diff options
Diffstat (limited to 'source/blender/editors/render/render_preview.c')
-rw-r--r-- | source/blender/editors/render/render_preview.c | 502 |
1 files changed, 57 insertions, 445 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index 1abf5df223c..007ae96ae59 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -74,7 +74,9 @@ #include "BKE_main.h" #include "BKE_material.h" #include "BKE_node.h" +#include "BKE_object.h" #include "BKE_texture.h" +#include "BKE_world.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" @@ -97,15 +99,6 @@ #include "render_intern.h" -#define PR_XMIN 10 -#define PR_YMIN 5 -#define PR_XMAX 200 -#define PR_YMAX 195 - -/* XXX */ -static int qtest(void) {return 0;} -/* XXX */ - ImBuf* get_brush_icon(Brush *brush) { static const int flags = IB_rect|IB_multilayer|IB_metadata; @@ -158,9 +151,11 @@ typedef struct ShaderPreview { ID *parent; MTex *slot; - /* node materials/texture need full copy during preview render, glsl uses it too */ + /* datablocks with nodes need full copy during preview render, glsl uses it too */ Material *matcopy; Tex *texcopy; + Lamp *lampcopy; + World *worldcopy; float col[4]; /* active object color */ @@ -170,129 +165,13 @@ typedef struct ShaderPreview { } ShaderPreview; - - -/* unused now */ -void draw_tex_crop(Tex *tex) -{ - rcti rct; - int ret= 0; - - if(tex==NULL) return; - - if(tex->type==TEX_IMAGE) { - if(tex->cropxmin==0.0f) ret++; - if(tex->cropymin==0.0f) ret++; - if(tex->cropxmax==1.0f) ret++; - if(tex->cropymax==1.0f) ret++; - if(ret==4) return; - - rct.xmin= PR_XMIN+2+tex->cropxmin*(PR_XMAX-PR_XMIN-4); - rct.xmax= PR_XMIN+2+tex->cropxmax*(PR_XMAX-PR_XMIN-4); - rct.ymin= PR_YMIN+2+tex->cropymin*(PR_YMAX-PR_YMIN-4); - rct.ymax= PR_YMIN+2+tex->cropymax*(PR_YMAX-PR_YMIN-4); - - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - glColor3ub(0, 0, 0); - glRecti(rct.xmin+1, rct.ymin-1, rct.xmax+1, rct.ymax-1); - - glColor3ub(255, 255, 255); - glRecti(rct.xmin, rct.ymin, rct.xmax, rct.ymax); - - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - } - -} - -/* temporal abuse; if id_code is -1 it only does texture.... solve! */ -void BIF_preview_changed(short UNUSED(id_code)) -{ -#if 0 - ScrArea *sa; - - for(sa= G.curscreen->areabase.first; sa; sa= sa->next) { - if(sa->spacetype==SPACE_BUTS) { - SpaceButs *sbuts= sa->spacedata.first; - if(sbuts->mainb==CONTEXT_SHADING) { - int tab= sbuts->tab[CONTEXT_SHADING]; - if(tab==TAB_SHADING_MAT && (id_code==ID_MA || id_code==ID_TE)) { - if (sbuts->ri) sbuts->ri->curtile= 0; - addafterqueue(sa->win, RENDERPREVIEW, 1); - } - else if(tab==TAB_SHADING_TEX && (id_code==ID_TE || id_code==-1)) { - if (sbuts->ri) sbuts->ri->curtile= 0; - addafterqueue(sa->win, RENDERPREVIEW, 1); - } - else if(tab==TAB_SHADING_LAMP && (id_code==ID_LA || id_code==ID_TE)) { - if (sbuts->ri) sbuts->ri->curtile= 0; - addafterqueue(sa->win, RENDERPREVIEW, 1); - } - else if(tab==TAB_SHADING_WORLD && (id_code==ID_WO || id_code==ID_TE)) { - if (sbuts->ri) sbuts->ri->curtile= 0; - addafterqueue(sa->win, RENDERPREVIEW, 1); - } - } - else if (sbuts->ri) - sbuts->ri->curtile= 0; /* ensure changes always result in re-render when context is restored */ - } - else if(sa->spacetype==SPACE_NODE) { - SpaceNode *snode= sa->spacedata.first; - if(snode->treetype==NTREE_SHADER && (id_code==ID_MA || id_code==ID_TE)) { - snode_tag_dirty(snode); - } - } - else if(sa->spacetype==SPACE_VIEW3D) { - View3D *vd= sa->spacedata.first; - /* if is has a renderinfo, we consider that reason for signalling */ - if (vd->ri) { - vd->ri->curtile= 0; - addafterqueue(sa->win, RENDERPREVIEW, 1); - } - } - } - - if(ELEM4(id_code, ID_MA, ID_TE, ID_LA, ID_WO)) { - Object *ob; - Material *ma; - - if(id_code == ID_WO) { - for(ma=G.main->mat.first; ma; ma=ma->id.next) { - if(ma->gpumaterial.first) { - GPU_material_free(ma); - } - } - } - else if(id_code == ID_LA) { - for(ob=G.main->object.first; ob; ob=ob->id.next) { - if(ob->gpulamp.first) { - GPU_lamp_free(ob); - } - } - - for(ma=G.main->mat.first; ma; ma=ma->id.next) { - if(ma->gpumaterial.first) { - GPU_material_free(ma); - } - } - } else if(OBACT) { - Object *ob = OBACT; - - ma= give_current_material(ob, ob->actcol); - if(ma && ma->gpumaterial.first) { - GPU_material_free(ma); - } - } - } -#endif -} - /* *************************** Preview for buttons *********************** */ static Main *pr_main= NULL; void ED_preview_init_dbase(void) { +#ifndef WITH_HEADLESS BlendFileData *bfd; extern int datatoc_preview_blend_size; extern char datatoc_preview_blend[]; @@ -306,6 +185,7 @@ void ED_preview_init_dbase(void) MEM_freeN(bfd); } G.fileflags= fileflags; +#endif } void ED_preview_free_dbase(void) @@ -385,7 +265,7 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre if(id_type==ID_MA) { Material *mat= NULL, *origmat= (Material *)id; - if(id) { + if(origmat) { /* work on a copy */ mat= localize_material(origmat); sp->matcopy= mat; @@ -515,7 +395,14 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre } } else if(id_type==ID_LA) { - Lamp *la= (Lamp *)id; + Lamp *la= NULL, *origla= (Lamp *)id; + + /* work on a copy */ + if(origla) { + la= localize_lamp(origla); + sp->lampcopy= la; + BLI_addtail(&pr_main->lamp, la); + } if(la && la->type==LA_SUN && (la->sun_effect_type & LA_SUN_EFFECT_SKY)) { sce->lay= 1<<MA_ATMOS; @@ -537,8 +424,16 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre } } else if(id_type==ID_WO) { + World *wrld= NULL, *origwrld= (World *)id; + + if(origwrld) { + wrld= localize_world(origwrld); + sp->worldcopy= wrld; + BLI_addtail(&pr_main->world, wrld); + } + sce->lay= 1<<MA_SKY; - sce->world= (World *)id; + sce->world= wrld; } return sce; @@ -636,321 +531,6 @@ void ED_preview_draw(const bContext *C, void *idp, void *parentp, void *slotp, r } } -/* ******************************** Icon Preview **************************** */ - -void ED_preview_icon_draw(const bContext *UNUSED(C), void *UNUSED(idp), void *UNUSED(arg1), void *UNUSED(arg2), rcti *UNUSED(rect)) -{ -} - -/* *************************** Preview for 3d window *********************** */ - -void view3d_previewrender_progress(RenderResult *rr, volatile rcti *renrect) -{ -// ScrArea *sa= NULL; // XXX -// View3D *v3d= NULL; // XXX - RenderLayer *rl; - int ofsx=0, ofsy=0; - - if(renrect) return; - - rl= rr->layers.first; - - /* this case is when we render envmaps... */ -// if(rr->rectx > v3d->ri->pr_rectx || rr->recty > v3d->ri->pr_recty) -// return; - -// ofsx= v3d->ri->disprect.xmin + rr->tilerect.xmin; -// ofsy= v3d->ri->disprect.ymin + rr->tilerect.ymin; - - glDrawBuffer(GL_FRONT); -// glaDefine2DArea(&sa->winrct); - glaDrawPixelsSafe_to32(ofsx, ofsy, rr->rectx, rr->recty, rr->rectx, rl->rectf, 0); - bglFlush(); - glDrawBuffer(GL_BACK); - -} - -void BIF_view3d_previewrender_signal(ScrArea *UNUSED(sa), short UNUSED(signal)) -{ -#if 0 - View3D *v3d= sa->spacedata.first; - - /* this can be called from other window... solve! */ - if(sa->spacetype!=SPACE_VIEW3D) - return; // XXX - - if(v3d && v3d->ri) { - RenderInfo *ri= v3d->ri; - ri->status &= ~signal; - ri->curtile= 0; - //printf("preview signal %d\n", signal); - if(ri->re && (signal & PR_DBASE)) - RE_Database_Free(ri->re); - -// addafterqueue(sa->win, RENDERPREVIEW, 1); - } -#endif -} - -void BIF_view3d_previewrender_free(View3D *UNUSED(v3d)) -{ -#if 0 - if(v3d->ri) { - RenderInfo *ri= v3d->ri; - if(ri->re) { -// printf("free render\n"); - RE_Database_Free(ri->re); - RE_FreeRender(ri->re); - ri->re= NULL; - } - if (v3d->ri->rect) MEM_freeN(v3d->ri->rect); - MEM_freeN(v3d->ri); - v3d->ri= NULL; - } -#endif -} - -/* returns 1 if OK, do not call while in panel space! */ -static int view3d_previewrender_get_rects(ScrArea *sa, rctf *viewplane, RenderInfo *ri, float *clipsta, float *clipend, int *ortho, float *pixsize) -{ - View3D *v3d= NULL; // XXX - RegionView3D *rv3d= NULL; // XXX - int rectx, recty; -// uiBlock *block; - -// block= uiFindOpenPanelBlockName(&sa->uiblocks, "Preview"); -// if(block==NULL) return 0; - - /* calculate preview rect size */ -// BLI_init_rctf(viewplane, 15.0f, (block->maxx - block->minx)-15.0f, 15.0f, (block->maxy - block->miny)-15.0f); -// uiPanelPush(block); -// ui_graphics_to_window_rct(sa->win, viewplane, &ri->disprect); -// uiPanelPop(block); - - /* correction for gla draw */ -// BLI_translate_rcti(&ri->disprect, -sa->winrct.xmin, -sa->winrct.ymin); - - *ortho= get_view3d_viewplane(v3d, rv3d, sa->winx, sa->winy, viewplane, clipsta, clipend, pixsize); - - rectx= ri->disprect.xmax - ri->disprect.xmin; - recty= ri->disprect.ymax - ri->disprect.ymin; - - if(rectx<4 || recty<4) return 0; - - if(ri->rect && (rectx!=ri->pr_rectx || recty!=ri->pr_recty)) { - MEM_freeN(ri->rect); - ri->rect= NULL; - ri->curtile= 0; - printf("changed size\n"); - } - ri->pr_rectx= rectx; - ri->pr_recty= recty; - - return 1; -} - -/* called before a panel gets moved/scaled, makes sure we can see through */ -void BIF_view3d_previewrender_clear(ScrArea *UNUSED(sa)) -{ -#if 0 - View3D *v3d= sa->spacedata.first; - - if(v3d->ri) { - RenderInfo *ri= v3d->ri; - ri->curtile= 0; - if(ri->rect) - MEM_freeN(ri->rect); - ri->rect= NULL; - } -#endif -} - -/* afterqueue call */ -void BIF_view3d_previewrender(Main *bmain, Scene *scene, ScrArea *sa) -{ - View3D *v3d= sa->spacedata.first; - RegionView3D *rv3d= NULL; // XXX - Render *re; - RenderInfo *ri=NULL; /* preview struct! */ - RenderStats *rstats; - RenderData rdata; - rctf viewplane; - float clipsta, clipend, pixsize; - int orth; - - /* first get the render info right */ -// if (!v3d->ri) { -// ri= v3d->ri= MEM_callocN(sizeof(RenderInfo), "butsrenderinfo"); -// ri->tottile= 10000; -// } -// ri= v3d->ri; - - if(0==view3d_previewrender_get_rects(sa, &viewplane, ri, &clipsta, &clipend, &orth, &pixsize)) - return; - - /* render is finished, so return */ - if(ri->tottile && ri->curtile>=ri->tottile) return; - - /* or return with a new event */ - if(qtest()) { -// addafterqueue(sa->win, RENDERPREVIEW, 1); - return; - } - //printf("Enter previewrender\n"); - /* ok, are we rendering all over? */ - if(ri->re==NULL) { - char name[32]; - - ri->status= 0; - - sprintf(name, "View3dPreview %p", (void *)sa); - re= ri->re= RE_NewRender(name); - //RE_display_draw_cb(re, view3d_previewrender_progress); - //RE_stats_draw_cb(re, view3d_previewrender_stats); - //RE_test_break_cb(re, qtest); - - /* no osa, blur, seq, layers, etc for preview render */ - rdata= scene->r; - rdata.mode &= ~(R_OSA|R_MBLUR); - rdata.scemode &= ~(R_DOSEQ|R_DOCOMP|R_FREE_IMAGE); - rdata.layers.first= rdata.layers.last= NULL; - rdata.renderer= R_INTERN; - - RE_InitState(re, NULL, &rdata, NULL, sa->winx, sa->winy, &ri->disprect); - - if(orth) - RE_SetOrtho(re, &viewplane, clipsta, clipend); - else - RE_SetWindow(re, &viewplane, clipsta, clipend); - RE_SetPixelSize(re, pixsize); - - /* until here are no escapes */ - ri->status |= PR_DISPRECT; - ri->curtile= 0; - //printf("new render\n"); - } - - re= ri->re; - - PIL_sleep_ms(100); /* wait 0.1 second if theres really no event... */ - if(qtest()==0) { - - /* check status */ - if((ri->status & PR_DISPRECT)==0) { - RE_SetDispRect(ri->re, &ri->disprect); - if(orth) - RE_SetOrtho(ri->re, &viewplane, clipsta, clipend); - else - RE_SetWindow(ri->re, &viewplane, clipsta, clipend); - RE_SetPixelSize(re, pixsize); - ri->status |= PR_DISPRECT; - ri->curtile= 0; - //printf("disprect update\n"); - } - if((ri->status & PR_DBASE)==0) { - unsigned int lay= scene->lay; - - RE_SetView(re, rv3d->viewmat); - - /* allow localview render for objects with lights in normal layers */ - if(v3d->lay & 0xFF000000) - lay |= v3d->lay; - else lay= v3d->lay; - - RE_Database_FromScene(re, bmain, scene, lay, 0); // 0= dont use camera view - - rstats= RE_GetStats(re); - if(rstats->convertdone) - ri->status |= PR_DBASE|PR_PROJECTED|PR_ROTATED; - ri->curtile= 0; - - /* database can have created render-resol data... */ - if(rstats->convertdone) - DAG_scene_flush_update(bmain, scene, scene->lay, 0); - - //printf("dbase update\n"); - } - if((ri->status & PR_PROJECTED)==0) { - if(ri->status & PR_DBASE) { - if(orth) - RE_SetOrtho(ri->re, &viewplane, clipsta, clipend); - else - RE_SetWindow(ri->re, &viewplane, clipsta, clipend); - RE_DataBase_ApplyWindow(re); - ri->status |= PR_PROJECTED; - } - ri->curtile= 0; - //printf("project update\n"); - } - - /* OK, can we enter render code? */ - if(ri->status==(PR_DISPRECT|PR_DBASE|PR_PROJECTED|PR_ROTATED)) { - //printf("curtile %d tottile %d\n", ri->curtile, ri->tottile); - RE_TileProcessor(ri->re); //, ri->curtile, 0); - - if(ri->rect==NULL) - ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "preview view3d rect"); - - RE_ResultGet32(ri->re, ri->rect); - } - - rstats= RE_GetStats(ri->re); -// if(rstats->totpart==rstats->partsdone && rstats->partsdone) -// addqueue(sa->win, REDRAW, 1); -// else -// addafterqueue(sa->win, RENDERPREVIEW, 1); - - ri->curtile= rstats->partsdone; - ri->tottile= rstats->totpart; - } - else { -// addafterqueue(sa->win, RENDERPREVIEW, 1); - } - - //printf("\n"); -} - -/* in panel space! */ -static void view3d_previewdraw_rect(ScrArea *UNUSED(sa), uiBlock *UNUSED(block), RenderInfo *ri) -{ -// rctf dispf; - - if(ri->rect==NULL) - return; - -// BLI_init_rctf(&dispf, 15.0f, (block->maxx - block->minx)-15.0f, 15.0f, (block->maxy - block->miny)-15.0f); -// ui_graphics_to_window_rct(sa->win, &dispf, &ri->disprect); - - /* correction for gla draw */ -// BLI_translate_rcti(&ri->disprect, -sa->winrct.xmin, -sa->winrct.ymin); - - /* when panel scale changed, free rect */ - if(ri->disprect.xmax-ri->disprect.xmin != ri->pr_rectx || - ri->disprect.ymax-ri->disprect.ymin != ri->pr_recty) { - MEM_freeN(ri->rect); - ri->rect= NULL; - } - else { -// glaDefine2DArea(&sa->winrct); - glaDrawPixelsSafe(ri->disprect.xmin, ri->disprect.ymin, ri->pr_rectx, ri->pr_recty, ri->pr_rectx, GL_RGBA, GL_UNSIGNED_BYTE, ri->rect); - } -} - -/* is panel callback, supposed to be called with correct panel offset matrix */ -void BIF_view3d_previewdraw(struct ScrArea *sa, struct uiBlock *block) -{ - RegionView3D *rv3d= NULL; - -// if (v3d->ri==NULL || v3d->ri->rect==NULL) -// addafterqueue(sa->win, RENDERPREVIEW, 1); -// else { - view3d_previewdraw_rect(sa, block, rv3d->ri); -// if(v3d->ri->curtile==0) -// addafterqueue(sa->win, RENDERPREVIEW, 1); -// } -} - - /* **************************** new shader preview system ****************** */ /* inside thread, called by renderer, sets job update value */ @@ -1148,6 +728,38 @@ static void shader_preview_free(void *customdata) } MEM_freeN(sp->texcopy); } + if(sp->worldcopy) { + struct IDProperty *properties; + /* node previews */ + shader_preview_updatejob(sp); + + /* get rid of copied world */ + BLI_remlink(&pr_main->world, sp->worldcopy); + free_world(sp->worldcopy); + + properties= IDP_GetProperties((ID *)sp->worldcopy, FALSE); + if (properties) { + IDP_FreeProperty(properties); + MEM_freeN(properties); + } + MEM_freeN(sp->worldcopy); + } + if(sp->lampcopy) { + struct IDProperty *properties; + /* node previews */ + shader_preview_updatejob(sp); + + /* get rid of copied lamp */ + BLI_remlink(&pr_main->lamp, sp->lampcopy); + free_lamp(sp->lampcopy); + + properties= IDP_GetProperties((ID *)sp->lampcopy, FALSE); + if (properties) { + IDP_FreeProperty(properties); + MEM_freeN(properties); + } + MEM_freeN(sp->lampcopy); + } MEM_freeN(sp); } |