diff options
Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r-- | source/blender/editors/render/render_internal.c | 618 |
1 files changed, 1 insertions, 617 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index 22e62c9ba0a..89dbd3da16d 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -1078,623 +1078,6 @@ void RENDER_OT_render(wmOperatorType *ot) } -/* ************** preview for 3d viewport ***************** */ - -#define PR_UPDATE_VIEW 1 -#define PR_UPDATE_RENDERSIZE 2 -#define PR_UPDATE_MATERIAL 4 -#define PR_UPDATE_DATABASE 8 - -typedef struct RenderPreview { - /* from wmJob */ - void *owner; - short *stop, *do_update; - wmJob *job; - - Scene *scene; - Depsgraph *depsgraph; - ScrArea *sa; - ARegion *ar; - View3D *v3d; - RegionView3D *rv3d; - Main *bmain; - RenderEngine *engine; - - float viewmat[4][4]; - - int start_resolution_divider; - int resolution_divider; - bool has_freestyle; -} RenderPreview; - -static int render_view3d_disprect(Scene *scene, Depsgraph *depsgraph, - ARegion *ar, View3D *v3d, RegionView3D *rv3d, rcti *disprect) -{ - /* copied code from view3d_draw.c */ - rctf viewborder; - int draw_border; - - if (rv3d->persp == RV3D_CAMOB) - draw_border = (scene->r.mode & R_BORDER) != 0; - else - draw_border = (v3d->flag2 & V3D_RENDER_BORDER) != 0; - - if (draw_border) { - if (rv3d->persp == RV3D_CAMOB) { - ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &viewborder, false); - - disprect->xmin = viewborder.xmin + scene->r.border.xmin * BLI_rctf_size_x(&viewborder); - disprect->ymin = viewborder.ymin + scene->r.border.ymin * BLI_rctf_size_y(&viewborder); - disprect->xmax = viewborder.xmin + scene->r.border.xmax * BLI_rctf_size_x(&viewborder); - disprect->ymax = viewborder.ymin + scene->r.border.ymax * BLI_rctf_size_y(&viewborder); - } - else { - disprect->xmin = v3d->render_border.xmin * ar->winx; - disprect->xmax = v3d->render_border.xmax * ar->winx; - disprect->ymin = v3d->render_border.ymin * ar->winy; - disprect->ymax = v3d->render_border.ymax * ar->winy; - } - - return 1; - } - - BLI_rcti_init(disprect, 0, 0, 0, 0); - return 0; -} - -/* returns true if OK */ -static bool render_view3d_get_rects( - Depsgraph *depsgraph, - ARegion *ar, View3D *v3d, RegionView3D *rv3d, rctf *viewplane, RenderEngine *engine, - float *r_clipsta, float *r_clipend, float *r_pixsize, bool *r_ortho) -{ - - if (ar->winx < 4 || ar->winy < 4) return false; - - *r_ortho = ED_view3d_viewplane_get(depsgraph, v3d, rv3d, ar->winx, ar->winy, viewplane, r_clipsta, r_clipend, r_pixsize); - - engine->resolution_x = ar->winx; - engine->resolution_y = ar->winy; - - return true; -} - -static bool render_view3d_is_valid(RenderPreview *rp) -{ - return (rp->rv3d->render_engine != NULL); -} - -/* called by renderer, checks job value */ -static int render_view3d_break(void *rpv) -{ - RenderPreview *rp = rpv; - - if (G.is_break) - return 1; - - /* during render, rv3d->engine can get freed */ - if (render_view3d_is_valid(rp) == false) { - *rp->stop = 1; - } - - return *(rp->stop); -} - -static void render_view3d_display_update(void *rpv, RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect)) -{ - RenderPreview *rp = rpv; - - *(rp->do_update) = true; -} - -static void render_view3d_renderinfo_cb(void *rjp, RenderStats *rs) -{ - RenderPreview *rp = rjp; - - /* during render, rv3d->engine can get freed */ - if (rp->rv3d->render_engine == NULL) { - *rp->stop = 1; - } - else { - make_renderinfo_string(rs, rp->scene, false, NULL, rp->engine->text); - - /* make jobs timer to send notifier */ - *(rp->do_update) = true; - } -} - -BLI_INLINE void rcti_scale_coords(rcti *scaled_rect, const rcti *rect, - const float scale) -{ - scaled_rect->xmin = rect->xmin * scale; - scaled_rect->ymin = rect->ymin * scale; - scaled_rect->xmax = rect->xmax * scale; - scaled_rect->ymax = rect->ymax * scale; -} - -static void render_update_resolution(Render *re, const RenderPreview *rp, - bool use_border, const rcti *clip_rect) -{ - int winx = rp->ar->winx / rp->resolution_divider; - int winy = rp->ar->winy / rp->resolution_divider; - if (use_border) { - rcti scaled_cliprct; - rcti_scale_coords(&scaled_cliprct, clip_rect, - 1.0f / rp->resolution_divider); - RE_ChangeResolution(re, winx, winy, &scaled_cliprct); - } - else { - RE_ChangeResolution(re, winx, winy, NULL); - } - - if (rp->has_freestyle) { - if (rp->resolution_divider == BKE_render_preview_pixel_size(&rp->scene->r)) { - RE_ChangeModeFlag(re, R_EDGE_FRS, false); - } - else { - RE_ChangeModeFlag(re, R_EDGE_FRS, true); - } - } -} - -static void render_view3d_startjob(void *customdata, short *stop, short *do_update, float *UNUSED(progress)) -{ - RenderPreview *rp = customdata; - Render *re; - RenderStats *rstats; - rctf viewplane; - rcti cliprct; - float clipsta, clipend, pixsize; - bool orth, restore = 0; - char name[32]; - int update_flag; - bool use_border; - int ob_inst_update_flag = 0; - - update_flag = rp->engine->job_update_flag; - rp->engine->job_update_flag = 0; - - //printf("ma %d res %d view %d db %d\n", update_flag & PR_UPDATE_MATERIAL, update_flag & PR_UPDATE_RENDERSIZE, update_flag & PR_UPDATE_VIEW, update_flag & PR_UPDATE_DATABASE); - - G.is_break = false; - - if (false == render_view3d_get_rects(rp->depsgraph, rp->ar, rp->v3d, rp->rv3d, &viewplane, rp->engine, &clipsta, &clipend, &pixsize, &orth)) - return; - - rp->stop = stop; - rp->do_update = do_update; - - // printf("Enter previewrender\n"); - - /* ok, are we rendering all over? */ - sprintf(name, "View3dPreview %p", (void *)rp->ar); - re = rp->engine->re = RE_GetRender(name); - - /* set this always, rp is different for each job */ - RE_test_break_cb(re, rp, render_view3d_break); - RE_display_update_cb(re, rp, render_view3d_display_update); - RE_stats_draw_cb(re, rp, render_view3d_renderinfo_cb); - - rstats = RE_GetStats(re); - - if (update_flag & PR_UPDATE_VIEW) { - Object *object; - rp->resolution_divider = rp->start_resolution_divider; - - /* Same as database_init_objects(), loop over all objects. - * We might consider de-duplicating the code between this two cases. - */ - for (object = rp->bmain->object.first; object; object = object->id.next) { - float mat[4][4]; - mul_m4_m4m4(mat, rp->viewmat, object->obmat); - invert_m4_m4(object->imat_ren, mat); - } - } - - use_border = render_view3d_disprect(rp->scene, rp->depsgraph, - rp->ar, rp->v3d, rp->rv3d, - &cliprct); - - if ((update_flag & (PR_UPDATE_RENDERSIZE | PR_UPDATE_DATABASE | PR_UPDATE_VIEW)) || rstats->convertdone == 0) { - RenderData rdata; - - /* no osa, blur, seq, layers, savebuffer etc for preview render */ - rdata = rp->scene->r; - rdata.mode &= ~(R_OSA | R_MBLUR | R_BORDER | R_PANORAMA); - rdata.scemode &= ~(R_DOSEQ | R_DOCOMP | R_FREE_IMAGE | R_EXR_TILE_FILE | R_FULL_SAMPLE); - rdata.scemode |= R_VIEWPORT_PREVIEW; - - /* we do use layers, but only active */ - rdata.scemode |= R_SINGLE_LAYER; - - /* initalize always */ - if (use_border) { - rdata.mode |= R_BORDER; - RE_InitState(re, NULL, &rdata, &rp->scene->view_layers, rp->scene->active_view_layer, NULL, rp->ar->winx, rp->ar->winy, &cliprct); - } - else - RE_InitState(re, NULL, &rdata, &rp->scene->view_layers, rp->scene->active_view_layer, NULL, rp->ar->winx, rp->ar->winy, NULL); - } - - if (orth) - RE_SetOrtho(re, &viewplane, clipsta, clipend); - else - RE_SetWindow(re, &viewplane, clipsta, clipend); - - RE_SetPixelSize(re, pixsize); - - if ((update_flag & PR_UPDATE_DATABASE) || rstats->convertdone == 0) { - unsigned int lay = rp->scene->lay; - - /* allow localview render for objects with lights in normal layers */ - if (rp->v3d->lay & 0xFF000000) - lay |= rp->v3d->lay; - else lay = rp->v3d->lay; - - RE_SetView(re, rp->viewmat); - - /* copying blender data while main thread is locked, to avoid crashes */ - WM_job_main_thread_lock_acquire(rp->job); - RE_Database_Free(re); - RE_Database_FromScene(re, rp->bmain, rp->scene, lay, 0); // 0= dont use camera view - WM_job_main_thread_lock_release(rp->job); - - /* do preprocessing like building raytree, shadows, volumes, SSS */ - RE_Database_Preprocess(rp->depsgraph, re); - - /* conversion not completed, need to do it again */ - if (!rstats->convertdone) { - if (render_view3d_is_valid(rp)) { - rp->engine->job_update_flag |= PR_UPDATE_DATABASE; - } - } - - // printf("dbase update\n"); - } - else { - // printf("dbase rotate\n"); - RE_DataBase_IncrementalView(re, rp->viewmat, 0); - restore = 1; - } - - RE_DataBase_ApplyWindow(re); - - /* OK, can we enter render code? */ - if (rstats->convertdone) { - bool first_time = true; - - if (update_flag & PR_UPDATE_VIEW) { - ob_inst_update_flag |= RE_OBJECT_INSTANCES_UPDATE_VIEW; - } - - RE_updateRenderInstances(re, ob_inst_update_flag); - - for (;;) { - int pixel_size = BKE_render_preview_pixel_size(&rp->scene->r); - if (first_time == false) { - if (restore) - RE_DataBase_IncrementalView(re, rp->viewmat, 1); - - rp->resolution_divider = MAX2(rp->resolution_divider / 2, pixel_size); - *do_update = 1; - - render_update_resolution(re, rp, use_border, &cliprct); - - RE_DataBase_IncrementalView(re, rp->viewmat, 0); - RE_DataBase_ApplyWindow(re); - restore = 1; - } - else { - render_update_resolution(re, rp, use_border, &cliprct); - } - - RE_TileProcessor(re); - - first_time = false; - - if (*stop || rp->resolution_divider == pixel_size) { - break; - } - } - - /* always rotate back */ - if (restore) - RE_DataBase_IncrementalView(re, rp->viewmat, 1); - } -} - -static void render_view3d_free(void *customdata) -{ - RenderPreview *rp = customdata; - - MEM_freeN(rp); -} - -static bool render_view3d_flag_changed(RenderEngine *engine, const bContext *C) -{ - RegionView3D *rv3d = CTX_wm_region_view3d(C); - View3D *v3d = CTX_wm_view3d(C); - ARegion *ar = CTX_wm_region(C); - Scene *scene = CTX_data_scene(C); - Depsgraph *depsgraph = CTX_data_depsgraph(C); - Render *re; - rctf viewplane; - rcti disprect; - float clipsta, clipend; - bool orth; - int job_update_flag = 0; - char name[32]; - - /* ensure render engine exists */ - re = engine->re; - - if (!re) { - sprintf(name, "View3dPreview %p", (void *)ar); - re = engine->re = RE_GetRender(name); - if (!re) - re = engine->re = RE_NewRender(name); - - engine->update_flag |= RE_ENGINE_UPDATE_DATABASE; - } - - /* check update_flag */ - if (engine->update_flag & RE_ENGINE_UPDATE_MA) - job_update_flag |= PR_UPDATE_MATERIAL; - - if (engine->update_flag & RE_ENGINE_UPDATE_OTHER) - job_update_flag |= PR_UPDATE_MATERIAL; - - if (engine->update_flag & RE_ENGINE_UPDATE_DATABASE) { - job_update_flag |= PR_UPDATE_DATABASE; - - /* load editmesh */ - Object *obedit = CTX_data_edit_object(C); - if (obedit) { - ED_object_editmode_load(obedit); - } - } - - engine->update_flag = 0; - - /* check if viewport changed */ - if (engine->last_winx != ar->winx || engine->last_winy != ar->winy) { - engine->last_winx = ar->winx; - engine->last_winy = ar->winy; - job_update_flag |= PR_UPDATE_RENDERSIZE; - } - - if (compare_m4m4(engine->last_viewmat, rv3d->viewmat, 0.00001f) == 0) { - copy_m4_m4(engine->last_viewmat, rv3d->viewmat); - job_update_flag |= PR_UPDATE_VIEW; - } - - render_view3d_get_rects(depsgraph, ar, v3d, rv3d, &viewplane, engine, &clipsta, &clipend, NULL, &orth); - - if (BLI_rctf_compare(&viewplane, &engine->last_viewplane, 0.00001f) == 0) { - engine->last_viewplane = viewplane; - job_update_flag |= PR_UPDATE_VIEW; - } - - render_view3d_disprect(scene, depsgraph, ar, v3d, rv3d, &disprect); - if (BLI_rcti_compare(&disprect, &engine->last_disprect) == 0) { - engine->last_disprect = disprect; - job_update_flag |= PR_UPDATE_RENDERSIZE; - } - - /* any changes? go ahead and rerender */ - if (job_update_flag) { - engine->job_update_flag |= job_update_flag; - return true; - } - - return false; -} - -static void render_view3d_do(RenderEngine *engine, const bContext *C) -{ - wmJob *wm_job; - RenderPreview *rp; - Scene *scene = CTX_data_scene(C); - Depsgraph *depsgraph = CTX_data_depsgraph(C); - ARegion *ar = CTX_wm_region(C); - int width = ar->winx, height = ar->winy; - int divider = BKE_render_preview_pixel_size(&scene->r); - int resolution_threshold = scene->r.preview_start_resolution * - scene->r.preview_start_resolution; - - if (CTX_wm_window(C) == NULL) - return; - if (!render_view3d_flag_changed(engine, C)) - return; - - wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), CTX_wm_region(C), "Render Preview", - WM_JOB_EXCL_RENDER, WM_JOB_TYPE_RENDER_PREVIEW); - rp = MEM_callocN(sizeof(RenderPreview), "render preview"); - rp->job = wm_job; - - while (width * height > resolution_threshold) { - width = max_ii(1, width / 2); - height = max_ii(1, height / 2); - divider *= 2; - } - - /* customdata for preview thread */ - rp->scene = scene; - rp->depsgraph = depsgraph; - rp->engine = engine; - rp->sa = CTX_wm_area(C); - rp->ar = CTX_wm_region(C); - rp->v3d = rp->sa->spacedata.first; - rp->rv3d = CTX_wm_region_view3d(C); - rp->bmain = CTX_data_main(C); - rp->resolution_divider = divider; - rp->start_resolution_divider = divider; - rp->has_freestyle = (scene->r.mode & R_EDGE_FRS) != 0; - copy_m4_m4(rp->viewmat, rp->rv3d->viewmat); - - /* clear info text */ - engine->text[0] = '\0'; - - /* setup job */ - WM_jobs_customdata_set(wm_job, rp, render_view3d_free); - WM_jobs_timer(wm_job, 0.1, NC_SPACE | ND_SPACE_VIEW3D, NC_SPACE | ND_SPACE_VIEW3D); - WM_jobs_callbacks(wm_job, render_view3d_startjob, NULL, NULL, NULL); - - WM_jobs_start(CTX_wm_manager(C), wm_job); - - engine->flag &= ~RE_ENGINE_DO_UPDATE; -} - -/* callback for render engine, on changes */ -void render_view3d_update(RenderEngine *engine, const bContext *C) -{ - /* this shouldn't be needed and causes too many database rebuilds, but we - * aren't actually tracking updates for all relevant datablocks so this is - * a catch-all for updates */ - engine->update_flag |= RE_ENGINE_UPDATE_DATABASE; - - render_view3d_do(engine, C); -} - -void render_view3d_draw(RenderEngine *engine, const bContext *C) -{ - Render *re = engine->re; - RenderResult rres; - char name[32]; - - render_view3d_do(engine, C); - - if (re == NULL) { - sprintf(name, "View3dPreview %p", (void *)CTX_wm_region(C)); - re = RE_GetRender(name); - - if (re == NULL) return; - } - - /* Viewport render preview doesn't support multiview, view hardcoded to 0 */ - RE_AcquireResultImage(re, &rres, 0); - - if (rres.rectf) { - RegionView3D *rv3d = CTX_wm_region_view3d(C); - View3D *v3d = CTX_wm_view3d(C); - Scene *scene = CTX_data_scene(C); - Depsgraph *depsgraph = CTX_data_depsgraph(C); - ARegion *ar = CTX_wm_region(C); - bool force_fallback = false; - bool need_fallback = true; - float dither = scene->r.dither_intensity; - float scale_x, scale_y; - rcti clip_rect; - int xof, yof; - - if (render_view3d_disprect(scene, depsgraph, ar, v3d, rv3d, &clip_rect)) { - scale_x = (float) BLI_rcti_size_x(&clip_rect) / rres.rectx; - scale_y = (float) BLI_rcti_size_y(&clip_rect) / rres.recty; - xof = clip_rect.xmin; - yof = clip_rect.ymin; - } - else { - scale_x = (float) ar->winx / rres.rectx; - scale_y = (float) ar->winy / rres.recty; - xof = rres.xof; - yof = rres.yof; - } - - /* If user decided not to use GLSL, fallback to glaDrawPixelsAuto */ - force_fallback |= (U.image_draw_method != IMAGE_DRAW_METHOD_GLSL); - - /* Try using GLSL display transform. */ - if (force_fallback == false) { - if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, dither, true)) { - glEnable(GL_BLEND); - IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR); - immDrawPixelsTex(&state, xof, yof, rres.rectx, rres.recty, - GL_RGBA, GL_FLOAT, GL_NEAREST, rres.rectf, - scale_x, scale_y, NULL);; - glDisable(GL_BLEND); - - IMB_colormanagement_finish_glsl_draw(); - need_fallback = false; - } - } - - /* If GLSL failed, use old-school CPU-based transform. */ - if (need_fallback) { - unsigned char *display_buffer = MEM_mallocN(4 * rres.rectx * rres.recty * sizeof(char), - "render_view3d_draw"); - - IMB_colormanagement_buffer_make_display_space(rres.rectf, display_buffer, rres.rectx, rres.recty, - 4, dither, &scene->view_settings, &scene->display_settings); - - glEnable(GL_BLEND); - IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR); - immDrawPixelsTex(&state, xof, yof, rres.rectx, rres.recty, - GL_RGBA, GL_UNSIGNED_BYTE, - GL_NEAREST, display_buffer, - scale_x, scale_y, NULL); - glDisable(GL_BLEND); - - MEM_freeN(display_buffer); - } - } - - RE_ReleaseResultImage(re); -} - -void ED_viewport_render_kill_jobs(wmWindowManager *wm, - Main *bmain, - bool free_database) -{ - bScreen *sc; - ScrArea *sa; - ARegion *ar; - - if (!wm) - return; - - /* kill all actively running jobs */ - WM_jobs_kill(wm, NULL, render_view3d_startjob); - - /* loop over 3D view render engines */ - for (sc = bmain->screen.first; sc; sc = sc->id.next) { - for (sa = sc->areabase.first; sa; sa = sa->next) { - if (sa->spacetype != SPACE_VIEW3D) - continue; - - for (ar = sa->regionbase.first; ar; ar = ar->next) { - RegionView3D *rv3d; - - if (ar->regiontype != RGN_TYPE_WINDOW) - continue; - - rv3d = ar->regiondata; - - if (rv3d->render_engine) { - /* free render database now before we change data, because - * RE_Database_Free will also loop over blender data */ - if (free_database) { - char name[32]; - Render *re; - - sprintf(name, "View3dPreview %p", (void *)ar); - re = RE_GetRender(name); - - if (re) - RE_Database_Free(re); - - /* tag render engine to update entire database */ - rv3d->render_engine->update_flag |= RE_ENGINE_UPDATE_DATABASE; - } - else { - /* quick shader update */ - rv3d->render_engine->update_flag |= RE_ENGINE_UPDATE_MA; - } - } - } - } - } -} - Scene *ED_render_job_get_scene(const bContext *C) { wmWindowManager *wm = CTX_wm_manager(C); @@ -1716,6 +1099,7 @@ Scene *ED_render_job_get_current_scene(const bContext *C) return NULL; } + /* Motion blur curve preset */ static int render_shutter_curve_preset_exec(bContext *C, wmOperator *op) |