diff options
Diffstat (limited to 'source/blender/editors/render/render_opengl.c')
-rw-r--r-- | source/blender/editors/render/render_opengl.c | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index ad5f8ba6834..10244cfa3fd 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -114,7 +114,6 @@ typedef struct OGLRender { ImageUser iuser; GPUOffScreen *ofs; - int ofs_samples; int sizex, sizey; int write_still; @@ -371,7 +370,6 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R sizey, output_flags, alpha_mode, - oglrender->ofs_samples, viewname, oglrender->ofs, err_out); @@ -392,7 +390,6 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R output_flags, V3D_OFSDRAW_SHOW_ANNOTATION, alpha_mode, - oglrender->ofs_samples, viewname, oglrender->ofs, err_out); @@ -539,7 +536,6 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op) const bool is_write_still = RNA_boolean_get(op->ptr, "write_still"); const eImageFormatDepth color_depth = (is_animation) ? scene->r.im_format.depth : R_IMF_CHAN_DEPTH_32; - const int samples = U.ogl_multisamples; char err_out[256] = "unknown"; if (G.background) { @@ -584,7 +580,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op) /* corrects render size with actual size, not every card supports non-power-of-two dimensions */ DRW_opengl_context_enable(); /* Offscreen creation needs to be done in DRW context. */ - ofs = GPU_offscreen_create(sizex, sizey, samples, true, true, err_out); + ofs = GPU_offscreen_create(sizex, sizey, 0, true, true, err_out); DRW_opengl_context_disable(); if (!ofs) { @@ -607,7 +603,6 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op) * output video handles, which does need evaluated scene. */ oglrender->depsgraph = CTX_data_ensure_evaluated_depsgraph(C); oglrender->cfrao = scene->r.cfra; - oglrender->ofs_samples = samples; oglrender->write_still = is_write_still && !is_animation; oglrender->is_animation = is_animation; |