diff options
Diffstat (limited to 'source/blender/editors/render/render_opengl.c')
-rw-r--r-- | source/blender/editors/render/render_opengl.c | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index 03cffa5a384..d436c562f19 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -812,8 +812,10 @@ static void screen_opengl_render_end(bContext *C, OGLRender *oglrender) } if (oglrender->timer) { /* exec will not have a timer */ + Depsgraph *depsgraph = oglrender->depsgraph; + SceneLayer *scene_layer = oglrender->scene_layer; scene->r.cfra = oglrender->cfrao; - BKE_scene_graph_update_for_newframe(bmain->eval_ctx, oglrender->depsgraph, bmain, scene); + BKE_scene_graph_update_for_newframe(bmain->eval_ctx, depsgraph, bmain, scene, scene_layer); WM_event_remove_timer(oglrender->wm, oglrender->win, oglrender->timer); } @@ -1013,6 +1015,8 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op) Main *bmain = CTX_data_main(C); OGLRender *oglrender = op->customdata; Scene *scene = oglrender->scene; + SceneLayer *scene_layer = oglrender->scene_layer; + Depsgraph *depsgraph = oglrender->depsgraph; char name[FILE_MAX]; bool ok = false; const bool view_context = (oglrender->v3d != NULL); @@ -1023,7 +1027,7 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op) if (CFRA < oglrender->nfra) CFRA++; while (CFRA < oglrender->nfra) { - BKE_scene_graph_update_for_newframe(bmain->eval_ctx, oglrender->depsgraph, bmain, scene); + BKE_scene_graph_update_for_newframe(bmain->eval_ctx, depsgraph, bmain, scene, scene_layer); CFRA++; } @@ -1045,7 +1049,7 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op) WM_cursor_time(oglrender->win, scene->r.cfra); - BKE_scene_graph_update_for_newframe(bmain->eval_ctx, oglrender->depsgraph, bmain, scene); + BKE_scene_graph_update_for_newframe(bmain->eval_ctx, depsgraph, bmain, scene, scene_layer); if (view_context) { if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) { |