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Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r--source/blender/editors/render/render_internal.c618
1 files changed, 1 insertions, 617 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 22e62c9ba0a..89dbd3da16d 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -1078,623 +1078,6 @@ void RENDER_OT_render(wmOperatorType *ot)
}
-/* ************** preview for 3d viewport ***************** */
-
-#define PR_UPDATE_VIEW 1
-#define PR_UPDATE_RENDERSIZE 2
-#define PR_UPDATE_MATERIAL 4
-#define PR_UPDATE_DATABASE 8
-
-typedef struct RenderPreview {
- /* from wmJob */
- void *owner;
- short *stop, *do_update;
- wmJob *job;
-
- Scene *scene;
- Depsgraph *depsgraph;
- ScrArea *sa;
- ARegion *ar;
- View3D *v3d;
- RegionView3D *rv3d;
- Main *bmain;
- RenderEngine *engine;
-
- float viewmat[4][4];
-
- int start_resolution_divider;
- int resolution_divider;
- bool has_freestyle;
-} RenderPreview;
-
-static int render_view3d_disprect(Scene *scene, Depsgraph *depsgraph,
- ARegion *ar, View3D *v3d, RegionView3D *rv3d, rcti *disprect)
-{
- /* copied code from view3d_draw.c */
- rctf viewborder;
- int draw_border;
-
- if (rv3d->persp == RV3D_CAMOB)
- draw_border = (scene->r.mode & R_BORDER) != 0;
- else
- draw_border = (v3d->flag2 & V3D_RENDER_BORDER) != 0;
-
- if (draw_border) {
- if (rv3d->persp == RV3D_CAMOB) {
- ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &viewborder, false);
-
- disprect->xmin = viewborder.xmin + scene->r.border.xmin * BLI_rctf_size_x(&viewborder);
- disprect->ymin = viewborder.ymin + scene->r.border.ymin * BLI_rctf_size_y(&viewborder);
- disprect->xmax = viewborder.xmin + scene->r.border.xmax * BLI_rctf_size_x(&viewborder);
- disprect->ymax = viewborder.ymin + scene->r.border.ymax * BLI_rctf_size_y(&viewborder);
- }
- else {
- disprect->xmin = v3d->render_border.xmin * ar->winx;
- disprect->xmax = v3d->render_border.xmax * ar->winx;
- disprect->ymin = v3d->render_border.ymin * ar->winy;
- disprect->ymax = v3d->render_border.ymax * ar->winy;
- }
-
- return 1;
- }
-
- BLI_rcti_init(disprect, 0, 0, 0, 0);
- return 0;
-}
-
-/* returns true if OK */
-static bool render_view3d_get_rects(
- Depsgraph *depsgraph,
- ARegion *ar, View3D *v3d, RegionView3D *rv3d, rctf *viewplane, RenderEngine *engine,
- float *r_clipsta, float *r_clipend, float *r_pixsize, bool *r_ortho)
-{
-
- if (ar->winx < 4 || ar->winy < 4) return false;
-
- *r_ortho = ED_view3d_viewplane_get(depsgraph, v3d, rv3d, ar->winx, ar->winy, viewplane, r_clipsta, r_clipend, r_pixsize);
-
- engine->resolution_x = ar->winx;
- engine->resolution_y = ar->winy;
-
- return true;
-}
-
-static bool render_view3d_is_valid(RenderPreview *rp)
-{
- return (rp->rv3d->render_engine != NULL);
-}
-
-/* called by renderer, checks job value */
-static int render_view3d_break(void *rpv)
-{
- RenderPreview *rp = rpv;
-
- if (G.is_break)
- return 1;
-
- /* during render, rv3d->engine can get freed */
- if (render_view3d_is_valid(rp) == false) {
- *rp->stop = 1;
- }
-
- return *(rp->stop);
-}
-
-static void render_view3d_display_update(void *rpv, RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect))
-{
- RenderPreview *rp = rpv;
-
- *(rp->do_update) = true;
-}
-
-static void render_view3d_renderinfo_cb(void *rjp, RenderStats *rs)
-{
- RenderPreview *rp = rjp;
-
- /* during render, rv3d->engine can get freed */
- if (rp->rv3d->render_engine == NULL) {
- *rp->stop = 1;
- }
- else {
- make_renderinfo_string(rs, rp->scene, false, NULL, rp->engine->text);
-
- /* make jobs timer to send notifier */
- *(rp->do_update) = true;
- }
-}
-
-BLI_INLINE void rcti_scale_coords(rcti *scaled_rect, const rcti *rect,
- const float scale)
-{
- scaled_rect->xmin = rect->xmin * scale;
- scaled_rect->ymin = rect->ymin * scale;
- scaled_rect->xmax = rect->xmax * scale;
- scaled_rect->ymax = rect->ymax * scale;
-}
-
-static void render_update_resolution(Render *re, const RenderPreview *rp,
- bool use_border, const rcti *clip_rect)
-{
- int winx = rp->ar->winx / rp->resolution_divider;
- int winy = rp->ar->winy / rp->resolution_divider;
- if (use_border) {
- rcti scaled_cliprct;
- rcti_scale_coords(&scaled_cliprct, clip_rect,
- 1.0f / rp->resolution_divider);
- RE_ChangeResolution(re, winx, winy, &scaled_cliprct);
- }
- else {
- RE_ChangeResolution(re, winx, winy, NULL);
- }
-
- if (rp->has_freestyle) {
- if (rp->resolution_divider == BKE_render_preview_pixel_size(&rp->scene->r)) {
- RE_ChangeModeFlag(re, R_EDGE_FRS, false);
- }
- else {
- RE_ChangeModeFlag(re, R_EDGE_FRS, true);
- }
- }
-}
-
-static void render_view3d_startjob(void *customdata, short *stop, short *do_update, float *UNUSED(progress))
-{
- RenderPreview *rp = customdata;
- Render *re;
- RenderStats *rstats;
- rctf viewplane;
- rcti cliprct;
- float clipsta, clipend, pixsize;
- bool orth, restore = 0;
- char name[32];
- int update_flag;
- bool use_border;
- int ob_inst_update_flag = 0;
-
- update_flag = rp->engine->job_update_flag;
- rp->engine->job_update_flag = 0;
-
- //printf("ma %d res %d view %d db %d\n", update_flag & PR_UPDATE_MATERIAL, update_flag & PR_UPDATE_RENDERSIZE, update_flag & PR_UPDATE_VIEW, update_flag & PR_UPDATE_DATABASE);
-
- G.is_break = false;
-
- if (false == render_view3d_get_rects(rp->depsgraph, rp->ar, rp->v3d, rp->rv3d, &viewplane, rp->engine, &clipsta, &clipend, &pixsize, &orth))
- return;
-
- rp->stop = stop;
- rp->do_update = do_update;
-
- // printf("Enter previewrender\n");
-
- /* ok, are we rendering all over? */
- sprintf(name, "View3dPreview %p", (void *)rp->ar);
- re = rp->engine->re = RE_GetRender(name);
-
- /* set this always, rp is different for each job */
- RE_test_break_cb(re, rp, render_view3d_break);
- RE_display_update_cb(re, rp, render_view3d_display_update);
- RE_stats_draw_cb(re, rp, render_view3d_renderinfo_cb);
-
- rstats = RE_GetStats(re);
-
- if (update_flag & PR_UPDATE_VIEW) {
- Object *object;
- rp->resolution_divider = rp->start_resolution_divider;
-
- /* Same as database_init_objects(), loop over all objects.
- * We might consider de-duplicating the code between this two cases.
- */
- for (object = rp->bmain->object.first; object; object = object->id.next) {
- float mat[4][4];
- mul_m4_m4m4(mat, rp->viewmat, object->obmat);
- invert_m4_m4(object->imat_ren, mat);
- }
- }
-
- use_border = render_view3d_disprect(rp->scene, rp->depsgraph,
- rp->ar, rp->v3d, rp->rv3d,
- &cliprct);
-
- if ((update_flag & (PR_UPDATE_RENDERSIZE | PR_UPDATE_DATABASE | PR_UPDATE_VIEW)) || rstats->convertdone == 0) {
- RenderData rdata;
-
- /* no osa, blur, seq, layers, savebuffer etc for preview render */
- rdata = rp->scene->r;
- rdata.mode &= ~(R_OSA | R_MBLUR | R_BORDER | R_PANORAMA);
- rdata.scemode &= ~(R_DOSEQ | R_DOCOMP | R_FREE_IMAGE | R_EXR_TILE_FILE | R_FULL_SAMPLE);
- rdata.scemode |= R_VIEWPORT_PREVIEW;
-
- /* we do use layers, but only active */
- rdata.scemode |= R_SINGLE_LAYER;
-
- /* initalize always */
- if (use_border) {
- rdata.mode |= R_BORDER;
- RE_InitState(re, NULL, &rdata, &rp->scene->view_layers, rp->scene->active_view_layer, NULL, rp->ar->winx, rp->ar->winy, &cliprct);
- }
- else
- RE_InitState(re, NULL, &rdata, &rp->scene->view_layers, rp->scene->active_view_layer, NULL, rp->ar->winx, rp->ar->winy, NULL);
- }
-
- if (orth)
- RE_SetOrtho(re, &viewplane, clipsta, clipend);
- else
- RE_SetWindow(re, &viewplane, clipsta, clipend);
-
- RE_SetPixelSize(re, pixsize);
-
- if ((update_flag & PR_UPDATE_DATABASE) || rstats->convertdone == 0) {
- unsigned int lay = rp->scene->lay;
-
- /* allow localview render for objects with lights in normal layers */
- if (rp->v3d->lay & 0xFF000000)
- lay |= rp->v3d->lay;
- else lay = rp->v3d->lay;
-
- RE_SetView(re, rp->viewmat);
-
- /* copying blender data while main thread is locked, to avoid crashes */
- WM_job_main_thread_lock_acquire(rp->job);
- RE_Database_Free(re);
- RE_Database_FromScene(re, rp->bmain, rp->scene, lay, 0); // 0= dont use camera view
- WM_job_main_thread_lock_release(rp->job);
-
- /* do preprocessing like building raytree, shadows, volumes, SSS */
- RE_Database_Preprocess(rp->depsgraph, re);
-
- /* conversion not completed, need to do it again */
- if (!rstats->convertdone) {
- if (render_view3d_is_valid(rp)) {
- rp->engine->job_update_flag |= PR_UPDATE_DATABASE;
- }
- }
-
- // printf("dbase update\n");
- }
- else {
- // printf("dbase rotate\n");
- RE_DataBase_IncrementalView(re, rp->viewmat, 0);
- restore = 1;
- }
-
- RE_DataBase_ApplyWindow(re);
-
- /* OK, can we enter render code? */
- if (rstats->convertdone) {
- bool first_time = true;
-
- if (update_flag & PR_UPDATE_VIEW) {
- ob_inst_update_flag |= RE_OBJECT_INSTANCES_UPDATE_VIEW;
- }
-
- RE_updateRenderInstances(re, ob_inst_update_flag);
-
- for (;;) {
- int pixel_size = BKE_render_preview_pixel_size(&rp->scene->r);
- if (first_time == false) {
- if (restore)
- RE_DataBase_IncrementalView(re, rp->viewmat, 1);
-
- rp->resolution_divider = MAX2(rp->resolution_divider / 2, pixel_size);
- *do_update = 1;
-
- render_update_resolution(re, rp, use_border, &cliprct);
-
- RE_DataBase_IncrementalView(re, rp->viewmat, 0);
- RE_DataBase_ApplyWindow(re);
- restore = 1;
- }
- else {
- render_update_resolution(re, rp, use_border, &cliprct);
- }
-
- RE_TileProcessor(re);
-
- first_time = false;
-
- if (*stop || rp->resolution_divider == pixel_size) {
- break;
- }
- }
-
- /* always rotate back */
- if (restore)
- RE_DataBase_IncrementalView(re, rp->viewmat, 1);
- }
-}
-
-static void render_view3d_free(void *customdata)
-{
- RenderPreview *rp = customdata;
-
- MEM_freeN(rp);
-}
-
-static bool render_view3d_flag_changed(RenderEngine *engine, const bContext *C)
-{
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- View3D *v3d = CTX_wm_view3d(C);
- ARegion *ar = CTX_wm_region(C);
- Scene *scene = CTX_data_scene(C);
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
- Render *re;
- rctf viewplane;
- rcti disprect;
- float clipsta, clipend;
- bool orth;
- int job_update_flag = 0;
- char name[32];
-
- /* ensure render engine exists */
- re = engine->re;
-
- if (!re) {
- sprintf(name, "View3dPreview %p", (void *)ar);
- re = engine->re = RE_GetRender(name);
- if (!re)
- re = engine->re = RE_NewRender(name);
-
- engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;
- }
-
- /* check update_flag */
- if (engine->update_flag & RE_ENGINE_UPDATE_MA)
- job_update_flag |= PR_UPDATE_MATERIAL;
-
- if (engine->update_flag & RE_ENGINE_UPDATE_OTHER)
- job_update_flag |= PR_UPDATE_MATERIAL;
-
- if (engine->update_flag & RE_ENGINE_UPDATE_DATABASE) {
- job_update_flag |= PR_UPDATE_DATABASE;
-
- /* load editmesh */
- Object *obedit = CTX_data_edit_object(C);
- if (obedit) {
- ED_object_editmode_load(obedit);
- }
- }
-
- engine->update_flag = 0;
-
- /* check if viewport changed */
- if (engine->last_winx != ar->winx || engine->last_winy != ar->winy) {
- engine->last_winx = ar->winx;
- engine->last_winy = ar->winy;
- job_update_flag |= PR_UPDATE_RENDERSIZE;
- }
-
- if (compare_m4m4(engine->last_viewmat, rv3d->viewmat, 0.00001f) == 0) {
- copy_m4_m4(engine->last_viewmat, rv3d->viewmat);
- job_update_flag |= PR_UPDATE_VIEW;
- }
-
- render_view3d_get_rects(depsgraph, ar, v3d, rv3d, &viewplane, engine, &clipsta, &clipend, NULL, &orth);
-
- if (BLI_rctf_compare(&viewplane, &engine->last_viewplane, 0.00001f) == 0) {
- engine->last_viewplane = viewplane;
- job_update_flag |= PR_UPDATE_VIEW;
- }
-
- render_view3d_disprect(scene, depsgraph, ar, v3d, rv3d, &disprect);
- if (BLI_rcti_compare(&disprect, &engine->last_disprect) == 0) {
- engine->last_disprect = disprect;
- job_update_flag |= PR_UPDATE_RENDERSIZE;
- }
-
- /* any changes? go ahead and rerender */
- if (job_update_flag) {
- engine->job_update_flag |= job_update_flag;
- return true;
- }
-
- return false;
-}
-
-static void render_view3d_do(RenderEngine *engine, const bContext *C)
-{
- wmJob *wm_job;
- RenderPreview *rp;
- Scene *scene = CTX_data_scene(C);
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
- ARegion *ar = CTX_wm_region(C);
- int width = ar->winx, height = ar->winy;
- int divider = BKE_render_preview_pixel_size(&scene->r);
- int resolution_threshold = scene->r.preview_start_resolution *
- scene->r.preview_start_resolution;
-
- if (CTX_wm_window(C) == NULL)
- return;
- if (!render_view3d_flag_changed(engine, C))
- return;
-
- wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), CTX_wm_region(C), "Render Preview",
- WM_JOB_EXCL_RENDER, WM_JOB_TYPE_RENDER_PREVIEW);
- rp = MEM_callocN(sizeof(RenderPreview), "render preview");
- rp->job = wm_job;
-
- while (width * height > resolution_threshold) {
- width = max_ii(1, width / 2);
- height = max_ii(1, height / 2);
- divider *= 2;
- }
-
- /* customdata for preview thread */
- rp->scene = scene;
- rp->depsgraph = depsgraph;
- rp->engine = engine;
- rp->sa = CTX_wm_area(C);
- rp->ar = CTX_wm_region(C);
- rp->v3d = rp->sa->spacedata.first;
- rp->rv3d = CTX_wm_region_view3d(C);
- rp->bmain = CTX_data_main(C);
- rp->resolution_divider = divider;
- rp->start_resolution_divider = divider;
- rp->has_freestyle = (scene->r.mode & R_EDGE_FRS) != 0;
- copy_m4_m4(rp->viewmat, rp->rv3d->viewmat);
-
- /* clear info text */
- engine->text[0] = '\0';
-
- /* setup job */
- WM_jobs_customdata_set(wm_job, rp, render_view3d_free);
- WM_jobs_timer(wm_job, 0.1, NC_SPACE | ND_SPACE_VIEW3D, NC_SPACE | ND_SPACE_VIEW3D);
- WM_jobs_callbacks(wm_job, render_view3d_startjob, NULL, NULL, NULL);
-
- WM_jobs_start(CTX_wm_manager(C), wm_job);
-
- engine->flag &= ~RE_ENGINE_DO_UPDATE;
-}
-
-/* callback for render engine, on changes */
-void render_view3d_update(RenderEngine *engine, const bContext *C)
-{
- /* this shouldn't be needed and causes too many database rebuilds, but we
- * aren't actually tracking updates for all relevant datablocks so this is
- * a catch-all for updates */
- engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;
-
- render_view3d_do(engine, C);
-}
-
-void render_view3d_draw(RenderEngine *engine, const bContext *C)
-{
- Render *re = engine->re;
- RenderResult rres;
- char name[32];
-
- render_view3d_do(engine, C);
-
- if (re == NULL) {
- sprintf(name, "View3dPreview %p", (void *)CTX_wm_region(C));
- re = RE_GetRender(name);
-
- if (re == NULL) return;
- }
-
- /* Viewport render preview doesn't support multiview, view hardcoded to 0 */
- RE_AcquireResultImage(re, &rres, 0);
-
- if (rres.rectf) {
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
- ARegion *ar = CTX_wm_region(C);
- bool force_fallback = false;
- bool need_fallback = true;
- float dither = scene->r.dither_intensity;
- float scale_x, scale_y;
- rcti clip_rect;
- int xof, yof;
-
- if (render_view3d_disprect(scene, depsgraph, ar, v3d, rv3d, &clip_rect)) {
- scale_x = (float) BLI_rcti_size_x(&clip_rect) / rres.rectx;
- scale_y = (float) BLI_rcti_size_y(&clip_rect) / rres.recty;
- xof = clip_rect.xmin;
- yof = clip_rect.ymin;
- }
- else {
- scale_x = (float) ar->winx / rres.rectx;
- scale_y = (float) ar->winy / rres.recty;
- xof = rres.xof;
- yof = rres.yof;
- }
-
- /* If user decided not to use GLSL, fallback to glaDrawPixelsAuto */
- force_fallback |= (U.image_draw_method != IMAGE_DRAW_METHOD_GLSL);
-
- /* Try using GLSL display transform. */
- if (force_fallback == false) {
- if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, dither, true)) {
- glEnable(GL_BLEND);
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
- immDrawPixelsTex(&state, xof, yof, rres.rectx, rres.recty,
- GL_RGBA, GL_FLOAT, GL_NEAREST, rres.rectf,
- scale_x, scale_y, NULL);;
- glDisable(GL_BLEND);
-
- IMB_colormanagement_finish_glsl_draw();
- need_fallback = false;
- }
- }
-
- /* If GLSL failed, use old-school CPU-based transform. */
- if (need_fallback) {
- unsigned char *display_buffer = MEM_mallocN(4 * rres.rectx * rres.recty * sizeof(char),
- "render_view3d_draw");
-
- IMB_colormanagement_buffer_make_display_space(rres.rectf, display_buffer, rres.rectx, rres.recty,
- 4, dither, &scene->view_settings, &scene->display_settings);
-
- glEnable(GL_BLEND);
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
- immDrawPixelsTex(&state, xof, yof, rres.rectx, rres.recty,
- GL_RGBA, GL_UNSIGNED_BYTE,
- GL_NEAREST, display_buffer,
- scale_x, scale_y, NULL);
- glDisable(GL_BLEND);
-
- MEM_freeN(display_buffer);
- }
- }
-
- RE_ReleaseResultImage(re);
-}
-
-void ED_viewport_render_kill_jobs(wmWindowManager *wm,
- Main *bmain,
- bool free_database)
-{
- bScreen *sc;
- ScrArea *sa;
- ARegion *ar;
-
- if (!wm)
- return;
-
- /* kill all actively running jobs */
- WM_jobs_kill(wm, NULL, render_view3d_startjob);
-
- /* loop over 3D view render engines */
- for (sc = bmain->screen.first; sc; sc = sc->id.next) {
- for (sa = sc->areabase.first; sa; sa = sa->next) {
- if (sa->spacetype != SPACE_VIEW3D)
- continue;
-
- for (ar = sa->regionbase.first; ar; ar = ar->next) {
- RegionView3D *rv3d;
-
- if (ar->regiontype != RGN_TYPE_WINDOW)
- continue;
-
- rv3d = ar->regiondata;
-
- if (rv3d->render_engine) {
- /* free render database now before we change data, because
- * RE_Database_Free will also loop over blender data */
- if (free_database) {
- char name[32];
- Render *re;
-
- sprintf(name, "View3dPreview %p", (void *)ar);
- re = RE_GetRender(name);
-
- if (re)
- RE_Database_Free(re);
-
- /* tag render engine to update entire database */
- rv3d->render_engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;
- }
- else {
- /* quick shader update */
- rv3d->render_engine->update_flag |= RE_ENGINE_UPDATE_MA;
- }
- }
- }
- }
- }
-}
-
Scene *ED_render_job_get_scene(const bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
@@ -1716,6 +1099,7 @@ Scene *ED_render_job_get_current_scene(const bContext *C)
return NULL;
}
+
/* Motion blur curve preset */
static int render_shutter_curve_preset_exec(bContext *C, wmOperator *op)