timer() - rs->starttime); - } - else - spos += sprintf(spos, "| "); - - spos += sprintf(spos, IFACE_("Time:%s "), info_time_str); - - /* statistics */ - if (rs->statstr) { - if (rs->statstr[0]) { - spos += sprintf(spos, "| %s ", rs->statstr); - } - } - else { - if (rs->totvert || rs->totface || rs->tothalo || rs->totstrand || rs->totlamp) - spos += sprintf(spos, "| "); - - if (rs->totvert) spos += sprintf(spos, IFACE_("Ve:%d "), rs->totvert); - if (rs->totface) spos += sprintf(spos, IFACE_("Fa:%d "), rs->totface); - if (rs->tothalo) spos += sprintf(spos, IFACE_("Ha:%d "), rs->tothalo); - if (rs->totstrand) spos += sprintf(spos, IFACE_("St:%d "), rs->totstrand); - if (rs->totlamp) spos += sprintf(spos, IFACE_("Li:%d "), rs->totlamp); - - if (rs->mem_peak == 0.0f) - spos += sprintf(spos, IFACE_("| Mem:%.2fM (%.2fM, Peak %.2fM) "), - megs_used_memory, mmap_used_memory, megs_peak_memory); - else - spos += sprintf(spos, IFACE_("| Mem:%.2fM, Peak: %.2fM "), rs->mem_used, rs->mem_peak); - - if (rs->curfield) - spos += sprintf(spos, IFACE_("Field %d "), rs->curfield); - if (rs->curblur) - spos += sprintf(spos, IFACE_("Blur %d "), rs->curblur); - } - - /* full sample */ - if (rs->curfsa) - spos += sprintf(spos, IFACE_("| Full Sample %d "), rs->curfsa); - - /* extra info */ - if (rs->infostr && rs->infostr[0]) { - spos += sprintf(spos, "| %s ", rs->infostr); - } - else if (error && error[0]) { - spos += sprintf(spos, "| %s ", error); - } - - /* very weak... but 512 characters is quite safe */ - if (spos >= str + IMA_MAX_RENDER_TEXT) - if (G.debug & G_DEBUG) - printf("WARNING! renderwin text beyond limit\n"); - + char info_time_str[32]; // used to be extern to header_info.c + uintptr_t mem_in_use, mmap_in_use, peak_memory; + float megs_used_memory, mmap_used_memory, megs_peak_memory; + char *spos = str; + + mem_in_use = MEM_get_memory_in_use(); + mmap_in_use = MEM_get_mapped_memory_in_use(); + peak_memory = MEM_get_peak_memory(); + + megs_used_memory = (mem_in_use - mmap_in_use) / (1024.0 * 1024.0); + mmap_used_memory = (mmap_in_use) / (1024.0 * 1024.0); + megs_peak_memory = (peak_memory) / (1024.0 * 1024.0); + + /* local view */ + if (rs->localview) + spos += sprintf(spos, "%s | ", IFACE_("3D Local View")); + else if (v3d_override) + spos += sprintf(spos, "%s | ", IFACE_("3D View")); + + /* frame number */ + spos += sprintf(spos, IFACE_("Frame:%d "), (scene->r.cfra)); + + /* previous and elapsed time */ + BLI_timecode_string_from_time_simple(info_time_str, sizeof(info_time_str), rs->lastframetime); + + if (rs->infostr && rs->infostr[0]) { + if (rs->lastframetime != 0.0) + spos += sprintf(spos, IFACE_("| Last:%s "), info_time_str); + else + spos += sprintf(spos, "| "); + + BLI_timecode_string_from_time_simple( + info_time_str, sizeof(info_time_str), PIL_check_seconds_timer() - rs->starttime); + } + else + spos += sprintf(spos, "| "); + + spos += sprintf(spos, IFACE_("Time:%s "), info_time_str); + + /* statistics */ + if (rs->statstr) { + if (rs->statstr[0]) { + spos += sprintf(spos, "| %s ", rs->statstr); + } + } + else { + if (rs->totvert || rs->totface || rs->tothalo || rs->totstrand || rs->totlamp) + spos += sprintf(spos, "| "); + + if (rs->totvert) + spos += sprintf(spos, IFACE_("Ve:%d "), rs->totvert); + if (rs->totface) + spos += sprintf(spos, IFACE_("Fa:%d "), rs->totface); + if (rs->tothalo) + spos += sprintf(spos, IFACE_("Ha:%d "), rs->tothalo); + if (rs->totstrand) + spos += sprintf(spos, IFACE_("St:%d "), rs->totstrand); + if (rs->totlamp) + spos += sprintf(spos, IFACE_("Li:%d "), rs->totlamp); + + if (rs->mem_peak == 0.0f) + spos += sprintf(spos, + IFACE_("| Mem:%.2fM (%.2fM, Peak %.2fM) "), + megs_used_memory, + mmap_used_memory, + megs_peak_memory); + else + spos += sprintf(spos, IFACE_("| Mem:%.2fM, Peak: %.2fM "), rs->mem_used, rs->mem_peak); + + if (rs->curfield) + spos += sprintf(spos, IFACE_("Field %d "), rs->curfield); + if (rs->curblur) + spos += sprintf(spos, IFACE_("Blur %d "), rs->curblur); + } + + /* full sample */ + if (rs->curfsa) + spos += sprintf(spos, IFACE_("| Full Sample %d "), rs->curfsa); + + /* extra info */ + if (rs->infostr && rs->infostr[0]) { + spos += sprintf(spos, "| %s ", rs->infostr); + } + else if (error && error[0]) { + spos += sprintf(spos, "| %s ", error); + } + + /* very weak... but 512 characters is quite safe */ + if (spos >= str + IMA_MAX_RENDER_TEXT) + if (G.debug & G_DEBUG) + printf("WARNING! renderwin text beyond limit\n"); } static void image_renderinfo_cb(void *rjv, RenderStats *rs) { - RenderJob *rj = rjv; - RenderResult *rr; - - rr = RE_AcquireResultRead(rj->re); + RenderJob *rj = rjv; + RenderResult *rr; - if (rr) { - /* malloc OK here, stats_draw is not in tile threads */ - if (rr->text == NULL) - rr->text = MEM_callocN(IMA_MAX_RENDER_TEXT, "rendertext"); + rr = RE_AcquireResultRead(rj->re); - make_renderinfo_string(rs, rj->scene, rj->v3d_override, - rr->error, rr->text); - } + if (rr) { + /* malloc OK here, stats_draw is not in tile threads */ + if (rr->text == NULL) + rr->text = MEM_callocN(IMA_MAX_RENDER_TEXT, "rendertext"); - RE_ReleaseResult(rj->re); + make_renderinfo_string(rs, rj->scene, rj->v3d_override, rr->error, rr->text); + } - /* make jobs timer to send notifier */ - *(rj->do_update) = true; + RE_ReleaseResult(rj->re); + /* make jobs timer to send notifier */ + *(rj->do_update) = true; } static void render_progress_update(void *rjv, float progress) { - RenderJob *rj = rjv; + RenderJob *rj = rjv; - if (rj->progress && *rj->progress != progress) { - *rj->progress = progress; + if (rj->progress && *rj->progress != progress) { + *rj->progress = progress; - /* make jobs timer to send notifier */ - *(rj->do_update) = true; - } + /* make jobs timer to send notifier */ + *(rj->do_update) = true; + } } /* Not totally reliable, but works fine in most of cases and @@ -491,615 +521,645 @@ static void render_progress_update(void *rjv, float progress) */ static void render_image_update_pass_and_layer(RenderJob *rj, RenderResult *rr, ImageUser *iuser) { - wmWindowManager *wm; - ScrArea *first_sa = NULL, *matched_sa = NULL; - - /* image window, compo node users */ - for (wm = rj->main->wm.first; wm && matched_sa == NULL; wm = wm->id.next) { /* only 1 wm */ - wmWindow *win; - for (win = wm->windows.first; win && matched_sa == NULL; win = win->next) { - const bScreen *screen = WM_window_get_active_screen(win); - - for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { - if (sa->spacetype == SPACE_IMAGE) { - SpaceImage *sima = sa->spacedata.first; - // sa->spacedata might be empty when toggling fullscreen mode. - if (sima != NULL && sima->image == rj->image) { - if (first_sa == NULL) { - first_sa = sa; - } - if (sa == rj->sa) { - matched_sa = sa; - break; - } - } - } - } - } - } - - if (matched_sa == NULL) { - matched_sa = first_sa; - } - - if (matched_sa) { - SpaceImage *sima = matched_sa->spacedata.first; - RenderResult *main_rr = RE_AcquireResultRead(rj->re); - - /* TODO(sergey): is there faster way to get the layer index? */ - if (rr->renlay) { - int layer = BLI_findstringindex(&main_rr->layers, - (char *)rr->renlay->name, - offsetof(RenderLayer, name)); - sima->iuser.layer = layer; - rj->last_layer = layer; - } - - iuser->pass = sima->iuser.pass; - iuser->layer = sima->iuser.layer; - - RE_ReleaseResult(rj->re); - } + wmWindowManager *wm; + ScrArea *first_sa = NULL, *matched_sa = NULL; + + /* image window, compo node users */ + for (wm = rj->main->wm.first; wm && matched_sa == NULL; wm = wm->id.next) { /* only 1 wm */ + wmWindow *win; + for (win = wm->windows.first; win && matched_sa == NULL; win = win->next) { + const bScreen *screen = WM_window_get_active_screen(win); + + for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { + if (sa->spacetype == SPACE_IMAGE) { + SpaceImage *sima = sa->spacedata.first; + // sa->spacedata might be empty when toggling fullscreen mode. + if (sima != NULL && sima->image == rj->image) { + if (first_sa == NULL) { + first_sa = sa; + } + if (sa == rj->sa) { + matched_sa = sa; + break; + } + } + } + } + } + } + + if (matched_sa == NULL) { + matched_sa = first_sa; + } + + if (matched_sa) { + SpaceImage *sima = matched_sa->spacedata.first; + RenderResult *main_rr = RE_AcquireResultRead(rj->re); + + /* TODO(sergey): is there faster way to get the layer index? */ + if (rr->renlay) { + int layer = BLI_findstringindex( + &main_rr->layers, (char *)rr->renlay->name, offsetof(RenderLayer, name)); + sima->iuser.layer = layer; + rj->last_layer = layer; + } + + iuser->pass = sima->iuser.pass; + iuser->layer = sima->iuser.layer; + + RE_ReleaseResult(rj->re); + } } static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrect) { - RenderJob *rj = rjv; - Image *ima = rj->image; - ImBuf *ibuf; - void *lock; - const char *viewname = RE_GetActiveRenderView(rj->re); - - /* only update if we are displaying the slot being rendered */ - if (ima->render_slot != ima->last_render_slot) { - rj->image_outdated = true; - return; - } - else if (rj->image_outdated) { - /* update entire render */ - rj->image_outdated = false; - BKE_image_signal(rj->main, ima, NULL, IMA_SIGNAL_COLORMANAGE); - *(rj->do_update) = true; - return; - } - - if (rr == NULL) - return; - - /* update part of render */ - render_image_update_pass_and_layer(rj, rr, &rj->iuser); - ibuf = BKE_image_acquire_ibuf(ima, &rj->iuser, &lock); - if (ibuf) { - /* Don't waste time on CPU side color management if - * image will be displayed using GLSL. - * - * Need to update rect if Save Buffers enabled because in - * this case GLSL doesn't have original float buffer to - * operate with. - */ - if (rr->do_exr_tile || - !rj->supports_glsl_draw || - ibuf->channels == 1 || - U.image_draw_method != IMAGE_DRAW_METHOD_GLSL) - { - image_buffer_rect_update(rj, rr, ibuf, &rj->iuser, renrect, viewname); - } - - /* make jobs timer to send notifier */ - *(rj->do_update) = true; - } - BKE_image_release_ibuf(ima, ibuf, lock); + RenderJob *rj = rjv; + Image *ima = rj->image; + ImBuf *ibuf; + void *lock; + const char *viewname = RE_GetActiveRenderView(rj->re); + + /* only update if we are displaying the slot being rendered */ + if (ima->render_slot != ima->last_render_slot) { + rj->image_outdated = true; + return; + } + else if (rj->image_outdated) { + /* update entire render */ + rj->image_outdated = false; + BKE_image_signal(rj->main, ima, NULL, IMA_SIGNAL_COLORMANAGE); + *(rj->do_update) = true; + return; + } + + if (rr == NULL) + return; + + /* update part of render */ + render_image_update_pass_and_layer(rj, rr, &rj->iuser); + ibuf = BKE_image_acquire_ibuf(ima, &rj->iuser, &lock); + if (ibuf) { + /* Don't waste time on CPU side color management if + * image will be displayed using GLSL. + * + * Need to update rect if Save Buffers enabled because in + * this case GLSL doesn't have original float buffer to + * operate with. + */ + if (rr->do_exr_tile || !rj->supports_glsl_draw || ibuf->channels == 1 || + U.image_draw_method != IMAGE_DRAW_METHOD_GLSL) { + image_buffer_rect_update(rj, rr, ibuf, &rj->iuser, renrect, viewname); + } + + /* make jobs timer to send notifier */ + *(rj->do_update) = true; + } + BKE_image_release_ibuf(ima, ibuf, lock); } static void current_scene_update(void *rjv, Scene *scene) { - RenderJob *rj = rjv; - rj->current_scene = scene; - rj->iuser.scene = scene; + RenderJob *rj = rjv; + rj->current_scene = scene; + rj->iuser.scene = scene; } static void render_startjob(void *rjv, short *stop, short *do_update, float *progress) { - RenderJob *rj = rjv; - - rj->stop = stop; - rj->do_update = do_update; - rj->progress = progress; - - RE_SetReports(rj->re, rj->reports); - - if (rj->anim) - RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->single_layer, rj->camera_override, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step); - else - RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->single_layer, rj->camera_override, rj->scene->r.cfra, rj->write_still); - - RE_SetReports(rj->re, NULL); + RenderJob *rj = rjv; + + rj->stop = stop; + rj->do_update = do_update; + rj->progress = progress; + + RE_SetReports(rj->re, rj->reports); + + if (rj->anim) + RE_BlenderAnim(rj->re, + rj->main, + rj->scene, + rj->single_layer, + rj->camera_override, + rj->scene->r.sfra, + rj->scene->r.efra, + rj->scene->r.frame_step); + else + RE_BlenderFrame(rj->re, + rj->main, + rj->scene, + rj->single_layer, + rj->camera_override, + rj->scene->r.cfra, + rj->write_still); + + RE_SetReports(rj->re, NULL); } static void render_image_restore_layer(RenderJob *rj) { - wmWindowManager *wm; - - /* image window, compo node users */ - for (wm = rj->main->wm.first; wm; wm = wm->id.next) { /* only 1 wm */ - wmWindow *win; - for (win = wm->windows.first; win; win = win->next) { - const bScreen *screen = WM_window_get_active_screen(win); - - for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { - if (sa == rj->sa) { - if (sa->spacetype == SPACE_IMAGE) { - SpaceImage *sima = sa->spacedata.first; - - if (RE_HasSingleLayer(rj->re)) { - /* For single layer renders keep the active layer - * visible, or show the compositing result. */ - RenderResult *rr = RE_AcquireResultRead(rj->re); - if (RE_HasCombinedLayer(rr)) { - sima->iuser.layer = 0; - } - RE_ReleaseResult(rj->re); - } - else { - /* For multiple layer render, set back the layer - * that was set at the start of rendering. */ - sima->iuser.layer = rj->orig_layer; - } - } - return; - } - } - } - } + wmWindowManager *wm; + + /* image window, compo node users */ + for (wm = rj->main->wm.first; wm; wm = wm->id.next) { /* only 1 wm */ + wmWindow *win; + for (win = wm->windows.first; win; win = win->next) { + const bScreen *screen = WM_window_get_active_screen(win); + + for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { + if (sa == rj->sa) { + if (sa->spacetype == SPACE_IMAGE) { + SpaceImage *sima = sa->spacedata.first; + + if (RE_HasSingleLayer(rj->re)) { + /* For single layer renders keep the active layer + * visible, or show the compositing result. */ + RenderResult *rr = RE_AcquireResultRead(rj->re); + if (RE_HasCombinedLayer(rr)) { + sima->iuser.layer = 0; + } + RE_ReleaseResult(rj->re); + } + else { + /* For multiple layer render, set back the layer + * that was set at the start of rendering. */ + sima->iuser.layer = rj->orig_layer; + } + } + return; + } + } + } + } } static void render_endjob(void *rjv) { - RenderJob *rj = rjv; - - /* this render may be used again by the sequencer without the active - * 'Render' where the callbacks would be re-assigned. assign dummy callbacks - * to avoid referencing freed renderjobs bug T24508. */ - RE_InitRenderCB(rj->re); - - if (rj->main != G_MAIN) - BKE_main_free(rj->main); - - /* else the frame will not update for the original value */ - if (rj->anim && !(rj->scene->r.scemode & R_NO_FRAME_UPDATE)) { - /* possible this fails of loading new file while rendering */ - if (G_MAIN->wm.first) { - ED_update_for_newframe(G_MAIN, rj->depsgraph); - } - } - - /* XXX above function sets all tags in nodes */ - ntreeCompositClearTags(rj->scene->nodetree); - - /* potentially set by caller */ - rj->scene->r.scemode &= ~R_NO_FRAME_UPDATE; - - if (rj->single_layer) { - nodeUpdateID(rj->scene->nodetree, &rj->scene->id); - WM_main_add_notifier(NC_NODE | NA_EDITED, rj->scene); - } - - if (rj->sa) { - render_image_restore_layer(rj); - } - - /* XXX render stability hack */ - G.is_rendering = false; - WM_main_add_notifier(NC_SCENE | ND_RENDER_RESULT, NULL); - - /* Partial render result will always update display buffer - * for first render layer only. This is nice because you'll - * see render progress during rendering, but it ends up in - * wrong display buffer shown after rendering. - * - * The code below will mark display buffer as invalid after - * rendering in case multiple layers were rendered, which - * ensures display buffer matches render layer after - * rendering. - * - * Perhaps proper way would be to toggle active render - * layer in image editor and job, so we always display - * layer being currently rendered. But this is not so much - * trivial at this moment, especially because of external - * engine API, so lets use simple and robust way for now - * - sergey - - */ - if (rj->scene->view_layers.first != rj->scene->view_layers.last || - rj->image_outdated) - { - void *lock; - Image *ima = rj->image; - ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &rj->iuser, &lock); - - if (ibuf) - ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID; - - BKE_image_release_ibuf(ima, ibuf, lock); - } - - /* Finally unlock the user interface (if it was locked). */ - if (rj->interface_locked) { - /* Interface was locked, so window manager couldn't have been changed - * and using one from Global will unlock exactly the same manager as - * was locked before running the job. - */ - WM_set_locked_interface(G_MAIN->wm.first, false); - DEG_on_visible_update(G_MAIN, false); - } + RenderJob *rj = rjv; + + /* this render may be used again by the sequencer without the active + * 'Render' where the callbacks would be re-assigned. assign dummy callbacks + * to avoid referencing freed renderjobs bug T24508. */ + RE_InitRenderCB(rj->re); + + if (rj->main != G_MAIN) + BKE_main_free(rj->main); + + /* else the frame will not update for the original value */ + if (rj->anim && !(rj->scene->r.scemode & R_NO_FRAME_UPDATE)) { + /* possible this fails of loading new file while rendering */ + if (G_MAIN->wm.first) { + ED_update_for_newframe(G_MAIN, rj->depsgraph); + } + } + + /* XXX above function sets all tags in nodes */ + ntreeCompositClearTags(rj->scene->nodetree); + + /* potentially set by caller */ + rj->scene->r.scemode &= ~R_NO_FRAME_UPDATE; + + if (rj->single_layer) { + nodeUpdateID(rj->scene->nodetree, &rj->scene->id); + WM_main_add_notifier(NC_NODE | NA_EDITED, rj->scene); + } + + if (rj->sa) { + render_image_restore_layer(rj); + } + + /* XXX render stability hack */ + G.is_rendering = false; + WM_main_add_notifier(NC_SCENE | ND_RENDER_RESULT, NULL); + + /* Partial render result will always update display buffer + * for first render layer only. This is nice because you'll + * see render progress during rendering, but it ends up in + * wrong display buffer shown after rendering. + * + * The code below will mark display buffer as invalid after + * rendering in case multiple layers were rendered, which + * ensures display buffer matches render layer after + * rendering. + * + * Perhaps proper way would be to toggle active render + * layer in image editor and job, so we always display + * layer being currently rendered. But this is not so much + * trivial at this moment, especially because of external + * engine API, so lets use simple and robust way for now + * - sergey - + */ + if (rj->scene->view_layers.first != rj->scene->view_layers.last || rj->image_outdated) { + void *lock; + Image *ima = rj->image; + ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &rj->iuser, &lock); + + if (ibuf) + ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID; + + BKE_image_release_ibuf(ima, ibuf, lock); + } + + /* Finally unlock the user interface (if it was locked). */ + if (rj->interface_locked) { + /* Interface was locked, so window manager couldn't have been changed + * and using one from Global will unlock exactly the same manager as + * was locked before running the job. + */ + WM_set_locked_interface(G_MAIN->wm.first, false); + DEG_on_visible_update(G_MAIN, false); + } } /* called by render, check job 'stop' value or the global */ static int render_breakjob(void *rjv) { - RenderJob *rj = rjv; + RenderJob *rj = rjv; - if (G.is_break) - return 1; - if (rj->stop && *(rj->stop)) - return 1; - return 0; + if (G.is_break) + return 1; + if (rj->stop && *(rj->stop)) + return 1; + return 0; } /* for exec() when there is no render job * note: this wont check for the escape key being pressed, but doing so isnt threadsafe */ static int render_break(void *UNUSED(rjv)) { - if (G.is_break) - return 1; - return 0; + if (G.is_break) + return 1; + return 0; } /* runs in thread, no cursor setting here works. careful with notifiers too (malloc conflicts) */ /* maybe need a way to get job send notifier? */ static void render_drawlock(void *rjv, int lock) { - RenderJob *rj = rjv; + RenderJob *rj = rjv; - /* If interface is locked, renderer callback shall do nothing. */ - if (!rj->interface_locked) { - BKE_spacedata_draw_locks(lock); - } + /* If interface is locked, renderer callback shall do nothing. */ + if (!rj->interface_locked) { + BKE_spacedata_draw_locks(lock); + } } /* catch esc */ static int screen_render_modal(bContext *C, wmOperator *op, const wmEvent *event) { - Scene *scene = (Scene *) op->customdata; - - /* no running blender, remove handler and pass through */ - if (0 == WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER)) { - return OPERATOR_FINISHED | OPERATOR_PASS_THROUGH; - } - - /* running render */ - switch (event->type) { - case ESCKEY: - return OPERATOR_RUNNING_MODAL; - } - return OPERATOR_PASS_THROUGH; + Scene *scene = (Scene *)op->customdata; + + /* no running blender, remove handler and pass through */ + if (0 == WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER)) { + return OPERATOR_FINISHED | OPERATOR_PASS_THROUGH; + } + + /* running render */ + switch (event->type) { + case ESCKEY: + return OPERATOR_RUNNING_MODAL; + } + return OPERATOR_PASS_THROUGH; } static void screen_render_cancel(bContext *C, wmOperator *op) { - wmWindowManager *wm = CTX_wm_manager(C); - Scene *scene = (Scene *) op->customdata; + wmWindowManager *wm = CTX_wm_manager(C); + Scene *scene = (Scene *)op->customdata; - /* kill on cancel, because job is using op->reports */ - WM_jobs_kill_type(wm, scene, WM_JOB_TYPE_RENDER); + /* kill on cancel, because job is using op->reports */ + WM_jobs_kill_type(wm, scene, WM_JOB_TYPE_RENDER); } static void clean_viewport_memory_base(Base *base) { - if ((base->flag & BASE_VISIBLE) == 0) { - return; - } + if ((base->flag & BASE_VISIBLE) == 0) { + return; + } - Object *object = base->object; + Object *object = base->object; - if (object->id.tag & LIB_TAG_DOIT) { - return; - } + if (object->id.tag & LIB_TAG_DOIT) { + return; + } - object->id.tag &= ~LIB_TAG_DOIT; - if (RE_allow_render_generic_object(object)) { - BKE_object_free_derived_caches(object); - } + object->id.tag &= ~LIB_TAG_DOIT; + if (RE_allow_render_generic_object(object)) { + BKE_object_free_derived_caches(object); + } } static void clean_viewport_memory(Main *bmain, Scene *scene) { - Scene *sce_iter; - Base *base; - - /* Tag all the available objects. */ - BKE_main_id_tag_listbase(&bmain->objects, LIB_TAG_DOIT, true); - - /* Go over all the visible objects. */ - for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) { - for (wmWindow *win = wm->windows.first; win; win = win->next) { - ViewLayer *view_layer = WM_window_get_active_view_layer(win); - - for (base = view_layer->object_bases.first; base; base = base->next) { - clean_viewport_memory_base(base); - } - } - } - - for (SETLOOPER_SET_ONLY(scene, sce_iter, base)) { - clean_viewport_memory_base(base); - } + Scene *sce_iter; + Base *base; + + /* Tag all the available objects. */ + BKE_main_id_tag_listbase(&bmain->objects, LIB_TAG_DOIT, true); + + /* Go over all the visible objects. */ + for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) { + for (wmWindow *win = wm->windows.first; win; win = win->next) { + ViewLayer *view_layer = WM_window_get_active_view_layer(win); + + for (base = view_layer->object_bases.first; base; base = base->next) { + clean_viewport_memory_base(base); + } + } + } + + for (SETLOOPER_SET_ONLY(scene, sce_iter, base)) { + clean_viewport_memory_base(base); + } } /* using context, starts job */ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *event) { - /* new render clears all callbacks */ - Main *bmain = CTX_data_main(C); - Scene *scene = CTX_data_scene(C); - ViewLayer *active_layer = CTX_data_view_layer(C); - ViewLayer *single_layer = NULL; - RenderEngineType *re_type = RE_engines_find(scene->r.engine); - Render *re; - wmJob *wm_job; - RenderJob *rj; - Image *ima; - int jobflag; - const bool is_animation = RNA_boolean_get(op->ptr, "animation"); - const bool is_write_still = RNA_boolean_get(op->ptr, "write_still"); - const bool use_viewport = RNA_boolean_get(op->ptr, "use_viewport"); - View3D *v3d = use_viewport ? CTX_wm_view3d(C) : NULL; - struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL; - const char *name; - ScrArea *sa; - - /* Cannot do render if there is not this function. */ - if (re_type->render == NULL) { - return OPERATOR_CANCELLED; - } - - /* custom scene and single layer re-render */ - screen_render_single_layer_set(op, bmain, active_layer, &scene, &single_layer); - - /* only one render job at a time */ - if (WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER)) - return OPERATOR_CANCELLED; - - if (!RE_is_rendering_allowed(scene, single_layer, camera_override, op->reports)) { - return OPERATOR_CANCELLED; - } - - if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) { - BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected"); - return OPERATOR_CANCELLED; - } - - /* stop all running jobs, except screen one. currently previews frustrate Render */ - WM_jobs_kill_all_except(CTX_wm_manager(C), CTX_wm_screen(C)); - - /* cancel animation playback */ - if (ED_screen_animation_playing(CTX_wm_manager(C))) - ED_screen_animation_play(C, 0, 0); - - /* handle UI stuff */ - WM_cursor_wait(1); - - /* flush sculpt and editmode changes */ - ED_editors_flush_edits(bmain, true); - - /* cleanup sequencer caches before starting user triggered render. - * otherwise, invalidated cache entries can make their way into - * the output rendering. We can't put that into RE_BlenderFrame, - * since sequence rendering can call that recursively... (peter) */ - BKE_sequencer_cache_cleanup(); - - // store spare - // get view3d layer, local layer, make this nice api call to render - // store spare - - /* ensure at least 1 area shows result */ - sa = render_view_open(C, event->x, event->y, op->reports); - - jobflag = WM_JOB_EXCL_RENDER | WM_JOB_PRIORITY | WM_JOB_PROGRESS; - - if (RNA_struct_property_is_set(op->ptr, "layer")) - jobflag |= WM_JOB_SUSPEND; - - /* job custom data */ - rj = MEM_callocN(sizeof(RenderJob), "render job"); - rj->main = bmain; - rj->scene = scene; - rj->current_scene = rj->scene; - rj->single_layer = single_layer; - /* TODO(sergey): Render engine should be using own depsgraph. */ - rj->depsgraph = CTX_data_depsgraph(C); - rj->camera_override = camera_override; - rj->anim = is_animation; - rj->write_still = is_write_still && !is_animation; - rj->iuser.scene = scene; - rj->iuser.ok = 1; - rj->reports = op->reports; - rj->orig_layer = 0; - rj->last_layer = 0; - rj->sa = sa; - rj->supports_glsl_draw = IMB_colormanagement_support_glsl_draw(&scene->view_settings); - - BKE_color_managed_display_settings_copy(&rj->display_settings, &scene->display_settings); - BKE_color_managed_view_settings_copy(&rj->view_settings, &scene->view_settings); - - if (sa) { - SpaceImage *sima = sa->spacedata.first; - rj->orig_layer = sima->iuser.layer; - } - - if (v3d) { - if (camera_override && camera_override != scene->camera) - rj->v3d_override = true; - } - - /* Lock the user interface depending on render settings. */ - if (scene->r.use_lock_interface) { - WM_set_locked_interface(CTX_wm_manager(C), true); - - /* Set flag interface need to be unlocked. - * - * This is so because we don't have copy of render settings - * accessible from render job and copy is needed in case - * of non-locked rendering, so we wouldn't try to unlock - * anything if option was initially unset but then was - * enabled during rendering. - */ - rj->interface_locked = true; - - /* Clean memory used by viewport? */ - clean_viewport_memory(rj->main, scene); - } - - /* setup job */ - if (RE_seq_render_active(scene, &scene->r)) name = "Sequence Render"; - else name = "Render"; - - wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, name, jobflag, WM_JOB_TYPE_RENDER); - WM_jobs_customdata_set(wm_job, rj, render_freejob); - WM_jobs_timer(wm_job, 0.2, NC_SCENE | ND_RENDER_RESULT, 0); - WM_jobs_callbacks(wm_job, render_startjob, NULL, NULL, render_endjob); - - /* get a render result image, and make sure it is empty */ - ima = BKE_image_verify_viewer(bmain, IMA_TYPE_R_RESULT, "Render Result"); - BKE_image_signal(rj->main, ima, NULL, IMA_SIGNAL_FREE); - BKE_image_backup_render(rj->scene, ima, true); - rj->image = ima; - - /* setup new render */ - re = RE_NewSceneRender(scene); - RE_test_break_cb(re, rj, render_breakjob); - RE_draw_lock_cb(re, rj, render_drawlock); - RE_display_update_cb(re, rj, image_rect_update); - RE_current_scene_update_cb(re, rj, current_scene_update); - RE_stats_draw_cb(re, rj, image_renderinfo_cb); - RE_progress_cb(re, rj, render_progress_update); - RE_gl_context_create(re); - - rj->re = re; - G.is_break = false; - - /* store actual owner of job, so modal operator could check for it, - * the reason of this is that active scene could change when rendering - * several layers from compositor [#31800] - */ - op->customdata = scene; - - WM_jobs_start(CTX_wm_manager(C), wm_job); - - WM_cursor_wait(0); - WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene); - - /* we set G.is_rendering here already instead of only in the job, this ensure - * main loop or other scene updates are disabled in time, since they may - * have started before the job thread */ - G.is_rendering = true; - - /* add modal handler for ESC */ - WM_event_add_modal_handler(C, op); - - return OPERATOR_RUNNING_MODAL; + /* new render clears all callbacks */ + Main *bmain = CTX_data_main(C); + Scene *scene = CTX_data_scene(C); + ViewLayer *active_layer = CTX_data_view_layer(C); + ViewLayer *single_layer = NULL; + RenderEngineType *re_type = RE_engines_find(scene->r.engine); + Render *re; + wmJob *wm_job; + RenderJob *rj; + Image *ima; + int jobflag; + const bool is_animation = RNA_boolean_get(op->ptr, "animation"); + const bool is_write_still = RNA_boolean_get(op->ptr, "write_still"); + const bool use_viewport = RNA_boolean_get(op->ptr, "use_viewport"); + View3D *v3d = use_viewport ? CTX_wm_view3d(C) : NULL; + struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL; + const char *name; + ScrArea *sa; + + /* Cannot do render if there is not this function. */ + if (re_type->render == NULL) { + return OPERATOR_CANCELLED; + } + + /* custom scene and single layer re-render */ + screen_render_single_layer_set(op, bmain, active_layer, &scene, &single_layer); + + /* only one render job at a time */ + if (WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER)) + return OPERATOR_CANCELLED; + + if (!RE_is_rendering_allowed(scene, single_layer, camera_override, op->reports)) { + return OPERATOR_CANCELLED; + } + + if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) { + BKE_report( + op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected"); + return OPERATOR_CANCELLED; + } + + /* stop all running jobs, except screen one. currently previews frustrate Render */ + WM_jobs_kill_all_except(CTX_wm_manager(C), CTX_wm_screen(C)); + + /* cancel animation playback */ + if (ED_screen_animation_playing(CTX_wm_manager(C))) + ED_screen_animation_play(C, 0, 0); + + /* handle UI stuff */ + WM_cursor_wait(1); + + /* flush sculpt and editmode changes */ + ED_editors_flush_edits(bmain, true); + + /* cleanup sequencer caches before starting user triggered render. + * otherwise, invalidated cache entries can make their way into + * the output rendering. We can't put that into RE_BlenderFrame, + * since sequence rendering can call that recursively... (peter) */ + BKE_sequencer_cache_cleanup(); + + // store spare + // get view3d layer, local layer, make this nice api call to render + // store spare + + /* ensure at least 1 area shows result */ + sa = render_view_open(C, event->x, event->y, op->reports); + + jobflag = WM_JOB_EXCL_RENDER | WM_JOB_PRIORITY | WM_JOB_PROGRESS; + + if (RNA_struct_property_is_set(op->ptr, "layer")) + jobflag |= WM_JOB_SUSPEND; + + /* job custom data */ + rj = MEM_callocN(sizeof(RenderJob), "render job"); + rj->main = bmain; + rj->scene = scene; + rj->current_scene = rj->scene; + rj->single_layer = single_layer; + /* TODO(sergey): Render engine should be using own depsgraph. */ + rj->depsgraph = CTX_data_depsgraph(C); + rj->camera_override = camera_override; + rj->anim = is_animation; + rj->write_still = is_write_still && !is_animation; + rj->iuser.scene = scene; + rj->iuser.ok = 1; + rj->reports = op->reports; + rj->orig_layer = 0; + rj->last_layer = 0; + rj->sa = sa; + rj->supports_glsl_draw = IMB_colormanagement_support_glsl_draw(&scene->view_settings); + + BKE_color_managed_display_settings_copy(&rj->display_settings, &scene->display_settings); + BKE_color_managed_view_settings_copy(&rj->view_settings, &scene->view_settings); + + if (sa) { + SpaceImage *sima = sa->spacedata.first; + rj->orig_layer = sima->iuser.layer; + } + + if (v3d) { + if (camera_override && camera_override != scene->camera) + rj->v3d_override = true; + } + + /* Lock the user interface depending on render settings. */ + if (scene->r.use_lock_interface) { + WM_set_locked_interface(CTX_wm_manager(C), true); + + /* Set flag interface need to be unlocked. + * + * This is so because we don't have copy of render settings + * accessible from render job and copy is needed in case + * of non-locked rendering, so we wouldn't try to unlock + * anything if option was initially unset but then was + * enabled during rendering. + */ + rj->interface_locked = true; + + /* Clean memory used by viewport? */ + clean_viewport_memory(rj->main, scene); + } + + /* setup job */ + if (RE_seq_render_active(scene, &scene->r)) + name = "Sequence Render"; + else + name = "Render"; + + wm_job = WM_jobs_get( + CTX_wm_manager(C), CTX_wm_window(C), scene, name, jobflag, WM_JOB_TYPE_RENDER); + WM_jobs_customdata_set(wm_job, rj, render_freejob); + WM_jobs_timer(wm_job, 0.2, NC_SCENE | ND_RENDER_RESULT, 0); + WM_jobs_callbacks(wm_job, render_startjob, NULL, NULL, render_endjob); + + /* get a render result image, and make sure it is empty */ + ima = BKE_image_verify_viewer(bmain, IMA_TYPE_R_RESULT, "Render Result"); + BKE_image_signal(rj->main, ima, NULL, IMA_SIGNAL_FREE); + BKE_image_backup_render(rj->scene, ima, true); + rj->image = ima; + + /* setup new render */ + re = RE_NewSceneRender(scene); + RE_test_break_cb(re, rj, render_breakjob); + RE_draw_lock_cb(re, rj, render_drawlock); + RE_display_update_cb(re, rj, image_rect_update); + RE_current_scene_update_cb(re, rj, current_scene_update); + RE_stats_draw_cb(re, rj, image_renderinfo_cb); + RE_progress_cb(re, rj, render_progress_update); + RE_gl_context_create(re); + + rj->re = re; + G.is_break = false; + + /* store actual owner of job, so modal operator could check for it, + * the reason of this is that active scene could change when rendering + * several layers from compositor [#31800] + */ + op->customdata = scene; + + WM_jobs_start(CTX_wm_manager(C), wm_job); + + WM_cursor_wait(0); + WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene); + + /* we set G.is_rendering here already instead of only in the job, this ensure + * main loop or other scene updates are disabled in time, since they may + * have started before the job thread */ + G.is_rendering = true; + + /* add modal handler for ESC */ + WM_event_add_modal_handler(C, op); + + return OPERATOR_RUNNING_MODAL; } /* contextual render, using current scene, view3d? */ void RENDER_OT_render(wmOperatorType *ot) { - PropertyRNA *prop; - - /* identifiers */ - ot->name = "Render"; - ot->description = "Render active scene"; - ot->idname = "RENDER_OT_render"; - - /* api callbacks */ - ot->invoke = screen_render_invoke; - ot->modal = screen_render_modal; - ot->cancel = screen_render_cancel; - ot->exec = screen_render_exec; - - /*ot->poll = ED_operator_screenactive;*/ /* this isn't needed, causes failer in background mode */ - - prop = RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene"); - RNA_def_property_flag(prop, PROP_SKIP_SAVE); - RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)"); - prop = RNA_def_boolean(ot->srna, "use_viewport", 0, "Use 3D Viewport", "When inside a 3D viewport, use layers and camera of the viewport"); - RNA_def_property_flag(prop, PROP_SKIP_SAVE); - prop = RNA_def_string(ot->srna, "layer", NULL, RE_MAXNAME, "Render Layer", "Single render layer to re-render (used only when animation is disabled)"); - RNA_def_property_flag(prop, PROP_SKIP_SAVE); - prop = RNA_def_string(ot->srna, "scene", NULL, MAX_ID_NAME - 2, "Scene", "Scene to render, current scene if not specified"); - RNA_def_property_flag(prop, PROP_SKIP_SAVE); + PropertyRNA *prop; + + /* identifiers */ + ot->name = "Render"; + ot->description = "Render active scene"; + ot->idname = "RENDER_OT_render"; + + /* api callbacks */ + ot->invoke = screen_render_invoke; + ot->modal = screen_render_modal; + ot->cancel = screen_render_cancel; + ot->exec = screen_render_exec; + + /*ot->poll = ED_operator_screenactive;*/ /* this isn't needed, causes failer in background mode */ + + prop = RNA_def_boolean(ot->srna, + "animation", + 0, + "Animation", + "Render files from the animation range of this scene"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); + RNA_def_boolean( + ot->srna, + "write_still", + 0, + "Write Image", + "Save rendered the image to the output path (used only when animation is disabled)"); + prop = RNA_def_boolean(ot->srna, + "use_viewport", + 0, + "Use 3D Viewport", + "When inside a 3D viewport, use layers and camera of the viewport"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); + prop = RNA_def_string(ot->srna, + "layer", + NULL, + RE_MAXNAME, + "Render Layer", + "Single render layer to re-render (used only when animation is disabled)"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); + prop = RNA_def_string(ot->srna, + "scene", + NULL, + MAX_ID_NAME - 2, + "Scene", + "Scene to render, current scene if not specified"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); } - Scene *ED_render_job_get_scene(const bContext *C) { - wmWindowManager *wm = CTX_wm_manager(C); - RenderJob *rj = (RenderJob *)WM_jobs_customdata_from_type(wm, WM_JOB_TYPE_RENDER); + wmWindowManager *wm = CTX_wm_manager(C); + RenderJob *rj = (RenderJob *)WM_jobs_customdata_from_type(wm, WM_JOB_TYPE_RENDER); - if (rj) - return rj->scene; + if (rj) + return rj->scene; - return NULL; + return NULL; } Scene *ED_render_job_get_current_scene(const bContext *C) { - wmWindowManager *wm = CTX_wm_manager(C); - RenderJob *rj = (RenderJob *)WM_jobs_customdata_from_type(wm, WM_JOB_TYPE_RENDER); - if (rj) { - return rj->current_scene; - } - return NULL; + wmWindowManager *wm = CTX_wm_manager(C); + RenderJob *rj = (RenderJob *)WM_jobs_customdata_from_type(wm, WM_JOB_TYPE_RENDER); + if (rj) { + return rj->current_scene; + } + return NULL; } - /* Motion blur curve preset */ static int render_shutter_curve_preset_exec(bContext *C, wmOperator *op) { - Scene *scene = CTX_data_scene(C); - CurveMapping *mblur_shutter_curve = &scene->r.mblur_shutter_curve; - CurveMap *cm = mblur_shutter_curve->cm; - int preset = RNA_enum_get(op->ptr, "shape"); - - cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE; - mblur_shutter_curve->preset = preset; - curvemap_reset(cm, - &mblur_shutter_curve->clipr, - mblur_shutter_curve->preset, - CURVEMAP_SLOPE_POS_NEG); - curvemapping_changed(mblur_shutter_curve, false); - - return OPERATOR_FINISHED; + Scene *scene = CTX_data_scene(C); + CurveMapping *mblur_shutter_curve = &scene->r.mblur_shutter_curve; + CurveMap *cm = mblur_shutter_curve->cm; + int preset = RNA_enum_get(op->ptr, "shape"); + + cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE; + mblur_shutter_curve->preset = preset; + curvemap_reset( + cm, &mblur_shutter_curve->clipr, mblur_shutter_curve->preset, CURVEMAP_SLOPE_POS_NEG); + curvemapping_changed(mblur_shutter_curve, false); + + return OPERATOR_FINISHED; } void RENDER_OT_shutter_curve_preset(wmOperatorType *ot) { - PropertyRNA *prop; - static const EnumPropertyItem prop_shape_items[] = { - {CURVE_PRESET_SHARP, "SHARP", 0, "Sharp", ""}, - {CURVE_PRESET_SMOOTH, "SMOOTH", 0, "Smooth", ""}, - {CURVE_PRESET_MAX, "MAX", 0, "Max", ""}, - {CURVE_PRESET_LINE, "LINE", 0, "Line", ""}, - {CURVE_PRESET_ROUND, "ROUND", 0, "Round", ""}, - {CURVE_PRESET_ROOT, "ROOT", 0, "Root", ""}, - {0, NULL, 0, NULL, NULL}, - }; - - ot->name = "Shutter Curve Preset"; - ot->description = "Set shutter curve"; - ot->idname = "RENDER_OT_shutter_curve_preset"; - - ot->exec = render_shutter_curve_preset_exec; - - prop = RNA_def_enum(ot->srna, "shape", prop_shape_items, CURVE_PRESET_SMOOTH, "Mode", ""); - RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_CURVE); /* Abusing id_curve :/ */ + PropertyRNA *prop; + static const EnumPropertyItem prop_shape_items[] = { + {CURVE_PRESET_SHARP, "SHARP", 0, "Sharp", ""}, + {CURVE_PRESET_SMOOTH, "SMOOTH", 0, "Smooth", ""}, + {CURVE_PRESET_MAX, "MAX", 0, "Max", ""}, + {CURVE_PRESET_LINE, "LINE", 0, "Line", ""}, + {CURVE_PRESET_ROUND, "ROUND", 0, "Round", ""}, + {CURVE_PRESET_ROOT, "ROOT", 0, "Root", ""}, + {0, NULL, 0, NULL, NULL}, + }; + + ot->name = "Shutter Curve Preset"; + ot->description = "Set shutter curve"; + ot->idname = "RENDER_OT_shutter_curve_preset"; + + ot->exec = render_shutter_curve_preset_exec; + + prop = RNA_def_enum(ot->srna, "shape", prop_shape_items, CURVE_PRESET_SMOOTH, "Mode", ""); + RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_CURVE); /* Abusing id_curve :/ */ } |