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Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r-- | source/blender/editors/render/render_internal.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index 39d6f836815..df8d5ec4e84 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -1152,7 +1152,7 @@ void render_view3d_draw(RenderEngine *engine, const bContext *C) /* Try using GLSL display transform. */ if (force_fallback == false) { - if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, true, false)) { + if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, true)) { glEnable(GL_BLEND); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glaDrawPixelsTex(rres.xof, rres.yof, rres.rectx, rres.recty, GL_RGBA, GL_FLOAT, |