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Diffstat (limited to 'source/blender/editors/render/render_opengl.c')
-rw-r--r--source/blender/editors/render/render_opengl.c378
1 files changed, 255 insertions, 123 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 402e72db217..5c69748e423 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -39,6 +39,7 @@
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_jitter.h"
+#include "BLI_threads.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
@@ -103,11 +104,17 @@ typedef struct OGLRender {
bMovieHandle *mh;
int cfrao, nfra;
+ size_t totvideos;
+
+ /* quick lookup */
+ int view_id;
+
/* wm vars for timer and progress cursor */
wmWindowManager *wm;
wmWindow *win;
wmTimer *timer; /* use to check if running modal or not (invoke'd or exec'd)*/
+ void **movie_ctx_arr;
} OGLRender;
/* added because v3d is not always valid */
@@ -121,25 +128,144 @@ static unsigned int screen_opengl_layers(OGLRender *oglrender)
}
}
-static void screen_opengl_render_apply(OGLRender *oglrender)
+static bool screen_opengl_is_multiview(OGLRender *oglrender)
+{
+ View3D *v3d = oglrender->v3d;
+ RegionView3D *rv3d = oglrender->rv3d;
+ RenderData *rd = &oglrender->scene->r;
+
+ if ((rd == NULL) || ((!oglrender->is_sequencer) && ((rv3d == NULL) || (v3d == NULL))))
+ return false;
+
+ return (rd->scemode & R_MULTIVIEW) && ((oglrender->is_sequencer) || (rv3d->persp == RV3D_CAMOB && v3d->camera));
+}
+
+static void screen_opengl_views_setup(OGLRender *oglrender)
+{
+ RenderResult *rr;
+ RenderView *rv;
+ SceneRenderView *srv;
+ bool is_multiview;
+ Object *camera;
+ View3D *v3d = oglrender->v3d;
+
+ RenderData *rd = &oglrender->scene->r;
+
+ rr = RE_AcquireResultWrite(oglrender->re);
+
+ is_multiview = screen_opengl_is_multiview(oglrender);
+
+ if (!is_multiview) {
+ /* we only have one view when multiview is off */
+ rv = rr->views.first;
+
+ if (rv == NULL) {
+ rv = MEM_callocN(sizeof(RenderView), "new opengl render view");
+ BLI_addtail(&rr->views, rv);
+ }
+
+ while (rv->next) {
+ RenderView *rv_del = rv->next;
+ BLI_remlink(&rr->views, rv_del);
+
+ if (rv_del->rectf)
+ MEM_freeN(rv_del->rectf);
+
+ if (rv_del->rectz)
+ MEM_freeN(rv_del->rectz);
+
+ MEM_freeN(rv_del);
+ }
+ }
+ else {
+ if (!oglrender->is_sequencer)
+ RE_SetOverrideCamera(oglrender->re, V3D_CAMERA_SCENE(oglrender->scene, v3d));
+
+ /* remove all the views that are not needed */
+ rv = rr->views.last;
+ while (rv) {
+ srv = BLI_findstring(&rd->views, rv->name, offsetof(SceneRenderView, name));
+ if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
+ if (rv->rectf == NULL)
+ rv->rectf = MEM_callocN(sizeof(float) * 4 * oglrender->sizex * oglrender->sizey, "screen_opengl_render_init rect");
+ rv = rv->prev;
+ }
+ else {
+ RenderView *rv_del = rv;
+ rv = rv_del->prev;
+
+ BLI_remlink(&rr->views, rv_del);
+
+ if (rv_del->rectf)
+ MEM_freeN(rv_del->rectf);
+
+ if (rv_del->rectz)
+ MEM_freeN(rv_del->rectz);
+
+ MEM_freeN(rv_del);
+ }
+ }
+
+ /* create all the views that are needed */
+ for (srv = rd->views.first; srv; srv = srv->next) {
+ if (BKE_scene_multiview_is_render_view_active(rd, srv) == false)
+ continue;
+
+ rv = BLI_findstring(&rr->views, srv->name, offsetof(SceneRenderView, name));
+
+ if (rv == NULL) {
+ rv = MEM_callocN(sizeof(RenderView), "new opengl render view");
+ BLI_strncpy(rv->name, srv->name, sizeof(rv->name));
+ BLI_addtail(&rr->views, rv);
+ }
+ }
+ }
+
+ for (rv = rr->views.first; rv; rv = rv->next) {
+ if (rv->rectf == NULL) {
+ rv->rectf = MEM_callocN(sizeof(float) * 4 * oglrender->sizex * oglrender->sizey, "screen_opengl_render_init rect");
+ }
+ }
+
+ BLI_lock_thread(LOCK_DRAW_IMAGE);
+ if (is_multiview && BKE_scene_multiview_is_stereo3d(rd)) {
+ oglrender->ima->flag |= IMA_IS_STEREO;
+ }
+ else {
+ oglrender->ima->flag &= ~IMA_IS_STEREO;
+ oglrender->iuser.flag &= ~IMA_SHOW_STEREO;
+ }
+ BLI_unlock_thread(LOCK_DRAW_IMAGE);
+
+ /* will only work for non multiview correctly */
+ if (v3d) {
+ camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, "new opengl render view");
+ BKE_render_result_stamp_info(oglrender->scene, camera, rr);
+ }
+ else {
+ BKE_render_result_stamp_info(oglrender->scene, oglrender->scene->camera, rr);
+ }
+
+ RE_ReleaseResult(oglrender->re);
+}
+
+static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
{
Scene *scene = oglrender->scene;
ARegion *ar = oglrender->ar;
View3D *v3d = oglrender->v3d;
RegionView3D *rv3d = oglrender->rv3d;
- RenderResult *rr;
Object *camera = NULL;
ImBuf *ibuf;
- void *lock;
float winmat[4][4];
+ float *rectf = RE_RenderViewGetById(rr, oglrender->view_id)->rectf;
int sizex = oglrender->sizex;
int sizey = oglrender->sizey;
const short view_context = (v3d != NULL);
bool draw_bgpic = true;
bool draw_sky = (scene->r.alphamode == R_ADDSKY);
unsigned char *rect = NULL;
-
- rr = RE_AcquireResultRead(oglrender->re);
+ const char *viewname = RE_GetActiveRenderView(oglrender->re);
if (oglrender->is_sequencer) {
SeqRenderData context;
@@ -152,6 +278,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
oglrender->sizex, oglrender->sizey, 100.0f,
&context);
+ context.view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
ibuf = BKE_sequencer_give_ibuf(&context, CFRA, chanshown);
if (ibuf) {
@@ -175,7 +302,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
BKE_sequencer_imbuf_from_sequencer_space(scene, linear_ibuf);
}
- memcpy(rr->rectf, linear_ibuf->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey);
+ memcpy(rectf, linear_ibuf->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey);
IMB_freeImBuf(linear_ibuf);
}
@@ -199,10 +326,12 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
gp_rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");
GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, gp_rect);
+ BLI_assert(rectf != NULL);
+
for (i = 0; i < sizex * sizey * 4; i += 4) {
float col_src[4];
rgba_uchar_to_float(col_src, &gp_rect[i]);
- blend_color_mix_float(&rr->rectf[i], &rr->rectf[i], col_src);
+ blend_color_mix_float(&rectf[i], &rectf[i], col_src);
}
GPU_offscreen_unbind(oglrender->ofs, true);
@@ -220,10 +349,17 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
/* render 3d view */
if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
- /*int is_ortho = scene->r.mode & R_ORTHO;*/
- camera = v3d->camera;
+#if 0
+ const bool is_ortho = (scene->r.mode & R_ORTHO) != 0;
+#endif
+ camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, viewname);
RE_GetCameraWindow(oglrender->re, camera, scene->r.cfra, winmat);
- is_persp = true;
+ if (camera->type == OB_CAMERA) {
+ Camera *cam = camera->data;
+ is_persp = cam->type == CAM_PERSP;
+ }
+ else
+ is_persp = true;
BKE_camera_to_gpu_dof(camera, &fx_settings);
}
else {
@@ -243,7 +379,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
ED_view3d_draw_offscreen(
scene, v3d, ar, sizex, sizey, NULL, winmat,
draw_bgpic, draw_sky, is_persp,
- oglrender->ofs, oglrender->fx, &fx_settings);
+ oglrender->ofs, oglrender->fx, &fx_settings, viewname);
GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
}
else {
@@ -259,7 +395,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
ED_view3d_draw_offscreen(
scene, v3d, ar, sizex, sizey, NULL, winmat,
draw_bgpic, draw_sky, is_persp,
- oglrender->ofs, oglrender->fx, &fx_settings);
+ oglrender->ofs, oglrender->fx, &fx_settings, viewname);
GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
for (i = 0; i < sizex * sizey * 4; i++)
@@ -275,7 +411,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
ED_view3d_draw_offscreen(
scene, v3d, ar, sizex, sizey, NULL, winmat_jitter,
draw_bgpic, draw_sky, is_persp,
- oglrender->ofs, oglrender->fx, &fx_settings);
+ oglrender->ofs, oglrender->fx, &fx_settings, viewname);
GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
for (i = 0; i < sizex * sizey * 4; i++)
@@ -295,7 +431,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
char err_out[256] = "unknown";
ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey,
IB_rect, OB_SOLID, false, true, true,
- (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL, err_out);
+ (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL, viewname, err_out);
camera = scene->camera;
if (ibuf_view) {
@@ -320,7 +456,8 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
if (rect) {
int profile_to;
-
+ float *rectf = RE_RenderViewGetById(rr, oglrender->view_id)->rectf;
+
if (BKE_scene_check_color_management_enabled(scene))
profile_to = IB_PROFILE_LINEAR_RGB;
else
@@ -328,47 +465,68 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
/* sequencer has got trickier conversion happened above
* also assume opengl's space matches byte buffer color space */
- IMB_buffer_float_from_byte(rr->rectf, rect,
+ IMB_buffer_float_from_byte(rectf, rect,
profile_to, IB_PROFILE_SRGB, true,
oglrender->sizex, oglrender->sizey, oglrender->sizex, oglrender->sizex);
+
+ /* rr->rectf is now filled with image data */
+
+ if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
+ BKE_image_stamp_buf(scene, camera, rect, rectf, rr->rectx, rr->recty, 4);
+
+ MEM_freeN(rect);
}
+}
- /* rr->rectf is now filled with image data */
+static void screen_opengl_render_write(OGLRender *oglrender)
+{
+ Scene *scene = oglrender->scene;
+ RenderResult *rr;
+ bool ok;
+ char name[FILE_MAX];
+
+ rr = RE_AcquireResultRead(oglrender->re);
+
+ BKE_image_path_from_imformat(
+ name, scene->r.pic, oglrender->bmain->name, scene->r.cfra,
+ &scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, false, NULL);
+
+ /* write images as individual images or stereo */
+ BKE_render_result_stamp_info(scene, scene->camera, rr);
+ ok = RE_WriteRenderViewsImage(oglrender->reports, rr, scene, false, name);
+
+ RE_ReleaseResultImage(oglrender->re);
+
+ if (ok) printf("OpenGL Render written to '%s'\n", name);
+ else printf("OpenGL Render failed to write '%s'\n", name);
+}
+
+static void screen_opengl_render_apply(OGLRender *oglrender)
+{
+ RenderResult *rr;
+ RenderView *rv;
+ int view_id;
+ ImBuf *ibuf;
+ void *lock;
- if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW)) {
- BKE_image_stamp_buf(scene, camera, rect, rr->rectf, rr->rectx, rr->recty, 4);
+ rr = RE_AcquireResultRead(oglrender->re);
+ for (rv = rr->views.first, view_id = 0; rv; rv = rv->next, view_id++) {
+ RE_SetActiveRenderView(oglrender->re, rv->name);
+ oglrender->view_id = view_id;
+ screen_opengl_render_doit(oglrender, rr);
}
RE_ReleaseResult(oglrender->re);
- /* update byte from float buffer */
ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
-
if (ibuf) {
ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
-
- /* write file for animation */
- if (oglrender->write_still) {
- char name[FILE_MAX];
- int ok;
-
- if (scene->r.im_format.planes == R_IMF_CHAN_DEPTH_8) {
- IMB_color_to_bw(ibuf);
- }
-
- BKE_image_path_from_imformat(
- name, scene->r.pic, oglrender->bmain->name, scene->r.cfra,
- &scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, false);
- ok = BKE_imbuf_write_as(ibuf, name, &scene->r.im_format, true); /* no need to stamp here */
- if (ok) printf("OpenGL Render written to '%s'\n", name);
- else printf("OpenGL Render failed to write '%s'\n", name);
- }
}
-
BKE_image_release_ibuf(oglrender->ima, ibuf, lock);
- if (rect)
- MEM_freeN(rect);
+ if (oglrender->write_still) {
+ screen_opengl_render_write(oglrender);
+ }
}
static bool screen_opengl_render_init(bContext *C, wmOperator *op)
@@ -380,7 +538,6 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
ScrArea *prevsa = CTX_wm_area(C);
ARegion *prevar = CTX_wm_region(C);
- RenderResult *rr;
GPUOffScreen *ofs;
OGLRender *oglrender;
int sizex, sizey;
@@ -453,7 +610,6 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->sseq = CTX_wm_space_seq(C);
}
-
oglrender->prevsa = prevsa;
oglrender->prevar = prevar;
@@ -487,15 +643,17 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
/* create render result */
RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL);
- rr = RE_AcquireResultWrite(oglrender->re);
- if (rr->rectf == NULL)
- rr->rectf = MEM_callocN(sizeof(float) * 4 * sizex * sizey, "screen_opengl_render_init rect");
- RE_ReleaseResult(oglrender->re);
+ /* create render views */
+ screen_opengl_views_setup(oglrender);
/* wm vars */
oglrender->wm = wm;
oglrender->win = win;
+ oglrender->totvideos = 0;
+ oglrender->mh = NULL;
+ oglrender->movie_ctx_arr = NULL;
+
return true;
}
@@ -503,10 +661,19 @@ static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
{
Main *bmain = CTX_data_main(C);
Scene *scene = oglrender->scene;
+ size_t i;
if (oglrender->mh) {
- if (BKE_imtype_is_movie(scene->r.im_format.imtype))
- oglrender->mh->end_movie();
+ if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
+ for (i = 0; i < oglrender->totvideos; i++) {
+ oglrender->mh->end_movie(oglrender->movie_ctx_arr[i]);
+ oglrender->mh->context_free(oglrender->movie_ctx_arr[i]);
+ }
+ }
+
+ if (oglrender->movie_ctx_arr) {
+ MEM_freeN(oglrender->movie_ctx_arr);
+ }
}
if (oglrender->timer) { /* exec will not have a timer */
@@ -547,13 +714,27 @@ static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op)
oglrender = op->customdata;
scene = oglrender->scene;
+ oglrender->totvideos = BKE_scene_multiview_num_videos_get(&scene->r);
oglrender->reports = op->reports;
- oglrender->mh = BKE_movie_handle_get(scene->r.im_format.imtype);
+
if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
- if (!oglrender->mh->start_movie(scene, &scene->r, oglrender->sizex, oglrender->sizey, oglrender->reports)) {
- screen_opengl_render_end(C, oglrender);
- return 0;
+ size_t i, width, height;
+
+ BKE_scene_multiview_videos_dimensions_get(&scene->r, oglrender->sizex, oglrender->sizey, &width, &height);
+ oglrender->movie_ctx_arr = MEM_mallocN(sizeof(void *) * oglrender->totvideos, "Movies");
+ oglrender->mh = BKE_movie_handle_get(scene->r.im_format.imtype);
+
+ for (i = 0; i < oglrender->totvideos; i++) {
+ const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, i);
+
+ oglrender->movie_ctx_arr[i] = oglrender->mh->context_create();
+ if (!oglrender->mh->start_movie(oglrender->movie_ctx_arr[i], scene, &scene->r, oglrender->sizex,
+ oglrender->sizey, oglrender->reports, PRVRANGEON != 0, suffix))
+ {
+ screen_opengl_render_end(C, oglrender);
+ return 0;
+ }
}
}
@@ -563,18 +744,17 @@ static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op)
return 1;
}
+
static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
OGLRender *oglrender = op->customdata;
Scene *scene = oglrender->scene;
- ImBuf *ibuf, *ibuf_save = NULL;
- void *lock;
char name[FILE_MAX];
bool ok = false;
const bool view_context = (oglrender->v3d != NULL);
- Object *camera = NULL;
bool is_movie;
+ RenderResult *rr;
/* go to next frame */
if (CFRA < oglrender->nfra)
@@ -594,7 +774,7 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
if (!is_movie) {
BKE_image_path_from_imformat(
name, scene->r.pic, oglrender->bmain->name, scene->r.cfra,
- &scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, true);
+ &scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, true, NULL);
if ((scene->r.mode & R_NO_OVERWRITE) && BLI_exists(name)) {
BKE_reportf(op->reports, RPT_INFO, "Skipping existing frame \"%s\"", name);
@@ -614,89 +794,41 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
if (BKE_scene_camera_switch_update(scene)) {
oglrender->v3d->camera = scene->camera;
}
-
- camera = oglrender->v3d->camera;
}
}
else {
BKE_scene_camera_switch_update(scene);
-
- camera = scene->camera;
}
/* render into offscreen buffer */
screen_opengl_render_apply(oglrender);
/* save to disk */
- ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
-
- if (ibuf) {
- bool needs_free = false;
-
- ibuf_save = ibuf;
-
- if (is_movie || !BKE_imtype_requires_linear_float(scene->r.im_format.imtype)) {
- ibuf_save = IMB_colormanagement_imbuf_for_write(ibuf, true, true, &scene->view_settings,
- &scene->display_settings, &scene->r.im_format);
-
- needs_free = true;
- }
-
- /* color -> grayscale */
- /* editing directly would alter the render view */
- if (scene->r.im_format.planes == R_IMF_PLANES_BW) {
- ImBuf *ibuf_bw = IMB_dupImBuf(ibuf_save);
- IMB_color_to_bw(ibuf_bw);
-
- if (needs_free)
- IMB_freeImBuf(ibuf_save);
-
- ibuf_save = ibuf_bw;
- }
- else {
- /* this is lightweight & doesnt re-alloc the buffers, only do this
- * to save the correct bit depth since the image is always RGBA */
- ImBuf *ibuf_cpy = IMB_allocImBuf(ibuf_save->x, ibuf_save->y, scene->r.im_format.planes, 0);
-
- ibuf_cpy->rect = ibuf_save->rect;
- ibuf_cpy->rect_float = ibuf_save->rect_float;
- ibuf_cpy->zbuf_float = ibuf_save->zbuf_float;
-
- if (needs_free) {
- ibuf_cpy->mall = ibuf_save->mall;
- ibuf_save->mall = 0;
- IMB_freeImBuf(ibuf_save);
- }
+ rr = RE_AcquireResultRead(oglrender->re);
- ibuf_save = ibuf_cpy;
+ if (is_movie) {
+ ok = RE_WriteRenderViewsMovie(oglrender->reports, rr, scene, &scene->r, oglrender->mh, oglrender->sizex,
+ oglrender->sizey, oglrender->movie_ctx_arr, oglrender->totvideos, PRVRANGEON != 0);
+ if (ok) {
+ printf("Append frame %d", scene->r.cfra);
+ BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra);
}
-
- if (is_movie) {
- ok = oglrender->mh->append_movie(&scene->r, PSFRA, CFRA, (int *)ibuf_save->rect,
- oglrender->sizex, oglrender->sizey, oglrender->reports);
- if (ok) {
- printf("Append frame %d", scene->r.cfra);
- BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra);
- }
+ }
+ else {
+ BKE_render_result_stamp_info(scene, scene->camera, rr);
+ ok = RE_WriteRenderViewsImage(op->reports, rr, scene, true, name);
+ if (ok) {
+ printf("Saved: %s", name);
+ BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name);
}
else {
- ok = BKE_imbuf_write_stamp(scene, camera, ibuf_save, name, &scene->r.im_format);
-
- if (ok == 0) {
- printf("Write error: cannot save %s\n", name);
- BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name);
- }
- else {
- printf("Saved: %s", name);
- BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name);
- }
+ printf("Write error: cannot save %s\n", name);
+ BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name);
}
-
- if (needs_free)
- IMB_freeImBuf(ibuf_save);
}
- BKE_image_release_ibuf(oglrender->ima, ibuf, lock);
+ RE_ReleaseResult(oglrender->re);
+
/* movie stats prints have no line break */
printf("\n");