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Diffstat (limited to 'source/blender/editors/render/render_opengl.c')
-rw-r--r--source/blender/editors/render/render_opengl.c1879
1 files changed, 959 insertions, 920 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 3fdc34bd9c9..6862881de59 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -21,7 +21,6 @@
* \ingroup edrend
*/
-
#include <math.h>
#include <string.h>
#include <stddef.h>
@@ -88,1039 +87,1079 @@
#define MAX_SCHEDULED_FRAMES 8
typedef struct OGLRender {
- Main *bmain;
- Render *re;
- Scene *scene;
- WorkSpace *workspace;
- ViewLayer *view_layer;
- Depsgraph *depsgraph;
-
- View3D *v3d;
- RegionView3D *rv3d;
- ARegion *ar;
-
- ScrArea *prevsa;
- ARegion *prevar;
-
- int views_len; /* multi-view views */
-
- bool is_sequencer;
- SpaceSeq *sseq;
- struct {
- ImBuf **ibufs_arr;
- } seq_data;
-
-
- Image *ima;
- ImageUser iuser;
-
- GPUOffScreen *ofs;
- int ofs_samples;
- bool ofs_full_samples;
- int sizex, sizey;
- int write_still;
-
- ReportList *reports;
- bMovieHandle *mh;
- int cfrao, nfra;
-
- int totvideos;
-
- /* quick lookup */
- int view_id;
-
- /* wm vars for timer and progress cursor */
- wmWindowManager *wm;
- wmWindow *win;
-
- wmTimer *timer; /* use to check if running modal or not (invoke'd or exec'd)*/
- void **movie_ctx_arr;
-
- TaskScheduler *task_scheduler;
- TaskPool *task_pool;
- bool pool_ok;
- bool is_animation;
- SpinLock reports_lock;
- unsigned int num_scheduled_frames;
- ThreadMutex task_mutex;
- ThreadCondition task_condition;
+ Main *bmain;
+ Render *re;
+ Scene *scene;
+ WorkSpace *workspace;
+ ViewLayer *view_layer;
+ Depsgraph *depsgraph;
+
+ View3D *v3d;
+ RegionView3D *rv3d;
+ ARegion *ar;
+
+ ScrArea *prevsa;
+ ARegion *prevar;
+
+ int views_len; /* multi-view views */
+
+ bool is_sequencer;
+ SpaceSeq *sseq;
+ struct {
+ ImBuf **ibufs_arr;
+ } seq_data;
+
+ Image *ima;
+ ImageUser iuser;
+
+ GPUOffScreen *ofs;
+ int ofs_samples;
+ bool ofs_full_samples;
+ int sizex, sizey;
+ int write_still;
+
+ ReportList *reports;
+ bMovieHandle *mh;
+ int cfrao, nfra;
+
+ int totvideos;
+
+ /* quick lookup */
+ int view_id;
+
+ /* wm vars for timer and progress cursor */
+ wmWindowManager *wm;
+ wmWindow *win;
+
+ wmTimer *timer; /* use to check if running modal or not (invoke'd or exec'd)*/
+ void **movie_ctx_arr;
+
+ TaskScheduler *task_scheduler;
+ TaskPool *task_pool;
+ bool pool_ok;
+ bool is_animation;
+ SpinLock reports_lock;
+ unsigned int num_scheduled_frames;
+ ThreadMutex task_mutex;
+ ThreadCondition task_condition;
#ifdef DEBUG_TIME
- double time_start;
+ double time_start;
#endif
} OGLRender;
static bool screen_opengl_is_multiview(OGLRender *oglrender)
{
- View3D *v3d = oglrender->v3d;
- RegionView3D *rv3d = oglrender->rv3d;
- RenderData *rd = &oglrender->scene->r;
+ View3D *v3d = oglrender->v3d;
+ RegionView3D *rv3d = oglrender->rv3d;
+ RenderData *rd = &oglrender->scene->r;
- if ((rd == NULL) || ((v3d != NULL) && (rv3d == NULL)))
- return false;
+ if ((rd == NULL) || ((v3d != NULL) && (rv3d == NULL)))
+ return false;
- return (rd->scemode & R_MULTIVIEW) && ((v3d == NULL) || (rv3d->persp == RV3D_CAMOB && v3d->camera));
+ return (rd->scemode & R_MULTIVIEW) &&
+ ((v3d == NULL) || (rv3d->persp == RV3D_CAMOB && v3d->camera));
}
static void screen_opengl_views_setup(OGLRender *oglrender)
{
- RenderResult *rr;
- RenderView *rv;
- SceneRenderView *srv;
- bool is_multiview;
- Object *camera;
- View3D *v3d = oglrender->v3d;
-
- RenderData *rd = &oglrender->scene->r;
-
- rr = RE_AcquireResultWrite(oglrender->re);
-
- is_multiview = screen_opengl_is_multiview(oglrender);
-
- if (!is_multiview) {
- /* we only have one view when multiview is off */
- rv = rr->views.first;
-
- if (rv == NULL) {
- rv = MEM_callocN(sizeof(RenderView), "new opengl render view");
- BLI_addtail(&rr->views, rv);
- }
-
- while (rv->next) {
- RenderView *rv_del = rv->next;
- BLI_remlink(&rr->views, rv_del);
-
- if (rv_del->rectf)
- MEM_freeN(rv_del->rectf);
-
- if (rv_del->rectz)
- MEM_freeN(rv_del->rectz);
-
- if (rv_del->rect32)
- MEM_freeN(rv_del->rect32);
-
- MEM_freeN(rv_del);
- }
- }
- else {
- if (v3d) {
- RE_SetOverrideCamera(oglrender->re, V3D_CAMERA_SCENE(oglrender->scene, v3d));
- }
-
- /* remove all the views that are not needed */
- rv = rr->views.last;
- while (rv) {
- srv = BLI_findstring(&rd->views, rv->name, offsetof(SceneRenderView, name));
- if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
- rv = rv->prev;
- }
- else {
- RenderView *rv_del = rv;
- rv = rv_del->prev;
-
- BLI_remlink(&rr->views, rv_del);
-
- if (rv_del->rectf)
- MEM_freeN(rv_del->rectf);
-
- if (rv_del->rectz)
- MEM_freeN(rv_del->rectz);
-
- if (rv_del->rect32)
- MEM_freeN(rv_del->rect32);
-
- MEM_freeN(rv_del);
- }
- }
-
- /* create all the views that are needed */
- for (srv = rd->views.first; srv; srv = srv->next) {
- if (BKE_scene_multiview_is_render_view_active(rd, srv) == false)
- continue;
-
- rv = BLI_findstring(&rr->views, srv->name, offsetof(SceneRenderView, name));
-
- if (rv == NULL) {
- rv = MEM_callocN(sizeof(RenderView), "new opengl render view");
- BLI_strncpy(rv->name, srv->name, sizeof(rv->name));
- BLI_addtail(&rr->views, rv);
- }
- }
- }
-
- if (!(is_multiview && BKE_scene_multiview_is_stereo3d(rd)))
- oglrender->iuser.flag &= ~IMA_SHOW_STEREO;
-
- /* will only work for non multiview correctly */
- if (v3d) {
- camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, "new opengl render view");
- BKE_render_result_stamp_info(oglrender->scene, camera, rr, false);
- }
- else {
- BKE_render_result_stamp_info(oglrender->scene, oglrender->scene->camera, rr, false);
- }
-
- RE_ReleaseResult(oglrender->re);
+ RenderResult *rr;
+ RenderView *rv;
+ SceneRenderView *srv;
+ bool is_multiview;
+ Object *camera;
+ View3D *v3d = oglrender->v3d;
+
+ RenderData *rd = &oglrender->scene->r;
+
+ rr = RE_AcquireResultWrite(oglrender->re);
+
+ is_multiview = screen_opengl_is_multiview(oglrender);
+
+ if (!is_multiview) {
+ /* we only have one view when multiview is off */
+ rv = rr->views.first;
+
+ if (rv == NULL) {
+ rv = MEM_callocN(sizeof(RenderView), "new opengl render view");
+ BLI_addtail(&rr->views, rv);
+ }
+
+ while (rv->next) {
+ RenderView *rv_del = rv->next;
+ BLI_remlink(&rr->views, rv_del);
+
+ if (rv_del->rectf)
+ MEM_freeN(rv_del->rectf);
+
+ if (rv_del->rectz)
+ MEM_freeN(rv_del->rectz);
+
+ if (rv_del->rect32)
+ MEM_freeN(rv_del->rect32);
+
+ MEM_freeN(rv_del);
+ }
+ }
+ else {
+ if (v3d) {
+ RE_SetOverrideCamera(oglrender->re, V3D_CAMERA_SCENE(oglrender->scene, v3d));
+ }
+
+ /* remove all the views that are not needed */
+ rv = rr->views.last;
+ while (rv) {
+ srv = BLI_findstring(&rd->views, rv->name, offsetof(SceneRenderView, name));
+ if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
+ rv = rv->prev;
+ }
+ else {
+ RenderView *rv_del = rv;
+ rv = rv_del->prev;
+
+ BLI_remlink(&rr->views, rv_del);
+
+ if (rv_del->rectf)
+ MEM_freeN(rv_del->rectf);
+
+ if (rv_del->rectz)
+ MEM_freeN(rv_del->rectz);
+
+ if (rv_del->rect32)
+ MEM_freeN(rv_del->rect32);
+
+ MEM_freeN(rv_del);
+ }
+ }
+
+ /* create all the views that are needed */
+ for (srv = rd->views.first; srv; srv = srv->next) {
+ if (BKE_scene_multiview_is_render_view_active(rd, srv) == false)
+ continue;
+
+ rv = BLI_findstring(&rr->views, srv->name, offsetof(SceneRenderView, name));
+
+ if (rv == NULL) {
+ rv = MEM_callocN(sizeof(RenderView), "new opengl render view");
+ BLI_strncpy(rv->name, srv->name, sizeof(rv->name));
+ BLI_addtail(&rr->views, rv);
+ }
+ }
+ }
+
+ if (!(is_multiview && BKE_scene_multiview_is_stereo3d(rd)))
+ oglrender->iuser.flag &= ~IMA_SHOW_STEREO;
+
+ /* will only work for non multiview correctly */
+ if (v3d) {
+ camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, "new opengl render view");
+ BKE_render_result_stamp_info(oglrender->scene, camera, rr, false);
+ }
+ else {
+ BKE_render_result_stamp_info(oglrender->scene, oglrender->scene->camera, rr, false);
+ }
+
+ RE_ReleaseResult(oglrender->re);
}
static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, RenderResult *rr)
{
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
- Scene *scene = oglrender->scene;
- ARegion *ar = oglrender->ar;
- View3D *v3d = oglrender->v3d;
- RegionView3D *rv3d = oglrender->rv3d;
- Object *camera = NULL;
- int sizex = oglrender->sizex;
- int sizey = oglrender->sizey;
- const short view_context = (v3d != NULL);
- bool draw_sky = (scene->r.alphamode == R_ADDSKY);
- float *rectf = NULL;
- const char *viewname = RE_GetActiveRenderView(oglrender->re);
- ImBuf *ibuf_result = NULL;
-
- if (oglrender->is_sequencer) {
- SpaceSeq *sseq = oglrender->sseq;
- struct bGPdata *gpd = (sseq && (sseq->flag & SEQ_SHOW_GPENCIL)) ? sseq->gpd : NULL;
-
- /* use pre-calculated ImBuf (avoids deadlock), see: */
- ImBuf *ibuf = oglrender->seq_data.ibufs_arr[oglrender->view_id];
-
- if (ibuf) {
- ImBuf *out = IMB_dupImBuf(ibuf);
- IMB_freeImBuf(ibuf);
- /* OpenGL render is considered to be preview and should be
- * as fast as possible. So currently we're making sure sequencer
- * result is always byte to simplify color management pipeline.
- *
- * TODO(sergey): In the case of output to float container (EXR)
- * it actually makes sense to keep float buffer instead.
- */
- if (out->rect_float != NULL) {
- IMB_rect_from_float(out);
- imb_freerectfloatImBuf(out);
- }
- BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));
- RE_render_result_rect_from_ibuf(rr, &scene->r, out, oglrender->view_id);
- IMB_freeImBuf(out);
- }
- else if (gpd) {
- /* If there are no strips, Grease Pencil still needs a buffer to draw on */
- ImBuf *out = IMB_allocImBuf(oglrender->sizex, oglrender->sizey, 32, IB_rect);
- RE_render_result_rect_from_ibuf(rr, &scene->r, out, oglrender->view_id);
- IMB_freeImBuf(out);
- }
-
- if (gpd) {
- int i;
- unsigned char *gp_rect;
- unsigned char *render_rect = (unsigned char *)RE_RenderViewGetById(rr, oglrender->view_id)->rect32;
-
- DRW_opengl_context_enable();
- GPU_offscreen_bind(oglrender->ofs, true);
-
- GPU_clear_color(0.0f, 0.0f, 0.0f, 0.0f);
- GPU_clear(GPU_COLOR_BIT | GPU_DEPTH_BIT);
-
- wmOrtho2(0, sizex, 0, sizey);
- GPU_matrix_translate_2f(sizex / 2, sizey / 2);
-
- G.f |= G_FLAG_RENDER_VIEWPORT;
- ED_annotation_draw_ex(
- scene, gpd, sizex, sizey, scene->r.cfra, SPACE_SEQ);
- G.f &= ~G_FLAG_RENDER_VIEWPORT;
-
- gp_rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");
- GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, gp_rect);
-
- for (i = 0; i < sizex * sizey * 4; i += 4) {
- blend_color_mix_byte(&render_rect[i], &render_rect[i], &gp_rect[i]);
- }
- GPU_offscreen_unbind(oglrender->ofs, true);
- DRW_opengl_context_disable();
-
- MEM_freeN(gp_rect);
- }
- }
- else {
- /* shouldnt suddenly give errors mid-render but possible */
- char err_out[256] = "unknown";
- ImBuf *ibuf_view;
- const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
-
- unsigned int draw_flags = V3D_OFSDRAW_NONE;
- draw_flags |= (oglrender->ofs_full_samples) ? V3D_OFSDRAW_USE_FULL_SAMPLE : 0;
-
- if (view_context) {
- ibuf_view = ED_view3d_draw_offscreen_imbuf(
- depsgraph, scene, v3d->shading.type,
- v3d, ar, sizex, sizey,
- IB_rectfloat, draw_flags, alpha_mode, oglrender->ofs_samples, viewname,
- oglrender->ofs, err_out);
-
- /* for stamp only */
- if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
- camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, viewname);
- }
- }
- else {
- draw_flags |= V3D_OFSDRAW_USE_GPENCIL;
- ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
- depsgraph, scene, OB_SOLID,
- scene->camera, oglrender->sizex, oglrender->sizey,
- IB_rectfloat, draw_flags,
- alpha_mode, oglrender->ofs_samples, viewname,
- oglrender->ofs, err_out);
- camera = scene->camera;
- }
-
- if (ibuf_view) {
- ibuf_result = ibuf_view;
- rectf = (float *)ibuf_view->rect_float;
- }
- else {
- fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
- }
- }
-
- if (ibuf_result != NULL) {
- if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW)) {
- BKE_image_stamp_buf(scene, camera, NULL, NULL, rectf, rr->rectx, rr->recty, 4);
- }
- RE_render_result_rect_from_ibuf(rr, &scene->r, ibuf_result, oglrender->view_id);
- IMB_freeImBuf(ibuf_result);
- }
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ Scene *scene = oglrender->scene;
+ ARegion *ar = oglrender->ar;
+ View3D *v3d = oglrender->v3d;
+ RegionView3D *rv3d = oglrender->rv3d;
+ Object *camera = NULL;
+ int sizex = oglrender->sizex;
+ int sizey = oglrender->sizey;
+ const short view_context = (v3d != NULL);
+ bool draw_sky = (scene->r.alphamode == R_ADDSKY);
+ float *rectf = NULL;
+ const char *viewname = RE_GetActiveRenderView(oglrender->re);
+ ImBuf *ibuf_result = NULL;
+
+ if (oglrender->is_sequencer) {
+ SpaceSeq *sseq = oglrender->sseq;
+ struct bGPdata *gpd = (sseq && (sseq->flag & SEQ_SHOW_GPENCIL)) ? sseq->gpd : NULL;
+
+ /* use pre-calculated ImBuf (avoids deadlock), see: */
+ ImBuf *ibuf = oglrender->seq_data.ibufs_arr[oglrender->view_id];
+
+ if (ibuf) {
+ ImBuf *out = IMB_dupImBuf(ibuf);
+ IMB_freeImBuf(ibuf);
+ /* OpenGL render is considered to be preview and should be
+ * as fast as possible. So currently we're making sure sequencer
+ * result is always byte to simplify color management pipeline.
+ *
+ * TODO(sergey): In the case of output to float container (EXR)
+ * it actually makes sense to keep float buffer instead.
+ */
+ if (out->rect_float != NULL) {
+ IMB_rect_from_float(out);
+ imb_freerectfloatImBuf(out);
+ }
+ BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));
+ RE_render_result_rect_from_ibuf(rr, &scene->r, out, oglrender->view_id);
+ IMB_freeImBuf(out);
+ }
+ else if (gpd) {
+ /* If there are no strips, Grease Pencil still needs a buffer to draw on */
+ ImBuf *out = IMB_allocImBuf(oglrender->sizex, oglrender->sizey, 32, IB_rect);
+ RE_render_result_rect_from_ibuf(rr, &scene->r, out, oglrender->view_id);
+ IMB_freeImBuf(out);
+ }
+
+ if (gpd) {
+ int i;
+ unsigned char *gp_rect;
+ unsigned char *render_rect =
+ (unsigned char *)RE_RenderViewGetById(rr, oglrender->view_id)->rect32;
+
+ DRW_opengl_context_enable();
+ GPU_offscreen_bind(oglrender->ofs, true);
+
+ GPU_clear_color(0.0f, 0.0f, 0.0f, 0.0f);
+ GPU_clear(GPU_COLOR_BIT | GPU_DEPTH_BIT);
+
+ wmOrtho2(0, sizex, 0, sizey);
+ GPU_matrix_translate_2f(sizex / 2, sizey / 2);
+
+ G.f |= G_FLAG_RENDER_VIEWPORT;
+ ED_annotation_draw_ex(scene, gpd, sizex, sizey, scene->r.cfra, SPACE_SEQ);
+ G.f &= ~G_FLAG_RENDER_VIEWPORT;
+
+ gp_rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");
+ GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, gp_rect);
+
+ for (i = 0; i < sizex * sizey * 4; i += 4) {
+ blend_color_mix_byte(&render_rect[i], &render_rect[i], &gp_rect[i]);
+ }
+ GPU_offscreen_unbind(oglrender->ofs, true);
+ DRW_opengl_context_disable();
+
+ MEM_freeN(gp_rect);
+ }
+ }
+ else {
+ /* shouldnt suddenly give errors mid-render but possible */
+ char err_out[256] = "unknown";
+ ImBuf *ibuf_view;
+ const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
+
+ unsigned int draw_flags = V3D_OFSDRAW_NONE;
+ draw_flags |= (oglrender->ofs_full_samples) ? V3D_OFSDRAW_USE_FULL_SAMPLE : 0;
+
+ if (view_context) {
+ ibuf_view = ED_view3d_draw_offscreen_imbuf(depsgraph,
+ scene,
+ v3d->shading.type,
+ v3d,
+ ar,
+ sizex,
+ sizey,
+ IB_rectfloat,
+ draw_flags,
+ alpha_mode,
+ oglrender->ofs_samples,
+ viewname,
+ oglrender->ofs,
+ err_out);
+
+ /* for stamp only */
+ if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
+ camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, viewname);
+ }
+ }
+ else {
+ draw_flags |= V3D_OFSDRAW_USE_GPENCIL;
+ ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(depsgraph,
+ scene,
+ OB_SOLID,
+ scene->camera,
+ oglrender->sizex,
+ oglrender->sizey,
+ IB_rectfloat,
+ draw_flags,
+ alpha_mode,
+ oglrender->ofs_samples,
+ viewname,
+ oglrender->ofs,
+ err_out);
+ camera = scene->camera;
+ }
+
+ if (ibuf_view) {
+ ibuf_result = ibuf_view;
+ rectf = (float *)ibuf_view->rect_float;
+ }
+ else {
+ fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
+ }
+ }
+
+ if (ibuf_result != NULL) {
+ if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW)) {
+ BKE_image_stamp_buf(scene, camera, NULL, NULL, rectf, rr->rectx, rr->recty, 4);
+ }
+ RE_render_result_rect_from_ibuf(rr, &scene->r, ibuf_result, oglrender->view_id);
+ IMB_freeImBuf(ibuf_result);
+ }
}
static void screen_opengl_render_write(OGLRender *oglrender)
{
- Scene *scene = oglrender->scene;
- RenderResult *rr;
- bool ok;
- char name[FILE_MAX];
-
- rr = RE_AcquireResultRead(oglrender->re);
-
- BKE_image_path_from_imformat(
- name, scene->r.pic, BKE_main_blendfile_path(oglrender->bmain), scene->r.cfra,
- &scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, false, NULL);
-
- /* write images as individual images or stereo */
- BKE_render_result_stamp_info(scene, scene->camera, rr, false);
- ok = RE_WriteRenderViewsImage(oglrender->reports, rr, scene, false, name);
-
- RE_ReleaseResultImage(oglrender->re);
-
- if (ok) printf("OpenGL Render written to '%s'\n", name);
- else printf("OpenGL Render failed to write '%s'\n", name);
+ Scene *scene = oglrender->scene;
+ RenderResult *rr;
+ bool ok;
+ char name[FILE_MAX];
+
+ rr = RE_AcquireResultRead(oglrender->re);
+
+ BKE_image_path_from_imformat(name,
+ scene->r.pic,
+ BKE_main_blendfile_path(oglrender->bmain),
+ scene->r.cfra,
+ &scene->r.im_format,
+ (scene->r.scemode & R_EXTENSION) != 0,
+ false,
+ NULL);
+
+ /* write images as individual images or stereo */
+ BKE_render_result_stamp_info(scene, scene->camera, rr, false);
+ ok = RE_WriteRenderViewsImage(oglrender->reports, rr, scene, false, name);
+
+ RE_ReleaseResultImage(oglrender->re);
+
+ if (ok)
+ printf("OpenGL Render written to '%s'\n", name);
+ else
+ printf("OpenGL Render failed to write '%s'\n", name);
}
static void UNUSED_FUNCTION(addAlphaOverFloat)(float dest[4], const float source[4])
{
- /* d = s + (1-alpha_s)d*/
- float mul;
-
- mul = 1.0f - source[3];
+ /* d = s + (1-alpha_s)d*/
+ float mul;
- dest[0] = (mul * dest[0]) + source[0];
- dest[1] = (mul * dest[1]) + source[1];
- dest[2] = (mul * dest[2]) + source[2];
- dest[3] = (mul * dest[3]) + source[3];
+ mul = 1.0f - source[3];
+ dest[0] = (mul * dest[0]) + source[0];
+ dest[1] = (mul * dest[1]) + source[1];
+ dest[2] = (mul * dest[2]) + source[2];
+ dest[3] = (mul * dest[3]) + source[3];
}
static void screen_opengl_render_apply(const bContext *C, OGLRender *oglrender)
{
- RenderResult *rr;
- RenderView *rv;
- int view_id;
- ImBuf *ibuf;
- void *lock;
-
- if (oglrender->is_sequencer) {
- Scene *scene = oglrender->scene;
-
- SeqRenderData context;
- SpaceSeq *sseq = oglrender->sseq;
- int chanshown = sseq ? sseq->chanshown : 0;
-
- BKE_sequencer_new_render_data(
- oglrender->bmain, oglrender->depsgraph, scene,
- oglrender->sizex, oglrender->sizey, 100.0f, false,
- &context);
-
- for (view_id = 0; view_id < oglrender->views_len; view_id++) {
- context.view_id = view_id;
- context.gpu_offscreen = oglrender->ofs;
- context.gpu_full_samples = oglrender->ofs_full_samples;
-
- oglrender->seq_data.ibufs_arr[view_id] = BKE_sequencer_give_ibuf(&context, CFRA, chanshown);
- }
- }
-
- rr = RE_AcquireResultRead(oglrender->re);
- for (rv = rr->views.first, view_id = 0; rv; rv = rv->next, view_id++) {
- BLI_assert(view_id < oglrender->views_len);
- RE_SetActiveRenderView(oglrender->re, rv->name);
- oglrender->view_id = view_id;
- /* render composite */
- screen_opengl_render_doit(C, oglrender, rr);
- }
-
- RE_ReleaseResult(oglrender->re);
-
- ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
- if (ibuf) {
- ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
- }
- BKE_image_release_ibuf(oglrender->ima, ibuf, lock);
-
- if (oglrender->write_still) {
- screen_opengl_render_write(oglrender);
- }
+ RenderResult *rr;
+ RenderView *rv;
+ int view_id;
+ ImBuf *ibuf;
+ void *lock;
+
+ if (oglrender->is_sequencer) {
+ Scene *scene = oglrender->scene;
+
+ SeqRenderData context;
+ SpaceSeq *sseq = oglrender->sseq;
+ int chanshown = sseq ? sseq->chanshown : 0;
+
+ BKE_sequencer_new_render_data(oglrender->bmain,
+ oglrender->depsgraph,
+ scene,
+ oglrender->sizex,
+ oglrender->sizey,
+ 100.0f,
+ false,
+ &context);
+
+ for (view_id = 0; view_id < oglrender->views_len; view_id++) {
+ context.view_id = view_id;
+ context.gpu_offscreen = oglrender->ofs;
+ context.gpu_full_samples = oglrender->ofs_full_samples;
+
+ oglrender->seq_data.ibufs_arr[view_id] = BKE_sequencer_give_ibuf(&context, CFRA, chanshown);
+ }
+ }
+
+ rr = RE_AcquireResultRead(oglrender->re);
+ for (rv = rr->views.first, view_id = 0; rv; rv = rv->next, view_id++) {
+ BLI_assert(view_id < oglrender->views_len);
+ RE_SetActiveRenderView(oglrender->re, rv->name);
+ oglrender->view_id = view_id;
+ /* render composite */
+ screen_opengl_render_doit(C, oglrender, rr);
+ }
+
+ RE_ReleaseResult(oglrender->re);
+
+ ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
+ if (ibuf) {
+ ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
+ }
+ BKE_image_release_ibuf(oglrender->ima, ibuf, lock);
+
+ if (oglrender->write_still) {
+ screen_opengl_render_write(oglrender);
+ }
}
static bool screen_opengl_fullsample_enabled(Scene *scene)
{
- if (scene->r.scemode & R_FULL_SAMPLE) {
- return true;
- }
- else {
- /* XXX TODO:
- * Technically if the hardware supports MSAA we could keep using Blender 2.7x approach.
- * However anti-aliasing without full_sample is not playing well even in 2.7x.
- *
- * For example, if you enable depth of field, there is aliasing, even if the viewport is fine.
- * For 2.8x this is more complicated because so many things rely on shader.
- * So until we fix the gpu_framebuffer anti-aliasing suupport we need to force full sample.
- */
- return true;
- }
+ if (scene->r.scemode & R_FULL_SAMPLE) {
+ return true;
+ }
+ else {
+ /* XXX TODO:
+ * Technically if the hardware supports MSAA we could keep using Blender 2.7x approach.
+ * However anti-aliasing without full_sample is not playing well even in 2.7x.
+ *
+ * For example, if you enable depth of field, there is aliasing, even if the viewport is fine.
+ * For 2.8x this is more complicated because so many things rely on shader.
+ * So until we fix the gpu_framebuffer anti-aliasing suupport we need to force full sample.
+ */
+ return true;
+ }
}
static bool screen_opengl_render_init(bContext *C, wmOperator *op)
{
- /* new render clears all callbacks */
- wmWindowManager *wm = CTX_wm_manager(C);
- wmWindow *win = CTX_wm_window(C);
- WorkSpace *workspace = CTX_wm_workspace(C);
-
- Scene *scene = CTX_data_scene(C);
- ScrArea *prevsa = CTX_wm_area(C);
- ARegion *prevar = CTX_wm_region(C);
- GPUOffScreen *ofs;
- OGLRender *oglrender;
- int sizex, sizey;
- const int samples = (scene->r.mode & R_OSA) ? scene->r.osa : 0;
- const bool full_samples = (samples != 0) && screen_opengl_fullsample_enabled(scene);
- bool is_view_context = RNA_boolean_get(op->ptr, "view_context");
- const bool is_animation = RNA_boolean_get(op->ptr, "animation");
- const bool is_sequencer = RNA_boolean_get(op->ptr, "sequencer");
- const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
- char err_out[256] = "unknown";
-
- if (G.background) {
- BKE_report(op->reports, RPT_ERROR, "Cannot use OpenGL render in background mode (no opengl context)");
- return false;
- }
-
- /* only one render job at a time */
- if (WM_jobs_test(wm, scene, WM_JOB_TYPE_RENDER))
- return false;
-
- if (is_sequencer) {
- is_view_context = false;
- }
- else {
- /* ensure we have a 3d view */
- if (!ED_view3d_context_activate(C)) {
- RNA_boolean_set(op->ptr, "view_context", false);
- is_view_context = false;
- }
-
- if (!is_view_context && scene->camera == NULL) {
- BKE_report(op->reports, RPT_ERROR, "Scene has no camera");
- return false;
- }
- }
-
- if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
- BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
- return false;
- }
-
- /* stop all running jobs, except screen one. currently previews frustrate Render */
- WM_jobs_kill_all_except(wm, CTX_wm_screen(C));
-
- /* create offscreen buffer */
- sizex = (scene->r.size * scene->r.xsch) / 100;
- sizey = (scene->r.size * scene->r.ysch) / 100;
-
- /* corrects render size with actual size, not every card supports non-power-of-two dimensions */
- DRW_opengl_context_enable(); /* Offscreen creation needs to be done in DRW context. */
- ofs = GPU_offscreen_create(sizex, sizey, full_samples ? 0 : samples, true, true, err_out);
- DRW_opengl_context_disable();
-
- if (!ofs) {
- BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL off-screen buffer, %s", err_out);
- return false;
- }
-
- /* allocate opengl render */
- oglrender = MEM_callocN(sizeof(OGLRender), "OGLRender");
- op->customdata = oglrender;
-
- oglrender->ofs = ofs;
- oglrender->ofs_samples = samples;
- oglrender->ofs_full_samples = full_samples;
- oglrender->sizex = sizex;
- oglrender->sizey = sizey;
- oglrender->bmain = CTX_data_main(C);
- oglrender->scene = scene;
- oglrender->workspace = workspace;
- oglrender->view_layer = CTX_data_view_layer(C);
- oglrender->depsgraph = CTX_data_depsgraph(C);
- oglrender->cfrao = scene->r.cfra;
-
- oglrender->write_still = is_write_still && !is_animation;
- oglrender->is_animation = is_animation;
-
- oglrender->views_len = BKE_scene_multiview_num_views_get(&scene->r);
-
- oglrender->is_sequencer = is_sequencer;
- if (is_sequencer) {
- oglrender->sseq = CTX_wm_space_seq(C);
- ImBuf **ibufs_arr = MEM_callocN(sizeof(*ibufs_arr) * oglrender->views_len, __func__);
- oglrender->seq_data.ibufs_arr = ibufs_arr;
- }
-
- oglrender->prevsa = prevsa;
- oglrender->prevar = prevar;
-
- if (is_view_context) {
- /* so quad view renders camera */
- ED_view3d_context_user_region(C, &oglrender->v3d, &oglrender->ar);
-
- oglrender->rv3d = oglrender->ar->regiondata;
-
- /* MUST be cleared on exit */
- memset(&oglrender->scene->customdata_mask_modal, 0, sizeof(oglrender->scene->customdata_mask_modal));
- ED_view3d_datamask(C, oglrender->scene, oglrender->v3d, &oglrender->scene->customdata_mask_modal);
-
- /* apply immediately in case we're rendering from a script,
- * running notifiers again will overwrite */
- CustomData_MeshMasks_update(&oglrender->scene->customdata_mask, &oglrender->scene->customdata_mask_modal);
- }
-
- /* create render */
- oglrender->re = RE_NewSceneRender(scene);
-
- /* create image and image user */
- oglrender->ima = BKE_image_verify_viewer(oglrender->bmain, IMA_TYPE_R_RESULT, "Render Result");
- BKE_image_signal(oglrender->bmain, oglrender->ima, NULL, IMA_SIGNAL_FREE);
- BKE_image_backup_render(oglrender->scene, oglrender->ima, true);
-
- oglrender->iuser.scene = scene;
- oglrender->iuser.ok = 1;
-
- /* create render result */
- RE_InitState(oglrender->re, NULL, &scene->r, &scene->view_layers, NULL, sizex, sizey, NULL);
-
- /* create render views */
- screen_opengl_views_setup(oglrender);
-
- /* wm vars */
- oglrender->wm = wm;
- oglrender->win = win;
-
- oglrender->totvideos = 0;
- oglrender->mh = NULL;
- oglrender->movie_ctx_arr = NULL;
-
- if (is_animation) {
- TaskScheduler *task_scheduler = BLI_task_scheduler_get();
- if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
- task_scheduler = BLI_task_scheduler_create(1);
- oglrender->task_scheduler = task_scheduler;
- oglrender->task_pool = BLI_task_pool_create_background(task_scheduler,
- oglrender);
- }
- else {
- oglrender->task_scheduler = NULL;
- oglrender->task_pool = BLI_task_pool_create(task_scheduler,
- oglrender);
- }
- oglrender->pool_ok = true;
- BLI_spin_init(&oglrender->reports_lock);
- }
- else {
- oglrender->task_scheduler = NULL;
- oglrender->task_pool = NULL;
- }
- oglrender->num_scheduled_frames = 0;
- BLI_mutex_init(&oglrender->task_mutex);
- BLI_condition_init(&oglrender->task_condition);
+ /* new render clears all callbacks */
+ wmWindowManager *wm = CTX_wm_manager(C);
+ wmWindow *win = CTX_wm_window(C);
+ WorkSpace *workspace = CTX_wm_workspace(C);
+
+ Scene *scene = CTX_data_scene(C);
+ ScrArea *prevsa = CTX_wm_area(C);
+ ARegion *prevar = CTX_wm_region(C);
+ GPUOffScreen *ofs;
+ OGLRender *oglrender;
+ int sizex, sizey;
+ const int samples = (scene->r.mode & R_OSA) ? scene->r.osa : 0;
+ const bool full_samples = (samples != 0) && screen_opengl_fullsample_enabled(scene);
+ bool is_view_context = RNA_boolean_get(op->ptr, "view_context");
+ const bool is_animation = RNA_boolean_get(op->ptr, "animation");
+ const bool is_sequencer = RNA_boolean_get(op->ptr, "sequencer");
+ const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
+ char err_out[256] = "unknown";
+
+ if (G.background) {
+ BKE_report(
+ op->reports, RPT_ERROR, "Cannot use OpenGL render in background mode (no opengl context)");
+ return false;
+ }
+
+ /* only one render job at a time */
+ if (WM_jobs_test(wm, scene, WM_JOB_TYPE_RENDER))
+ return false;
+
+ if (is_sequencer) {
+ is_view_context = false;
+ }
+ else {
+ /* ensure we have a 3d view */
+ if (!ED_view3d_context_activate(C)) {
+ RNA_boolean_set(op->ptr, "view_context", false);
+ is_view_context = false;
+ }
+
+ if (!is_view_context && scene->camera == NULL) {
+ BKE_report(op->reports, RPT_ERROR, "Scene has no camera");
+ return false;
+ }
+ }
+
+ if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
+ BKE_report(
+ op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
+ return false;
+ }
+
+ /* stop all running jobs, except screen one. currently previews frustrate Render */
+ WM_jobs_kill_all_except(wm, CTX_wm_screen(C));
+
+ /* create offscreen buffer */
+ sizex = (scene->r.size * scene->r.xsch) / 100;
+ sizey = (scene->r.size * scene->r.ysch) / 100;
+
+ /* corrects render size with actual size, not every card supports non-power-of-two dimensions */
+ DRW_opengl_context_enable(); /* Offscreen creation needs to be done in DRW context. */
+ ofs = GPU_offscreen_create(sizex, sizey, full_samples ? 0 : samples, true, true, err_out);
+ DRW_opengl_context_disable();
+
+ if (!ofs) {
+ BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL off-screen buffer, %s", err_out);
+ return false;
+ }
+
+ /* allocate opengl render */
+ oglrender = MEM_callocN(sizeof(OGLRender), "OGLRender");
+ op->customdata = oglrender;
+
+ oglrender->ofs = ofs;
+ oglrender->ofs_samples = samples;
+ oglrender->ofs_full_samples = full_samples;
+ oglrender->sizex = sizex;
+ oglrender->sizey = sizey;
+ oglrender->bmain = CTX_data_main(C);
+ oglrender->scene = scene;
+ oglrender->workspace = workspace;
+ oglrender->view_layer = CTX_data_view_layer(C);
+ oglrender->depsgraph = CTX_data_depsgraph(C);
+ oglrender->cfrao = scene->r.cfra;
+
+ oglrender->write_still = is_write_still && !is_animation;
+ oglrender->is_animation = is_animation;
+
+ oglrender->views_len = BKE_scene_multiview_num_views_get(&scene->r);
+
+ oglrender->is_sequencer = is_sequencer;
+ if (is_sequencer) {
+ oglrender->sseq = CTX_wm_space_seq(C);
+ ImBuf **ibufs_arr = MEM_callocN(sizeof(*ibufs_arr) * oglrender->views_len, __func__);
+ oglrender->seq_data.ibufs_arr = ibufs_arr;
+ }
+
+ oglrender->prevsa = prevsa;
+ oglrender->prevar = prevar;
+
+ if (is_view_context) {
+ /* so quad view renders camera */
+ ED_view3d_context_user_region(C, &oglrender->v3d, &oglrender->ar);
+
+ oglrender->rv3d = oglrender->ar->regiondata;
+
+ /* MUST be cleared on exit */
+ memset(&oglrender->scene->customdata_mask_modal,
+ 0,
+ sizeof(oglrender->scene->customdata_mask_modal));
+ ED_view3d_datamask(
+ C, oglrender->scene, oglrender->v3d, &oglrender->scene->customdata_mask_modal);
+
+ /* apply immediately in case we're rendering from a script,
+ * running notifiers again will overwrite */
+ CustomData_MeshMasks_update(&oglrender->scene->customdata_mask,
+ &oglrender->scene->customdata_mask_modal);
+ }
+
+ /* create render */
+ oglrender->re = RE_NewSceneRender(scene);
+
+ /* create image and image user */
+ oglrender->ima = BKE_image_verify_viewer(oglrender->bmain, IMA_TYPE_R_RESULT, "Render Result");
+ BKE_image_signal(oglrender->bmain, oglrender->ima, NULL, IMA_SIGNAL_FREE);
+ BKE_image_backup_render(oglrender->scene, oglrender->ima, true);
+
+ oglrender->iuser.scene = scene;
+ oglrender->iuser.ok = 1;
+
+ /* create render result */
+ RE_InitState(oglrender->re, NULL, &scene->r, &scene->view_layers, NULL, sizex, sizey, NULL);
+
+ /* create render views */
+ screen_opengl_views_setup(oglrender);
+
+ /* wm vars */
+ oglrender->wm = wm;
+ oglrender->win = win;
+
+ oglrender->totvideos = 0;
+ oglrender->mh = NULL;
+ oglrender->movie_ctx_arr = NULL;
+
+ if (is_animation) {
+ TaskScheduler *task_scheduler = BLI_task_scheduler_get();
+ if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
+ task_scheduler = BLI_task_scheduler_create(1);
+ oglrender->task_scheduler = task_scheduler;
+ oglrender->task_pool = BLI_task_pool_create_background(task_scheduler, oglrender);
+ }
+ else {
+ oglrender->task_scheduler = NULL;
+ oglrender->task_pool = BLI_task_pool_create(task_scheduler, oglrender);
+ }
+ oglrender->pool_ok = true;
+ BLI_spin_init(&oglrender->reports_lock);
+ }
+ else {
+ oglrender->task_scheduler = NULL;
+ oglrender->task_pool = NULL;
+ }
+ oglrender->num_scheduled_frames = 0;
+ BLI_mutex_init(&oglrender->task_mutex);
+ BLI_condition_init(&oglrender->task_condition);
#ifdef DEBUG_TIME
- oglrender->time_start = PIL_check_seconds_timer();
+ oglrender->time_start = PIL_check_seconds_timer();
#endif
- return true;
+ return true;
}
static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
{
- Main *bmain = CTX_data_main(C);
- Scene *scene = oglrender->scene;
- int i;
-
- if (oglrender->is_animation) {
- /* Trickery part for movie output:
- *
- * We MUST write frames in an exact order, so we only let background
- * thread to work on that, and main thread is simply waits for that
- * thread to do all the dirty work.
- *
- * After this loop is done work_and_wait() will have nothing to do,
- * so we don't run into wrong order of frames written to the stream.
- */
- if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
- BLI_mutex_lock(&oglrender->task_mutex);
- while (oglrender->num_scheduled_frames > 0) {
- BLI_condition_wait(&oglrender->task_condition,
- &oglrender->task_mutex);
- }
- BLI_mutex_unlock(&oglrender->task_mutex);
- }
- BLI_task_pool_work_and_wait(oglrender->task_pool);
- BLI_task_pool_free(oglrender->task_pool);
- /* Depending on various things we might or might not use global scheduler. */
- if (oglrender->task_scheduler != NULL) {
- BLI_task_scheduler_free(oglrender->task_scheduler);
- }
- BLI_spin_end(&oglrender->reports_lock);
- }
- BLI_mutex_end(&oglrender->task_mutex);
- BLI_condition_end(&oglrender->task_condition);
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = oglrender->scene;
+ int i;
+
+ if (oglrender->is_animation) {
+ /* Trickery part for movie output:
+ *
+ * We MUST write frames in an exact order, so we only let background
+ * thread to work on that, and main thread is simply waits for that
+ * thread to do all the dirty work.
+ *
+ * After this loop is done work_and_wait() will have nothing to do,
+ * so we don't run into wrong order of frames written to the stream.
+ */
+ if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
+ BLI_mutex_lock(&oglrender->task_mutex);
+ while (oglrender->num_scheduled_frames > 0) {
+ BLI_condition_wait(&oglrender->task_condition, &oglrender->task_mutex);
+ }
+ BLI_mutex_unlock(&oglrender->task_mutex);
+ }
+ BLI_task_pool_work_and_wait(oglrender->task_pool);
+ BLI_task_pool_free(oglrender->task_pool);
+ /* Depending on various things we might or might not use global scheduler. */
+ if (oglrender->task_scheduler != NULL) {
+ BLI_task_scheduler_free(oglrender->task_scheduler);
+ }
+ BLI_spin_end(&oglrender->reports_lock);
+ }
+ BLI_mutex_end(&oglrender->task_mutex);
+ BLI_condition_end(&oglrender->task_condition);
#ifdef DEBUG_TIME
- printf("Total render time: %f\n", PIL_check_seconds_timer() - oglrender->time_start);
+ printf("Total render time: %f\n", PIL_check_seconds_timer() - oglrender->time_start);
#endif
- if (oglrender->mh) {
- if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
- for (i = 0; i < oglrender->totvideos; i++) {
- oglrender->mh->end_movie(oglrender->movie_ctx_arr[i]);
- oglrender->mh->context_free(oglrender->movie_ctx_arr[i]);
- }
- }
+ if (oglrender->mh) {
+ if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
+ for (i = 0; i < oglrender->totvideos; i++) {
+ oglrender->mh->end_movie(oglrender->movie_ctx_arr[i]);
+ oglrender->mh->context_free(oglrender->movie_ctx_arr[i]);
+ }
+ }
- if (oglrender->movie_ctx_arr) {
- MEM_freeN(oglrender->movie_ctx_arr);
- }
- }
+ if (oglrender->movie_ctx_arr) {
+ MEM_freeN(oglrender->movie_ctx_arr);
+ }
+ }
- if (oglrender->timer) { /* exec will not have a timer */
- Depsgraph *depsgraph = oglrender->depsgraph;
- scene->r.cfra = oglrender->cfrao;
- BKE_scene_graph_update_for_newframe(depsgraph, bmain);
+ if (oglrender->timer) { /* exec will not have a timer */
+ Depsgraph *depsgraph = oglrender->depsgraph;
+ scene->r.cfra = oglrender->cfrao;
+ BKE_scene_graph_update_for_newframe(depsgraph, bmain);
- WM_event_remove_timer(oglrender->wm, oglrender->win, oglrender->timer);
- }
+ WM_event_remove_timer(oglrender->wm, oglrender->win, oglrender->timer);
+ }
- WM_cursor_modal_restore(oglrender->win);
+ WM_cursor_modal_restore(oglrender->win);
- WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene);
+ WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene);
- DRW_opengl_context_enable();
- GPU_offscreen_free(oglrender->ofs);
- DRW_opengl_context_disable();
+ DRW_opengl_context_enable();
+ GPU_offscreen_free(oglrender->ofs);
+ DRW_opengl_context_disable();
- if (oglrender->is_sequencer) {
- MEM_freeN(oglrender->seq_data.ibufs_arr);
- }
+ if (oglrender->is_sequencer) {
+ MEM_freeN(oglrender->seq_data.ibufs_arr);
+ }
- memset(&oglrender->scene->customdata_mask_modal, 0, sizeof(oglrender->scene->customdata_mask_modal));
+ memset(&oglrender->scene->customdata_mask_modal,
+ 0,
+ sizeof(oglrender->scene->customdata_mask_modal));
- CTX_wm_area_set(C, oglrender->prevsa);
- CTX_wm_region_set(C, oglrender->prevar);
+ CTX_wm_area_set(C, oglrender->prevsa);
+ CTX_wm_region_set(C, oglrender->prevar);
- MEM_freeN(oglrender);
+ MEM_freeN(oglrender);
}
static void screen_opengl_render_cancel(bContext *C, wmOperator *op)
{
- screen_opengl_render_end(C, op->customdata);
+ screen_opengl_render_end(C, op->customdata);
}
/* share between invoke and exec */
static bool screen_opengl_render_anim_initialize(bContext *C, wmOperator *op)
{
- /* initialize animation */
- OGLRender *oglrender;
- Scene *scene;
-
- oglrender = op->customdata;
- scene = oglrender->scene;
- oglrender->totvideos = BKE_scene_multiview_num_videos_get(&scene->r);
-
- oglrender->reports = op->reports;
-
- if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
- size_t width, height;
- int i;
-
- BKE_scene_multiview_videos_dimensions_get(&scene->r, oglrender->sizex, oglrender->sizey, &width, &height);
- oglrender->mh = BKE_movie_handle_get(scene->r.im_format.imtype);
-
- if (oglrender->mh == NULL) {
- BKE_report(oglrender->reports, RPT_ERROR, "Movie format unsupported");
- screen_opengl_render_end(C, oglrender);
- return false;
- }
-
- oglrender->movie_ctx_arr = MEM_mallocN(sizeof(void *) * oglrender->totvideos, "Movies");
-
- for (i = 0; i < oglrender->totvideos; i++) {
- const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, i);
-
- oglrender->movie_ctx_arr[i] = oglrender->mh->context_create();
- if (!oglrender->mh->start_movie(oglrender->movie_ctx_arr[i], scene, &scene->r, oglrender->sizex,
- oglrender->sizey, oglrender->reports, PRVRANGEON != 0, suffix))
- {
- screen_opengl_render_end(C, oglrender);
- return false;
- }
- }
- }
-
- oglrender->cfrao = scene->r.cfra;
- oglrender->nfra = PSFRA;
- scene->r.cfra = PSFRA;
-
- return true;
+ /* initialize animation */
+ OGLRender *oglrender;
+ Scene *scene;
+
+ oglrender = op->customdata;
+ scene = oglrender->scene;
+ oglrender->totvideos = BKE_scene_multiview_num_videos_get(&scene->r);
+
+ oglrender->reports = op->reports;
+
+ if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
+ size_t width, height;
+ int i;
+
+ BKE_scene_multiview_videos_dimensions_get(
+ &scene->r, oglrender->sizex, oglrender->sizey, &width, &height);
+ oglrender->mh = BKE_movie_handle_get(scene->r.im_format.imtype);
+
+ if (oglrender->mh == NULL) {
+ BKE_report(oglrender->reports, RPT_ERROR, "Movie format unsupported");
+ screen_opengl_render_end(C, oglrender);
+ return false;
+ }
+
+ oglrender->movie_ctx_arr = MEM_mallocN(sizeof(void *) * oglrender->totvideos, "Movies");
+
+ for (i = 0; i < oglrender->totvideos; i++) {
+ const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, i);
+
+ oglrender->movie_ctx_arr[i] = oglrender->mh->context_create();
+ if (!oglrender->mh->start_movie(oglrender->movie_ctx_arr[i],
+ scene,
+ &scene->r,
+ oglrender->sizex,
+ oglrender->sizey,
+ oglrender->reports,
+ PRVRANGEON != 0,
+ suffix)) {
+ screen_opengl_render_end(C, oglrender);
+ return false;
+ }
+ }
+ }
+
+ oglrender->cfrao = scene->r.cfra;
+ oglrender->nfra = PSFRA;
+ scene->r.cfra = PSFRA;
+
+ return true;
}
typedef struct WriteTaskData {
- RenderResult *rr;
- Scene tmp_scene;
+ RenderResult *rr;
+ Scene tmp_scene;
} WriteTaskData;
-static void write_result_func(TaskPool * __restrict pool,
- void *task_data_v,
- int UNUSED(thread_id))
+static void write_result_func(TaskPool *__restrict pool, void *task_data_v, int UNUSED(thread_id))
{
- OGLRender *oglrender = (OGLRender *) BLI_task_pool_userdata(pool);
- WriteTaskData *task_data = (WriteTaskData *) task_data_v;
- Scene *scene = &task_data->tmp_scene;
- RenderResult *rr = task_data->rr;
- const bool is_movie = BKE_imtype_is_movie(scene->r.im_format.imtype);
- const int cfra = scene->r.cfra;
- bool ok;
- /* Don't attempt to write if we've got an error. */
- if (!oglrender->pool_ok) {
- RE_FreeRenderResult(rr);
- BLI_mutex_lock(&oglrender->task_mutex);
- oglrender->num_scheduled_frames--;
- BLI_condition_notify_all(&oglrender->task_condition);
- BLI_mutex_unlock(&oglrender->task_mutex);
- return;
- }
- /* Construct local thread0safe copy of reports structure which we can
- * safely pass to the underlying functions.
- */
- ReportList reports;
- BKE_reports_init(&reports, oglrender->reports->flag & ~RPT_PRINT);
- /* Do actual save logic here, depending on the file format.
- *
- * NOTE: We have to construct temporary scene with proper scene->r.cfra.
- * This is because underlying calls do not use r.cfra but use scene
- * for that.
- */
- if (is_movie) {
- ok = RE_WriteRenderViewsMovie(&reports,
- rr,
- scene,
- &scene->r,
- oglrender->mh,
- oglrender->movie_ctx_arr,
- oglrender->totvideos,
- PRVRANGEON != 0);
- }
- else {
- /* TODO(sergey): We can in theory save some CPU ticks here because we
- * calculate file name again here.
- */
- char name[FILE_MAX];
- BKE_image_path_from_imformat(name,
- scene->r.pic,
- BKE_main_blendfile_path(oglrender->bmain),
- cfra,
- &scene->r.im_format,
- (scene->r.scemode & R_EXTENSION) != 0,
- true,
- NULL);
-
- BKE_render_result_stamp_info(scene, scene->camera, rr, false);
- ok = RE_WriteRenderViewsImage(NULL, rr, scene, true, name);
- if (!ok) {
- BKE_reportf(&reports,
- RPT_ERROR,
- "Write error: cannot save %s",
- name);
- }
- }
- if (reports.list.first != NULL) {
- BLI_spin_lock(&oglrender->reports_lock);
- for (Report *report = reports.list.first;
- report != NULL;
- report = report->next)
- {
- BKE_report(oglrender->reports,
- report->type,
- report->message);
- }
- BLI_spin_unlock(&oglrender->reports_lock);
- }
- if (!ok) {
- oglrender->pool_ok = false;
- }
- RE_FreeRenderResult(rr);
- BLI_mutex_lock(&oglrender->task_mutex);
- oglrender->num_scheduled_frames--;
- BLI_condition_notify_all(&oglrender->task_condition);
- BLI_mutex_unlock(&oglrender->task_mutex);
+ OGLRender *oglrender = (OGLRender *)BLI_task_pool_userdata(pool);
+ WriteTaskData *task_data = (WriteTaskData *)task_data_v;
+ Scene *scene = &task_data->tmp_scene;
+ RenderResult *rr = task_data->rr;
+ const bool is_movie = BKE_imtype_is_movie(scene->r.im_format.imtype);
+ const int cfra = scene->r.cfra;
+ bool ok;
+ /* Don't attempt to write if we've got an error. */
+ if (!oglrender->pool_ok) {
+ RE_FreeRenderResult(rr);
+ BLI_mutex_lock(&oglrender->task_mutex);
+ oglrender->num_scheduled_frames--;
+ BLI_condition_notify_all(&oglrender->task_condition);
+ BLI_mutex_unlock(&oglrender->task_mutex);
+ return;
+ }
+ /* Construct local thread0safe copy of reports structure which we can
+ * safely pass to the underlying functions.
+ */
+ ReportList reports;
+ BKE_reports_init(&reports, oglrender->reports->flag & ~RPT_PRINT);
+ /* Do actual save logic here, depending on the file format.
+ *
+ * NOTE: We have to construct temporary scene with proper scene->r.cfra.
+ * This is because underlying calls do not use r.cfra but use scene
+ * for that.
+ */
+ if (is_movie) {
+ ok = RE_WriteRenderViewsMovie(&reports,
+ rr,
+ scene,
+ &scene->r,
+ oglrender->mh,
+ oglrender->movie_ctx_arr,
+ oglrender->totvideos,
+ PRVRANGEON != 0);
+ }
+ else {
+ /* TODO(sergey): We can in theory save some CPU ticks here because we
+ * calculate file name again here.
+ */
+ char name[FILE_MAX];
+ BKE_image_path_from_imformat(name,
+ scene->r.pic,
+ BKE_main_blendfile_path(oglrender->bmain),
+ cfra,
+ &scene->r.im_format,
+ (scene->r.scemode & R_EXTENSION) != 0,
+ true,
+ NULL);
+
+ BKE_render_result_stamp_info(scene, scene->camera, rr, false);
+ ok = RE_WriteRenderViewsImage(NULL, rr, scene, true, name);
+ if (!ok) {
+ BKE_reportf(&reports, RPT_ERROR, "Write error: cannot save %s", name);
+ }
+ }
+ if (reports.list.first != NULL) {
+ BLI_spin_lock(&oglrender->reports_lock);
+ for (Report *report = reports.list.first; report != NULL; report = report->next) {
+ BKE_report(oglrender->reports, report->type, report->message);
+ }
+ BLI_spin_unlock(&oglrender->reports_lock);
+ }
+ if (!ok) {
+ oglrender->pool_ok = false;
+ }
+ RE_FreeRenderResult(rr);
+ BLI_mutex_lock(&oglrender->task_mutex);
+ oglrender->num_scheduled_frames--;
+ BLI_condition_notify_all(&oglrender->task_condition);
+ BLI_mutex_unlock(&oglrender->task_mutex);
}
static bool schedule_write_result(OGLRender *oglrender, RenderResult *rr)
{
- if (!oglrender->pool_ok) {
- RE_FreeRenderResult(rr);
- return false;
- }
- Scene *scene = oglrender->scene;
- WriteTaskData *task_data = MEM_mallocN(sizeof(WriteTaskData), "write task data");
- task_data->rr = rr;
- task_data->tmp_scene = *scene;
- BLI_mutex_lock(&oglrender->task_mutex);
- oglrender->num_scheduled_frames++;
- if (oglrender->num_scheduled_frames > MAX_SCHEDULED_FRAMES) {
- BLI_condition_wait(&oglrender->task_condition,
- &oglrender->task_mutex);
- }
- BLI_mutex_unlock(&oglrender->task_mutex);
- BLI_task_pool_push(oglrender->task_pool,
- write_result_func,
- task_data,
- true,
- TASK_PRIORITY_LOW);
- return true;
+ if (!oglrender->pool_ok) {
+ RE_FreeRenderResult(rr);
+ return false;
+ }
+ Scene *scene = oglrender->scene;
+ WriteTaskData *task_data = MEM_mallocN(sizeof(WriteTaskData), "write task data");
+ task_data->rr = rr;
+ task_data->tmp_scene = *scene;
+ BLI_mutex_lock(&oglrender->task_mutex);
+ oglrender->num_scheduled_frames++;
+ if (oglrender->num_scheduled_frames > MAX_SCHEDULED_FRAMES) {
+ BLI_condition_wait(&oglrender->task_condition, &oglrender->task_mutex);
+ }
+ BLI_mutex_unlock(&oglrender->task_mutex);
+ BLI_task_pool_push(oglrender->task_pool, write_result_func, task_data, true, TASK_PRIORITY_LOW);
+ return true;
}
static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
{
- Main *bmain = CTX_data_main(C);
- OGLRender *oglrender = op->customdata;
- Scene *scene = oglrender->scene;
- Depsgraph *depsgraph = oglrender->depsgraph;
- char name[FILE_MAX];
- bool ok = false;
- const bool view_context = (oglrender->v3d != NULL);
- bool is_movie;
- RenderResult *rr;
-
- /* go to next frame */
- if (CFRA < oglrender->nfra)
- CFRA++;
- while (CFRA < oglrender->nfra) {
- BKE_scene_graph_update_for_newframe(depsgraph, bmain);
- CFRA++;
- }
-
- is_movie = BKE_imtype_is_movie(scene->r.im_format.imtype);
-
- if (!is_movie) {
- BKE_image_path_from_imformat(
- name, scene->r.pic, BKE_main_blendfile_path(oglrender->bmain), scene->r.cfra,
- &scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, true, NULL);
-
- if ((scene->r.mode & R_NO_OVERWRITE) && BLI_exists(name)) {
- BLI_spin_lock(&oglrender->reports_lock);
- BKE_reportf(op->reports, RPT_INFO, "Skipping existing frame \"%s\"", name);
- BLI_spin_unlock(&oglrender->reports_lock);
- ok = true;
- goto finally;
- }
- }
-
- WM_cursor_time(oglrender->win, scene->r.cfra);
-
- BKE_scene_graph_update_for_newframe(depsgraph, bmain);
-
- if (view_context) {
- if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
- /* since BKE_scene_graph_update_for_newframe() is used rather
- * then ED_update_for_newframe() the camera needs to be set */
- if (BKE_scene_camera_switch_update(scene)) {
- oglrender->v3d->camera = scene->camera;
- }
- }
- }
- else {
- BKE_scene_camera_switch_update(scene);
- }
-
- /* render into offscreen buffer */
- screen_opengl_render_apply(C, oglrender);
-
- /* save to disk */
- rr = RE_AcquireResultRead(oglrender->re);
- RenderResult *new_rr = RE_DuplicateRenderResult(rr);
- RE_ReleaseResult(oglrender->re);
-
- ok = schedule_write_result(oglrender, new_rr);
-
-finally: /* Step the frame and bail early if needed */
-
- /* go to next frame */
- oglrender->nfra += scene->r.frame_step;
-
- /* stop at the end or on error */
- if (CFRA >= PEFRA || !ok) {
- screen_opengl_render_end(C, op->customdata);
- return 0;
- }
-
- return 1;
+ Main *bmain = CTX_data_main(C);
+ OGLRender *oglrender = op->customdata;
+ Scene *scene = oglrender->scene;
+ Depsgraph *depsgraph = oglrender->depsgraph;
+ char name[FILE_MAX];
+ bool ok = false;
+ const bool view_context = (oglrender->v3d != NULL);
+ bool is_movie;
+ RenderResult *rr;
+
+ /* go to next frame */
+ if (CFRA < oglrender->nfra)
+ CFRA++;
+ while (CFRA < oglrender->nfra) {
+ BKE_scene_graph_update_for_newframe(depsgraph, bmain);
+ CFRA++;
+ }
+
+ is_movie = BKE_imtype_is_movie(scene->r.im_format.imtype);
+
+ if (!is_movie) {
+ BKE_image_path_from_imformat(name,
+ scene->r.pic,
+ BKE_main_blendfile_path(oglrender->bmain),
+ scene->r.cfra,
+ &scene->r.im_format,
+ (scene->r.scemode & R_EXTENSION) != 0,
+ true,
+ NULL);
+
+ if ((scene->r.mode & R_NO_OVERWRITE) && BLI_exists(name)) {
+ BLI_spin_lock(&oglrender->reports_lock);
+ BKE_reportf(op->reports, RPT_INFO, "Skipping existing frame \"%s\"", name);
+ BLI_spin_unlock(&oglrender->reports_lock);
+ ok = true;
+ goto finally;
+ }
+ }
+
+ WM_cursor_time(oglrender->win, scene->r.cfra);
+
+ BKE_scene_graph_update_for_newframe(depsgraph, bmain);
+
+ if (view_context) {
+ if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera &&
+ oglrender->v3d->scenelock) {
+ /* since BKE_scene_graph_update_for_newframe() is used rather
+ * then ED_update_for_newframe() the camera needs to be set */
+ if (BKE_scene_camera_switch_update(scene)) {
+ oglrender->v3d->camera = scene->camera;
+ }
+ }
+ }
+ else {
+ BKE_scene_camera_switch_update(scene);
+ }
+
+ /* render into offscreen buffer */
+ screen_opengl_render_apply(C, oglrender);
+
+ /* save to disk */
+ rr = RE_AcquireResultRead(oglrender->re);
+ RenderResult *new_rr = RE_DuplicateRenderResult(rr);
+ RE_ReleaseResult(oglrender->re);
+
+ ok = schedule_write_result(oglrender, new_rr);
+
+finally: /* Step the frame and bail early if needed */
+
+ /* go to next frame */
+ oglrender->nfra += scene->r.frame_step;
+
+ /* stop at the end or on error */
+ if (CFRA >= PEFRA || !ok) {
+ screen_opengl_render_end(C, op->customdata);
+ return 0;
+ }
+
+ return 1;
}
-
static int screen_opengl_render_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
- OGLRender *oglrender = op->customdata;
- const bool anim = RNA_boolean_get(op->ptr, "animation");
- bool ret;
-
- switch (event->type) {
- case ESCKEY:
- /* cancel */
- oglrender->pool_ok = false; /* Flag pool for cancel. */
- screen_opengl_render_end(C, op->customdata);
- return OPERATOR_FINISHED;
- case TIMER:
- /* render frame? */
- if (oglrender->timer == event->customdata)
- break;
- ATTR_FALLTHROUGH;
- default:
- /* nothing to do */
- return OPERATOR_RUNNING_MODAL;
- }
-
- /* run first because screen_opengl_render_anim_step can free oglrender */
- WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene);
-
- if (anim == 0) {
- screen_opengl_render_apply(C, op->customdata);
- screen_opengl_render_end(C, op->customdata);
- return OPERATOR_FINISHED;
- }
- else {
- ret = screen_opengl_render_anim_step(C, op);
- }
-
- /* stop at the end or on error */
- if (ret == false) {
- return OPERATOR_FINISHED;
- }
-
- return OPERATOR_RUNNING_MODAL;
+ OGLRender *oglrender = op->customdata;
+ const bool anim = RNA_boolean_get(op->ptr, "animation");
+ bool ret;
+
+ switch (event->type) {
+ case ESCKEY:
+ /* cancel */
+ oglrender->pool_ok = false; /* Flag pool for cancel. */
+ screen_opengl_render_end(C, op->customdata);
+ return OPERATOR_FINISHED;
+ case TIMER:
+ /* render frame? */
+ if (oglrender->timer == event->customdata)
+ break;
+ ATTR_FALLTHROUGH;
+ default:
+ /* nothing to do */
+ return OPERATOR_RUNNING_MODAL;
+ }
+
+ /* run first because screen_opengl_render_anim_step can free oglrender */
+ WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene);
+
+ if (anim == 0) {
+ screen_opengl_render_apply(C, op->customdata);
+ screen_opengl_render_end(C, op->customdata);
+ return OPERATOR_FINISHED;
+ }
+ else {
+ ret = screen_opengl_render_anim_step(C, op);
+ }
+
+ /* stop at the end or on error */
+ if (ret == false) {
+ return OPERATOR_FINISHED;
+ }
+
+ return OPERATOR_RUNNING_MODAL;
}
static int screen_opengl_render_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- OGLRender *oglrender;
- const bool anim = RNA_boolean_get(op->ptr, "animation");
+ OGLRender *oglrender;
+ const bool anim = RNA_boolean_get(op->ptr, "animation");
- if (!screen_opengl_render_init(C, op))
- return OPERATOR_CANCELLED;
+ if (!screen_opengl_render_init(C, op))
+ return OPERATOR_CANCELLED;
- if (anim) {
- if (!screen_opengl_render_anim_initialize(C, op))
- return OPERATOR_CANCELLED;
- }
+ if (anim) {
+ if (!screen_opengl_render_anim_initialize(C, op))
+ return OPERATOR_CANCELLED;
+ }
- oglrender = op->customdata;
- render_view_open(C, event->x, event->y, op->reports);
+ oglrender = op->customdata;
+ render_view_open(C, event->x, event->y, op->reports);
- /* view may be changed above (R_OUTPUT_WINDOW) */
- oglrender->win = CTX_wm_window(C);
+ /* view may be changed above (R_OUTPUT_WINDOW) */
+ oglrender->win = CTX_wm_window(C);
- WM_event_add_modal_handler(C, op);
- oglrender->timer = WM_event_add_timer(oglrender->wm, oglrender->win, TIMER, 0.01f);
+ WM_event_add_modal_handler(C, op);
+ oglrender->timer = WM_event_add_timer(oglrender->wm, oglrender->win, TIMER, 0.01f);
- return OPERATOR_RUNNING_MODAL;
+ return OPERATOR_RUNNING_MODAL;
}
/* executes blocking render */
static int screen_opengl_render_exec(bContext *C, wmOperator *op)
{
- const bool is_animation = RNA_boolean_get(op->ptr, "animation");
+ const bool is_animation = RNA_boolean_get(op->ptr, "animation");
- if (!screen_opengl_render_init(C, op))
- return OPERATOR_CANCELLED;
+ if (!screen_opengl_render_init(C, op))
+ return OPERATOR_CANCELLED;
- if (!is_animation) { /* same as invoke */
- /* render image */
- screen_opengl_render_apply(C, op->customdata);
- screen_opengl_render_end(C, op->customdata);
+ if (!is_animation) { /* same as invoke */
+ /* render image */
+ screen_opengl_render_apply(C, op->customdata);
+ screen_opengl_render_end(C, op->customdata);
- return OPERATOR_FINISHED;
- }
- else {
- bool ret = true;
+ return OPERATOR_FINISHED;
+ }
+ else {
+ bool ret = true;
- if (!screen_opengl_render_anim_initialize(C, op))
- return OPERATOR_CANCELLED;
+ if (!screen_opengl_render_anim_initialize(C, op))
+ return OPERATOR_CANCELLED;
- while (ret) {
- ret = screen_opengl_render_anim_step(C, op);
- }
- }
+ while (ret) {
+ ret = screen_opengl_render_anim_step(C, op);
+ }
+ }
- /* no redraw needed, we leave state as we entered it */
-// ED_update_for_newframe(C);
- WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, CTX_data_scene(C));
+ /* no redraw needed, we leave state as we entered it */
+ // ED_update_for_newframe(C);
+ WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, CTX_data_scene(C));
- return OPERATOR_FINISHED;
+ return OPERATOR_FINISHED;
}
void RENDER_OT_opengl(wmOperatorType *ot)
{
- PropertyRNA *prop;
-
- /* identifiers */
- ot->name = "Viewport Render";
- ot->description = "Take a snapshot of the active viewport";
- ot->idname = "RENDER_OT_opengl";
-
- /* api callbacks */
- ot->invoke = screen_opengl_render_invoke;
- ot->exec = screen_opengl_render_exec; /* blocking */
- ot->modal = screen_opengl_render_modal;
- ot->cancel = screen_opengl_render_cancel;
-
- ot->poll = ED_operator_screenactive;
-
- prop = RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
- prop = RNA_def_boolean(ot->srna, "sequencer", 0, "Sequencer", "Render using the sequencer's OpenGL display");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
- prop = RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
- prop = RNA_def_boolean(ot->srna, "view_context", 1, "View Context", "Use the current 3D view for rendering, else use scene settings");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
-
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name = "Viewport Render";
+ ot->description = "Take a snapshot of the active viewport";
+ ot->idname = "RENDER_OT_opengl";
+
+ /* api callbacks */
+ ot->invoke = screen_opengl_render_invoke;
+ ot->exec = screen_opengl_render_exec; /* blocking */
+ ot->modal = screen_opengl_render_modal;
+ ot->cancel = screen_opengl_render_cancel;
+
+ ot->poll = ED_operator_screenactive;
+
+ prop = RNA_def_boolean(ot->srna,
+ "animation",
+ 0,
+ "Animation",
+ "Render files from the animation range of this scene");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(
+ ot->srna, "sequencer", 0, "Sequencer", "Render using the sequencer's OpenGL display");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(
+ ot->srna,
+ "write_still",
+ 0,
+ "Write Image",
+ "Save rendered the image to the output path (used only when animation is disabled)");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(ot->srna,
+ "view_context",
+ 1,
+ "View Context",
+ "Use the current 3D view for rendering, else use scene settings");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/* function for getting an opengl buffer from a View3D, used by sequencer */