diff options
Diffstat (limited to 'source/blender/editors/render/render_opengl.c')
-rw-r--r-- | source/blender/editors/render/render_opengl.c | 90 |
1 files changed, 61 insertions, 29 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index 55df1caf3eb..d9618e89b68 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -63,6 +63,7 @@ #include "RE_pipeline.h" #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" +#include "IMB_colormanagement.h" #include "RNA_access.h" #include "RNA_define.h" @@ -143,22 +144,30 @@ static void screen_opengl_render_apply(OGLRender *oglrender) ibuf = BKE_sequencer_give_ibuf(context, CFRA, chanshown); if (ibuf) { + ImBuf *linear_ibuf; + BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y)); - if (ibuf->rect_float == NULL) { - /* internally sequencer working in sRGB space and stores both bytes and float - * buffers in sRGB space, but if byte->float onversion doesn't happen in sequencer - * (e.g. when adding image sequence/movie into sequencer) there'll be only - * byte buffer and profile will still indicate sRGB->linear space conversion is needed - * here we're ensure there'll be no conversion happen and float buffer would store - * linear frame (sergey) */ - ibuf->profile = IB_PROFILE_NONE; - IMB_float_from_rect(ibuf); + linear_ibuf = IMB_dupImBuf(ibuf); + IMB_freeImBuf(ibuf); + + if (linear_ibuf->rect_float == NULL) { + /* internally sequencer working in display space and stores both bytes and float buffers in that space. + * It is possible that byte->float onversion didn't happen in sequencer (e.g. when adding image sequence/movie + * into sequencer) there'll be only byte buffer. Create float buffer from existing byte buffer, making it linear + */ + + IMB_float_from_rect(linear_ibuf); + } + else { + /* ensure float buffer is in linear space, not in display space */ + BKE_sequencer_imbuf_from_sequencer_space(scene, linear_ibuf); } - memcpy(rr->rectf, ibuf->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey); - IMB_freeImBuf(ibuf); + memcpy(rr->rectf, linear_ibuf->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey); + + IMB_freeImBuf(linear_ibuf); } } else if (view_context) { @@ -181,7 +190,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender) } if ((scene->r.mode & R_OSA) == 0) { - ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, TRUE); + ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, TRUE, FALSE); GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, rr->rectf); } else { @@ -195,7 +204,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender) BLI_jitter_init(jit_ofs[0], scene->r.osa); /* first sample buffer, also initializes 'rv3d->persmat' */ - ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, TRUE); + ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, TRUE, FALSE); GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, accum_buffer); /* skip the first sample */ @@ -205,7 +214,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender) (jit_ofs[j][0] * 2.0f) / sizex, (jit_ofs[j][1] * 2.0f) / sizey); - ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter, TRUE); + ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter, TRUE, FALSE); GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, accum_tmp); add_vn_vn(accum_buffer, accum_tmp, sizex * sizey * sizeof(float)); } @@ -221,7 +230,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender) else { /* shouldnt suddenly give errors mid-render but possible */ char err_out[256] = "unknown"; - ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey, IB_rectfloat, OB_SOLID, TRUE, err_out); + ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey, IB_rectfloat, OB_SOLID, TRUE, FALSE, err_out); camera = scene->camera; if (ibuf_view) { @@ -233,27 +242,27 @@ static void screen_opengl_render_apply(OGLRender *oglrender) } } - /* rr->rectf is now filled with image data */ - - if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW)) - BKE_stamp_buf(scene, camera, NULL, rr->rectf, rr->rectx, rr->recty, 4); - /* note on color management: * * OpenGL renders into sRGB colors, but render buffers are expected to be - * linear if color management is enabled. So we convert to linear here, so - * the conversion back to bytes using the color management flag can make it - * sRGB again, and so that e.g. openexr saving also saves the correct linear - * float buffer. */ + * linear So we convert to linear here, so the conversion back to bytes can make it + * sRGB (or other display space) again, and so that e.g. openexr saving also saves the + * correct linear float buffer. + */ - if (oglrender->scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) { - int predivide = 0; /* no alpha */ + if (!oglrender->is_sequencer) { + /* sequencer has got tricker ocnversion happened above */ IMB_buffer_float_from_float(rr->rectf, rr->rectf, - 4, IB_PROFILE_LINEAR_RGB, IB_PROFILE_SRGB, predivide, + 4, IB_PROFILE_LINEAR_RGB, IB_PROFILE_SRGB, FALSE, oglrender->sizex, oglrender->sizey, oglrender->sizex, oglrender->sizex); } + /* rr->rectf is now filled with image data */ + + if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW)) + BKE_stamp_buf(scene, camera, NULL, rr->rectf, rr->rectx, rr->recty, 4); + RE_ReleaseResult(oglrender->re); /* update byte from float buffer */ @@ -536,12 +545,28 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op) ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock); if (ibuf) { + int needs_free = FALSE; + + if (is_movie || !BKE_imtype_supports_float(scene->r.im_format.imtype)) { + ImBuf *colormanage_ibuf = IMB_dupImBuf(ibuf); + + IMB_display_buffer_to_imbuf_rect(colormanage_ibuf, &scene->view_settings, &scene->display_settings); + imb_freerectfloatImBuf(colormanage_ibuf); + + // IMB_freeImBuf(ibuf); /* owned by the image */ + ibuf = colormanage_ibuf; + needs_free = TRUE; + } + /* color -> grayscale */ /* editing directly would alter the render view */ if (scene->r.im_format.planes == R_IMF_PLANES_BW) { - ImBuf *ibuf_bw = IMB_dupImBuf(ibuf); + ImBuf *ibuf_bw = IMB_dupImBuf(ibuf); IMB_color_to_bw(ibuf_bw); - // IMB_freeImBuf(ibuf); /* owned by the image */ + + if (needs_free) + IMB_freeImBuf(ibuf); + ibuf = ibuf_bw; } else { @@ -551,6 +576,13 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op) ibuf_cpy->rect = ibuf->rect; ibuf_cpy->rect_float = ibuf->rect_float; ibuf_cpy->zbuf_float = ibuf->zbuf_float; + + if (needs_free) { + ibuf_cpy->mall = ibuf->mall; + ibuf->mall = 0; + IMB_freeImBuf(ibuf); + } + ibuf = ibuf_cpy; } |