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Diffstat (limited to 'source/blender/editors/render/render_ops.cc')
-rw-r--r--source/blender/editors/render/render_ops.cc97
1 files changed, 97 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_ops.cc b/source/blender/editors/render/render_ops.cc
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+++ b/source/blender/editors/render/render_ops.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edrend
+ */
+
+#include <stdlib.h>
+
+#include "BLI_utildefines.h"
+
+#include "ED_render.h"
+
+#include "WM_api.h"
+
+#include "render_intern.hh" /* own include */
+
+/***************************** render ***********************************/
+
+void ED_operatortypes_render(void)
+{
+ WM_operatortype_append(OBJECT_OT_material_slot_add);
+ WM_operatortype_append(OBJECT_OT_material_slot_remove);
+ WM_operatortype_append(OBJECT_OT_material_slot_assign);
+ WM_operatortype_append(OBJECT_OT_material_slot_select);
+ WM_operatortype_append(OBJECT_OT_material_slot_deselect);
+ WM_operatortype_append(OBJECT_OT_material_slot_copy);
+ WM_operatortype_append(OBJECT_OT_material_slot_move);
+ WM_operatortype_append(OBJECT_OT_material_slot_remove_unused);
+
+ WM_operatortype_append(MATERIAL_OT_new);
+ WM_operatortype_append(TEXTURE_OT_new);
+ WM_operatortype_append(WORLD_OT_new);
+
+ WM_operatortype_append(MATERIAL_OT_copy);
+ WM_operatortype_append(MATERIAL_OT_paste);
+
+ WM_operatortype_append(SCENE_OT_view_layer_add);
+ WM_operatortype_append(SCENE_OT_view_layer_remove);
+ WM_operatortype_append(SCENE_OT_view_layer_add_aov);
+ WM_operatortype_append(SCENE_OT_view_layer_remove_aov);
+
+ WM_operatortype_append(SCENE_OT_render_view_add);
+ WM_operatortype_append(SCENE_OT_render_view_remove);
+
+ WM_operatortype_append(SCENE_OT_light_cache_bake);
+ WM_operatortype_append(SCENE_OT_light_cache_free);
+
+#ifdef WITH_FREESTYLE
+ WM_operatortype_append(SCENE_OT_freestyle_module_add);
+ WM_operatortype_append(SCENE_OT_freestyle_module_remove);
+ WM_operatortype_append(SCENE_OT_freestyle_module_move);
+ WM_operatortype_append(SCENE_OT_freestyle_lineset_add);
+ WM_operatortype_append(SCENE_OT_freestyle_lineset_copy);
+ WM_operatortype_append(SCENE_OT_freestyle_lineset_paste);
+ WM_operatortype_append(SCENE_OT_freestyle_lineset_remove);
+ WM_operatortype_append(SCENE_OT_freestyle_lineset_move);
+ WM_operatortype_append(SCENE_OT_freestyle_linestyle_new);
+ WM_operatortype_append(SCENE_OT_freestyle_color_modifier_add);
+ WM_operatortype_append(SCENE_OT_freestyle_alpha_modifier_add);
+ WM_operatortype_append(SCENE_OT_freestyle_thickness_modifier_add);
+ WM_operatortype_append(SCENE_OT_freestyle_geometry_modifier_add);
+ WM_operatortype_append(SCENE_OT_freestyle_modifier_remove);
+ WM_operatortype_append(SCENE_OT_freestyle_modifier_move);
+ WM_operatortype_append(SCENE_OT_freestyle_modifier_copy);
+ WM_operatortype_append(SCENE_OT_freestyle_stroke_material_create);
+#endif
+
+ WM_operatortype_append(TEXTURE_OT_slot_copy);
+ WM_operatortype_append(TEXTURE_OT_slot_paste);
+ WM_operatortype_append(TEXTURE_OT_slot_move);
+
+ /* render_internal.c */
+ WM_operatortype_append(RENDER_OT_view_show);
+ WM_operatortype_append(RENDER_OT_render);
+ WM_operatortype_append(RENDER_OT_view_cancel);
+ WM_operatortype_append(RENDER_OT_shutter_curve_preset);
+
+ /* render_opengl.c */
+ WM_operatortype_append(RENDER_OT_opengl);
+}