diff options
Diffstat (limited to 'source/blender/editors/render/render_opengl.c')
-rw-r--r-- | source/blender/editors/render/render_opengl.c | 264 |
1 files changed, 152 insertions, 112 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index 26996893ae5..180e72c8cd7 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -50,6 +50,7 @@ #include "BKE_main.h" #include "BKE_report.h" #include "BKE_scene.h" +#include "BKE_sequencer.h" #include "BKE_writeavi.h" #include "WM_api.h" @@ -87,6 +88,10 @@ typedef struct OGLRender { short obcenter_dia_back; /* temp overwrite */ + short is_sequencer; + SpaceSeq *sseq; + + Image *ima; ImageUser iuser; @@ -114,28 +119,48 @@ static unsigned int screen_opengl_layers(OGLRender *oglrender) static void screen_opengl_render_apply(OGLRender *oglrender) { - Scene *scene= oglrender->scene; - ARegion *ar= oglrender->ar; - View3D *v3d= oglrender->v3d; - RegionView3D *rv3d= oglrender->rv3d; + Scene *scene = oglrender->scene; + ARegion *ar = oglrender->ar; + View3D *v3d = oglrender->v3d; + RegionView3D *rv3d = oglrender->rv3d; RenderResult *rr; - Object *camera= NULL; + Object *camera = NULL; ImBuf *ibuf; void *lock; float winmat[4][4]; - int sizex= oglrender->sizex; - int sizey= oglrender->sizey; - const short view_context= (v3d != NULL); + int sizex = oglrender->sizex; + int sizey = oglrender->sizey; + const short view_context = (v3d != NULL); - rr= RE_AcquireResultRead(oglrender->re); - - if (view_context) { + rr = RE_AcquireResultRead(oglrender->re); + + if (oglrender->is_sequencer) { + SeqRenderData context; + int chanshown = oglrender->sseq ? oglrender->sseq->chanshown : 0; + + context = seq_new_render_data(oglrender->bmain, scene, oglrender->sizex, oglrender->sizey, 100.0f); + + ibuf = give_ibuf_seq(context, CFRA, chanshown); + + if (ibuf) { + BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y)); + + if (ibuf->rect_float == NULL) { + IMB_float_from_rect(ibuf); + } + + memcpy(rr->rectf, ibuf->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey); + + IMB_freeImBuf(ibuf); + } + } + else if (view_context) { GPU_offscreen_bind(oglrender->ofs); /* bind */ /* render 3d view */ - if (rv3d->persp==RV3D_CAMOB && v3d->camera) { + if (rv3d->persp == RV3D_CAMOB && v3d->camera) { /*int is_ortho= scene->r.mode & R_ORTHO;*/ - camera= v3d->camera; + camera = v3d->camera; RE_GetCameraWindow(oglrender->re, camera, scene->r.cfra, winmat); } @@ -143,9 +168,9 @@ static void screen_opengl_render_apply(OGLRender *oglrender) rctf viewplane; float clipsta, clipend; - int is_ortho= ED_view3d_viewplane_get(v3d, rv3d, sizex, sizey, &viewplane, &clipsta, &clipend); + int is_ortho = ED_view3d_viewplane_get(v3d, rv3d, sizex, sizey, &viewplane, &clipsta, &clipend); if (is_ortho) orthographic_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, -clipend, clipend); - else perspective_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend); + else perspective_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend); } if ((scene->r.mode & R_OSA) == 0) { @@ -156,8 +181,8 @@ static void screen_opengl_render_apply(OGLRender *oglrender) /* simple accumulation, less hassle then FSAA FBO's */ static float jit_ofs[32][2]; float winmat_jitter[4][4]; - float *accum_buffer= MEM_mallocN(sizex * sizey * sizeof(float) * 4, "accum1"); - float *accum_tmp= MEM_mallocN(sizex * sizey * sizeof(float) * 4, "accum2"); + float *accum_buffer = MEM_mallocN(sizex * sizey * sizeof(float) * 4, "accum1"); + float *accum_tmp = MEM_mallocN(sizex * sizey * sizeof(float) * 4, "accum2"); int j; BLI_initjit(jit_ofs[0], scene->r.osa); @@ -167,7 +192,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender) GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, accum_buffer); /* skip the first sample */ - for (j=1; j < scene->r.osa; j++) { + for (j = 1; j < scene->r.osa; j++) { copy_m4_m4(winmat_jitter, winmat); window_translate_m4(winmat_jitter, rv3d->persmat, (jit_ofs[j][0] * 2.0f) / sizex, @@ -175,10 +200,10 @@ static void screen_opengl_render_apply(OGLRender *oglrender) ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter, TRUE); GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, accum_tmp); - add_vn_vn(accum_buffer, accum_tmp, sizex*sizey*sizeof(float)); + add_vn_vn(accum_buffer, accum_tmp, sizex * sizey * sizeof(float)); } - mul_vn_vn_fl(rr->rectf, accum_buffer, sizex*sizey*sizeof(float), 1.0f / scene->r.osa); + mul_vn_vn_fl(rr->rectf, accum_buffer, sizex * sizey * sizeof(float), 1.0f / scene->r.osa); MEM_freeN(accum_buffer); MEM_freeN(accum_tmp); @@ -188,16 +213,16 @@ static void screen_opengl_render_apply(OGLRender *oglrender) } else { /* shouldnt suddenly give errors mid-render but possible */ - char err_out[256]= "unknown"; - ImBuf *ibuf_view= ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey, IB_rectfloat, OB_SOLID, TRUE, err_out); - camera= scene->camera; + char err_out[256] = "unknown"; + ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey, IB_rectfloat, OB_SOLID, TRUE, err_out); + camera = scene->camera; if (ibuf_view) { memcpy(rr->rectf, ibuf_view->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey); IMB_freeImBuf(ibuf_view); } else { - fprintf(stderr, "screen_opengl_render_apply: failed to get buffer, %s\n", err_out); + fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out); } } @@ -215,17 +240,17 @@ static void screen_opengl_render_apply(OGLRender *oglrender) * float buffer. */ if (oglrender->scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) { - int predivide= 0; /* no alpha */ + int predivide = 0; /* no alpha */ IMB_buffer_float_from_float(rr->rectf, rr->rectf, - 4, IB_PROFILE_LINEAR_RGB, IB_PROFILE_SRGB, predivide, - oglrender->sizex, oglrender->sizey, oglrender->sizex, oglrender->sizex); + 4, IB_PROFILE_LINEAR_RGB, IB_PROFILE_SRGB, predivide, + oglrender->sizex, oglrender->sizey, oglrender->sizex, oglrender->sizex); } RE_ReleaseResult(oglrender->re); /* update byte from float buffer */ - ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock); + ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock); if (ibuf) { image_buffer_rect_update(scene, rr, ibuf, NULL); @@ -239,9 +264,9 @@ static void screen_opengl_render_apply(OGLRender *oglrender) } BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra, scene->r.im_format.imtype, scene->r.scemode & R_EXTENSION, FALSE); - ok= BKE_write_ibuf_as(ibuf, name, &scene->r.im_format, TRUE); /* no need to stamp here */ - if (ok) printf("OpenGL Render written to '%s'\n", name); - else printf("OpenGL Render failed to write '%s'\n", name); + ok = BKE_write_ibuf_as(ibuf, name, &scene->r.im_format, TRUE); /* no need to stamp here */ + if (ok) printf("OpenGL Render written to '%s'\n", name); + else printf("OpenGL Render failed to write '%s'\n", name); } } @@ -251,17 +276,18 @@ static void screen_opengl_render_apply(OGLRender *oglrender) static int screen_opengl_render_init(bContext *C, wmOperator *op) { /* new render clears all callbacks */ - Scene *scene= CTX_data_scene(C); - ScrArea *prevsa= CTX_wm_area(C); - ARegion *prevar= CTX_wm_region(C); + Scene *scene = CTX_data_scene(C); + ScrArea *prevsa = CTX_wm_area(C); + ARegion *prevar = CTX_wm_region(C); RenderResult *rr; GPUOffScreen *ofs; OGLRender *oglrender; int sizex, sizey; - short is_view_context= RNA_boolean_get(op->ptr, "view_context"); - const short is_animation= RNA_boolean_get(op->ptr, "animation"); - const short is_write_still= RNA_boolean_get(op->ptr, "write_still"); - char err_out[256]= "unknown"; + short is_view_context = RNA_boolean_get(op->ptr, "view_context"); + const short is_animation = RNA_boolean_get(op->ptr, "animation"); + const short is_sequencer = RNA_boolean_get(op->ptr, "sequencer"); + const short is_write_still = RNA_boolean_get(op->ptr, "write_still"); + char err_out[256] = "unknown"; if (G.background) { BKE_report(op->reports, RPT_ERROR, "Can't use OpenGL render in background mode (no opengl context)"); @@ -279,7 +305,7 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op) if (WM_jobs_test(CTX_wm_manager(C), scene)) return 0; - if (!is_view_context && scene->camera==NULL) { + if (!is_view_context && scene->camera == NULL) { BKE_report(op->reports, RPT_ERROR, "Scene has no camera"); return 0; } @@ -296,11 +322,11 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op) WM_cursor_wait(1); /* create offscreen buffer */ - sizex= (scene->r.size*scene->r.xsch)/100; - sizey= (scene->r.size*scene->r.ysch)/100; + sizex = (scene->r.size * scene->r.xsch) / 100; + sizey = (scene->r.size * scene->r.ysch) / 100; /* corrects render size with actual size, not every card supports non-power-of-two dimensions */ - ofs= GPU_offscreen_create(sizex, sizey, err_out); + ofs = GPU_offscreen_create(sizex, sizey, err_out); if (!ofs) { BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer, %s", err_out); @@ -308,27 +334,33 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op) } /* allocate opengl render */ - oglrender= MEM_callocN(sizeof(OGLRender), "OGLRender"); - op->customdata= oglrender; + oglrender = MEM_callocN(sizeof(OGLRender), "OGLRender"); + op->customdata = oglrender; - oglrender->ofs= ofs; - oglrender->sizex= sizex; - oglrender->sizey= sizey; - oglrender->bmain= CTX_data_main(C); - oglrender->scene= scene; - oglrender->cfrao= scene->r.cfra; + oglrender->ofs = ofs; + oglrender->sizex = sizex; + oglrender->sizey = sizey; + oglrender->bmain = CTX_data_main(C); + oglrender->scene = scene; + oglrender->cfrao = scene->r.cfra; + + oglrender->write_still = is_write_still && !is_animation; + + oglrender->is_sequencer = is_sequencer; + if (is_sequencer) { + oglrender->sseq = CTX_wm_space_seq(C);; + } - oglrender->write_still= is_write_still && !is_animation; oglrender->obcenter_dia_back = U.obcenter_dia; U.obcenter_dia = 0; - oglrender->prevsa= prevsa; - oglrender->prevar= prevar; + oglrender->prevsa = prevsa; + oglrender->prevar = prevar; if (is_view_context) { ED_view3d_context_user_region(C, &oglrender->v3d, &oglrender->ar); /* so quad view renders camera */ - oglrender->rv3d= oglrender->ar->regiondata; + oglrender->rv3d = oglrender->ar->regiondata; /* MUST be cleared on exit */ oglrender->scene->customdata_mask_modal = (ED_view3d_datamask(oglrender->scene, oglrender->v3d) | @@ -341,22 +373,22 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op) } /* create render */ - oglrender->re= RE_NewRender(scene->id.name); + oglrender->re = RE_NewRender(scene->id.name); /* create image and image user */ - oglrender->ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result"); + oglrender->ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result"); BKE_image_signal(oglrender->ima, NULL, IMA_SIGNAL_FREE); BKE_image_backup_render(oglrender->scene, oglrender->ima); - oglrender->iuser.scene= scene; - oglrender->iuser.ok= 1; + oglrender->iuser.scene = scene; + oglrender->iuser.ok = 1; /* create render result */ RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL); - rr= RE_AcquireResultWrite(oglrender->re); - if (rr->rectf==NULL) - rr->rectf= MEM_callocN(sizeof(float)*4*sizex*sizey, "screen_opengl_render_init rect"); + rr = RE_AcquireResultWrite(oglrender->re); + if (rr->rectf == NULL) + rr->rectf = MEM_callocN(sizeof(float) * 4 * sizex * sizey, "screen_opengl_render_init rect"); RE_ReleaseResult(oglrender->re); return 1; @@ -364,8 +396,8 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op) static void screen_opengl_render_end(bContext *C, OGLRender *oglrender) { - Main *bmain= CTX_data_main(C); - Scene *scene= oglrender->scene; + Main *bmain = CTX_data_main(C); + Scene *scene = oglrender->scene; if (oglrender->mh) { if (BKE_imtype_is_movie(scene->r.im_format.imtype)) @@ -373,20 +405,20 @@ static void screen_opengl_render_end(bContext *C, OGLRender *oglrender) } if (oglrender->timer) { /* exec will not have a timer */ - scene->r.cfra= oglrender->cfrao; + scene->r.cfra = oglrender->cfrao; scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender)); WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), oglrender->timer); } WM_cursor_wait(0); - WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene); + WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene); U.obcenter_dia = oglrender->obcenter_dia_back; GPU_offscreen_free(oglrender->ofs); - oglrender->scene->customdata_mask_modal= 0; + oglrender->scene->customdata_mask_modal = 0; CTX_wm_area_set(C, oglrender->prevsa); CTX_wm_region_set(C, oglrender->prevar); @@ -408,11 +440,11 @@ static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op) OGLRender *oglrender; Scene *scene; - oglrender= op->customdata; - scene= oglrender->scene; + oglrender = op->customdata; + scene = oglrender->scene; - oglrender->reports= op->reports; - oglrender->mh= BKE_get_movie_handle(scene->r.im_format.imtype); + oglrender->reports = op->reports; + oglrender->mh = BKE_get_movie_handle(scene->r.im_format.imtype); if (BKE_imtype_is_movie(scene->r.im_format.imtype)) { if (!oglrender->mh->start_movie(scene, &scene->r, oglrender->sizex, oglrender->sizey, oglrender->reports)) { screen_opengl_render_end(C, oglrender); @@ -420,31 +452,31 @@ static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op) } } - oglrender->cfrao= scene->r.cfra; - oglrender->nfra= PSFRA; - scene->r.cfra= PSFRA; + oglrender->cfrao = scene->r.cfra; + oglrender->nfra = PSFRA; + scene->r.cfra = PSFRA; return 1; } static int screen_opengl_render_anim_step(bContext *C, wmOperator *op) { - Main *bmain= CTX_data_main(C); - OGLRender *oglrender= op->customdata; - Scene *scene= oglrender->scene; + Main *bmain = CTX_data_main(C); + OGLRender *oglrender = op->customdata; + Scene *scene = oglrender->scene; ImBuf *ibuf; void *lock; char name[FILE_MAX]; - int ok= 0; - const short view_context= (oglrender->v3d != NULL); - Object *camera= NULL; + int ok = 0; + const short view_context = (oglrender->v3d != NULL); + Object *camera = NULL; /* update animated image textures for gpu, etc, * call before scene_update_for_newframe so modifiers with textuers don't lag 1 frame */ ED_image_update_frame(bmain, scene->r.cfra); /* go to next frame */ - while (CFRA<oglrender->nfra) { - unsigned int lay= screen_opengl_layers(oglrender); + while (CFRA < oglrender->nfra) { + unsigned int lay = screen_opengl_layers(oglrender); if (lay & 0xFF000000) lay &= 0xFF000000; @@ -456,50 +488,50 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op) scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender)); if (view_context) { - if (oglrender->rv3d->persp==RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) { + if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) { /* since scene_update_for_newframe() is used rather * then ED_update_for_newframe() the camera needs to be set */ if (scene_camera_switch_update(scene)) { - oglrender->v3d->camera= scene->camera; + oglrender->v3d->camera = scene->camera; } - camera= oglrender->v3d->camera; + camera = oglrender->v3d->camera; } } else { scene_camera_switch_update(scene); - camera= scene->camera; + camera = scene->camera; } /* render into offscreen buffer */ screen_opengl_render_apply(oglrender); /* save to disk */ - ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock); + ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock); if (ibuf) { /* color -> greyscale */ /* editing directly would alter the render view */ if (scene->r.im_format.planes == R_IMF_PLANES_BW) { - ImBuf *ibuf_bw= IMB_dupImBuf(ibuf); + ImBuf *ibuf_bw = IMB_dupImBuf(ibuf); IMB_color_to_bw(ibuf_bw); // IMB_freeImBuf(ibuf); /* owned by the image */ - ibuf= ibuf_bw; + ibuf = ibuf_bw; } else { /* this is lightweight & doesnt re-alloc the buffers, only do this * to save the correct bit depth since the image is always RGBA */ - ImBuf *ibuf_cpy= IMB_allocImBuf(ibuf->x, ibuf->y, scene->r.im_format.planes, 0); - ibuf_cpy->rect= ibuf->rect; - ibuf_cpy->rect_float= ibuf->rect_float; - ibuf_cpy->zbuf_float= ibuf->zbuf_float; - ibuf= ibuf_cpy; + ImBuf *ibuf_cpy = IMB_allocImBuf(ibuf->x, ibuf->y, scene->r.im_format.planes, 0); + ibuf_cpy->rect = ibuf->rect; + ibuf_cpy->rect_float = ibuf->rect_float; + ibuf_cpy->zbuf_float = ibuf->zbuf_float; + ibuf = ibuf_cpy; } if (BKE_imtype_is_movie(scene->r.im_format.imtype)) { - ok= oglrender->mh->append_movie(&scene->r, SFRA, CFRA, (int*)ibuf->rect, - oglrender->sizex, oglrender->sizey, oglrender->reports); + ok = oglrender->mh->append_movie(&scene->r, SFRA, CFRA, (int *)ibuf->rect, + oglrender->sizex, oglrender->sizey, oglrender->reports); if (ok) { printf("Append frame %d", scene->r.cfra); BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra); @@ -507,9 +539,9 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op) } else { BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra, scene->r.im_format.imtype, scene->r.scemode & R_EXTENSION, TRUE); - ok= BKE_write_ibuf_stamp(scene, camera, ibuf, name, &scene->r.im_format); + ok = BKE_write_ibuf_stamp(scene, camera, ibuf, name, &scene->r.im_format); - if (ok==0) { + if (ok == 0) { printf("Write error: cannot save %s\n", name); BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name); } @@ -544,11 +576,11 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op) static int screen_opengl_render_modal(bContext *C, wmOperator *op, wmEvent *event) { - OGLRender *oglrender= op->customdata; - int anim= RNA_boolean_get(op->ptr, "animation"); + OGLRender *oglrender = op->customdata; + int anim = RNA_boolean_get(op->ptr, "animation"); int ret; - switch(event->type) { + switch (event->type) { case ESCKEY: /* cancel */ screen_opengl_render_end(C, op->customdata); @@ -563,7 +595,7 @@ static int screen_opengl_render_modal(bContext *C, wmOperator *op, wmEvent *even } /* run first because screen_opengl_render_anim_step can free oglrender */ - WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene); + WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene); if (anim == 0) { screen_opengl_render_apply(op->customdata); @@ -571,7 +603,7 @@ static int screen_opengl_render_modal(bContext *C, wmOperator *op, wmEvent *even return OPERATOR_FINISHED; } else - ret= screen_opengl_render_anim_step(C, op); + ret = screen_opengl_render_anim_step(C, op); /* stop at the end or on error */ if (ret == 0) { @@ -584,7 +616,7 @@ static int screen_opengl_render_modal(bContext *C, wmOperator *op, wmEvent *even static int screen_opengl_render_invoke(bContext *C, wmOperator *op, wmEvent *event) { OGLRender *oglrender; - int anim= RNA_boolean_get(op->ptr, "animation"); + int anim = RNA_boolean_get(op->ptr, "animation"); if (!screen_opengl_render_init(C, op)) return OPERATOR_CANCELLED; @@ -594,11 +626,11 @@ static int screen_opengl_render_invoke(bContext *C, wmOperator *op, wmEvent *eve return OPERATOR_CANCELLED; } - oglrender= op->customdata; + oglrender = op->customdata; render_view_open(C, event->x, event->y); WM_event_add_modal_handler(C, op); - oglrender->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f); + oglrender->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f); return OPERATOR_RUNNING_MODAL; } @@ -606,7 +638,7 @@ static int screen_opengl_render_invoke(bContext *C, wmOperator *op, wmEvent *eve /* executes blocking render */ static int screen_opengl_render_exec(bContext *C, wmOperator *op) { - const short is_animation= RNA_boolean_get(op->ptr, "animation"); + const short is_animation = RNA_boolean_get(op->ptr, "animation"); if (!screen_opengl_render_init(C, op)) return OPERATOR_CANCELLED; @@ -619,25 +651,27 @@ static int screen_opengl_render_exec(bContext *C, wmOperator *op) return OPERATOR_FINISHED; } else { - int ret= 1; + int ret = 1; if (!screen_opengl_render_anim_initialize(C, op)) return OPERATOR_CANCELLED; while (ret) { - ret= screen_opengl_render_anim_step(C, op); + ret = screen_opengl_render_anim_step(C, op); } } // no redraw needed, we leave state as we entered it // ED_update_for_newframe(C, 1); - WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, CTX_data_scene(C)); + WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, CTX_data_scene(C)); return OPERATOR_FINISHED; } void RENDER_OT_opengl(wmOperatorType *ot) { + PropertyRNA *prop; + /* identifiers */ ot->name = "OpenGL Render"; ot->description = "OpenGL render active viewport"; @@ -651,9 +685,15 @@ void RENDER_OT_opengl(wmOperatorType *ot) ot->poll = ED_operator_screenactive; - RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene"); - RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)"); - RNA_def_boolean(ot->srna, "view_context", 1, "View Context", "Use the current 3D view for rendering, else use scene settings"); + prop = RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); + prop = RNA_def_boolean(ot->srna, "sequencer", 0, "Sequencer", "Render using the sequencers OpenGL display"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); + prop = RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); + prop = RNA_def_boolean(ot->srna, "view_context", 1, "View Context", "Use the current 3D view for rendering, else use scene settings"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); + } /* function for getting an opengl buffer from a View3D, used by sequencer */ |