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Diffstat (limited to 'source/blender/editors/render/render_opengl.c')
-rw-r--r--source/blender/editors/render/render_opengl.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index feeb2fefca7..fa764e6eefc 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -154,7 +154,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
if((scene->r.mode & R_OSA) == 0) {
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
- glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, rr->rectf);
+ GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, rr->rectf);
}
else {
/* simple accumulation, less hassle then FSAA FBO's */
@@ -167,7 +167,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
/* first sample buffer, also initializes 'rv3d->persmat' */
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
- glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, accum_buffer);
+ GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, accum_buffer);
/* skip the first sample */
for(j=1; j < SAMPLES; j++) {
@@ -175,7 +175,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
window_translate_m4(winmat_jitter, rv3d->persmat, jit_ofs[j][0] / sizex, jit_ofs[j][1] / sizey);
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter);
- glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, accum_tmp);
+ GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, accum_tmp);
add_vn_vn(accum_buffer, accum_tmp, sizex*sizey*sizeof(float));
}
@@ -278,7 +278,7 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
sizey= (scene->r.size*scene->r.ysch)/100;
/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
- ofs= GPU_offscreen_create(&sizex, &sizey, err_out);
+ ofs= GPU_offscreen_create(sizex, sizey, err_out);
if(!ofs) {
BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer, %s", err_out);