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Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r--source/blender/editors/render/render_internal.c771
1 files changed, 96 insertions, 675 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 59538df7a05..6a5844e323f 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -54,9 +54,9 @@
#include "BKE_camera.h"
#include "BKE_context.h"
#include "BKE_colortools.h"
-#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_image.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
@@ -66,6 +66,9 @@
#include "BKE_screen.h"
#include "BKE_scene.h"
#include "BKE_undo_system.h"
+#include "BKE_workspace.h"
+
+#include "DEG_depsgraph.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -83,6 +86,7 @@
#include "IMB_colormanagement.h"
#include "IMB_imbuf_types.h"
+#include "GPU_shader.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -100,9 +104,13 @@ static int render_break(void *rjv);
typedef struct RenderJob {
Main *main;
Scene *scene;
+ ViewLayer *single_layer;
Scene *current_scene;
+ /* TODO(sergey): Should not be needed once engine will have own
+ * depsgraph and copy-on-write will be implemented.
+ */
+ Depsgraph *depsgraph;
Render *re;
- SceneRenderLayer *srl;
struct Object *camera_override;
int lay_override;
bool v3d_override;
@@ -255,7 +263,7 @@ static void image_buffer_rect_update(RenderJob *rj, RenderResult *rr, ImBuf *ibu
/* set callbacks, exported to sequence render too.
* Only call in foreground (UI) renders. */
-static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **scene, SceneRenderLayer **srl)
+static void screen_render_single_layer_set(wmOperator *op, Main *mainp, WorkSpace *workspace, Scene **scene, ViewLayer **single_layer)
{
/* single layer re-render */
if (RNA_struct_property_is_set(op->ptr, "scene")) {
@@ -275,14 +283,17 @@ static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **s
}
if (RNA_struct_property_is_set(op->ptr, "layer")) {
- SceneRenderLayer *rl;
+ ViewLayer *rl;
char rl_name[RE_MAXNAME];
RNA_string_get(op->ptr, "layer", rl_name);
- rl = (SceneRenderLayer *)BLI_findstring(&(*scene)->r.layers, rl_name, offsetof(SceneRenderLayer, name));
+ rl = (ViewLayer *)BLI_findstring(&(*scene)->view_layers, rl_name, offsetof(ViewLayer, name));
if (rl)
- *srl = rl;
+ *single_layer = rl;
+ }
+ else if (((*scene)->r.scemode & R_SINGLE_LAYER) && workspace) {
+ *single_layer = BKE_view_layer_from_workspace_get(*scene, workspace);
}
}
@@ -290,18 +301,25 @@ static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **s
static int screen_render_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = NULL;
+ RenderEngineType *re_type = RE_engines_find(scene->r.engine);
+ ViewLayer *single_layer = NULL;
Render *re;
Image *ima;
View3D *v3d = CTX_wm_view3d(C);
Main *mainp = CTX_data_main(C);
+ WorkSpace *workspace = CTX_wm_workspace(C);
unsigned int lay_override;
const bool is_animation = RNA_boolean_get(op->ptr, "animation");
const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
+ /* Cannot do render if there is not this function. */
+ if (re_type->render == NULL) {
+ return OPERATOR_CANCELLED;
+ }
+
/* custom scene and single layer re-render */
- screen_render_scene_layer_set(op, mainp, &scene, &srl);
+ screen_render_single_layer_set(op, mainp, workspace, &scene, &single_layer);
if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
@@ -330,13 +348,13 @@ static int screen_render_exec(bContext *C, wmOperator *op)
if (is_animation)
RE_BlenderAnim(re, mainp, scene, camera_override, lay_override, scene->r.sfra, scene->r.efra, scene->r.frame_step);
else
- RE_BlenderFrame(re, mainp, scene, srl, camera_override, lay_override, scene->r.cfra, is_write_still);
+ RE_BlenderFrame(re, mainp, scene, single_layer, camera_override, lay_override, scene->r.cfra, is_write_still);
BLI_threaded_malloc_end();
RE_SetReports(re, NULL);
// no redraw needed, we leave state as we entered it
- ED_update_for_newframe(mainp, scene, 1);
+ ED_update_for_newframe(mainp, CTX_data_depsgraph(C));
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);
@@ -492,8 +510,9 @@ static void render_image_update_pass_and_layer(RenderJob *rj, RenderResult *rr,
for (wm = rj->main->wm.first; wm && matched_sa == NULL; wm = wm->id.next) { /* only 1 wm */
wmWindow *win;
for (win = wm->windows.first; win && matched_sa == NULL; win = win->next) {
- ScrArea *sa;
- for (sa = win->screen->areabase.first; sa; sa = sa->next) {
+ const bScreen *screen = WM_window_get_active_screen(win);
+
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->spacetype == SPACE_IMAGE) {
SpaceImage *sima = sa->spacedata.first;
// sa->spacedata might be empty when toggling fullscreen mode.
@@ -604,7 +623,7 @@ static void render_startjob(void *rjv, short *stop, short *do_update, float *pro
if (rj->anim)
RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->camera_override, rj->lay_override, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step);
else
- RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->srl, rj->camera_override, rj->lay_override, rj->scene->r.cfra, rj->write_still);
+ RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->single_layer, rj->camera_override, rj->lay_override, rj->scene->r.cfra, rj->write_still);
RE_SetReports(rj->re, NULL);
}
@@ -617,8 +636,9 @@ static void render_image_restore_layer(RenderJob *rj)
for (wm = rj->main->wm.first; wm; wm = wm->id.next) { /* only 1 wm */
wmWindow *win;
for (win = wm->windows.first; win; win = win->next) {
- ScrArea *sa;
- for (sa = win->screen->areabase.first; sa; sa = sa->next) {
+ const bScreen *screen = WM_window_get_active_screen(win);
+
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
if (sa == rj->sa) {
if (sa->spacetype == SPACE_IMAGE) {
SpaceImage *sima = sa->spacedata.first;
@@ -653,14 +673,14 @@ static void render_endjob(void *rjv)
* would be re-assigned. assign dummy callbacks to avoid referencing freed renderjobs bug [#24508] */
RE_InitRenderCB(rj->re);
- if (rj->main != G.main)
+ if (rj->main != G_MAIN)
BKE_main_free(rj->main);
/* else the frame will not update for the original value */
if (rj->anim && !(rj->scene->r.scemode & R_NO_FRAME_UPDATE)) {
/* possible this fails of loading new file while rendering */
- if (G.main->wm.first) {
- ED_update_for_newframe(G.main, rj->scene, 1);
+ if (G_MAIN->wm.first) {
+ ED_update_for_newframe(G_MAIN, rj->depsgraph);
}
}
@@ -670,7 +690,7 @@ static void render_endjob(void *rjv)
/* potentially set by caller */
rj->scene->r.scemode &= ~R_NO_FRAME_UPDATE;
- if (rj->srl) {
+ if (rj->single_layer) {
nodeUpdateID(rj->scene->nodetree, &rj->scene->id);
WM_main_add_notifier(NC_NODE | NA_EDITED, rj->scene);
}
@@ -700,7 +720,7 @@ static void render_endjob(void *rjv)
* engine API, so lets use simple and robust way for now
* - sergey -
*/
- if (rj->scene->r.layers.first != rj->scene->r.layers.last ||
+ if (rj->scene->view_layers.first != rj->scene->view_layers.last ||
rj->image_outdated)
{
void *lock;
@@ -721,7 +741,7 @@ static void render_endjob(void *rjv)
* and using one from Global will unlock exactly the same manager as
* was locked before running the job.
*/
- WM_set_locked_interface(G.main->wm.first, false);
+ WM_set_locked_interface(G_MAIN->wm.first, false);
/* We've freed all the derived caches before rendering, which is
* effectively the same as if we re-loaded the file.
@@ -729,11 +749,11 @@ static void render_endjob(void *rjv)
* So let's not try being smart here and just reset all updated
* scene layers and use generic DAG_on_visible_update.
*/
- for (scene = G.main->scene.first; scene; scene = scene->id.next) {
+ for (scene = G_MAIN->scene.first; scene; scene = scene->id.next) {
scene->lay_updated = 0;
}
- DAG_on_visible_update(G.main, false);
+ DEG_on_visible_update(G_MAIN, false);
}
}
@@ -797,33 +817,46 @@ static void screen_render_cancel(bContext *C, wmOperator *op)
WM_jobs_kill_type(wm, scene, WM_JOB_TYPE_RENDER);
}
-static void clean_viewport_memory(Main *bmain, Scene *scene, int renderlay)
+static void clean_viewport_memory_base(Base *base)
{
- Object *object;
- Scene *sce_iter;
- Base *base;
+ if ((base->flag & BASE_VISIBLED) == 0) {
+ return;
+ }
+
+ Object *object = base->object;
- for (object = bmain->object.first; object; object = object->id.next) {
- object->id.tag |= LIB_TAG_DOIT;
+ if (object->id.tag & LIB_TAG_DOIT) {
+ return;
}
- for (SETLOOPER(scene, sce_iter, base)) {
- if ((base->lay & renderlay) == 0) {
- continue;
- }
- if (RE_allow_render_generic_object(base->object)) {
- base->object->id.tag &= ~LIB_TAG_DOIT;
- }
+ object->id.tag &= ~LIB_TAG_DOIT;
+ if (RE_allow_render_generic_object(object)) {
+ BKE_object_free_derived_caches(object);
}
+}
+
+static void clean_viewport_memory(Main *bmain, Scene *scene)
+{
+ Scene *sce_iter;
+ Base *base;
- for (SETLOOPER(scene, sce_iter, base)) {
- object = base->object;
- if ((object->id.tag & LIB_TAG_DOIT) == 0) {
- continue;
+ /* Tag all the available objects. */
+ BKE_main_id_tag_listbase(&bmain->object, LIB_TAG_DOIT, true);
+
+ /* Go over all the visible objects. */
+ for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
+ ViewLayer *view_layer = BKE_view_layer_from_workspace_get(scene, workspace);
+
+ for (base = view_layer->object_bases.first; base; base = base->next) {
+ clean_viewport_memory_base(base);
+ }
}
- object->id.tag &= ~LIB_TAG_DOIT;
+ }
- BKE_object_free_derived_caches(object);
+ for (SETLOOPER_SET_ONLY(scene, sce_iter, base)) {
+ clean_viewport_memory_base(base);
}
}
@@ -831,9 +864,10 @@ static void clean_viewport_memory(Main *bmain, Scene *scene, int renderlay)
static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
/* new render clears all callbacks */
- Main *mainp;
+ Main *bmain = CTX_data_main(C);
+ ViewLayer *single_layer = NULL;
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = NULL;
+ RenderEngineType *re_type = RE_engines_find(scene->r.engine);
Render *re;
wmJob *wm_job;
RenderJob *rj;
@@ -843,18 +877,24 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
const bool use_viewport = RNA_boolean_get(op->ptr, "use_viewport");
View3D *v3d = use_viewport ? CTX_wm_view3d(C) : NULL;
+ WorkSpace *workspace = CTX_wm_workspace(C);
struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
const char *name;
ScrArea *sa;
+ /* Cannot do render if there is not this function. */
+ if (re_type->render == NULL) {
+ return OPERATOR_CANCELLED;
+ }
+
+ /* custom scene and single layer re-render */
+ screen_render_single_layer_set(op, bmain, workspace, &scene, &single_layer);
+
/* only one render job at a time */
if (WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER))
return OPERATOR_CANCELLED;
- if (RE_force_single_renderlayer(scene))
- WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL);
-
- if (!RE_is_rendering_allowed(scene, camera_override, op->reports)) {
+ if (!RE_is_rendering_allowed(scene, single_layer, camera_override, op->reports)) {
return OPERATOR_CANCELLED;
}
@@ -866,15 +906,6 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
/* stop all running jobs, except screen one. currently previews frustrate Render */
WM_jobs_kill_all_except(CTX_wm_manager(C), CTX_wm_screen(C));
- /* get main */
- if (G.debug_value == 101) {
- /* thread-safety experiment, copy main from the undo buffer */
- struct MemFile *memfile = ED_undosys_stack_memfile_get_active(CTX_wm_manager(C)->undo_stack);
- mainp = BLO_memfile_main_get(memfile, CTX_data_main(C), &scene);
- }
- else
- mainp = CTX_data_main(C);
-
/* cancel animation playback */
if (ED_screen_animation_playing(CTX_wm_manager(C)))
ED_screen_animation_play(C, 0, 0);
@@ -900,18 +931,17 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
jobflag = WM_JOB_EXCL_RENDER | WM_JOB_PRIORITY | WM_JOB_PROGRESS;
- /* custom scene and single layer re-render */
- screen_render_scene_layer_set(op, mainp, &scene, &srl);
-
if (RNA_struct_property_is_set(op->ptr, "layer"))
jobflag |= WM_JOB_SUSPEND;
/* job custom data */
rj = MEM_callocN(sizeof(RenderJob), "render job");
- rj->main = mainp;
+ rj->main = bmain;
rj->scene = scene;
rj->current_scene = rj->scene;
- rj->srl = srl;
+ rj->single_layer = single_layer;
+ /* TODO(sergey): Render engine should be using own depsgraph. */
+ rj->depsgraph = CTX_data_depsgraph(C);
rj->camera_override = camera_override;
rj->lay_override = 0;
rj->anim = is_animation;
@@ -946,8 +976,6 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
/* Lock the user interface depending on render settings. */
if (scene->r.use_lock_interface) {
- int renderlay = rj->lay_override ? rj->lay_override : scene->lay;
-
WM_set_locked_interface(CTX_wm_manager(C), true);
/* Set flag interface need to be unlocked.
@@ -961,7 +989,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
rj->interface_locked = true;
/* Clean memory used by viewport? */
- clean_viewport_memory(rj->main, scene, renderlay);
+ clean_viewport_memory(rj->main, scene);
}
/* setup job */
@@ -974,7 +1002,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
WM_jobs_callbacks(wm_job, render_startjob, NULL, NULL, render_endjob);
/* get a render result image, and make sure it is empty */
- ima = BKE_image_verify_viewer(mainp, IMA_TYPE_R_RESULT, "Render Result");
+ ima = BKE_image_verify_viewer(bmain, IMA_TYPE_R_RESULT, "Render Result");
BKE_image_signal(rj->main, ima, NULL, IMA_SIGNAL_FREE);
BKE_image_backup_render(rj->scene, ima, true);
rj->image = ima;
@@ -987,6 +1015,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
RE_current_scene_update_cb(re, rj, current_scene_update);
RE_stats_draw_cb(re, rj, image_renderinfo_cb);
RE_progress_cb(re, rj, render_progress_update);
+ RE_gl_context_create(re);
rj->re = re;
G.is_break = false;
@@ -1043,615 +1072,6 @@ void RENDER_OT_render(wmOperatorType *ot)
}
-/* ************** preview for 3d viewport ***************** */
-
-#define PR_UPDATE_VIEW 1
-#define PR_UPDATE_RENDERSIZE 2
-#define PR_UPDATE_MATERIAL 4
-#define PR_UPDATE_DATABASE 8
-
-typedef struct RenderPreview {
- /* from wmJob */
- void *owner;
- short *stop, *do_update;
- wmJob *job;
-
- Scene *scene;
- ScrArea *sa;
- ARegion *ar;
- View3D *v3d;
- RegionView3D *rv3d;
- Main *bmain;
- RenderEngine *engine;
-
- float viewmat[4][4];
-
- int start_resolution_divider;
- int resolution_divider;
- bool has_freestyle;
-} RenderPreview;
-
-static int render_view3d_disprect(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, rcti *disprect)
-{
- /* copied code from view3d_draw.c */
- rctf viewborder;
- int draw_border;
-
- if (rv3d->persp == RV3D_CAMOB)
- draw_border = (scene->r.mode & R_BORDER) != 0;
- else
- draw_border = (v3d->flag2 & V3D_RENDER_BORDER) != 0;
-
- if (draw_border) {
- if (rv3d->persp == RV3D_CAMOB) {
- ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, false);
-
- disprect->xmin = viewborder.xmin + scene->r.border.xmin * BLI_rctf_size_x(&viewborder);
- disprect->ymin = viewborder.ymin + scene->r.border.ymin * BLI_rctf_size_y(&viewborder);
- disprect->xmax = viewborder.xmin + scene->r.border.xmax * BLI_rctf_size_x(&viewborder);
- disprect->ymax = viewborder.ymin + scene->r.border.ymax * BLI_rctf_size_y(&viewborder);
- }
- else {
- disprect->xmin = v3d->render_border.xmin * ar->winx;
- disprect->xmax = v3d->render_border.xmax * ar->winx;
- disprect->ymin = v3d->render_border.ymin * ar->winy;
- disprect->ymax = v3d->render_border.ymax * ar->winy;
- }
-
- return 1;
- }
-
- BLI_rcti_init(disprect, 0, 0, 0, 0);
- return 0;
-}
-
-/* returns true if OK */
-static bool render_view3d_get_rects(ARegion *ar, View3D *v3d, RegionView3D *rv3d, rctf *viewplane, RenderEngine *engine,
- float *r_clipsta, float *r_clipend, float *r_pixsize, bool *r_ortho)
-{
-
- if (ar->winx < 4 || ar->winy < 4) return false;
-
- *r_ortho = ED_view3d_viewplane_get(v3d, rv3d, ar->winx, ar->winy, viewplane, r_clipsta, r_clipend, r_pixsize);
-
- engine->resolution_x = ar->winx;
- engine->resolution_y = ar->winy;
-
- return true;
-}
-
-static bool render_view3d_is_valid(RenderPreview *rp)
-{
- return (rp->rv3d->render_engine != NULL);
-}
-
-/* called by renderer, checks job value */
-static int render_view3d_break(void *rpv)
-{
- RenderPreview *rp = rpv;
-
- if (G.is_break)
- return 1;
-
- /* during render, rv3d->engine can get freed */
- if (render_view3d_is_valid(rp) == false) {
- *rp->stop = 1;
- }
-
- return *(rp->stop);
-}
-
-static void render_view3d_display_update(void *rpv, RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect))
-{
- RenderPreview *rp = rpv;
-
- *(rp->do_update) = true;
-}
-
-static void render_view3d_renderinfo_cb(void *rjp, RenderStats *rs)
-{
- RenderPreview *rp = rjp;
-
- /* during render, rv3d->engine can get freed */
- if (rp->rv3d->render_engine == NULL) {
- *rp->stop = 1;
- }
- else {
- make_renderinfo_string(rs, rp->scene, false, NULL, rp->engine->text);
-
- /* make jobs timer to send notifier */
- *(rp->do_update) = true;
- }
-}
-
-BLI_INLINE void rcti_scale_coords(rcti *scaled_rect, const rcti *rect,
- const float scale)
-{
- scaled_rect->xmin = rect->xmin * scale;
- scaled_rect->ymin = rect->ymin * scale;
- scaled_rect->xmax = rect->xmax * scale;
- scaled_rect->ymax = rect->ymax * scale;
-}
-
-static void render_update_resolution(Render *re, const RenderPreview *rp,
- bool use_border, const rcti *clip_rect)
-{
- int winx = rp->ar->winx / rp->resolution_divider;
- int winy = rp->ar->winy / rp->resolution_divider;
- if (use_border) {
- rcti scaled_cliprct;
- rcti_scale_coords(&scaled_cliprct, clip_rect,
- 1.0f / rp->resolution_divider);
- RE_ChangeResolution(re, winx, winy, &scaled_cliprct);
- }
- else {
- RE_ChangeResolution(re, winx, winy, NULL);
- }
-
- if (rp->has_freestyle) {
- if (rp->resolution_divider == BKE_render_preview_pixel_size(&rp->scene->r)) {
- RE_ChangeModeFlag(re, R_EDGE_FRS, false);
- }
- else {
- RE_ChangeModeFlag(re, R_EDGE_FRS, true);
- }
- }
-}
-
-static void render_view3d_startjob(void *customdata, short *stop, short *do_update, float *UNUSED(progress))
-{
- RenderPreview *rp = customdata;
- Render *re;
- RenderStats *rstats;
- rctf viewplane;
- rcti cliprct;
- float clipsta, clipend, pixsize;
- bool orth, restore = 0;
- char name[32];
- int update_flag;
- bool use_border;
- int ob_inst_update_flag = 0;
-
- update_flag = rp->engine->job_update_flag;
- rp->engine->job_update_flag = 0;
-
- //printf("ma %d res %d view %d db %d\n", update_flag & PR_UPDATE_MATERIAL, update_flag & PR_UPDATE_RENDERSIZE, update_flag & PR_UPDATE_VIEW, update_flag & PR_UPDATE_DATABASE);
-
- G.is_break = false;
-
- if (false == render_view3d_get_rects(rp->ar, rp->v3d, rp->rv3d, &viewplane, rp->engine, &clipsta, &clipend, &pixsize, &orth))
- return;
-
- rp->stop = stop;
- rp->do_update = do_update;
-
- // printf("Enter previewrender\n");
-
- /* ok, are we rendering all over? */
- sprintf(name, "View3dPreview %p", (void *)rp->ar);
- re = rp->engine->re = RE_GetRender(name);
-
- /* set this always, rp is different for each job */
- RE_test_break_cb(re, rp, render_view3d_break);
- RE_display_update_cb(re, rp, render_view3d_display_update);
- RE_stats_draw_cb(re, rp, render_view3d_renderinfo_cb);
-
- rstats = RE_GetStats(re);
-
- if (update_flag & PR_UPDATE_VIEW) {
- Object *object;
- rp->resolution_divider = rp->start_resolution_divider;
-
- /* Same as database_init_objects(), loop over all objects.
- * We might consider de-duplicating the code between this two cases.
- */
- for (object = rp->bmain->object.first; object; object = object->id.next) {
- float mat[4][4];
- mul_m4_m4m4(mat, rp->viewmat, object->obmat);
- invert_m4_m4(object->imat_ren, mat);
- }
- }
-
- use_border = render_view3d_disprect(rp->scene, rp->ar, rp->v3d,
- rp->rv3d, &cliprct);
-
- if ((update_flag & (PR_UPDATE_RENDERSIZE | PR_UPDATE_DATABASE | PR_UPDATE_VIEW)) || rstats->convertdone == 0) {
- RenderData rdata;
-
- /* no osa, blur, seq, layers, savebuffer etc for preview render */
- rdata = rp->scene->r;
- rdata.mode &= ~(R_OSA | R_MBLUR | R_BORDER | R_PANORAMA);
- rdata.scemode &= ~(R_DOSEQ | R_DOCOMP | R_FREE_IMAGE | R_EXR_TILE_FILE | R_FULL_SAMPLE);
- rdata.scemode |= R_VIEWPORT_PREVIEW;
-
- /* we do use layers, but only active */
- rdata.scemode |= R_SINGLE_LAYER;
-
- /* initalize always */
- if (use_border) {
- rdata.mode |= R_BORDER;
- RE_InitState(re, NULL, &rdata, NULL, rp->ar->winx, rp->ar->winy, &cliprct);
- }
- else
- RE_InitState(re, NULL, &rdata, NULL, rp->ar->winx, rp->ar->winy, NULL);
- }
-
- if (orth)
- RE_SetOrtho(re, &viewplane, clipsta, clipend);
- else
- RE_SetWindow(re, &viewplane, clipsta, clipend);
-
- RE_SetPixelSize(re, pixsize);
-
- if ((update_flag & PR_UPDATE_DATABASE) || rstats->convertdone == 0) {
- unsigned int lay = rp->scene->lay;
-
- /* allow localview render for objects with lights in normal layers */
- if (rp->v3d->lay & 0xFF000000)
- lay |= rp->v3d->lay;
- else lay = rp->v3d->lay;
-
- RE_SetView(re, rp->viewmat);
-
- /* copying blender data while main thread is locked, to avoid crashes */
- WM_job_main_thread_lock_acquire(rp->job);
- RE_Database_Free(re);
- RE_Database_FromScene(re, rp->bmain, rp->scene, lay, 0); // 0= dont use camera view
- WM_job_main_thread_lock_release(rp->job);
-
- /* do preprocessing like building raytree, shadows, volumes, SSS */
- RE_Database_Preprocess(re);
-
- /* conversion not completed, need to do it again */
- if (!rstats->convertdone) {
- if (render_view3d_is_valid(rp)) {
- rp->engine->job_update_flag |= PR_UPDATE_DATABASE;
- }
- }
-
- // printf("dbase update\n");
- }
- else {
- // printf("dbase rotate\n");
- RE_DataBase_IncrementalView(re, rp->viewmat, 0);
- restore = 1;
- }
-
- RE_DataBase_ApplyWindow(re);
-
- /* OK, can we enter render code? */
- if (rstats->convertdone) {
- bool first_time = true;
-
- if (update_flag & PR_UPDATE_VIEW) {
- ob_inst_update_flag |= RE_OBJECT_INSTANCES_UPDATE_VIEW;
- }
-
- RE_updateRenderInstances(re, ob_inst_update_flag);
-
- for (;;) {
- int pixel_size = BKE_render_preview_pixel_size(&rp->scene->r);
- if (first_time == false) {
- if (restore)
- RE_DataBase_IncrementalView(re, rp->viewmat, 1);
-
- rp->resolution_divider = MAX2(rp->resolution_divider / 2, pixel_size);
- *do_update = 1;
-
- render_update_resolution(re, rp, use_border, &cliprct);
-
- RE_DataBase_IncrementalView(re, rp->viewmat, 0);
- RE_DataBase_ApplyWindow(re);
- restore = 1;
- }
- else {
- render_update_resolution(re, rp, use_border, &cliprct);
- }
-
- RE_TileProcessor(re);
-
- first_time = false;
-
- if (*stop || rp->resolution_divider == pixel_size) {
- break;
- }
- }
-
- /* always rotate back */
- if (restore)
- RE_DataBase_IncrementalView(re, rp->viewmat, 1);
- }
-}
-
-static void render_view3d_free(void *customdata)
-{
- RenderPreview *rp = customdata;
-
- MEM_freeN(rp);
-}
-
-static bool render_view3d_flag_changed(RenderEngine *engine, const bContext *C)
-{
- Main *bmain = CTX_data_main(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- View3D *v3d = CTX_wm_view3d(C);
- ARegion *ar = CTX_wm_region(C);
- Scene *scene = CTX_data_scene(C);
- Render *re;
- rctf viewplane;
- rcti disprect;
- float clipsta, clipend;
- bool orth;
- int job_update_flag = 0;
- char name[32];
-
- /* ensure render engine exists */
- re = engine->re;
-
- if (!re) {
- sprintf(name, "View3dPreview %p", (void *)ar);
- re = engine->re = RE_GetRender(name);
- if (!re)
- re = engine->re = RE_NewRender(name);
-
- engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;
- }
-
- /* check update_flag */
- if (engine->update_flag & RE_ENGINE_UPDATE_MA)
- job_update_flag |= PR_UPDATE_MATERIAL;
-
- if (engine->update_flag & RE_ENGINE_UPDATE_OTHER)
- job_update_flag |= PR_UPDATE_MATERIAL;
-
- if (engine->update_flag & RE_ENGINE_UPDATE_DATABASE) {
- job_update_flag |= PR_UPDATE_DATABASE;
-
- /* load editmesh */
- if (scene->obedit)
- ED_object_editmode_load(bmain, scene->obedit);
- }
-
- engine->update_flag = 0;
-
- /* check if viewport changed */
- if (engine->last_winx != ar->winx || engine->last_winy != ar->winy) {
- engine->last_winx = ar->winx;
- engine->last_winy = ar->winy;
- job_update_flag |= PR_UPDATE_RENDERSIZE;
- }
-
- if (compare_m4m4(engine->last_viewmat, rv3d->viewmat, 0.00001f) == 0) {
- copy_m4_m4(engine->last_viewmat, rv3d->viewmat);
- job_update_flag |= PR_UPDATE_VIEW;
- }
-
- render_view3d_get_rects(ar, v3d, rv3d, &viewplane, engine, &clipsta, &clipend, NULL, &orth);
-
- if (BLI_rctf_compare(&viewplane, &engine->last_viewplane, 0.00001f) == 0) {
- engine->last_viewplane = viewplane;
- job_update_flag |= PR_UPDATE_VIEW;
- }
-
- render_view3d_disprect(scene, ar, v3d, rv3d, &disprect);
- if (BLI_rcti_compare(&disprect, &engine->last_disprect) == 0) {
- engine->last_disprect = disprect;
- job_update_flag |= PR_UPDATE_RENDERSIZE;
- }
-
- /* any changes? go ahead and rerender */
- if (job_update_flag) {
- engine->job_update_flag |= job_update_flag;
- return true;
- }
-
- return false;
-}
-
-static void render_view3d_do(RenderEngine *engine, const bContext *C)
-{
- wmJob *wm_job;
- RenderPreview *rp;
- Scene *scene = CTX_data_scene(C);
- ARegion *ar = CTX_wm_region(C);
- int width = ar->winx, height = ar->winy;
- int divider = BKE_render_preview_pixel_size(&scene->r);
- int resolution_threshold = scene->r.preview_start_resolution *
- scene->r.preview_start_resolution;
-
- if (CTX_wm_window(C) == NULL)
- return;
- if (!render_view3d_flag_changed(engine, C))
- return;
-
- wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), CTX_wm_region(C), "Render Preview",
- WM_JOB_EXCL_RENDER, WM_JOB_TYPE_RENDER_PREVIEW);
- rp = MEM_callocN(sizeof(RenderPreview), "render preview");
- rp->job = wm_job;
-
- while (width * height > resolution_threshold) {
- width = max_ii(1, width / 2);
- height = max_ii(1, height / 2);
- divider *= 2;
- }
-
- /* customdata for preview thread */
- rp->scene = scene;
- rp->engine = engine;
- rp->sa = CTX_wm_area(C);
- rp->ar = CTX_wm_region(C);
- rp->v3d = rp->sa->spacedata.first;
- rp->rv3d = CTX_wm_region_view3d(C);
- rp->bmain = CTX_data_main(C);
- rp->resolution_divider = divider;
- rp->start_resolution_divider = divider;
- rp->has_freestyle = (scene->r.mode & R_EDGE_FRS) != 0;
- copy_m4_m4(rp->viewmat, rp->rv3d->viewmat);
-
- /* clear info text */
- engine->text[0] = '\0';
-
- /* setup job */
- WM_jobs_customdata_set(wm_job, rp, render_view3d_free);
- WM_jobs_timer(wm_job, 0.1, NC_SPACE | ND_SPACE_VIEW3D, NC_SPACE | ND_SPACE_VIEW3D);
- WM_jobs_callbacks(wm_job, render_view3d_startjob, NULL, NULL, NULL);
-
- WM_jobs_start(CTX_wm_manager(C), wm_job);
-
- engine->flag &= ~RE_ENGINE_DO_UPDATE;
-}
-
-/* callback for render engine, on changes */
-void render_view3d_update(RenderEngine *engine, const bContext *C)
-{
- /* this shouldn't be needed and causes too many database rebuilds, but we
- * aren't actually tracking updates for all relevant datablocks so this is
- * a catch-all for updates */
- engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;
-
- render_view3d_do(engine, C);
-}
-
-void render_view3d_draw(RenderEngine *engine, const bContext *C)
-{
- Render *re = engine->re;
- RenderResult rres;
- char name[32];
-
- render_view3d_do(engine, C);
-
- if (re == NULL) {
- sprintf(name, "View3dPreview %p", (void *)CTX_wm_region(C));
- re = RE_GetRender(name);
-
- if (re == NULL) return;
- }
-
- /* Viewport render preview doesn't support multiview, view hardcoded to 0 */
- RE_AcquireResultImage(re, &rres, 0);
-
- if (rres.rectf) {
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- ARegion *ar = CTX_wm_region(C);
- bool force_fallback = false;
- bool need_fallback = true;
- float dither = scene->r.dither_intensity;
- float scale_x, scale_y;
- rcti clip_rect;
- int xof, yof;
-
- if (render_view3d_disprect(scene, ar, v3d, rv3d, &clip_rect)) {
- scale_x = (float) BLI_rcti_size_x(&clip_rect) / rres.rectx;
- scale_y = (float) BLI_rcti_size_y(&clip_rect) / rres.recty;
- xof = clip_rect.xmin;
- yof = clip_rect.ymin;
- }
- else {
- scale_x = (float) ar->winx / rres.rectx;
- scale_y = (float) ar->winy / rres.recty;
- xof = rres.xof;
- yof = rres.yof;
- }
-
- /* If user decided not to use GLSL, fallback to glaDrawPixelsAuto */
- force_fallback |= (U.image_draw_method != IMAGE_DRAW_METHOD_GLSL);
-
- /* Try using GLSL display transform. */
- if (force_fallback == false) {
- if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, dither, true)) {
- glEnable(GL_BLEND);
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
- glPixelZoom(scale_x, scale_y);
- glaDrawPixelsTex(xof, yof, rres.rectx, rres.recty,
- GL_RGBA, GL_FLOAT, GL_NEAREST, rres.rectf);
- glPixelZoom(1.0f, 1.0f);
- glDisable(GL_BLEND);
-
- IMB_colormanagement_finish_glsl_draw();
- need_fallback = false;
- }
- }
-
- /* If GLSL failed, use old-school CPU-based transform. */
- if (need_fallback) {
- unsigned char *display_buffer = MEM_mallocN(4 * rres.rectx * rres.recty * sizeof(char),
- "render_view3d_draw");
-
- IMB_colormanagement_buffer_make_display_space(rres.rectf, display_buffer, rres.rectx, rres.recty,
- 4, dither, &scene->view_settings, &scene->display_settings);
-
- glEnable(GL_BLEND);
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
- glPixelZoom(scale_x, scale_y);
- glaDrawPixelsAuto(xof, yof, rres.rectx, rres.recty,
- GL_RGBA, GL_UNSIGNED_BYTE,
- GL_NEAREST, display_buffer);
- glPixelZoom(1.0f, 1.0f);
- glDisable(GL_BLEND);
-
- MEM_freeN(display_buffer);
- }
- }
-
- RE_ReleaseResultImage(re);
-}
-
-void ED_viewport_render_kill_jobs(wmWindowManager *wm,
- Main *bmain,
- bool free_database)
-{
- bScreen *sc;
- ScrArea *sa;
- ARegion *ar;
-
- if (!wm)
- return;
-
- /* kill all actively running jobs */
- WM_jobs_kill(wm, NULL, render_view3d_startjob);
-
- /* loop over 3D view render engines */
- for (sc = bmain->screen.first; sc; sc = sc->id.next) {
- for (sa = sc->areabase.first; sa; sa = sa->next) {
- if (sa->spacetype != SPACE_VIEW3D)
- continue;
-
- for (ar = sa->regionbase.first; ar; ar = ar->next) {
- RegionView3D *rv3d;
-
- if (ar->regiontype != RGN_TYPE_WINDOW)
- continue;
-
- rv3d = ar->regiondata;
-
- if (rv3d->render_engine) {
- /* free render database now before we change data, because
- * RE_Database_Free will also loop over blender data */
- if (free_database) {
- char name[32];
- Render *re;
-
- sprintf(name, "View3dPreview %p", (void *)ar);
- re = RE_GetRender(name);
-
- if (re)
- RE_Database_Free(re);
-
- /* tag render engine to update entire database */
- rv3d->render_engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;
- }
- else {
- /* quick shader update */
- rv3d->render_engine->update_flag |= RE_ENGINE_UPDATE_MA;
- }
- }
- }
- }
- }
-}
-
Scene *ED_render_job_get_scene(const bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
@@ -1673,6 +1093,7 @@ Scene *ED_render_job_get_current_scene(const bContext *C)
return NULL;
}
+
/* Motion blur curve preset */
static int render_shutter_curve_preset_exec(bContext *C, wmOperator *op)