diff options
Diffstat (limited to 'source/blender/editors/render/render_preview.c')
-rw-r--r-- | source/blender/editors/render/render_preview.c | 292 |
1 files changed, 123 insertions, 169 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index e1042f17229..04632838cf3 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -51,6 +51,7 @@ #include "DNA_world_types.h" #include "DNA_camera_types.h" +#include "DNA_group_types.h" #include "DNA_material_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" @@ -69,6 +70,7 @@ #include "BKE_image.h" #include "BKE_icons.h" #include "BKE_lamp.h" +#include "BKE_layer.h" #include "BKE_library.h" #include "BKE_library_remap.h" #include "BKE_main.h" @@ -78,6 +80,10 @@ #include "BKE_texture.h" #include "BKE_world.h" +#include "DEG_depsgraph.h" +#include "DEG_depsgraph_query.h" +#include "DEG_depsgraph_build.h" + #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "IMB_thumbs.h" @@ -85,6 +91,7 @@ #include "BIF_gl.h" #include "BIF_glutil.h" +#include "GPU_shader.h" #include "RE_pipeline.h" #include "RE_engine.h" @@ -94,6 +101,7 @@ #include "ED_datafiles.h" #include "ED_render.h" +#include "ED_screen.h" #ifndef NDEBUG /* Used for database init assert(). */ @@ -149,6 +157,7 @@ typedef struct ShaderPreview { short *stop, *do_update; Scene *scene; + Depsgraph *depsgraph; ID *id; ID *parent; MTex *slot; @@ -178,6 +187,7 @@ typedef struct IconPreviewSize { typedef struct IconPreview { Main *bmain; Scene *scene; + Depsgraph *depsgraph; void *owner; ID *id; ListBase sizes; @@ -236,52 +246,84 @@ void ED_preview_free_dbase(void) BKE_main_free(G_pr_main_cycles); } -static int preview_mat_has_sss(Material *mat, bNodeTree *ntree) +static Scene *preview_get_scene(Main *pr_main) { - if (mat) { - if (mat->sss_flag & MA_DIFF_SSS) - return 1; - if (mat->nodetree) - if (preview_mat_has_sss(NULL, mat->nodetree)) - return 1; - } - else if (ntree) { - bNode *node; - for (node = ntree->nodes.first; node; node = node->next) { - if (node->type == NODE_GROUP && node->id) { - if (preview_mat_has_sss(NULL, (bNodeTree *)node->id)) - return 1; - } - else if (node->id && ELEM(node->type, SH_NODE_MATERIAL, SH_NODE_MATERIAL_EXT)) { - mat = (Material *)node->id; - if (mat->sss_flag & MA_DIFF_SSS) - return 1; - } - } + if (pr_main == NULL) return NULL; + + return pr_main->scene.first; +} + +static const char *preview_collection_name(const char pr_type) +{ + switch (pr_type) { + case MA_FLAT: + return "Flat"; + case MA_SPHERE: + return "Sphere"; + case MA_CUBE: + return "Cube"; + case MA_MONKEY: + return "Monkey"; + case MA_SPHERE_A: + return "World Sphere"; + case MA_TEXTURE: + return "Texture"; + case MA_LAMP: + return "Lamp"; + case MA_SKY: + return "Sky"; + case MA_HAIR: + return "Hair"; + case MA_ATMOS: + return "Atmosphere"; + default: + BLI_assert(!"Unknown preview type"); + return ""; } - return 0; } -static Scene *preview_get_scene(Main *pr_main) +static void set_preview_collection(Scene *scene, ViewLayer *view_layer, char pr_type) { - if (pr_main == NULL) return NULL; + LayerCollection *lc = view_layer->layer_collections.first; + const char *collection_name = preview_collection_name(pr_type); - return pr_main->scene.first; + for (lc = lc->layer_collections.first; lc; lc = lc->next) { + if (STREQ(lc->collection->id.name + 2, collection_name)) { + lc->collection->flag &= ~COLLECTION_RESTRICT_RENDER; + } + else { + lc->collection->flag |= COLLECTION_RESTRICT_RENDER; + } + } + + BKE_layer_collection_sync(scene, view_layer); } +static World *preview_get_localized_world(ShaderPreview *sp, World *world) +{ + if (world == NULL) { + return NULL; + } + if (sp->worldcopy != NULL) { + return sp->worldcopy; + } + sp->worldcopy = BKE_world_localize(world); + BLI_addtail(&sp->pr_main->world, sp->worldcopy); + return sp->worldcopy; +} /* call this with a pointer to initialize preview scene */ /* call this with NULL to restore assigned ID pointers in preview scene */ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_type, ShaderPreview *sp) { Scene *sce; - Base *base; Main *pr_main = sp->pr_main; memcpy(pr_main->name, BKE_main_blendfile_path(bmain), sizeof(pr_main->name)); sce = preview_get_scene(pr_main); if (sce) { + ViewLayer *view_layer = sce->view_layers.first; /* this flag tells render to not execute depsgraph or ipos etc */ sce->r.scemode |= R_BUTS_PREVIEW; @@ -320,7 +362,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty * seems commonly used render engines does not support * such kind of rendering. */ - BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_RENDER, sizeof(sce->r.engine)); + BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(sce->r.engine)); } else { BLI_strncpy(sce->r.engine, scene->r.engine, sizeof(sce->r.engine)); @@ -335,77 +377,26 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty sp->matcopy = mat; BLI_addtail(&pr_main->mat, mat); - if (!BKE_scene_use_new_shading_nodes(scene)) { - init_render_material(bmain, mat, 0, NULL); /* call that retrieves mode_l */ - end_render_material(mat); - - /* un-useful option */ - if (sp->pr_method == PR_ICON_RENDER) - mat->shade_flag &= ~MA_OBCOLOR; - - /* turn on raytracing if needed */ - if (mat->mode_l & MA_RAYMIRROR) - sce->r.mode |= R_RAYTRACE; - if (mat->material_type == MA_TYPE_VOLUME) - sce->r.mode |= R_RAYTRACE; - if ((mat->mode_l & MA_RAYTRANSP) && (mat->mode_l & MA_TRANSP)) - sce->r.mode |= R_RAYTRACE; - if (preview_mat_has_sss(mat, NULL)) - sce->r.mode |= R_SSS; - - /* turn off fake shadows if needed */ - /* this only works in a specific case where the preview.blend contains - * an object starting with 'c' which has a material linked to it (not the obdata) - * and that material has a fake shadow texture in the active texture slot */ - for (base = sce->base.first; base; base = base->next) { - if (base->object->id.name[2] == 'c') { - Material *shadmat = give_current_material(base->object, base->object->actcol); - if (shadmat) { - if (mat->mode2 & MA_CASTSHADOW) shadmat->septex = 0; - else shadmat->septex |= 1; - } - } - } - - /* turn off bounce lights for volume, - * doesn't make much visual difference and slows it down too */ - for (base = sce->base.first; base; base = base->next) { - if (base->object->type == OB_LAMP) { - /* if doesn't match 'Lamp.002' --> main key light */ - if (!STREQ(base->object->id.name + 2, "Lamp.002")) { - if (mat->material_type == MA_TYPE_VOLUME) - base->object->restrictflag |= OB_RESTRICT_RENDER; - else - base->object->restrictflag &= ~OB_RESTRICT_RENDER; - } - } - } + /* use current scene world to light sphere */ + if (mat->pr_type == MA_SPHERE_A && sp->pr_method == PR_BUTS_RENDER) { + /* Use current scene world to light sphere. */ + sce->world = preview_get_localized_world(sp, scene->world); } - else { - if (mat->pr_type == MA_SPHERE_A && sp->pr_method == PR_BUTS_RENDER) { - /* Use current scene world to light sphere. */ - sce->world = scene->world; - } - else if (sce->world) { - /* Use a default world color. Using the current - * scene world can be slow if it has big textures. */ - sce->world->use_nodes = false; - sce->world->horr = 0.5f; - sce->world->horg = 0.5f; - sce->world->horb = 0.5f; - } + else if (sce->world) { + /* Use a default world color. Using the current + * scene world can be slow if it has big textures. */ + sce->world->use_nodes = false; + sce->world->horr = 0.5f; + sce->world->horg = 0.5f; + sce->world->horb = 0.5f; } if (sp->pr_method == PR_ICON_RENDER) { - if (mat->material_type == MA_TYPE_HALO) { - sce->lay = 1 << MA_FLAT; - } - else { - sce->lay = 1 << MA_SPHERE_A; - } + set_preview_collection(sce, view_layer, MA_SPHERE_A); } else { - sce->lay = 1 << mat->pr_type; + set_preview_collection(sce, view_layer, mat->pr_type); + if (mat->nodetree && sp->pr_method == PR_NODE_RENDER) { /* two previews, they get copied by wmJob */ BKE_node_preview_init_tree(mat->nodetree, sp->sizex, sp->sizey, true); @@ -414,11 +405,11 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty } } else { - sce->r.mode &= ~(R_OSA | R_RAYTRACE | R_SSS); + sce->r.mode &= ~(R_OSA); } - for (base = sce->base.first; base; base = base->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { if (base->object->id.name[2] == 'p') { /* copy over object color, in case material uses it */ copy_v4_v4(base->object->col, sp->col); @@ -432,7 +423,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty (*matar)[actcol] = mat; } else if (base->object->type == OB_LAMP) { - base->object->restrictflag &= ~OB_RESTRICT_RENDER; + base->flag |= BASE_VISIBLE; } } } @@ -445,30 +436,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty sp->texcopy = tex; BLI_addtail(&pr_main->tex, tex); } - sce->lay = 1 << MA_TEXTURE; - - for (base = sce->base.first; base; base = base->next) { - if (base->object->id.name[2] == 't') { - Material *mat = give_current_material(base->object, base->object->actcol); - if (mat && mat->mtex[0]) { - mat->mtex[0]->tex = tex; - - if (tex && sp->slot) - mat->mtex[0]->which_output = sp->slot->which_output; - - mat->mtex[0]->mapto &= ~MAP_ALPHA; - mat->alpha = 1.0f; - - /* show alpha in this case */ - if (tex == NULL || (tex->flag & TEX_PRV_ALPHA)) { - if (!(tex && tex->type == TEX_IMAGE && (tex->imaflag & (TEX_USEALPHA | TEX_CALCALPHA)) == 0)) { - mat->mtex[0]->mapto |= MAP_ALPHA; - mat->alpha = 0.0f; - } - } - } - } - } + set_preview_collection(sce, view_layer, MA_TEXTURE); if (tex && tex->nodetree && sp->pr_method == PR_NODE_RENDER) { /* two previews, they get copied by wmJob */ @@ -486,30 +454,17 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty BLI_addtail(&pr_main->lamp, la); } - sce->lay = 1 << MA_LAMP; + set_preview_collection(sce, view_layer, MA_LAMP); - if (!BKE_scene_use_new_shading_nodes(scene)) { - if (la && la->type == LA_SUN && (la->sun_effect_type & LA_SUN_EFFECT_SKY)) { - sce->lay = 1 << MA_ATMOS; - sce->world = scene->world; - sce->camera = (Object *)BLI_findstring(&pr_main->object, "CameraAtmo", offsetof(ID, name) + 2); - } - else { - sce->world = NULL; - sce->camera = (Object *)BLI_findstring(&pr_main->object, "Camera", offsetof(ID, name) + 2); - } - } - else { - if (sce->world) { - /* Only use lighting from the lamp. */ - sce->world->use_nodes = false; - sce->world->horr = 0.0f; - sce->world->horg = 0.0f; - sce->world->horb = 0.0f; - } + if (sce->world) { + /* Only use lighting from the lamp. */ + sce->world->use_nodes = false; + sce->world->horr = 0.0f; + sce->world->horg = 0.0f; + sce->world->horb = 0.0f; } - for (base = sce->base.first; base; base = base->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { if (base->object->id.name[2] == 'p') { if (base->object->type == OB_LAMP) base->object->data = la; @@ -531,7 +486,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty BLI_addtail(&pr_main->world, wrld); } - sce->lay = 1 << MA_SKY; + set_preview_collection(sce, view_layer, MA_SKY); sce->world = wrld; if (wrld && wrld->nodetree && sp->pr_method == PR_NODE_RENDER) { @@ -607,7 +562,9 @@ static bool ed_preview_draw_rect(ScrArea *sa, int split, int first, rcti *rect, if (re) RE_AcquiredResultGet32(re, &rres, (unsigned int *)rect_byte, 0); - glaDrawPixelsSafe(fx, fy, rres.rectx, rres.recty, rres.rectx, GL_RGBA, GL_UNSIGNED_BYTE, rect_byte); + IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR); + immDrawPixelsTex(&state, fx, fy, rres.rectx, rres.recty, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, rect_byte, + 1.0f, 1.0f, NULL); MEM_freeN(rect_byte); @@ -728,6 +685,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs char name[32]; int sizex; Main *pr_main = sp->pr_main; + ID *id_eval = DEG_get_evaluated_id(sp->depsgraph, id); /* in case of split preview, use border render */ if (split) { @@ -747,7 +705,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs } /* get the stuff from the builtin preview dbase */ - sce = preview_prepare_scene(sp->bmain, sp->scene, id, idtype, sp); + sce = preview_prepare_scene(sp->bmain, sp->scene, id_eval, idtype, sp); if (sce == NULL) return; if (!split || first) sprintf(name, "Preview %p", sp->owner); @@ -1036,6 +994,12 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat *do_update = true; } + else if (idtype == ID_SCR) { + bScreen *screen = (bScreen *)id; + + ED_screen_preview_render(screen, sp->sizex, sp->sizey, sp->pr_rect); + *do_update = true; + } else { /* re-use shader job */ shader_preview_startjob(customdata, stop, do_update); @@ -1045,12 +1009,6 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat if (idtype == ID_WO) { set_alpha((char *)sp->pr_rect, sp->sizex, sp->sizey, 255); } - else if (idtype == ID_MA) { - Material *ma = (Material *)id; - - if (ma->material_type == MA_TYPE_HALO) - set_alpha((char *)sp->pr_rect, sp->sizex, sp->sizey, 255); - } } } } @@ -1095,7 +1053,6 @@ static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short { IconPreview *ip = (IconPreview *)customdata; IconPreviewSize *cur_size; - const bool use_new_shading = BKE_scene_use_new_shading_nodes(ip->scene); for (cur_size = ip->sizes.first; cur_size; cur_size = cur_size->next) { PreviewImage *prv = ip->owner; @@ -1110,6 +1067,7 @@ static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short /* construct shader preview from image size and previewcustomdata */ sp->scene = ip->scene; + sp->depsgraph = ip->depsgraph; sp->owner = ip->owner; sp->sizex = cur_size->sizex; sp->sizey = cur_size->sizey; @@ -1120,19 +1078,14 @@ static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short if (is_render) { BLI_assert(ip->id); - if (use_new_shading) { - /* texture icon rendering is hardcoded to use BI, - * so don't even think of using cycle's bmain for - * texture icons - */ - if (GS(ip->id->name) != ID_TE) - sp->pr_main = G_pr_main_cycles; - else - sp->pr_main = G_pr_main; - } - else { + /* texture icon rendering is hardcoded to use the BI scene, + * so don't even think of using cycle's bmain for + * texture icons + */ + if (GS(ip->id->name) != ID_TE) + sp->pr_main = G_pr_main_cycles; + else sp->pr_main = G_pr_main; - } } common_preview_startjob(sp, stop, do_update, progress); @@ -1227,6 +1180,7 @@ void ED_preview_icon_job(const bContext *C, void *owner, ID *id, unsigned int *r /* customdata for preview thread */ ip->bmain = CTX_data_main(C); ip->scene = CTX_data_scene(C); + ip->depsgraph = CTX_data_depsgraph(C); ip->owner = owner; ip->id = id; @@ -1255,10 +1209,11 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M ShaderPreview *sp; Scene *scene = CTX_data_scene(C); short id_type = GS(id->name); - bool use_new_shading = BKE_scene_use_new_shading_nodes(scene); + + /* Use workspace render only for buttons Window, since the other previews are related to the datablock. */ /* Only texture node preview is supported with Cycles. */ - if (use_new_shading && method == PR_NODE_RENDER && id_type != ID_TE) { + if (method == PR_NODE_RENDER && id_type != ID_TE) { return; } @@ -1270,6 +1225,7 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M /* customdata for preview thread */ sp->scene = scene; + sp->depsgraph = CTX_data_depsgraph(C); sp->owner = owner; sp->sizex = sizex; sp->sizey = sizey; @@ -1279,9 +1235,9 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M sp->slot = slot; sp->bmain = CTX_data_main(C); - /* hardcoded preview .blend for cycles/internal, this should be solved + /* hardcoded preview .blend for Eevee + Cycles, this should be solved * once with custom preview .blend path for external engines */ - if ((method != PR_NODE_RENDER) && id_type != ID_TE && use_new_shading) { + if ((method != PR_NODE_RENDER) && id_type != ID_TE) { sp->pr_main = G_pr_main_cycles; } else { @@ -1299,10 +1255,8 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M WM_jobs_start(CTX_wm_manager(C), wm_job); } -void ED_preview_kill_jobs(wmWindowManager *wm, Main *bmain) +void ED_preview_kill_jobs(wmWindowManager *wm, Main *UNUSED(bmain)) { if (wm) WM_jobs_kill(wm, NULL, common_preview_startjob); - - ED_viewport_render_kill_jobs(wm, bmain, false); } |