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Diffstat (limited to 'source/blender/editors/render/render_preview.c')
-rw-r--r--source/blender/editors/render/render_preview.c13
1 files changed, 12 insertions, 1 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 9589c46d726..10f5ed20b0c 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -151,6 +151,7 @@ typedef struct ShaderPreview {
/* node materials need full copy during preview render, glsl uses it too */
Material *matcopy;
+ float col[4]; /* active object color */
int sizex, sizey;
unsigned int *pr_rect;
@@ -389,6 +390,10 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
init_render_material(mat, 0, NULL); /* call that retrieves mode_l */
end_render_material(mat);
+
+ /* un-useful option */
+ if(sp->pr_method==PR_ICON_RENDER)
+ mat->shade_flag &= ~MA_OBCOLOR;
/* turn on raytracing if needed */
if(mat->mode_l & MA_RAYMIRROR)
@@ -452,6 +457,9 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
for(base= sce->base.first; base; base= base->next) {
if(base->object->id.name[2]=='p') {
+ /* copy over object color, in case material uses it */
+ copy_v4_v4(base->object->col, sp->col);
+
if(ELEM4(base->object->type, OB_MESH, OB_CURVE, OB_SURF, OB_MBALL)) {
/* don't use assign_material, it changed mat->id.us, which shows in the UI */
Material ***matar= give_matarar(base->object);
@@ -1230,7 +1238,7 @@ void ED_preview_icon_job(const bContext *C, void *owner, ID *id, unsigned int *r
{
wmJob *steve;
ShaderPreview *sp;
-
+
/* suspended start means it starts after 1 timer step, see WM_jobs_timer below */
steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner, "Icon Preview", WM_JOB_EXCL_RENDER|WM_JOB_SUSPEND);
sp= MEM_callocN(sizeof(ShaderPreview), "shader preview");
@@ -1254,6 +1262,7 @@ void ED_preview_icon_job(const bContext *C, void *owner, ID *id, unsigned int *r
void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, MTex *slot, int sizex, int sizey, int method)
{
+ Object *ob= CTX_data_active_object(C);
wmJob *steve;
ShaderPreview *sp;
@@ -1269,6 +1278,8 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
sp->id = id;
sp->parent= parent;
sp->slot= slot;
+ if(ob && ob->totcol) copy_v4_v4(sp->col, ob->col);
+ else sp->col[0]= sp->col[1]= sp->col[2]= sp->col[3]= 1.0f;
/* setup job */
WM_jobs_customdata(steve, sp, shader_preview_free);