diff options
Diffstat (limited to 'source/blender/editors/render/render_opengl.c')
-rw-r--r-- | source/blender/editors/render/render_opengl.c | 77 |
1 files changed, 44 insertions, 33 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index a27026878e1..af932c27c5e 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -55,6 +55,8 @@ #include "BKE_sequencer.h" #include "BKE_writeavi.h" +#include "DEG_depsgraph.h" + #include "WM_api.h" #include "WM_types.h" @@ -70,9 +72,10 @@ #include "RNA_access.h" #include "RNA_define.h" -#include "GPU_glew.h" #include "GPU_compositing.h" #include "GPU_framebuffer.h" +#include "GPU_glew.h" +#include "GPU_matrix.h" #include "render_intern.h" @@ -91,6 +94,7 @@ typedef struct OGLRender { Main *bmain; Render *re; Scene *scene; + SceneLayer *scene_layer; View3D *v3d; RegionView3D *rv3d; @@ -148,17 +152,6 @@ typedef struct OGLRender { #endif } OGLRender; -/* added because v3d is not always valid */ -static unsigned int screen_opengl_layers(OGLRender *oglrender) -{ - if (oglrender->v3d) { - return oglrender->scene->lay | oglrender->v3d->lay; - } - else { - return oglrender->scene->lay; - } -} - static bool screen_opengl_is_multiview(OGLRender *oglrender) { View3D *v3d = oglrender->v3d; @@ -271,9 +264,10 @@ static void screen_opengl_views_setup(OGLRender *oglrender) RE_ReleaseResult(oglrender->re); } -static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr) +static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, RenderResult *rr) { Scene *scene = oglrender->scene; + SceneLayer *sl = oglrender->scene_layer; ARegion *ar = oglrender->ar; View3D *v3d = oglrender->v3d; RegionView3D *rv3d = oglrender->rv3d; @@ -286,6 +280,9 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr) unsigned char *rect = NULL; const char *viewname = RE_GetActiveRenderView(oglrender->re); ImBuf *ibuf_result = NULL; + EvaluationContext eval_ctx; + + CTX_data_eval_ctx(C, &eval_ctx); if (oglrender->is_sequencer) { SpaceSeq *sseq = oglrender->sseq; @@ -330,7 +327,7 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); wmOrtho2(0, sizex, 0, sizey); - glTranslatef(sizex / 2, sizey / 2, 0.0f); + gpuTranslate2f(sizex / 2, sizey / 2); G.f |= G_RENDER_OGL; ED_gpencil_draw_ex(scene, gpd, sizex, sizey, scene->r.cfra, SPACE_SEQ); @@ -355,7 +352,7 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr) if (view_context) { ibuf_view = ED_view3d_draw_offscreen_imbuf( - scene, v3d, ar, sizex, sizey, + &eval_ctx, scene, sl, v3d, ar, sizex, sizey, IB_rect, draw_bgpic, alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname, oglrender->fx, oglrender->ofs, err_out); @@ -367,7 +364,7 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr) } else { ibuf_view = ED_view3d_draw_offscreen_imbuf_simple( - scene, scene->camera, oglrender->sizex, oglrender->sizey, + &eval_ctx, scene, sl, scene->camera, oglrender->sizex, oglrender->sizey, IB_rect, OB_SOLID, false, true, true, alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname, oglrender->fx, oglrender->ofs, err_out); @@ -430,7 +427,7 @@ static void addAlphaOverFloat(float dest[4], const float source[4]) } /* add renderlayer and renderpass for each grease pencil layer for using in composition */ -static void add_gpencil_renderpass(OGLRender *oglrender, RenderResult *rr, RenderView *rv) +static void add_gpencil_renderpass(const bContext *C, OGLRender *oglrender, RenderResult *rr, RenderView *rv) { bGPdata *gpd = oglrender->scene->gpd; Scene *scene = oglrender->scene; @@ -474,7 +471,7 @@ static void add_gpencil_renderpass(OGLRender *oglrender, RenderResult *rr, Rende } /* render this gp layer */ - screen_opengl_render_doit(oglrender, rr); + screen_opengl_render_doit(C, oglrender, rr); /* add RendePass composite */ RenderPass *rp = RE_create_gp_pass(rr, gpl->info, rv->name); @@ -514,7 +511,7 @@ static void add_gpencil_renderpass(OGLRender *oglrender, RenderResult *rr, Rende scene->r.alphamode = oldalphamode; } -static void screen_opengl_render_apply(OGLRender *oglrender) +static void screen_opengl_render_apply(const bContext *C, OGLRender *oglrender) { RenderResult *rr; RenderView *rv; @@ -552,10 +549,10 @@ static void screen_opengl_render_apply(OGLRender *oglrender) /* add grease pencil passes. For sequencer, the render does not include renderpasses * TODO: The sequencer render of grease pencil should be rethought */ if (!oglrender->is_sequencer) { - add_gpencil_renderpass(oglrender, rr, rv); + add_gpencil_renderpass(C, oglrender, rr, rv); } /* render composite */ - screen_opengl_render_doit(oglrender, rr); + screen_opengl_render_doit(C, oglrender, rr); } RE_ReleaseResult(oglrender->re); @@ -571,6 +568,24 @@ static void screen_opengl_render_apply(OGLRender *oglrender) } } +static bool screen_opengl_fullsample_enabled(Scene *scene) +{ + if (scene->r.scemode & R_FULL_SAMPLE) { + return true; + } + else { + /* XXX TODO: + * Technically if the hardware supports MSAA we could keep using Blender 2.7x approach. + * However anti-aliasing without full_sample is not playing well even in 2.7x. + * + * For example, if you enable depth of field, there is aliasing, even if the viewport is fine. + * For 2.8x this is more complicated because so many things rely on shader. + * So until we fix the gpu_framebuffer anti-aliasing suupport we need to force full sample. + */ + return true; + } +} + static bool screen_opengl_render_init(bContext *C, wmOperator *op) { /* new render clears all callbacks */ @@ -584,7 +599,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op) OGLRender *oglrender; int sizex, sizey; const int samples = (scene->r.mode & R_OSA) ? scene->r.osa : 0; - const bool full_samples = (samples != 0) && (scene->r.scemode & R_FULL_SAMPLE); + const bool full_samples = (samples != 0) && screen_opengl_fullsample_enabled(scene); bool is_view_context = RNA_boolean_get(op->ptr, "view_context"); const bool is_animation = RNA_boolean_get(op->ptr, "animation"); const bool is_sequencer = RNA_boolean_get(op->ptr, "sequencer"); @@ -647,6 +662,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op) oglrender->sizey = sizey; oglrender->bmain = CTX_data_main(C); oglrender->scene = scene; + oglrender->scene_layer = CTX_data_scene_layer(C); oglrender->cfrao = scene->r.cfra; oglrender->write_still = is_write_still && !is_animation; @@ -790,7 +806,7 @@ static void screen_opengl_render_end(bContext *C, OGLRender *oglrender) if (oglrender->timer) { /* exec will not have a timer */ scene->r.cfra = oglrender->cfrao; - BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, screen_opengl_layers(oglrender)); + BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene); WM_event_remove_timer(oglrender->wm, oglrender->win, oglrender->timer); } @@ -1000,12 +1016,7 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op) if (CFRA < oglrender->nfra) CFRA++; while (CFRA < oglrender->nfra) { - unsigned int lay = screen_opengl_layers(oglrender); - - if (lay & 0xFF000000) - lay &= 0xFF000000; - - BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, lay); + BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene); CFRA++; } @@ -1027,7 +1038,7 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op) WM_cursor_time(oglrender->win, scene->r.cfra); - BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, screen_opengl_layers(oglrender)); + BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene); if (view_context) { if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) { @@ -1043,7 +1054,7 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op) } /* render into offscreen buffer */ - screen_opengl_render_apply(oglrender); + screen_opengl_render_apply(C, oglrender); /* save to disk */ rr = RE_AcquireResultRead(oglrender->re); @@ -1093,7 +1104,7 @@ static int screen_opengl_render_modal(bContext *C, wmOperator *op, const wmEvent WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene); if (anim == 0) { - screen_opengl_render_apply(op->customdata); + screen_opengl_render_apply(C, op->customdata); screen_opengl_render_end(C, op->customdata); return OPERATOR_FINISHED; } @@ -1144,7 +1155,7 @@ static int screen_opengl_render_exec(bContext *C, wmOperator *op) if (!is_animation) { /* same as invoke */ /* render image */ - screen_opengl_render_apply(op->customdata); + screen_opengl_render_apply(C, op->customdata); screen_opengl_render_end(C, op->customdata); return OPERATOR_FINISHED; |