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Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r--source/blender/editors/render/render_internal.c1792
1 files changed, 926 insertions, 866 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index b5546bd7b90..6df1ba5e0aa 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -21,7 +21,6 @@
* \ingroup edrend
*/
-
#include <math.h>
#include <string.h>
#include <stddef.h>
@@ -92,160 +91,175 @@
static int render_break(void *rjv);
typedef struct RenderJob {
- Main *main;
- Scene *scene;
- ViewLayer *single_layer;
- Scene *current_scene;
- /* TODO(sergey): Should not be needed once engine will have own
- * depsgraph and copy-on-write will be implemented.
- */
- Depsgraph *depsgraph;
- Render *re;
- struct Object *camera_override;
- bool v3d_override;
- bool anim, write_still;
- Image *image;
- ImageUser iuser;
- bool image_outdated;
- short *stop;
- short *do_update;
- float *progress;
- ReportList *reports;
- int orig_layer;
- int last_layer;
- ScrArea *sa;
- ColorManagedViewSettings view_settings;
- ColorManagedDisplaySettings display_settings;
- bool supports_glsl_draw;
- bool interface_locked;
+ Main *main;
+ Scene *scene;
+ ViewLayer *single_layer;
+ Scene *current_scene;
+ /* TODO(sergey): Should not be needed once engine will have own
+ * depsgraph and copy-on-write will be implemented.
+ */
+ Depsgraph *depsgraph;
+ Render *re;
+ struct Object *camera_override;
+ bool v3d_override;
+ bool anim, write_still;
+ Image *image;
+ ImageUser iuser;
+ bool image_outdated;
+ short *stop;
+ short *do_update;
+ float *progress;
+ ReportList *reports;
+ int orig_layer;
+ int last_layer;
+ ScrArea *sa;
+ ColorManagedViewSettings view_settings;
+ ColorManagedDisplaySettings display_settings;
+ bool supports_glsl_draw;
+ bool interface_locked;
} RenderJob;
/* called inside thread! */
-static void image_buffer_rect_update(RenderJob *rj, RenderResult *rr, ImBuf *ibuf, ImageUser *iuser, volatile rcti *renrect, const char *viewname)
+static void image_buffer_rect_update(RenderJob *rj,
+ RenderResult *rr,
+ ImBuf *ibuf,
+ ImageUser *iuser,
+ volatile rcti *renrect,
+ const char *viewname)
{
- Scene *scene = rj->scene;
- const float *rectf = NULL;
- int ymin, ymax, xmin, xmax;
- int rymin, rxmin;
- int linear_stride, linear_offset_x, linear_offset_y;
- ColorManagedViewSettings *view_settings;
- ColorManagedDisplaySettings *display_settings;
-
- /* Exception for exr tiles -- display buffer conversion happens here,
- * NOT in the color management pipeline.
- */
- if (ibuf->userflags & IB_DISPLAY_BUFFER_INVALID &&
- rr->do_exr_tile == false)
- {
- /* The whole image buffer it so be color managed again anyway. */
- return;
- }
-
- /* if renrect argument, we only refresh scanlines */
- if (renrect) {
- /* if (ymax == recty), rendering of layer is ready,
- * we should not draw, other things happen... */
- if (rr->renlay == NULL || renrect->ymax >= rr->recty)
- return;
-
- /* xmin here is first subrect x coord, xmax defines subrect width */
- xmin = renrect->xmin + rr->crop;
- xmax = renrect->xmax - xmin + rr->crop;
- if (xmax < 2)
- return;
-
- ymin = renrect->ymin + rr->crop;
- ymax = renrect->ymax - ymin + rr->crop;
- if (ymax < 2)
- return;
- renrect->ymin = renrect->ymax;
-
- }
- else {
- xmin = ymin = rr->crop;
- xmax = rr->rectx - 2 * rr->crop;
- ymax = rr->recty - 2 * rr->crop;
- }
-
- /* xmin ymin is in tile coords. transform to ibuf */
- rxmin = rr->tilerect.xmin + xmin;
- if (rxmin >= ibuf->x) return;
- rymin = rr->tilerect.ymin + ymin;
- if (rymin >= ibuf->y) return;
-
- if (rxmin + xmax > ibuf->x)
- xmax = ibuf->x - rxmin;
- if (rymin + ymax > ibuf->y)
- ymax = ibuf->y - rymin;
-
- if (xmax < 1 || ymax < 1) return;
-
- /* The thing here is, the logic below (which was default behavior
- * of how rectf is acquiring since forever) gives float buffer for
- * composite output only. This buffer can not be used for other
- * passes obviously.
- *
- * We might try finding corresponding for pass buffer in render result
- * (which is actually missing when rendering with Cycles, who only
- * writes all the passes when the tile is finished) or use float
- * buffer from image buffer as reference, which is easier to use and
- * contains all the data we need anyway.
- * - sergey -
- */
- /* TODO(sergey): Need to check has_combined here? */
- if (iuser->pass == 0) {
- RenderView *rv;
- const int view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
- rv = RE_RenderViewGetById(rr, view_id);
-
- /* find current float rect for display, first case is after composite... still weak */
- if (rv->rectf)
- rectf = rv->rectf;
- else {
- if (rv->rect32) {
- /* special case, currently only happens with sequencer rendering,
- * which updates the whole frame, so we can only mark display buffer
- * as invalid here (sergey)
- */
- ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
- return;
- }
- else {
- if (rr->renlay == NULL) return;
- rectf = RE_RenderLayerGetPass(rr->renlay, RE_PASSNAME_COMBINED, viewname);
- }
- }
- if (rectf == NULL) return;
-
- rectf += 4 * (rr->rectx * ymin + xmin);
- linear_stride = rr->rectx;
- linear_offset_x = rxmin;
- linear_offset_y = rymin;
- }
- else {
- rectf = ibuf->rect_float;
- linear_stride = ibuf->x;
- linear_offset_x = 0;
- linear_offset_y = 0;
- }
-
- if (rr->do_exr_tile) {
- /* We don't support changing color management settings during rendering
- * when using Save Buffers option.
- */
- view_settings = &rj->view_settings;
- display_settings = &rj->display_settings;
- }
- else {
- view_settings = &scene->view_settings;
- display_settings = &scene->display_settings;
- }
-
- IMB_partial_display_buffer_update(ibuf, rectf, NULL,
- linear_stride, linear_offset_x, linear_offset_y,
- view_settings, display_settings,
- rxmin, rymin, rxmin + xmax, rymin + ymax,
- rr->do_exr_tile);
+ Scene *scene = rj->scene;
+ const float *rectf = NULL;
+ int ymin, ymax, xmin, xmax;
+ int rymin, rxmin;
+ int linear_stride, linear_offset_x, linear_offset_y;
+ ColorManagedViewSettings *view_settings;
+ ColorManagedDisplaySettings *display_settings;
+
+ /* Exception for exr tiles -- display buffer conversion happens here,
+ * NOT in the color management pipeline.
+ */
+ if (ibuf->userflags & IB_DISPLAY_BUFFER_INVALID && rr->do_exr_tile == false) {
+ /* The whole image buffer it so be color managed again anyway. */
+ return;
+ }
+
+ /* if renrect argument, we only refresh scanlines */
+ if (renrect) {
+ /* if (ymax == recty), rendering of layer is ready,
+ * we should not draw, other things happen... */
+ if (rr->renlay == NULL || renrect->ymax >= rr->recty)
+ return;
+
+ /* xmin here is first subrect x coord, xmax defines subrect width */
+ xmin = renrect->xmin + rr->crop;
+ xmax = renrect->xmax - xmin + rr->crop;
+ if (xmax < 2)
+ return;
+
+ ymin = renrect->ymin + rr->crop;
+ ymax = renrect->ymax - ymin + rr->crop;
+ if (ymax < 2)
+ return;
+ renrect->ymin = renrect->ymax;
+ }
+ else {
+ xmin = ymin = rr->crop;
+ xmax = rr->rectx - 2 * rr->crop;
+ ymax = rr->recty - 2 * rr->crop;
+ }
+
+ /* xmin ymin is in tile coords. transform to ibuf */
+ rxmin = rr->tilerect.xmin + xmin;
+ if (rxmin >= ibuf->x)
+ return;
+ rymin = rr->tilerect.ymin + ymin;
+ if (rymin >= ibuf->y)
+ return;
+
+ if (rxmin + xmax > ibuf->x)
+ xmax = ibuf->x - rxmin;
+ if (rymin + ymax > ibuf->y)
+ ymax = ibuf->y - rymin;
+
+ if (xmax < 1 || ymax < 1)
+ return;
+
+ /* The thing here is, the logic below (which was default behavior
+ * of how rectf is acquiring since forever) gives float buffer for
+ * composite output only. This buffer can not be used for other
+ * passes obviously.
+ *
+ * We might try finding corresponding for pass buffer in render result
+ * (which is actually missing when rendering with Cycles, who only
+ * writes all the passes when the tile is finished) or use float
+ * buffer from image buffer as reference, which is easier to use and
+ * contains all the data we need anyway.
+ * - sergey -
+ */
+ /* TODO(sergey): Need to check has_combined here? */
+ if (iuser->pass == 0) {
+ RenderView *rv;
+ const int view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
+ rv = RE_RenderViewGetById(rr, view_id);
+
+ /* find current float rect for display, first case is after composite... still weak */
+ if (rv->rectf)
+ rectf = rv->rectf;
+ else {
+ if (rv->rect32) {
+ /* special case, currently only happens with sequencer rendering,
+ * which updates the whole frame, so we can only mark display buffer
+ * as invalid here (sergey)
+ */
+ ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
+ return;
+ }
+ else {
+ if (rr->renlay == NULL)
+ return;
+ rectf = RE_RenderLayerGetPass(rr->renlay, RE_PASSNAME_COMBINED, viewname);
+ }
+ }
+ if (rectf == NULL)
+ return;
+
+ rectf += 4 * (rr->rectx * ymin + xmin);
+ linear_stride = rr->rectx;
+ linear_offset_x = rxmin;
+ linear_offset_y = rymin;
+ }
+ else {
+ rectf = ibuf->rect_float;
+ linear_stride = ibuf->x;
+ linear_offset_x = 0;
+ linear_offset_y = 0;
+ }
+
+ if (rr->do_exr_tile) {
+ /* We don't support changing color management settings during rendering
+ * when using Save Buffers option.
+ */
+ view_settings = &rj->view_settings;
+ display_settings = &rj->display_settings;
+ }
+ else {
+ view_settings = &scene->view_settings;
+ display_settings = &scene->display_settings;
+ }
+
+ IMB_partial_display_buffer_update(ibuf,
+ rectf,
+ NULL,
+ linear_stride,
+ linear_offset_x,
+ linear_offset_y,
+ view_settings,
+ display_settings,
+ rxmin,
+ rymin,
+ rxmin + xmax,
+ rymin + ymax,
+ rr->do_exr_tile);
}
/* ****************************** render invoking ***************** */
@@ -253,108 +267,118 @@ static void image_buffer_rect_update(RenderJob *rj, RenderResult *rr, ImBuf *ibu
/* set callbacks, exported to sequence render too.
* Only call in foreground (UI) renders. */
-static void screen_render_single_layer_set(wmOperator *op, Main *mainp, ViewLayer *active_layer, Scene **scene, ViewLayer **single_layer)
+static void screen_render_single_layer_set(
+ wmOperator *op, Main *mainp, ViewLayer *active_layer, Scene **scene, ViewLayer **single_layer)
{
- /* single layer re-render */
- if (RNA_struct_property_is_set(op->ptr, "scene")) {
- Scene *scn;
- char scene_name[MAX_ID_NAME - 2];
-
- RNA_string_get(op->ptr, "scene", scene_name);
- scn = (Scene *)BLI_findstring(&mainp->scenes, scene_name, offsetof(ID, name) + 2);
-
- if (scn) {
- /* camera switch wont have updated */
- scn->r.cfra = (*scene)->r.cfra;
- BKE_scene_camera_switch_update(scn);
-
- *scene = scn;
- }
- }
-
- if (RNA_struct_property_is_set(op->ptr, "layer")) {
- ViewLayer *rl;
- char rl_name[RE_MAXNAME];
-
- RNA_string_get(op->ptr, "layer", rl_name);
- rl = (ViewLayer *)BLI_findstring(&(*scene)->view_layers, rl_name, offsetof(ViewLayer, name));
-
- if (rl)
- *single_layer = rl;
- }
- else if (((*scene)->r.scemode & R_SINGLE_LAYER) && active_layer) {
- *single_layer = active_layer;
- }
+ /* single layer re-render */
+ if (RNA_struct_property_is_set(op->ptr, "scene")) {
+ Scene *scn;
+ char scene_name[MAX_ID_NAME - 2];
+
+ RNA_string_get(op->ptr, "scene", scene_name);
+ scn = (Scene *)BLI_findstring(&mainp->scenes, scene_name, offsetof(ID, name) + 2);
+
+ if (scn) {
+ /* camera switch wont have updated */
+ scn->r.cfra = (*scene)->r.cfra;
+ BKE_scene_camera_switch_update(scn);
+
+ *scene = scn;
+ }
+ }
+
+ if (RNA_struct_property_is_set(op->ptr, "layer")) {
+ ViewLayer *rl;
+ char rl_name[RE_MAXNAME];
+
+ RNA_string_get(op->ptr, "layer", rl_name);
+ rl = (ViewLayer *)BLI_findstring(&(*scene)->view_layers, rl_name, offsetof(ViewLayer, name));
+
+ if (rl)
+ *single_layer = rl;
+ }
+ else if (((*scene)->r.scemode & R_SINGLE_LAYER) && active_layer) {
+ *single_layer = active_layer;
+ }
}
/* executes blocking render */
static int screen_render_exec(bContext *C, wmOperator *op)
{
- Scene *scene = CTX_data_scene(C);
- RenderEngineType *re_type = RE_engines_find(scene->r.engine);
- ViewLayer *active_layer = CTX_data_view_layer(C);
- ViewLayer *single_layer = NULL;
- Render *re;
- Image *ima;
- View3D *v3d = CTX_wm_view3d(C);
- Main *mainp = CTX_data_main(C);
- const bool is_animation = RNA_boolean_get(op->ptr, "animation");
- const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
- struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
-
- /* Cannot do render if there is not this function. */
- if (re_type->render == NULL) {
- return OPERATOR_CANCELLED;
- }
-
- /* custom scene and single layer re-render */
- screen_render_single_layer_set(op, mainp, active_layer, &scene, &single_layer);
-
- if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
- BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
- return OPERATOR_CANCELLED;
- }
-
- re = RE_NewSceneRender(scene);
-
- G.is_break = false;
- RE_test_break_cb(re, NULL, render_break);
-
- ima = BKE_image_verify_viewer(mainp, IMA_TYPE_R_RESULT, "Render Result");
- BKE_image_signal(mainp, ima, NULL, IMA_SIGNAL_FREE);
- BKE_image_backup_render(scene, ima, true);
-
- /* cleanup sequencer caches before starting user triggered render.
- * otherwise, invalidated cache entries can make their way into
- * the output rendering. We can't put that into RE_BlenderFrame,
- * since sequence rendering can call that recursively... (peter) */
- BKE_sequencer_cache_cleanup();
-
- RE_SetReports(re, op->reports);
-
- BLI_threaded_malloc_begin();
- if (is_animation)
- RE_BlenderAnim(re, mainp, scene, single_layer, camera_override, scene->r.sfra, scene->r.efra, scene->r.frame_step);
- else
- RE_BlenderFrame(re, mainp, scene, single_layer, camera_override, scene->r.cfra, is_write_still);
- BLI_threaded_malloc_end();
-
- RE_SetReports(re, NULL);
-
- // no redraw needed, we leave state as we entered it
- ED_update_for_newframe(mainp, CTX_data_depsgraph(C));
-
- WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);
-
- return OPERATOR_FINISHED;
+ Scene *scene = CTX_data_scene(C);
+ RenderEngineType *re_type = RE_engines_find(scene->r.engine);
+ ViewLayer *active_layer = CTX_data_view_layer(C);
+ ViewLayer *single_layer = NULL;
+ Render *re;
+ Image *ima;
+ View3D *v3d = CTX_wm_view3d(C);
+ Main *mainp = CTX_data_main(C);
+ const bool is_animation = RNA_boolean_get(op->ptr, "animation");
+ const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
+ struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
+
+ /* Cannot do render if there is not this function. */
+ if (re_type->render == NULL) {
+ return OPERATOR_CANCELLED;
+ }
+
+ /* custom scene and single layer re-render */
+ screen_render_single_layer_set(op, mainp, active_layer, &scene, &single_layer);
+
+ if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
+ BKE_report(
+ op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
+ return OPERATOR_CANCELLED;
+ }
+
+ re = RE_NewSceneRender(scene);
+
+ G.is_break = false;
+ RE_test_break_cb(re, NULL, render_break);
+
+ ima = BKE_image_verify_viewer(mainp, IMA_TYPE_R_RESULT, "Render Result");
+ BKE_image_signal(mainp, ima, NULL, IMA_SIGNAL_FREE);
+ BKE_image_backup_render(scene, ima, true);
+
+ /* cleanup sequencer caches before starting user triggered render.
+ * otherwise, invalidated cache entries can make their way into
+ * the output rendering. We can't put that into RE_BlenderFrame,
+ * since sequence rendering can call that recursively... (peter) */
+ BKE_sequencer_cache_cleanup();
+
+ RE_SetReports(re, op->reports);
+
+ BLI_threaded_malloc_begin();
+ if (is_animation)
+ RE_BlenderAnim(re,
+ mainp,
+ scene,
+ single_layer,
+ camera_override,
+ scene->r.sfra,
+ scene->r.efra,
+ scene->r.frame_step);
+ else
+ RE_BlenderFrame(
+ re, mainp, scene, single_layer, camera_override, scene->r.cfra, is_write_still);
+ BLI_threaded_malloc_end();
+
+ RE_SetReports(re, NULL);
+
+ // no redraw needed, we leave state as we entered it
+ ED_update_for_newframe(mainp, CTX_data_depsgraph(C));
+
+ WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);
+
+ return OPERATOR_FINISHED;
}
static void render_freejob(void *rjv)
{
- RenderJob *rj = rjv;
+ RenderJob *rj = rjv;
- BKE_color_managed_view_settings_free(&rj->view_settings);
- MEM_freeN(rj);
+ BKE_color_managed_view_settings_free(&rj->view_settings);
+ MEM_freeN(rj);
}
/* str is IMA_MAX_RENDER_TEXT in size */
@@ -364,124 +388,130 @@ static void make_renderinfo_string(const RenderStats *rs,
const char *error,
char *str)
{
- char info_time_str[32]; // used to be extern to header_info.c
- uintptr_t mem_in_use, mmap_in_use, peak_memory;
- float megs_used_memory, mmap_used_memory, megs_peak_memory;
- char *spos = str;
-
- mem_in_use = MEM_get_memory_in_use();
- mmap_in_use = MEM_get_mapped_memory_in_use();
- peak_memory = MEM_get_peak_memory();
-
- megs_used_memory = (mem_in_use - mmap_in_use) / (1024.0 * 1024.0);
- mmap_used_memory = (mmap_in_use) / (1024.0 * 1024.0);
- megs_peak_memory = (peak_memory) / (1024.0 * 1024.0);
-
- /* local view */
- if (rs->localview)
- spos += sprintf(spos, "%s | ", IFACE_("3D Local View"));
- else if (v3d_override)
- spos += sprintf(spos, "%s | ", IFACE_("3D View"));
-
- /* frame number */
- spos += sprintf(spos, IFACE_("Frame:%d "), (scene->r.cfra));
-
- /* previous and elapsed time */
- BLI_timecode_string_from_time_simple(info_time_str, sizeof(info_time_str), rs->lastframetime);
-
- if (rs->infostr && rs->infostr[0]) {
- if (rs->lastframetime != 0.0)
- spos += sprintf(spos, IFACE_("| Last:%s "), info_time_str);
- else
- spos += sprintf(spos, "| ");
-
- BLI_timecode_string_from_time_simple(info_time_str, sizeof(info_time_str), PIL_check_seconds_timer() - rs->starttime);
- }
- else
- spos += sprintf(spos, "| ");
-
- spos += sprintf(spos, IFACE_("Time:%s "), info_time_str);
-
- /* statistics */
- if (rs->statstr) {
- if (rs->statstr[0]) {
- spos += sprintf(spos, "| %s ", rs->statstr);
- }
- }
- else {
- if (rs->totvert || rs->totface || rs->tothalo || rs->totstrand || rs->totlamp)
- spos += sprintf(spos, "| ");
-
- if (rs->totvert) spos += sprintf(spos, IFACE_("Ve:%d "), rs->totvert);
- if (rs->totface) spos += sprintf(spos, IFACE_("Fa:%d "), rs->totface);
- if (rs->tothalo) spos += sprintf(spos, IFACE_("Ha:%d "), rs->tothalo);
- if (rs->totstrand) spos += sprintf(spos, IFACE_("St:%d "), rs->totstrand);
- if (rs->totlamp) spos += sprintf(spos, IFACE_("Li:%d "), rs->totlamp);
-
- if (rs->mem_peak == 0.0f)
- spos += sprintf(spos, IFACE_("| Mem:%.2fM (%.2fM, Peak %.2fM) "),
- megs_used_memory, mmap_used_memory, megs_peak_memory);
- else
- spos += sprintf(spos, IFACE_("| Mem:%.2fM, Peak: %.2fM "), rs->mem_used, rs->mem_peak);
-
- if (rs->curfield)
- spos += sprintf(spos, IFACE_("Field %d "), rs->curfield);
- if (rs->curblur)
- spos += sprintf(spos, IFACE_("Blur %d "), rs->curblur);
- }
-
- /* full sample */
- if (rs->curfsa)
- spos += sprintf(spos, IFACE_("| Full Sample %d "), rs->curfsa);
-
- /* extra info */
- if (rs->infostr && rs->infostr[0]) {
- spos += sprintf(spos, "| %s ", rs->infostr);
- }
- else if (error && error[0]) {
- spos += sprintf(spos, "| %s ", error);
- }
-
- /* very weak... but 512 characters is quite safe */
- if (spos >= str + IMA_MAX_RENDER_TEXT)
- if (G.debug & G_DEBUG)
- printf("WARNING! renderwin text beyond limit\n");
-
+ char info_time_str[32]; // used to be extern to header_info.c
+ uintptr_t mem_in_use, mmap_in_use, peak_memory;
+ float megs_used_memory, mmap_used_memory, megs_peak_memory;
+ char *spos = str;
+
+ mem_in_use = MEM_get_memory_in_use();
+ mmap_in_use = MEM_get_mapped_memory_in_use();
+ peak_memory = MEM_get_peak_memory();
+
+ megs_used_memory = (mem_in_use - mmap_in_use) / (1024.0 * 1024.0);
+ mmap_used_memory = (mmap_in_use) / (1024.0 * 1024.0);
+ megs_peak_memory = (peak_memory) / (1024.0 * 1024.0);
+
+ /* local view */
+ if (rs->localview)
+ spos += sprintf(spos, "%s | ", IFACE_("3D Local View"));
+ else if (v3d_override)
+ spos += sprintf(spos, "%s | ", IFACE_("3D View"));
+
+ /* frame number */
+ spos += sprintf(spos, IFACE_("Frame:%d "), (scene->r.cfra));
+
+ /* previous and elapsed time */
+ BLI_timecode_string_from_time_simple(info_time_str, sizeof(info_time_str), rs->lastframetime);
+
+ if (rs->infostr && rs->infostr[0]) {
+ if (rs->lastframetime != 0.0)
+ spos += sprintf(spos, IFACE_("| Last:%s "), info_time_str);
+ else
+ spos += sprintf(spos, "| ");
+
+ BLI_timecode_string_from_time_simple(
+ info_time_str, sizeof(info_time_str), PIL_check_seconds_timer() - rs->starttime);
+ }
+ else
+ spos += sprintf(spos, "| ");
+
+ spos += sprintf(spos, IFACE_("Time:%s "), info_time_str);
+
+ /* statistics */
+ if (rs->statstr) {
+ if (rs->statstr[0]) {
+ spos += sprintf(spos, "| %s ", rs->statstr);
+ }
+ }
+ else {
+ if (rs->totvert || rs->totface || rs->tothalo || rs->totstrand || rs->totlamp)
+ spos += sprintf(spos, "| ");
+
+ if (rs->totvert)
+ spos += sprintf(spos, IFACE_("Ve:%d "), rs->totvert);
+ if (rs->totface)
+ spos += sprintf(spos, IFACE_("Fa:%d "), rs->totface);
+ if (rs->tothalo)
+ spos += sprintf(spos, IFACE_("Ha:%d "), rs->tothalo);
+ if (rs->totstrand)
+ spos += sprintf(spos, IFACE_("St:%d "), rs->totstrand);
+ if (rs->totlamp)
+ spos += sprintf(spos, IFACE_("Li:%d "), rs->totlamp);
+
+ if (rs->mem_peak == 0.0f)
+ spos += sprintf(spos,
+ IFACE_("| Mem:%.2fM (%.2fM, Peak %.2fM) "),
+ megs_used_memory,
+ mmap_used_memory,
+ megs_peak_memory);
+ else
+ spos += sprintf(spos, IFACE_("| Mem:%.2fM, Peak: %.2fM "), rs->mem_used, rs->mem_peak);
+
+ if (rs->curfield)
+ spos += sprintf(spos, IFACE_("Field %d "), rs->curfield);
+ if (rs->curblur)
+ spos += sprintf(spos, IFACE_("Blur %d "), rs->curblur);
+ }
+
+ /* full sample */
+ if (rs->curfsa)
+ spos += sprintf(spos, IFACE_("| Full Sample %d "), rs->curfsa);
+
+ /* extra info */
+ if (rs->infostr && rs->infostr[0]) {
+ spos += sprintf(spos, "| %s ", rs->infostr);
+ }
+ else if (error && error[0]) {
+ spos += sprintf(spos, "| %s ", error);
+ }
+
+ /* very weak... but 512 characters is quite safe */
+ if (spos >= str + IMA_MAX_RENDER_TEXT)
+ if (G.debug & G_DEBUG)
+ printf("WARNING! renderwin text beyond limit\n");
}
static void image_renderinfo_cb(void *rjv, RenderStats *rs)
{
- RenderJob *rj = rjv;
- RenderResult *rr;
-
- rr = RE_AcquireResultRead(rj->re);
+ RenderJob *rj = rjv;
+ RenderResult *rr;
- if (rr) {
- /* malloc OK here, stats_draw is not in tile threads */
- if (rr->text == NULL)
- rr->text = MEM_callocN(IMA_MAX_RENDER_TEXT, "rendertext");
+ rr = RE_AcquireResultRead(rj->re);
- make_renderinfo_string(rs, rj->scene, rj->v3d_override,
- rr->error, rr->text);
- }
+ if (rr) {
+ /* malloc OK here, stats_draw is not in tile threads */
+ if (rr->text == NULL)
+ rr->text = MEM_callocN(IMA_MAX_RENDER_TEXT, "rendertext");
- RE_ReleaseResult(rj->re);
+ make_renderinfo_string(rs, rj->scene, rj->v3d_override, rr->error, rr->text);
+ }
- /* make jobs timer to send notifier */
- *(rj->do_update) = true;
+ RE_ReleaseResult(rj->re);
+ /* make jobs timer to send notifier */
+ *(rj->do_update) = true;
}
static void render_progress_update(void *rjv, float progress)
{
- RenderJob *rj = rjv;
+ RenderJob *rj = rjv;
- if (rj->progress && *rj->progress != progress) {
- *rj->progress = progress;
+ if (rj->progress && *rj->progress != progress) {
+ *rj->progress = progress;
- /* make jobs timer to send notifier */
- *(rj->do_update) = true;
- }
+ /* make jobs timer to send notifier */
+ *(rj->do_update) = true;
+ }
}
/* Not totally reliable, but works fine in most of cases and
@@ -491,615 +521,645 @@ static void render_progress_update(void *rjv, float progress)
*/
static void render_image_update_pass_and_layer(RenderJob *rj, RenderResult *rr, ImageUser *iuser)
{
- wmWindowManager *wm;
- ScrArea *first_sa = NULL, *matched_sa = NULL;
-
- /* image window, compo node users */
- for (wm = rj->main->wm.first; wm && matched_sa == NULL; wm = wm->id.next) { /* only 1 wm */
- wmWindow *win;
- for (win = wm->windows.first; win && matched_sa == NULL; win = win->next) {
- const bScreen *screen = WM_window_get_active_screen(win);
-
- for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
- if (sa->spacetype == SPACE_IMAGE) {
- SpaceImage *sima = sa->spacedata.first;
- // sa->spacedata might be empty when toggling fullscreen mode.
- if (sima != NULL && sima->image == rj->image) {
- if (first_sa == NULL) {
- first_sa = sa;
- }
- if (sa == rj->sa) {
- matched_sa = sa;
- break;
- }
- }
- }
- }
- }
- }
-
- if (matched_sa == NULL) {
- matched_sa = first_sa;
- }
-
- if (matched_sa) {
- SpaceImage *sima = matched_sa->spacedata.first;
- RenderResult *main_rr = RE_AcquireResultRead(rj->re);
-
- /* TODO(sergey): is there faster way to get the layer index? */
- if (rr->renlay) {
- int layer = BLI_findstringindex(&main_rr->layers,
- (char *)rr->renlay->name,
- offsetof(RenderLayer, name));
- sima->iuser.layer = layer;
- rj->last_layer = layer;
- }
-
- iuser->pass = sima->iuser.pass;
- iuser->layer = sima->iuser.layer;
-
- RE_ReleaseResult(rj->re);
- }
+ wmWindowManager *wm;
+ ScrArea *first_sa = NULL, *matched_sa = NULL;
+
+ /* image window, compo node users */
+ for (wm = rj->main->wm.first; wm && matched_sa == NULL; wm = wm->id.next) { /* only 1 wm */
+ wmWindow *win;
+ for (win = wm->windows.first; win && matched_sa == NULL; win = win->next) {
+ const bScreen *screen = WM_window_get_active_screen(win);
+
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ if (sa->spacetype == SPACE_IMAGE) {
+ SpaceImage *sima = sa->spacedata.first;
+ // sa->spacedata might be empty when toggling fullscreen mode.
+ if (sima != NULL && sima->image == rj->image) {
+ if (first_sa == NULL) {
+ first_sa = sa;
+ }
+ if (sa == rj->sa) {
+ matched_sa = sa;
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (matched_sa == NULL) {
+ matched_sa = first_sa;
+ }
+
+ if (matched_sa) {
+ SpaceImage *sima = matched_sa->spacedata.first;
+ RenderResult *main_rr = RE_AcquireResultRead(rj->re);
+
+ /* TODO(sergey): is there faster way to get the layer index? */
+ if (rr->renlay) {
+ int layer = BLI_findstringindex(
+ &main_rr->layers, (char *)rr->renlay->name, offsetof(RenderLayer, name));
+ sima->iuser.layer = layer;
+ rj->last_layer = layer;
+ }
+
+ iuser->pass = sima->iuser.pass;
+ iuser->layer = sima->iuser.layer;
+
+ RE_ReleaseResult(rj->re);
+ }
}
static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrect)
{
- RenderJob *rj = rjv;
- Image *ima = rj->image;
- ImBuf *ibuf;
- void *lock;
- const char *viewname = RE_GetActiveRenderView(rj->re);
-
- /* only update if we are displaying the slot being rendered */
- if (ima->render_slot != ima->last_render_slot) {
- rj->image_outdated = true;
- return;
- }
- else if (rj->image_outdated) {
- /* update entire render */
- rj->image_outdated = false;
- BKE_image_signal(rj->main, ima, NULL, IMA_SIGNAL_COLORMANAGE);
- *(rj->do_update) = true;
- return;
- }
-
- if (rr == NULL)
- return;
-
- /* update part of render */
- render_image_update_pass_and_layer(rj, rr, &rj->iuser);
- ibuf = BKE_image_acquire_ibuf(ima, &rj->iuser, &lock);
- if (ibuf) {
- /* Don't waste time on CPU side color management if
- * image will be displayed using GLSL.
- *
- * Need to update rect if Save Buffers enabled because in
- * this case GLSL doesn't have original float buffer to
- * operate with.
- */
- if (rr->do_exr_tile ||
- !rj->supports_glsl_draw ||
- ibuf->channels == 1 ||
- U.image_draw_method != IMAGE_DRAW_METHOD_GLSL)
- {
- image_buffer_rect_update(rj, rr, ibuf, &rj->iuser, renrect, viewname);
- }
-
- /* make jobs timer to send notifier */
- *(rj->do_update) = true;
- }
- BKE_image_release_ibuf(ima, ibuf, lock);
+ RenderJob *rj = rjv;
+ Image *ima = rj->image;
+ ImBuf *ibuf;
+ void *lock;
+ const char *viewname = RE_GetActiveRenderView(rj->re);
+
+ /* only update if we are displaying the slot being rendered */
+ if (ima->render_slot != ima->last_render_slot) {
+ rj->image_outdated = true;
+ return;
+ }
+ else if (rj->image_outdated) {
+ /* update entire render */
+ rj->image_outdated = false;
+ BKE_image_signal(rj->main, ima, NULL, IMA_SIGNAL_COLORMANAGE);
+ *(rj->do_update) = true;
+ return;
+ }
+
+ if (rr == NULL)
+ return;
+
+ /* update part of render */
+ render_image_update_pass_and_layer(rj, rr, &rj->iuser);
+ ibuf = BKE_image_acquire_ibuf(ima, &rj->iuser, &lock);
+ if (ibuf) {
+ /* Don't waste time on CPU side color management if
+ * image will be displayed using GLSL.
+ *
+ * Need to update rect if Save Buffers enabled because in
+ * this case GLSL doesn't have original float buffer to
+ * operate with.
+ */
+ if (rr->do_exr_tile || !rj->supports_glsl_draw || ibuf->channels == 1 ||
+ U.image_draw_method != IMAGE_DRAW_METHOD_GLSL) {
+ image_buffer_rect_update(rj, rr, ibuf, &rj->iuser, renrect, viewname);
+ }
+
+ /* make jobs timer to send notifier */
+ *(rj->do_update) = true;
+ }
+ BKE_image_release_ibuf(ima, ibuf, lock);
}
static void current_scene_update(void *rjv, Scene *scene)
{
- RenderJob *rj = rjv;
- rj->current_scene = scene;
- rj->iuser.scene = scene;
+ RenderJob *rj = rjv;
+ rj->current_scene = scene;
+ rj->iuser.scene = scene;
}
static void render_startjob(void *rjv, short *stop, short *do_update, float *progress)
{
- RenderJob *rj = rjv;
-
- rj->stop = stop;
- rj->do_update = do_update;
- rj->progress = progress;
-
- RE_SetReports(rj->re, rj->reports);
-
- if (rj->anim)
- RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->single_layer, rj->camera_override, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step);
- else
- RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->single_layer, rj->camera_override, rj->scene->r.cfra, rj->write_still);
-
- RE_SetReports(rj->re, NULL);
+ RenderJob *rj = rjv;
+
+ rj->stop = stop;
+ rj->do_update = do_update;
+ rj->progress = progress;
+
+ RE_SetReports(rj->re, rj->reports);
+
+ if (rj->anim)
+ RE_BlenderAnim(rj->re,
+ rj->main,
+ rj->scene,
+ rj->single_layer,
+ rj->camera_override,
+ rj->scene->r.sfra,
+ rj->scene->r.efra,
+ rj->scene->r.frame_step);
+ else
+ RE_BlenderFrame(rj->re,
+ rj->main,
+ rj->scene,
+ rj->single_layer,
+ rj->camera_override,
+ rj->scene->r.cfra,
+ rj->write_still);
+
+ RE_SetReports(rj->re, NULL);
}
static void render_image_restore_layer(RenderJob *rj)
{
- wmWindowManager *wm;
-
- /* image window, compo node users */
- for (wm = rj->main->wm.first; wm; wm = wm->id.next) { /* only 1 wm */
- wmWindow *win;
- for (win = wm->windows.first; win; win = win->next) {
- const bScreen *screen = WM_window_get_active_screen(win);
-
- for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
- if (sa == rj->sa) {
- if (sa->spacetype == SPACE_IMAGE) {
- SpaceImage *sima = sa->spacedata.first;
-
- if (RE_HasSingleLayer(rj->re)) {
- /* For single layer renders keep the active layer
- * visible, or show the compositing result. */
- RenderResult *rr = RE_AcquireResultRead(rj->re);
- if (RE_HasCombinedLayer(rr)) {
- sima->iuser.layer = 0;
- }
- RE_ReleaseResult(rj->re);
- }
- else {
- /* For multiple layer render, set back the layer
- * that was set at the start of rendering. */
- sima->iuser.layer = rj->orig_layer;
- }
- }
- return;
- }
- }
- }
- }
+ wmWindowManager *wm;
+
+ /* image window, compo node users */
+ for (wm = rj->main->wm.first; wm; wm = wm->id.next) { /* only 1 wm */
+ wmWindow *win;
+ for (win = wm->windows.first; win; win = win->next) {
+ const bScreen *screen = WM_window_get_active_screen(win);
+
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ if (sa == rj->sa) {
+ if (sa->spacetype == SPACE_IMAGE) {
+ SpaceImage *sima = sa->spacedata.first;
+
+ if (RE_HasSingleLayer(rj->re)) {
+ /* For single layer renders keep the active layer
+ * visible, or show the compositing result. */
+ RenderResult *rr = RE_AcquireResultRead(rj->re);
+ if (RE_HasCombinedLayer(rr)) {
+ sima->iuser.layer = 0;
+ }
+ RE_ReleaseResult(rj->re);
+ }
+ else {
+ /* For multiple layer render, set back the layer
+ * that was set at the start of rendering. */
+ sima->iuser.layer = rj->orig_layer;
+ }
+ }
+ return;
+ }
+ }
+ }
+ }
}
static void render_endjob(void *rjv)
{
- RenderJob *rj = rjv;
-
- /* this render may be used again by the sequencer without the active
- * 'Render' where the callbacks would be re-assigned. assign dummy callbacks
- * to avoid referencing freed renderjobs bug T24508. */
- RE_InitRenderCB(rj->re);
-
- if (rj->main != G_MAIN)
- BKE_main_free(rj->main);
-
- /* else the frame will not update for the original value */
- if (rj->anim && !(rj->scene->r.scemode & R_NO_FRAME_UPDATE)) {
- /* possible this fails of loading new file while rendering */
- if (G_MAIN->wm.first) {
- ED_update_for_newframe(G_MAIN, rj->depsgraph);
- }
- }
-
- /* XXX above function sets all tags in nodes */
- ntreeCompositClearTags(rj->scene->nodetree);
-
- /* potentially set by caller */
- rj->scene->r.scemode &= ~R_NO_FRAME_UPDATE;
-
- if (rj->single_layer) {
- nodeUpdateID(rj->scene->nodetree, &rj->scene->id);
- WM_main_add_notifier(NC_NODE | NA_EDITED, rj->scene);
- }
-
- if (rj->sa) {
- render_image_restore_layer(rj);
- }
-
- /* XXX render stability hack */
- G.is_rendering = false;
- WM_main_add_notifier(NC_SCENE | ND_RENDER_RESULT, NULL);
-
- /* Partial render result will always update display buffer
- * for first render layer only. This is nice because you'll
- * see render progress during rendering, but it ends up in
- * wrong display buffer shown after rendering.
- *
- * The code below will mark display buffer as invalid after
- * rendering in case multiple layers were rendered, which
- * ensures display buffer matches render layer after
- * rendering.
- *
- * Perhaps proper way would be to toggle active render
- * layer in image editor and job, so we always display
- * layer being currently rendered. But this is not so much
- * trivial at this moment, especially because of external
- * engine API, so lets use simple and robust way for now
- * - sergey -
- */
- if (rj->scene->view_layers.first != rj->scene->view_layers.last ||
- rj->image_outdated)
- {
- void *lock;
- Image *ima = rj->image;
- ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &rj->iuser, &lock);
-
- if (ibuf)
- ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
-
- BKE_image_release_ibuf(ima, ibuf, lock);
- }
-
- /* Finally unlock the user interface (if it was locked). */
- if (rj->interface_locked) {
- /* Interface was locked, so window manager couldn't have been changed
- * and using one from Global will unlock exactly the same manager as
- * was locked before running the job.
- */
- WM_set_locked_interface(G_MAIN->wm.first, false);
- DEG_on_visible_update(G_MAIN, false);
- }
+ RenderJob *rj = rjv;
+
+ /* this render may be used again by the sequencer without the active
+ * 'Render' where the callbacks would be re-assigned. assign dummy callbacks
+ * to avoid referencing freed renderjobs bug T24508. */
+ RE_InitRenderCB(rj->re);
+
+ if (rj->main != G_MAIN)
+ BKE_main_free(rj->main);
+
+ /* else the frame will not update for the original value */
+ if (rj->anim && !(rj->scene->r.scemode & R_NO_FRAME_UPDATE)) {
+ /* possible this fails of loading new file while rendering */
+ if (G_MAIN->wm.first) {
+ ED_update_for_newframe(G_MAIN, rj->depsgraph);
+ }
+ }
+
+ /* XXX above function sets all tags in nodes */
+ ntreeCompositClearTags(rj->scene->nodetree);
+
+ /* potentially set by caller */
+ rj->scene->r.scemode &= ~R_NO_FRAME_UPDATE;
+
+ if (rj->single_layer) {
+ nodeUpdateID(rj->scene->nodetree, &rj->scene->id);
+ WM_main_add_notifier(NC_NODE | NA_EDITED, rj->scene);
+ }
+
+ if (rj->sa) {
+ render_image_restore_layer(rj);
+ }
+
+ /* XXX render stability hack */
+ G.is_rendering = false;
+ WM_main_add_notifier(NC_SCENE | ND_RENDER_RESULT, NULL);
+
+ /* Partial render result will always update display buffer
+ * for first render layer only. This is nice because you'll
+ * see render progress during rendering, but it ends up in
+ * wrong display buffer shown after rendering.
+ *
+ * The code below will mark display buffer as invalid after
+ * rendering in case multiple layers were rendered, which
+ * ensures display buffer matches render layer after
+ * rendering.
+ *
+ * Perhaps proper way would be to toggle active render
+ * layer in image editor and job, so we always display
+ * layer being currently rendered. But this is not so much
+ * trivial at this moment, especially because of external
+ * engine API, so lets use simple and robust way for now
+ * - sergey -
+ */
+ if (rj->scene->view_layers.first != rj->scene->view_layers.last || rj->image_outdated) {
+ void *lock;
+ Image *ima = rj->image;
+ ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &rj->iuser, &lock);
+
+ if (ibuf)
+ ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
+
+ BKE_image_release_ibuf(ima, ibuf, lock);
+ }
+
+ /* Finally unlock the user interface (if it was locked). */
+ if (rj->interface_locked) {
+ /* Interface was locked, so window manager couldn't have been changed
+ * and using one from Global will unlock exactly the same manager as
+ * was locked before running the job.
+ */
+ WM_set_locked_interface(G_MAIN->wm.first, false);
+ DEG_on_visible_update(G_MAIN, false);
+ }
}
/* called by render, check job 'stop' value or the global */
static int render_breakjob(void *rjv)
{
- RenderJob *rj = rjv;
+ RenderJob *rj = rjv;
- if (G.is_break)
- return 1;
- if (rj->stop && *(rj->stop))
- return 1;
- return 0;
+ if (G.is_break)
+ return 1;
+ if (rj->stop && *(rj->stop))
+ return 1;
+ return 0;
}
/* for exec() when there is no render job
* note: this wont check for the escape key being pressed, but doing so isnt threadsafe */
static int render_break(void *UNUSED(rjv))
{
- if (G.is_break)
- return 1;
- return 0;
+ if (G.is_break)
+ return 1;
+ return 0;
}
/* runs in thread, no cursor setting here works. careful with notifiers too (malloc conflicts) */
/* maybe need a way to get job send notifier? */
static void render_drawlock(void *rjv, int lock)
{
- RenderJob *rj = rjv;
+ RenderJob *rj = rjv;
- /* If interface is locked, renderer callback shall do nothing. */
- if (!rj->interface_locked) {
- BKE_spacedata_draw_locks(lock);
- }
+ /* If interface is locked, renderer callback shall do nothing. */
+ if (!rj->interface_locked) {
+ BKE_spacedata_draw_locks(lock);
+ }
}
/* catch esc */
static int screen_render_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
- Scene *scene = (Scene *) op->customdata;
-
- /* no running blender, remove handler and pass through */
- if (0 == WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER)) {
- return OPERATOR_FINISHED | OPERATOR_PASS_THROUGH;
- }
-
- /* running render */
- switch (event->type) {
- case ESCKEY:
- return OPERATOR_RUNNING_MODAL;
- }
- return OPERATOR_PASS_THROUGH;
+ Scene *scene = (Scene *)op->customdata;
+
+ /* no running blender, remove handler and pass through */
+ if (0 == WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER)) {
+ return OPERATOR_FINISHED | OPERATOR_PASS_THROUGH;
+ }
+
+ /* running render */
+ switch (event->type) {
+ case ESCKEY:
+ return OPERATOR_RUNNING_MODAL;
+ }
+ return OPERATOR_PASS_THROUGH;
}
static void screen_render_cancel(bContext *C, wmOperator *op)
{
- wmWindowManager *wm = CTX_wm_manager(C);
- Scene *scene = (Scene *) op->customdata;
+ wmWindowManager *wm = CTX_wm_manager(C);
+ Scene *scene = (Scene *)op->customdata;
- /* kill on cancel, because job is using op->reports */
- WM_jobs_kill_type(wm, scene, WM_JOB_TYPE_RENDER);
+ /* kill on cancel, because job is using op->reports */
+ WM_jobs_kill_type(wm, scene, WM_JOB_TYPE_RENDER);
}
static void clean_viewport_memory_base(Base *base)
{
- if ((base->flag & BASE_VISIBLE) == 0) {
- return;
- }
+ if ((base->flag & BASE_VISIBLE) == 0) {
+ return;
+ }
- Object *object = base->object;
+ Object *object = base->object;
- if (object->id.tag & LIB_TAG_DOIT) {
- return;
- }
+ if (object->id.tag & LIB_TAG_DOIT) {
+ return;
+ }
- object->id.tag &= ~LIB_TAG_DOIT;
- if (RE_allow_render_generic_object(object)) {
- BKE_object_free_derived_caches(object);
- }
+ object->id.tag &= ~LIB_TAG_DOIT;
+ if (RE_allow_render_generic_object(object)) {
+ BKE_object_free_derived_caches(object);
+ }
}
static void clean_viewport_memory(Main *bmain, Scene *scene)
{
- Scene *sce_iter;
- Base *base;
-
- /* Tag all the available objects. */
- BKE_main_id_tag_listbase(&bmain->objects, LIB_TAG_DOIT, true);
-
- /* Go over all the visible objects. */
- for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
- for (wmWindow *win = wm->windows.first; win; win = win->next) {
- ViewLayer *view_layer = WM_window_get_active_view_layer(win);
-
- for (base = view_layer->object_bases.first; base; base = base->next) {
- clean_viewport_memory_base(base);
- }
- }
- }
-
- for (SETLOOPER_SET_ONLY(scene, sce_iter, base)) {
- clean_viewport_memory_base(base);
- }
+ Scene *sce_iter;
+ Base *base;
+
+ /* Tag all the available objects. */
+ BKE_main_id_tag_listbase(&bmain->objects, LIB_TAG_DOIT, true);
+
+ /* Go over all the visible objects. */
+ for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ ViewLayer *view_layer = WM_window_get_active_view_layer(win);
+
+ for (base = view_layer->object_bases.first; base; base = base->next) {
+ clean_viewport_memory_base(base);
+ }
+ }
+ }
+
+ for (SETLOOPER_SET_ONLY(scene, sce_iter, base)) {
+ clean_viewport_memory_base(base);
+ }
}
/* using context, starts job */
static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- /* new render clears all callbacks */
- Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
- ViewLayer *active_layer = CTX_data_view_layer(C);
- ViewLayer *single_layer = NULL;
- RenderEngineType *re_type = RE_engines_find(scene->r.engine);
- Render *re;
- wmJob *wm_job;
- RenderJob *rj;
- Image *ima;
- int jobflag;
- const bool is_animation = RNA_boolean_get(op->ptr, "animation");
- const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
- const bool use_viewport = RNA_boolean_get(op->ptr, "use_viewport");
- View3D *v3d = use_viewport ? CTX_wm_view3d(C) : NULL;
- struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
- const char *name;
- ScrArea *sa;
-
- /* Cannot do render if there is not this function. */
- if (re_type->render == NULL) {
- return OPERATOR_CANCELLED;
- }
-
- /* custom scene and single layer re-render */
- screen_render_single_layer_set(op, bmain, active_layer, &scene, &single_layer);
-
- /* only one render job at a time */
- if (WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER))
- return OPERATOR_CANCELLED;
-
- if (!RE_is_rendering_allowed(scene, single_layer, camera_override, op->reports)) {
- return OPERATOR_CANCELLED;
- }
-
- if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
- BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
- return OPERATOR_CANCELLED;
- }
-
- /* stop all running jobs, except screen one. currently previews frustrate Render */
- WM_jobs_kill_all_except(CTX_wm_manager(C), CTX_wm_screen(C));
-
- /* cancel animation playback */
- if (ED_screen_animation_playing(CTX_wm_manager(C)))
- ED_screen_animation_play(C, 0, 0);
-
- /* handle UI stuff */
- WM_cursor_wait(1);
-
- /* flush sculpt and editmode changes */
- ED_editors_flush_edits(bmain, true);
-
- /* cleanup sequencer caches before starting user triggered render.
- * otherwise, invalidated cache entries can make their way into
- * the output rendering. We can't put that into RE_BlenderFrame,
- * since sequence rendering can call that recursively... (peter) */
- BKE_sequencer_cache_cleanup();
-
- // store spare
- // get view3d layer, local layer, make this nice api call to render
- // store spare
-
- /* ensure at least 1 area shows result */
- sa = render_view_open(C, event->x, event->y, op->reports);
-
- jobflag = WM_JOB_EXCL_RENDER | WM_JOB_PRIORITY | WM_JOB_PROGRESS;
-
- if (RNA_struct_property_is_set(op->ptr, "layer"))
- jobflag |= WM_JOB_SUSPEND;
-
- /* job custom data */
- rj = MEM_callocN(sizeof(RenderJob), "render job");
- rj->main = bmain;
- rj->scene = scene;
- rj->current_scene = rj->scene;
- rj->single_layer = single_layer;
- /* TODO(sergey): Render engine should be using own depsgraph. */
- rj->depsgraph = CTX_data_depsgraph(C);
- rj->camera_override = camera_override;
- rj->anim = is_animation;
- rj->write_still = is_write_still && !is_animation;
- rj->iuser.scene = scene;
- rj->iuser.ok = 1;
- rj->reports = op->reports;
- rj->orig_layer = 0;
- rj->last_layer = 0;
- rj->sa = sa;
- rj->supports_glsl_draw = IMB_colormanagement_support_glsl_draw(&scene->view_settings);
-
- BKE_color_managed_display_settings_copy(&rj->display_settings, &scene->display_settings);
- BKE_color_managed_view_settings_copy(&rj->view_settings, &scene->view_settings);
-
- if (sa) {
- SpaceImage *sima = sa->spacedata.first;
- rj->orig_layer = sima->iuser.layer;
- }
-
- if (v3d) {
- if (camera_override && camera_override != scene->camera)
- rj->v3d_override = true;
- }
-
- /* Lock the user interface depending on render settings. */
- if (scene->r.use_lock_interface) {
- WM_set_locked_interface(CTX_wm_manager(C), true);
-
- /* Set flag interface need to be unlocked.
- *
- * This is so because we don't have copy of render settings
- * accessible from render job and copy is needed in case
- * of non-locked rendering, so we wouldn't try to unlock
- * anything if option was initially unset but then was
- * enabled during rendering.
- */
- rj->interface_locked = true;
-
- /* Clean memory used by viewport? */
- clean_viewport_memory(rj->main, scene);
- }
-
- /* setup job */
- if (RE_seq_render_active(scene, &scene->r)) name = "Sequence Render";
- else name = "Render";
-
- wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, name, jobflag, WM_JOB_TYPE_RENDER);
- WM_jobs_customdata_set(wm_job, rj, render_freejob);
- WM_jobs_timer(wm_job, 0.2, NC_SCENE | ND_RENDER_RESULT, 0);
- WM_jobs_callbacks(wm_job, render_startjob, NULL, NULL, render_endjob);
-
- /* get a render result image, and make sure it is empty */
- ima = BKE_image_verify_viewer(bmain, IMA_TYPE_R_RESULT, "Render Result");
- BKE_image_signal(rj->main, ima, NULL, IMA_SIGNAL_FREE);
- BKE_image_backup_render(rj->scene, ima, true);
- rj->image = ima;
-
- /* setup new render */
- re = RE_NewSceneRender(scene);
- RE_test_break_cb(re, rj, render_breakjob);
- RE_draw_lock_cb(re, rj, render_drawlock);
- RE_display_update_cb(re, rj, image_rect_update);
- RE_current_scene_update_cb(re, rj, current_scene_update);
- RE_stats_draw_cb(re, rj, image_renderinfo_cb);
- RE_progress_cb(re, rj, render_progress_update);
- RE_gl_context_create(re);
-
- rj->re = re;
- G.is_break = false;
-
- /* store actual owner of job, so modal operator could check for it,
- * the reason of this is that active scene could change when rendering
- * several layers from compositor [#31800]
- */
- op->customdata = scene;
-
- WM_jobs_start(CTX_wm_manager(C), wm_job);
-
- WM_cursor_wait(0);
- WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);
-
- /* we set G.is_rendering here already instead of only in the job, this ensure
- * main loop or other scene updates are disabled in time, since they may
- * have started before the job thread */
- G.is_rendering = true;
-
- /* add modal handler for ESC */
- WM_event_add_modal_handler(C, op);
-
- return OPERATOR_RUNNING_MODAL;
+ /* new render clears all callbacks */
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+ ViewLayer *active_layer = CTX_data_view_layer(C);
+ ViewLayer *single_layer = NULL;
+ RenderEngineType *re_type = RE_engines_find(scene->r.engine);
+ Render *re;
+ wmJob *wm_job;
+ RenderJob *rj;
+ Image *ima;
+ int jobflag;
+ const bool is_animation = RNA_boolean_get(op->ptr, "animation");
+ const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
+ const bool use_viewport = RNA_boolean_get(op->ptr, "use_viewport");
+ View3D *v3d = use_viewport ? CTX_wm_view3d(C) : NULL;
+ struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
+ const char *name;
+ ScrArea *sa;
+
+ /* Cannot do render if there is not this function. */
+ if (re_type->render == NULL) {
+ return OPERATOR_CANCELLED;
+ }
+
+ /* custom scene and single layer re-render */
+ screen_render_single_layer_set(op, bmain, active_layer, &scene, &single_layer);
+
+ /* only one render job at a time */
+ if (WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER))
+ return OPERATOR_CANCELLED;
+
+ if (!RE_is_rendering_allowed(scene, single_layer, camera_override, op->reports)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
+ BKE_report(
+ op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
+ return OPERATOR_CANCELLED;
+ }
+
+ /* stop all running jobs, except screen one. currently previews frustrate Render */
+ WM_jobs_kill_all_except(CTX_wm_manager(C), CTX_wm_screen(C));
+
+ /* cancel animation playback */
+ if (ED_screen_animation_playing(CTX_wm_manager(C)))
+ ED_screen_animation_play(C, 0, 0);
+
+ /* handle UI stuff */
+ WM_cursor_wait(1);
+
+ /* flush sculpt and editmode changes */
+ ED_editors_flush_edits(bmain, true);
+
+ /* cleanup sequencer caches before starting user triggered render.
+ * otherwise, invalidated cache entries can make their way into
+ * the output rendering. We can't put that into RE_BlenderFrame,
+ * since sequence rendering can call that recursively... (peter) */
+ BKE_sequencer_cache_cleanup();
+
+ // store spare
+ // get view3d layer, local layer, make this nice api call to render
+ // store spare
+
+ /* ensure at least 1 area shows result */
+ sa = render_view_open(C, event->x, event->y, op->reports);
+
+ jobflag = WM_JOB_EXCL_RENDER | WM_JOB_PRIORITY | WM_JOB_PROGRESS;
+
+ if (RNA_struct_property_is_set(op->ptr, "layer"))
+ jobflag |= WM_JOB_SUSPEND;
+
+ /* job custom data */
+ rj = MEM_callocN(sizeof(RenderJob), "render job");
+ rj->main = bmain;
+ rj->scene = scene;
+ rj->current_scene = rj->scene;
+ rj->single_layer = single_layer;
+ /* TODO(sergey): Render engine should be using own depsgraph. */
+ rj->depsgraph = CTX_data_depsgraph(C);
+ rj->camera_override = camera_override;
+ rj->anim = is_animation;
+ rj->write_still = is_write_still && !is_animation;
+ rj->iuser.scene = scene;
+ rj->iuser.ok = 1;
+ rj->reports = op->reports;
+ rj->orig_layer = 0;
+ rj->last_layer = 0;
+ rj->sa = sa;
+ rj->supports_glsl_draw = IMB_colormanagement_support_glsl_draw(&scene->view_settings);
+
+ BKE_color_managed_display_settings_copy(&rj->display_settings, &scene->display_settings);
+ BKE_color_managed_view_settings_copy(&rj->view_settings, &scene->view_settings);
+
+ if (sa) {
+ SpaceImage *sima = sa->spacedata.first;
+ rj->orig_layer = sima->iuser.layer;
+ }
+
+ if (v3d) {
+ if (camera_override && camera_override != scene->camera)
+ rj->v3d_override = true;
+ }
+
+ /* Lock the user interface depending on render settings. */
+ if (scene->r.use_lock_interface) {
+ WM_set_locked_interface(CTX_wm_manager(C), true);
+
+ /* Set flag interface need to be unlocked.
+ *
+ * This is so because we don't have copy of render settings
+ * accessible from render job and copy is needed in case
+ * of non-locked rendering, so we wouldn't try to unlock
+ * anything if option was initially unset but then was
+ * enabled during rendering.
+ */
+ rj->interface_locked = true;
+
+ /* Clean memory used by viewport? */
+ clean_viewport_memory(rj->main, scene);
+ }
+
+ /* setup job */
+ if (RE_seq_render_active(scene, &scene->r))
+ name = "Sequence Render";
+ else
+ name = "Render";
+
+ wm_job = WM_jobs_get(
+ CTX_wm_manager(C), CTX_wm_window(C), scene, name, jobflag, WM_JOB_TYPE_RENDER);
+ WM_jobs_customdata_set(wm_job, rj, render_freejob);
+ WM_jobs_timer(wm_job, 0.2, NC_SCENE | ND_RENDER_RESULT, 0);
+ WM_jobs_callbacks(wm_job, render_startjob, NULL, NULL, render_endjob);
+
+ /* get a render result image, and make sure it is empty */
+ ima = BKE_image_verify_viewer(bmain, IMA_TYPE_R_RESULT, "Render Result");
+ BKE_image_signal(rj->main, ima, NULL, IMA_SIGNAL_FREE);
+ BKE_image_backup_render(rj->scene, ima, true);
+ rj->image = ima;
+
+ /* setup new render */
+ re = RE_NewSceneRender(scene);
+ RE_test_break_cb(re, rj, render_breakjob);
+ RE_draw_lock_cb(re, rj, render_drawlock);
+ RE_display_update_cb(re, rj, image_rect_update);
+ RE_current_scene_update_cb(re, rj, current_scene_update);
+ RE_stats_draw_cb(re, rj, image_renderinfo_cb);
+ RE_progress_cb(re, rj, render_progress_update);
+ RE_gl_context_create(re);
+
+ rj->re = re;
+ G.is_break = false;
+
+ /* store actual owner of job, so modal operator could check for it,
+ * the reason of this is that active scene could change when rendering
+ * several layers from compositor [#31800]
+ */
+ op->customdata = scene;
+
+ WM_jobs_start(CTX_wm_manager(C), wm_job);
+
+ WM_cursor_wait(0);
+ WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);
+
+ /* we set G.is_rendering here already instead of only in the job, this ensure
+ * main loop or other scene updates are disabled in time, since they may
+ * have started before the job thread */
+ G.is_rendering = true;
+
+ /* add modal handler for ESC */
+ WM_event_add_modal_handler(C, op);
+
+ return OPERATOR_RUNNING_MODAL;
}
/* contextual render, using current scene, view3d? */
void RENDER_OT_render(wmOperatorType *ot)
{
- PropertyRNA *prop;
-
- /* identifiers */
- ot->name = "Render";
- ot->description = "Render active scene";
- ot->idname = "RENDER_OT_render";
-
- /* api callbacks */
- ot->invoke = screen_render_invoke;
- ot->modal = screen_render_modal;
- ot->cancel = screen_render_cancel;
- ot->exec = screen_render_exec;
-
- /*ot->poll = ED_operator_screenactive;*/ /* this isn't needed, causes failer in background mode */
-
- prop = RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
- RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)");
- prop = RNA_def_boolean(ot->srna, "use_viewport", 0, "Use 3D Viewport", "When inside a 3D viewport, use layers and camera of the viewport");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
- prop = RNA_def_string(ot->srna, "layer", NULL, RE_MAXNAME, "Render Layer", "Single render layer to re-render (used only when animation is disabled)");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
- prop = RNA_def_string(ot->srna, "scene", NULL, MAX_ID_NAME - 2, "Scene", "Scene to render, current scene if not specified");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name = "Render";
+ ot->description = "Render active scene";
+ ot->idname = "RENDER_OT_render";
+
+ /* api callbacks */
+ ot->invoke = screen_render_invoke;
+ ot->modal = screen_render_modal;
+ ot->cancel = screen_render_cancel;
+ ot->exec = screen_render_exec;
+
+ /*ot->poll = ED_operator_screenactive;*/ /* this isn't needed, causes failer in background mode */
+
+ prop = RNA_def_boolean(ot->srna,
+ "animation",
+ 0,
+ "Animation",
+ "Render files from the animation range of this scene");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ RNA_def_boolean(
+ ot->srna,
+ "write_still",
+ 0,
+ "Write Image",
+ "Save rendered the image to the output path (used only when animation is disabled)");
+ prop = RNA_def_boolean(ot->srna,
+ "use_viewport",
+ 0,
+ "Use 3D Viewport",
+ "When inside a 3D viewport, use layers and camera of the viewport");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_string(ot->srna,
+ "layer",
+ NULL,
+ RE_MAXNAME,
+ "Render Layer",
+ "Single render layer to re-render (used only when animation is disabled)");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_string(ot->srna,
+ "scene",
+ NULL,
+ MAX_ID_NAME - 2,
+ "Scene",
+ "Scene to render, current scene if not specified");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
-
Scene *ED_render_job_get_scene(const bContext *C)
{
- wmWindowManager *wm = CTX_wm_manager(C);
- RenderJob *rj = (RenderJob *)WM_jobs_customdata_from_type(wm, WM_JOB_TYPE_RENDER);
+ wmWindowManager *wm = CTX_wm_manager(C);
+ RenderJob *rj = (RenderJob *)WM_jobs_customdata_from_type(wm, WM_JOB_TYPE_RENDER);
- if (rj)
- return rj->scene;
+ if (rj)
+ return rj->scene;
- return NULL;
+ return NULL;
}
Scene *ED_render_job_get_current_scene(const bContext *C)
{
- wmWindowManager *wm = CTX_wm_manager(C);
- RenderJob *rj = (RenderJob *)WM_jobs_customdata_from_type(wm, WM_JOB_TYPE_RENDER);
- if (rj) {
- return rj->current_scene;
- }
- return NULL;
+ wmWindowManager *wm = CTX_wm_manager(C);
+ RenderJob *rj = (RenderJob *)WM_jobs_customdata_from_type(wm, WM_JOB_TYPE_RENDER);
+ if (rj) {
+ return rj->current_scene;
+ }
+ return NULL;
}
-
/* Motion blur curve preset */
static int render_shutter_curve_preset_exec(bContext *C, wmOperator *op)
{
- Scene *scene = CTX_data_scene(C);
- CurveMapping *mblur_shutter_curve = &scene->r.mblur_shutter_curve;
- CurveMap *cm = mblur_shutter_curve->cm;
- int preset = RNA_enum_get(op->ptr, "shape");
-
- cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
- mblur_shutter_curve->preset = preset;
- curvemap_reset(cm,
- &mblur_shutter_curve->clipr,
- mblur_shutter_curve->preset,
- CURVEMAP_SLOPE_POS_NEG);
- curvemapping_changed(mblur_shutter_curve, false);
-
- return OPERATOR_FINISHED;
+ Scene *scene = CTX_data_scene(C);
+ CurveMapping *mblur_shutter_curve = &scene->r.mblur_shutter_curve;
+ CurveMap *cm = mblur_shutter_curve->cm;
+ int preset = RNA_enum_get(op->ptr, "shape");
+
+ cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
+ mblur_shutter_curve->preset = preset;
+ curvemap_reset(
+ cm, &mblur_shutter_curve->clipr, mblur_shutter_curve->preset, CURVEMAP_SLOPE_POS_NEG);
+ curvemapping_changed(mblur_shutter_curve, false);
+
+ return OPERATOR_FINISHED;
}
void RENDER_OT_shutter_curve_preset(wmOperatorType *ot)
{
- PropertyRNA *prop;
- static const EnumPropertyItem prop_shape_items[] = {
- {CURVE_PRESET_SHARP, "SHARP", 0, "Sharp", ""},
- {CURVE_PRESET_SMOOTH, "SMOOTH", 0, "Smooth", ""},
- {CURVE_PRESET_MAX, "MAX", 0, "Max", ""},
- {CURVE_PRESET_LINE, "LINE", 0, "Line", ""},
- {CURVE_PRESET_ROUND, "ROUND", 0, "Round", ""},
- {CURVE_PRESET_ROOT, "ROOT", 0, "Root", ""},
- {0, NULL, 0, NULL, NULL},
- };
-
- ot->name = "Shutter Curve Preset";
- ot->description = "Set shutter curve";
- ot->idname = "RENDER_OT_shutter_curve_preset";
-
- ot->exec = render_shutter_curve_preset_exec;
-
- prop = RNA_def_enum(ot->srna, "shape", prop_shape_items, CURVE_PRESET_SMOOTH, "Mode", "");
- RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_CURVE); /* Abusing id_curve :/ */
+ PropertyRNA *prop;
+ static const EnumPropertyItem prop_shape_items[] = {
+ {CURVE_PRESET_SHARP, "SHARP", 0, "Sharp", ""},
+ {CURVE_PRESET_SMOOTH, "SMOOTH", 0, "Smooth", ""},
+ {CURVE_PRESET_MAX, "MAX", 0, "Max", ""},
+ {CURVE_PRESET_LINE, "LINE", 0, "Line", ""},
+ {CURVE_PRESET_ROUND, "ROUND", 0, "Round", ""},
+ {CURVE_PRESET_ROOT, "ROOT", 0, "Root", ""},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ ot->name = "Shutter Curve Preset";
+ ot->description = "Set shutter curve";
+ ot->idname = "RENDER_OT_shutter_curve_preset";
+
+ ot->exec = render_shutter_curve_preset_exec;
+
+ prop = RNA_def_enum(ot->srna, "shape", prop_shape_items, CURVE_PRESET_SMOOTH, "Mode", "");
+ RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_CURVE); /* Abusing id_curve :/ */
}